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Maken Tosch
DUST University Ivy League
3034
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Posted - 2013.07.04 18:11:00 -
[1] - Quote
Hmm. After putting some careful thought on this, this may not be a bad idea. Since it's passive and slowly pulls SP from a skill over time and thus isn't exploitable, I can see this going places. On top of that, I like the idea that it also disables the regular passive gain.
Congrats,
Source: https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985
You made the list. |
Maken Tosch
DUST University Ivy League
3059
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Posted - 2013.07.05 22:50:00 -
[2] - Quote
Aikuchi Tomaru wrote:I feel like this is a little bit senseless. So to get out of bad choices you just get some points back from a skill a little bit faster than you would get passive SP? Why would I use that if I could just wait 2 or 3 days longer to get the SP for the skill I now actually want without removing another skill?
The principle reason some people have for wanting a respec is because they feel that the SP they wrongfully invested is wasted SP. A skill back booster would be a sound alternate because not only will it prevent people from instantly swapping to the flavor of the month, but it also comes with a cost of lost time because technically you not earning SP when the booster is active. You are just slowly getting back what you already have. |
Maken Tosch
DUST University Ivy League
3073
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Posted - 2013.07.07 04:03:00 -
[3] - Quote
PalaceGuard wrote:Major Lee High wrote: If the booster timer expires before the skill points are returned, you lose all remaining skill points for that skill. Passive SP gains are disabled while this booster is active.
Overall, I like the concept. However, I'm probably misunderstanding this, but it sounds like an all or nothing situation. For example, if I wanted to dial back a skill from level 5 to level 3, how would this booster work? Beacause it reads like I have to redial a skill all the way down to 0. Also, should it be marketed as a time based booster that works for "x" amount of days, or as a skill point based booster that works for "y" amount of skill points? I think making it skill point based makes it clear to the buyer as to what they are getting.
From what I understand, It is more than likely a time-based booster that slowly withdraws SP from a certain skill book across a certain time period. And considering that there are many skill levels that don't cost 300,000 SP in the beginning for level 1 or 2, chances are this skillback booster affects the skill book as a whole rather than in individual levels. |
Maken Tosch
DUST University Ivy League
3271
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Posted - 2013.07.12 23:43:00 -
[4] - Quote
I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned. |
Maken Tosch
DUST University Ivy League
3271
|
Posted - 2013.07.13 01:43:00 -
[5] - Quote
Like I said, it's not perfect and can be fine tuned. What figures would you purpose for tiers? |
Maken Tosch
DUST University Ivy League
3400
|
Posted - 2013.07.18 04:03:00 -
[6] - Quote
Eris Ernaga wrote:Maken Tosch wrote:I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned.
Reminder: regular passive gain will also be disabled. 30 days to return 1 mill sp that cost 40,000 aurum rofl no.
Please read the second-to-last line. I said it's not perfect and can be fine tuned. What numbers would you recommend? |
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