Ghost Kaisar
Intrepidus XI Omega Commission
0
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Posted - 2013.06.18 06:19:00 -
[1] - Quote
Maken Tosch wrote:Alright CCP, I have a very big complaint here.
TL;DR: Nova Knifing is rendered to half useful because of hit detection.
There have been countless occasions in which I have attacked and struck mercs up close and personal especially when me and my target are locked in what I like to call the dance of death. But in about 60-70% of these wild encounters I have noticed that my knife attacks don't seem to register any damage onto my target even though I am right there up against them to the point of hugging them. This is made even most apparent when the target is moving in any direction and even far more apparent when I am chasing them. As I chase my targets, I have no problem catching up especially on the heavies. But even as I am so close to them that their back side is filling up my TV screen, my knife attacks don't deal any damage at all unless they stop sprinting.
This is getting ridiculous CCP. My knives are my main weapon and I am unable to stab a fat, slow heavy so long as he is sprinting away from me even though I am right on top of him like ranch sauce on buffalo wings. The same thing happens when I attack a logi, assault, and other scouts.
You really need to fix this because I am having too many moment in which my target should be dead but they are not dead because hit detection saved their lives.
Okay, I don't use knives as my main, (I use Subs as my L, and Knives on my S), but still, the knife and melee hit detection is absolutely HORRENDOUS. What is even worse is the fact that you still get the "shield burst" effect from the failed hit. You think that you are doing damage, yet you are not.
Another problem is the fact that until you max out your knives, you cannot take down a target a full sprint. You can be running into their back, drop out of sprint and charge the knives, and by the time you slash, they are out of range. Please let us charge while sprinting! You seriously cannot depend on either knives or melee in CQC which sucks when you run a suit that gets bonuses to those abilities! Especially when said suit has toilet paper for armor. With the scout suits, you cannot have those things happening, because by losing that pivotal element of surprise you sign your own death warrant a good 75% of the time. Far more dependable to cook a flux and just mow down the remaining armor with your sub/shotty :( |