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Major Lee High
Battle Response Organizations
3
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Posted - 2013.06.09 18:09:00 -
[1] - Quote
I got my optional respec (still waiting) so I don't really care about this atm, but I WOULD have liked something like this to fix my problems instead of a full respec.
This could be called a skill degenerator or something, used just like a booster, aurum bought item with a time limit that regains X.X amount of skill points per X.X amount of time.
Purchase the booster and activate it, then players can choose certain skills they no longer want that will slowly return skill points to the unused pool. Similar to forgetting things you don't do often anymore and learning something else in real life.
Players can only choose level 5 skills that have no other skills that require them, once a skill is chosen you lose all the benefits and cannot do anything with the skill until all the points are regained from it. Players can choose as many skills as they want and the skill points will be taken from them all at once or in a queue or however works best for the game. Players should keep in mind that selecting many expensive skills will mean you will need longer boost time or you will be locked out of those skills and their points until you buy more to complete. This could also have a skill point loss % meaning you wont get 100% back.
Something like that anyway. Seems like a good trade off, with downsides to keep it from being abused but still allowing us to get out of a few bad choices. I would not consider this a pay to win type thing as it will basically just be another booster giving you more points to spend over time, in this case they would already be yours just returned.
Just had this idea and thought I would share, I plan on being very cautious with my skills this time around, but that doesn't account for everything that could pop up or change with the game. |
Major Lee High
Battle Response Organizations
7
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Posted - 2013.06.09 23:56:00 -
[2] - Quote
Thanks guys
Having it replace one of the other boosters is a good idea too, would be a bit much having three going lol
Another penalty could be losing remaining skill points if the booster runs out before all the points are regained, since it would be kinda weird to freeze it making people buy another booster and it would make people decide better how to use it. |
Major Lee High
Battle Response Organizations
10
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Posted - 2013.06.10 21:00:00 -
[3] - Quote
Thanks again guys!
Only thing I have to add is, if it takes away passive, it needs to regain your SP at more than you would be gaining passively, you wouldn't be gaining new sp, but just be gaining spendable sp a bit faster.
Might not be a bad idea to have it disable passive all together and gain your sp back at a faster rate instead, giving us at the least one reason to actually turn passive sp on one of our other characters instead of just making a new account (they need to do something about that too haha). |
Major Lee High
Battle Response Organizations
11
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Posted - 2013.06.11 04:04:00 -
[4] - Quote
You shouldn't need to respec your whole guy for a few changes, if its that big of a change they will probably give sp back anyway. |
Major Lee High
Battle Response Organizations
11
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Posted - 2013.06.11 20:19:00 -
[5] - Quote
Yeah me too. |
Major Lee High
Battle Response Organizations
14
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Posted - 2013.06.28 00:48:00 -
[6] - Quote
Yes should be just like the other boosters |
Major Lee High
Battle Response Organizations
17
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Posted - 2013.06.28 21:29:00 -
[7] - Quote
Thanks again guys!!
Perhaps making the booster only work for one skill at a time instead of a whole tree of them would be better (easier to control), having the basic booster return 1X skill points minus some % penalty, so you would need 8 of them to get out of a racial suit and it would take 8 times as long.
If it took a week, with a penalty, you would gain just about as much as a passive with a booster, so that might not be worth it, 3 days might be too fast for 300k returned though, then again, 600 + active for a week is not way too much more than you would get normally, and really you would only be gaining the active SP overall.
Plus the penalty that might not be too bad.
Skillback Booster (3 days) - Fits into Passive Booster slot. Returns ~300,000 sp and only one skill can have it on at a time. You can't use the skill and lose it's bonuses once its active. If the booster timer expires before the skill points are returned, you lose all remaining skill points for that skill.
24 days to return most of the 2.4 million sp for racial suits if you wanted to do that, or 6 days to get out of a 2x weapon if you didn't go into the prof for it.
Is that balanced enough or is that too fast? With boosters we get about 500k a week anyway I think, so this would let people get out of a skill and into a new one faster (the point of aurum anyway) without gaining total sp over everyone.
Need some better maths |
Major Lee High
Battle Response Organizations
31
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Posted - 2013.07.04 21:26:00 -
[8] - Quote
Maken Tosch wrote:Hmm. After putting some careful thought on this, this may not be a bad idea. Since it's passive and slowly pulls SP from a skill over time and thus isn't exploitable, I can see this going places. On top of that, I like the idea that it also disables the regular passive gain. Congrats, Source: https://forums.dust514.com/default.aspx?g=posts&m=1009985#post1009985You made the list.
Cool I feel special now, thanks for pointing that out XD
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Major Lee High
Battle Response Organizations
41
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Posted - 2013.07.10 21:43:00 -
[9] - Quote
Yes I agree, it was suggested already to lose some SP and if it replaces the passive booster slot/disables passive you will be losing ALL of that additional SP while the booster is active, which can add up to a lot pretty fast! |
Major Lee High
Battle Response Organizations
45
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Posted - 2013.07.13 00:40:00 -
[10] - Quote
Maken Tosch wrote:I would recommend three tiers of the skill back booster.
Tier 1 3-day long booster 150,000 SP returned Cost: 2,500 AUR
Tier 2 7-day long booster 300,000 SP returned 7,000 aurum
Tier 3 30-day long booster 1,000,000 returned 40,000 aurum
Passive and active boosters disabled when in use. Limit one per year.
It's not perfect, but can be fine tuned.
That is less/almost just as much as you would gain with regular boosters so no one would use them, limiting it to once a year would not help at all since the main point is to give people an option all the time, they are going to demand respecs anyway.
Shouldn't disable active either, just the loss of passive gained sp and a % from the skills should be enough. |
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Major Lee High
Battle Response Organizations
52
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Posted - 2013.07.18 04:01:00 -
[11] - Quote
If it is not 2 or 3 times faster than passive + booster then there is no point to get it. |
Major Lee High
Battle Response Organizations
57
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Posted - 2013.07.20 17:52:00 -
[12] - Quote
Hecarim Van Hohen wrote:Cool idea man, just popping in to give you that well deserved +1 :)
Thanks |
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