Yeva Kalsani
Reckoners
126
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Posted - 2013.06.09 22:38:00 -
[1] - Quote
Mike Poole wrote:This isn't "Oh I can't solo this giant tank, it's so OP"
This is not being able to even dent the damn thing, not being able to even at minimum force the driver to pull back for even a minute to repair and give your team a few seconds of breather.
If this game is at the point where the only viable means of forcing a tank to even retreat is to pop out with a full propo AV set then something is wrong.
My skills are currently Weaponry 5, Forge Gun Operation 5, FG Proficiency 5, FG Ammo Capacity 5, FG Fitting Optimization 2, FG Rapid Reload 2, Grenades 5, and a smattering of other skills to make the Heavy dropsuit more efficient and survivable in terms of PG/CPU fitting, shields and armor. I normally run an advanced-level DAU/2 Assault Forge Gun with one complex damage mod on a standard level sentinel dropsuit because it's cheaper, or the Ishukone Assault FG on an advanced basic heavy frame with two complex damage mods if the tanker is really good and has a nicely tricked out HAV.
I can solo most of the current standard-level tanks unless the tank driver is very, very good at piloting it. Even then, a small group of 3-4 people concentrating AV on it will take it down the very second the driver makes a mistake. But if the tank driver or the fitting is poor, it's a matter of one single clip of mine alone to take it down, tops.
In conclusion: You're doing it wrong.
If you think that militia level AV and no skilling into it is going to make a difference against a good tanker, you're mistaken. People are whining about AV being overpowered, but AV is not overpowered against HAVs, only FGs against dropships, and the AV grenades against HAVs. Seriously, all you need to do at the time being is skill into the grenadier skill, dump some nanohives, and spam AV grenades at them if they're giving you trouble, and the kicker is you can fit yourself with a good anti-infantry weapon like an AR or ScR. Compare that to us fools who have skilled all the way into Swarm Launchers, Forge Guns, or PLOLasma Launchers.
In short: skill properly into AV and come again afterwards, but don't say that HAVs are overpowered when you don't know what you're talking about. They don't even get to use the advanced/prototype level tanks yet, and we get to blow their asses up with anything from militia to prototype level AV weaponry. |