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Thread Statistics | Show CCP posts - 0 post(s) |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
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Posted - 2013.06.09 12:06:00 -
[1] - Quote
Tanks/AV will remain imbalanced no matter what we tweak until CCP realise that you have to balance primarily around the most scarce resource, which in online games is players.
A tank (HAV) should require three players working together to operate, and should take 3 players working together to kill. The tank should cost about 3 times as much as the AV suit. About 50% of the time the tank should kill the AV squad, about 50% of the time the AV squad should kill the tank.
How to achieve this? Make the driver operate the front gun, not the main gun. Give the main gun a limited field of view. Move the current "external camera" FOV to the top gun. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 12:36:00 -
[2] - Quote
RuckingFetard wrote:R F Gyro wrote:Tanks/AV will remain imbalanced no matter what we tweak until CCP realise that you have to balance primarily around the most scarce resource, which in online games is players.
A tank (HAV) should require three players working together to operate, and should take 3 players working together to kill. The tank should cost about 3 times as much as the AV suit. About 50% of the time the tank should kill the AV squad, about 50% of the time the AV squad should kill the tank.
How to achieve this? Make the driver operate the front gun, not the main gun. Give the main gun a limited field of view. Move the current "external camera" FOV to the top gun. The problem then is that this will convert the game into HAV 514, which is why I suggested dedicated AV vehicles How will making HAVs harder to operate make them more dominant? |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 12:38:00 -
[3] - Quote
stlcarlos989 wrote:Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP to skill into that tank relative to the SP cost for the AV specialists. Thats including modules, AV weapon, and dropsuit SP costs. But SP isn't the limiting factor in battles, now that there are thousands of players with over 10 million SP, and it will only get worse as time passes and people get more SP.
If it takes multiple infantry to kill a tank (which I think it should) then it should take multiple crewmembers to operate one. Simple.
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R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 13:05:00 -
[4] - Quote
Anmol Singh wrote:so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... Note sure if this was responding to me. If it was...
Equal # players, equal ISK, equal SP should be equal. A 2.5 mill HAV should be about equivalent to three 800K AV suits.
It should take as long for a 3-man AV squad to kill a 3-man HAV as the other way around, assuming equal ISK and SP. If one side has more ISK and/or SP than the other then they will do it quicker. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 13:15:00 -
[5] - Quote
Anmol Singh wrote:because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu I think you need a stronger argument than "I want my OP tank to remain OP". |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 15:58:00 -
[6] - Quote
Anmol Singh wrote:R F Gyro wrote:Anmol Singh wrote:because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu I think you need a stronger argument than "I want my OP tank to remain OP". AV is op... i have no clue wtf your talkin bout... AV is OP if you only think about ISK. HAVs are OP if you only think about effectiveness of a single player. You can't talk sensibly about balance from a single perspective. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.09 16:05:00 -
[7] - Quote
Anmol Singh wrote:R F Gyro wrote:Anmol Singh wrote:so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... Note sure if this was responding to me. If it was... Equal # players, equal ISK, equal SP should be equal. A 2.5 mill HAV should be about equivalent to three 800K AV suits. It should take as long for a 3-man AV squad to kill a 3-man HAV as the other way around, assuming equal ISK and SP. If one side has more ISK and/or SP than the other then they will do it quicker. ??? no such thing as 800k isk drop suits lol... you need a std heavy suit which is like 20k isk, av nades 2k isk, and proto forgegun 50k is k= 1 man av team takes out 2.5 mil isk tank.... thats how it is right now... you just want to fk tankers even harder... av needs to be nerfed and you ask for buff or tanks need to be buffed. especially shield
The actual ISK values are essentially irrelevant. Balancing on ISK is the problem, when the most limited resource is players.
What I'm saying is I will support buffing HAVs or nerfing AV, but only once HAVs can no longer be operated solo. While it is possible to use a HAV solo I support the ability to take them out solo, and the ISK cost is only a secondary consideration. |
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