Zeylon Rho
Subdreddit Test Alliance Please Ignore
740
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Posted - 2013.06.10 03:51:00 -
[1] - Quote
Centurion mkII wrote:TheMarkOf22 wrote:RuckingFetard wrote:TheMarkOf22 wrote:It's the only logi with a side arm, it's fine...
Scouts need pg/cpu if any suit gets a buff. Nope. Infact, it's PG is less than that of an Amarr Assault FFS i'm pretty sure it makes sense mathematically with the slots, but I can ignore all logic and math and just roll with it as that seems to be the cool thing to do around here. Math mathematical sense? The amar logi has the same slots as assault but with three extra equipment slots. Please elaborate on what you mean.
Only two more equipment slots than the Assault actually (1 vs 3). And less PG.
Also, there's a thread with Dev feedback on this in Feedback. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
745
|
Posted - 2013.06.10 15:50:00 -
[3] - Quote
TheMarkOf22 wrote:Zeylon Rho wrote:The consensus from the feedback thread above was closer to "adjust the PG inline with other logis" and add "1" low slot. This still leaves the Amarr logi with fewer slots than the other logis, but puts it at more slots than the assault - which is typical for logis. I don't think the Amarr logi needs another high slot either.
It's probably better to put feedback on this issue into the thread that the devs already replied to though (it's got 10 pages I think). LOL complains about caldri logi and asks for a suit stronger then the caldri logi, makes sense?
The numbers in the thread show it better, but the Amarr logi has some interesting qualities as proto level.
The full slot + equip loadouts on the other logis are all the same: 12
Minny; 4H/4L/4E Caldari; 5H/4L/3E Gallente; 3H/5L/4E
Whether or not you think that's appropriate in comparison with assaults (they all have more slots than their assault suits) is a somewhat separate matter.
The Amarr Logi has something a bit less: 9
Amarr; 3H/3L/3E
However, it "pays" for three fewer slots with... a sidearm. It's also unique in that it's the only logi with less PG than the Assault variant. The Amarr assault is also 3H/3L - so it's the only logi that doesn't have more module slots than the assault variant.
So, the debate becomes, in a way, is a sidearm worth three slots? It has interesting implications as well. The Amarr logi's bonus is a boost to armor repper efficacy - that's only useful if you're slotting armor reppers. Even if they put an armor repper in every slot (which wouldn't make them good armor tanks), the Gallente logi (actually EVERY other logi) can outclass them in armor reps. They don't have enough low slots to take advantage of it.
Perhaps the Gallente is meant to be the better armor tanker, and that's fine. However, the Amarr could still get one more low slot and benefit more from its passive without outclassing the Gallente in the same area. The fact their passive is armor-focused actually suggests that even if you didn't want to give them "more" low slots, their slots should probably be weighted towards low (2H/4L instead, for example). However, I don't think a low slot would unbalance the class.
The assault suits need retooling to make them more appealing and effective with comparison to medium-frame suits as well. The Amarr logi is at a disadvantage with respect to other logis in general though, and needs some adjustments with respect to the equivalent assault suits. I say this mindful of the fact that assault suits need adjustments as well. |