WeapondigitX V7
Planetary Response Organization
14
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Posted - 2013.06.16 05:24:00 -
[2] - Quote
Delenne Arran wrote:Eris Ernaga wrote:
Buying the juggernaut suit cancels out the fun and makes isk factor in to it again we are not a small audience we already have instant battles, faction warfare, and pc battles which are going to be expanded and we are getting PVE. We already have risk/pvp here it makes Dust what it is but since it is already established we need something that makes Dust fun. Arena mode which is already coming will do this just some ideas for it. A lot of people want this.
The Juggernaut variant suggested earlier had the Juggernaut and no receiving ISK for each kill. If there's going to be any reward, there has to be a risk, otherwise it'll throw off the marketplace once that becomes a thing. As for just making a no-risk, no-reward version, like I said, that comes at the cost of things that are actually important to the game. Maybe this time next year, once we have more than just three game variants and can afford to waste time on "just for fun" modes, they can throw in a Juggernaut or Nova Knives only variant, but I'd rather they didn't. Not unless they can come up with a good reason for them to exist other than "Some players really really wanted it." As for the amount of people who want such things- A lot of people want unlimited respecs and various weapons to be nerfed and/or buffed, but it doesn't mean they should get everything they want.
You raise a good point.
Perhaps a game mode where players play on a chaotic map with an overwhelming amount of environmental hazards of differing types. (Electricity arching from sky frequently at certain spots, Lava that shoots out of the ground). You automatically purchase (at start of the match and every time you die) a modified dropsuit (adds an extra 2000 ISK to all your dropsuit loadout costs) that carries an 2 extra grenade slots that are always required to be filled with special grenades. If you don't die during the match then you are not charged for that dropsuit at all (same as always). Free starter suits would still be free.
Special grenade type 1 could have a small detonation time that nullifies any hazard in detonation area for a period of time (like 30 seconds, and detonation area of 30m radius) by erecting a bubble shield that also covers the ground to allow safe access to that area of the map temporarily. The hazards will kill you when grenade timer expires (unless you use another special grenade prior) and bullets and grenades can pass through the bubble shields. You carry 4 of type 1 special grenades maximum.
Type 2 special grenades would just have a much smaller radius (6.5 m radius and last 60 seconds). You could carry 3 of these. Thus you can be engulfed by flames or whatever hazard but still be safe and be visually cloaked by hazard and no scanner can detect you. Thus when you temporarily nullify hazards with type 1 grenades, you must be cautious that others may be lurking inside them in some specific location on map. (maybe a proto heavy with a breach shotgun )
Hazards can have a radius as large as 52m.
You could move through narrow safe areas like high narrow bridges or groud based narrow corridors or small barren pockets of land (to park vehicles). Narrow passages would weave around the map (obvious choke points) and 4 or 5 safe pockets of land would exist for vehicles to park. Choke points maybe in hazard areas as well.
Vehicles would be modified with an extra active module that last 65 seconds which renders vehicle immune to hazards. (the safe pockets of land are mainly for waiting until 22 second cooldown timer completes for the special active module on vehicles). Allows tanks and LAVs to be ambushed by anti vehicle weapons much easier since vehicles would have less room to hide sometimes. Special module would add 5000 ISK to vehicle loadout costs. free LAVs would still be free.
Supply depots that erect there own 6m radius bubble shields dot the map to replenish special grenades and other equipment. Shielded supply depots only allow dropsuits and grenades through there shields (slow moving objects), LAVs are fast moving, maybe call them kinetic shields? Melee can pass through shields to kill enemies at supply depots. (this creates element of assassins or proto guys camping supply depots, snipers would not work)
Other hazards could be tornados that pass over the map and are deadly if you are not in close proximity to temporary gravity enhancing devices (shielded supply depots). The tornados force would temporarily render bullets and grenades useless all over map until tornado is gone (it would take tornado 10 seconds to pass over map, gives you a good view of eye of tornado, something you make you say WOW, maybe electricity arching across walls of tornado and lots of debris). You are warned that a tornado is approaching 21 seconds prior to the tornado hazard passing over the map by small text appearing next to armor/shield meter. Perhaps make text flash frequently. Tornado can be nullified by special grenades but the grenades would only last 6 seconds and would have a radius of 19m. (to give you some fighting room around supply depots during the tornado's presence.) |