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TheMarkOf22
Internal Error. Negative-Feedback
209
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Posted - 2013.06.10 06:01:00 -
[31] - Quote
Alina Heart wrote:TheMarkOf22 wrote:Alina Heart wrote:TheMarkOf22 wrote:...so I can rock the flaylock for easy kills... Ahhh, The Easy mode Duvolle TAC isn't so easy anymore so for you it's on to the next big easy thing. Bravo Mark, Bravo. By the way your thoughts and opinions are quite honestly, probably the worst this community has to offer. I don't know why anyone has even taken the time to respond to your idiocy seriously. 4 high 4 Low is even more broken than 5 High 4 low? Are you impaired? You get a side arm dummy 4 high, 4 Low + A Toxin SMG = Holy Crap this is OP Seriously Stop posting you're embarrassing yourself.
Flaylock....
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
116
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Posted - 2013.06.10 06:10:00 -
[32] - Quote
Let's see, Caldari logi gets 5 highs and 4 lows = 9 mod slots. Gallente logi gets 3 high and 5 low = 8 mod slots. Minmatar logi gets 4 high and 4 low = 8 mod slots. And then you have Amarr logi which gets 3 high and 3 low for only 6 mod slots. Come on now. Plus it hardly gets enough CPU/PG to fit the less amount of slots anyways. If you aren't going to give it more slots then at least give it more fitting room.
Also for the sidearm argument, why is it only at prototype? The sidearm is made in exchange for mod slots and equipment slots, yet at Standard and Advanced you give all that up for nothing. Really, at low level give it 2 equipment slots and call it a logi? Yet think giving it a sidearm to help at these low levels would be too much? |
True Adamance
Ametat Security Amarr Empire
116
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Posted - 2013.06.10 06:13:00 -
[33] - Quote
Aero Yassavi wrote:Let's see, Caldari logi gets 5 highs and 4 lows = 9 mod slots. Gallente logi gets 3 high and 5 low = 8 mod slots. Minmatar logi gets 4 high and 4 low = 8 mod slots. And then you have Amarr logi which gets 3 high and 3 low for only 6 mod slots. Come on now. Plus it hardly gets enough CPU/PG to fit the less amount of slots anyways. If you aren't going to give it more slots then at least give it more fitting room.
Also for the sidearm argument, why is it only at prototype? The sidearm is made in exchange for mod slots and equipment slots, yet at Standard and Advanced you give all that up for nothing. Really, at low level give it 2 equipment slots and call it a logi? Yet think giving it a sidearm to help at these low levels would be too much? I support whatever this man has to say.... |
Alina Heart
DIOS EX.
247
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Posted - 2013.06.10 07:29:00 -
[34] - Quote
Bump for a good cause! |
WyrmHero1945
SyNergy Gaming EoN.
390
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Posted - 2013.06.10 08:39:00 -
[35] - Quote
Let it be the combat logibro it's supposed to be:
-150 shields/armor -3 highs (Minmatar should have more slots than Amarr) -4 lows (to take advantage of repair mods) -Sidearm for all tiers -2 equipment slots -Highest CPU/PG of all logi suits
But has to watch out that it doesn't become better than the assault suit. The sidearm sacrifice is one less equipment slot. Also Minmatar has to be shield-tank with 150 shields/90 armor. And Caldari logi wtf 4 lows? Should have 3. Let me know what you think. |
Alina Heart
DIOS EX.
248
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Posted - 2013.06.10 15:20:00 -
[36] - Quote
WyrmHero1945 wrote:Let it be the combat logibro it's supposed to be:
-150 shields/armor -3 highs (Minmatar should have more slots than Amarr) -4 lows (to take advantage of repair mods) -Sidearm for all tiers -2 equipment slots -Highest CPU/PG of all logi suits
But has to watch out that it doesn't become better than the assault suit. The sidearm sacrifice is one less equipment slot. Also Minmatar has to be shield-tank with 150 shields/90 armor. And Caldari logi wtf 4 lows? Should have 3. Let me know what you think.
This was my original thought and suggestion as well. Basic frame Amarr sits have higher CPU and PG than the other racial basic frame variants. Why it loses this benefit at specialization levels? I have no idea. Really makes no sense .
Anyway I can support your suggestions minus reducing the equipment slots. The Amarr already loses out on 2 slots in exchange for sidearm plus being unnecessarily slow. Plus, despite the fact the Amarr is suitable for an assault build it's primary role is to still be a logi. 2 equipments slots isn't enough to logi effectively. 3 equipment slots is the minimum needed for all Logi suits imo. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
745
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Posted - 2013.06.10 15:50:00 -
[37] - Quote
TheMarkOf22 wrote:Zeylon Rho wrote:The consensus from the feedback thread above was closer to "adjust the PG inline with other logis" and add "1" low slot. This still leaves the Amarr logi with fewer slots than the other logis, but puts it at more slots than the assault - which is typical for logis. I don't think the Amarr logi needs another high slot either.
It's probably better to put feedback on this issue into the thread that the devs already replied to though (it's got 10 pages I think). LOL complains about caldri logi and asks for a suit stronger then the caldri logi, makes sense?
The numbers in the thread show it better, but the Amarr logi has some interesting qualities as proto level.
The full slot + equip loadouts on the other logis are all the same: 12
Minny; 4H/4L/4E Caldari; 5H/4L/3E Gallente; 3H/5L/4E
Whether or not you think that's appropriate in comparison with assaults (they all have more slots than their assault suits) is a somewhat separate matter.
The Amarr Logi has something a bit less: 9
Amarr; 3H/3L/3E
However, it "pays" for three fewer slots with... a sidearm. It's also unique in that it's the only logi with less PG than the Assault variant. The Amarr assault is also 3H/3L - so it's the only logi that doesn't have more module slots than the assault variant.
So, the debate becomes, in a way, is a sidearm worth three slots? It has interesting implications as well. The Amarr logi's bonus is a boost to armor repper efficacy - that's only useful if you're slotting armor reppers. Even if they put an armor repper in every slot (which wouldn't make them good armor tanks), the Gallente logi (actually EVERY other logi) can outclass them in armor reps. They don't have enough low slots to take advantage of it.
Perhaps the Gallente is meant to be the better armor tanker, and that's fine. However, the Amarr could still get one more low slot and benefit more from its passive without outclassing the Gallente in the same area. The fact their passive is armor-focused actually suggests that even if you didn't want to give them "more" low slots, their slots should probably be weighted towards low (2H/4L instead, for example). However, I don't think a low slot would unbalance the class.
The assault suits need retooling to make them more appealing and effective with comparison to medium-frame suits as well. The Amarr logi is at a disadvantage with respect to other logis in general though, and needs some adjustments with respect to the equivalent assault suits. I say this mindful of the fact that assault suits need adjustments as well. |
Mark0h
SVER True Blood
39
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Posted - 2013.06.10 16:28:00 -
[38] - Quote
Give me more pg, that is all I ask. I guess people forget that a sidearm costs pg . Except for the proto flaylock, which has pretty lenient fitting costs.
But let's take the opinion of people who use Caldari logi suits, Tar, and don't have to battle the equipment radial that forces you between your sidearm and main because they only use 1 piece of equipment.
Seems legit.
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Lasarte Ioni
Solar Fleet Enterprises
102
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Posted - 2013.06.10 16:35:00 -
[39] - Quote
The advanced tier needs a sidearm The proto tier needs 1 more slot The class as a whole needs moar PG. |
TheMarkOf22
Internal Error. Negative-Feedback
210
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Posted - 2013.06.10 16:38:00 -
[40] - Quote
Seems your also forgetting suit without a side arm slot, lose a trigger button.
Also the suit has faster shield depletion recharge rate, starts with more base health, and has a side arm...
Not to mention it has arguably 2 of the best bonuses in the game in Repair rates, you could essential repair armor as fast as shield....
http://i.imgur.com/vq1fRNt.jpg
Continue to ignore logic and pretend your some how making this game better |
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Mark0h
SVER True Blood Public Disorder.
39
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Posted - 2013.06.10 16:54:00 -
[41] - Quote
Obviously the amarr suit is op, that's why you use it markk22? No I'm guessing you use Caldari logi , because it's inferior.
Gtfo and maybe you should read the amarr logi thread in the feedback sectionfor yur mathematical breakdown. |
TheMarkOf22
Internal Error. Negative-Feedback
210
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Posted - 2013.06.10 16:56:00 -
[42] - Quote
Mark0h wrote:Obviously the amarr suit is op, that's why you use it markk22? No I'm guessing you use Caldari logi , because it's inferior.
Gtfo and maybe you should read the amarr logi thread in the feedback sectionfor yur mathematical breakdown.
http://i.imgur.com/vq1fRNt.jpg
I rarely used my side arm when I ran assault, I prefer versatility over fire power... |
Malkai Inos
Opus Arcana Orion Empire
389
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Posted - 2013.06.10 16:58:00 -
[43] - Quote
TheMarkOf22 wrote:Mark0h wrote:Obviously the amarr suit is op, that's why you use it markk22? No I'm guessing you use Caldari logi , because it's inferior.
Gtfo and maybe you should read the amarr logi thread in the feedback sectionfor yur mathematical breakdown. http://i.imgur.com/vq1fRNt.jpgI rarely used my side arm when I ran assault, I prefer versatility over fire power... Spreadsheet 514
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