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Zeylon Rho
Subdreddit Test Alliance Please Ignore
689
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Posted - 2013.06.08 17:12:00 -
[1] - Quote
No. And the reasons are contained within your post.
Quote: and I use a cornucopia of weapons, that all perform similarly in terms of combat effectiveness - with there being a tool for every job - assault rifles for blitzing, TARs for defense and guerrilla tactics- Burst rifles for ambushes and defense when you have time to aim well - sniper rifles for sniping (duh) - Scrambler rifles for killing heavies - and HMG's for crowd control on hordes of players.
You describe a cornucopia of weapons, and three of them you got from a single skill. What other weapon skills can make that claim (also, ARs only require light weapon operation 1)? Does a laser rifle user get a LR good for blitzing, defense/guerilla, and ambushes/defense? A mass driver user? A sniper rifle user?
ARs alone get that variety from a single skill. The TAR continues to have the highest range in the game aside from the Sniper rifle, so it still has an edge on practically every weapon in the game by virtue of being able to hit beyond their reach. Also:
It's at 400 RPM now. Just because you have a preconceived notion of how a "semi-auto" gun functions in the modern world does not mean that function needs to be carried over to the operation of a niche plasma blaster rifle in a futuristic setting. There are many reasonable explanations for why the rate of fire might be slower on a plasma blaster that has far higher damage and range than its full auto cousins.
The description of tactical rifles also describes them as "medium damage" and "single shot". For comparison, the Breach is described as "high damage" and "low rate of fire". If anything, in-game descriptions imply the RoF should possibly be lower, and the damage of those two guns swapped.
Would that make it less effective? Probably. However, you're still getting access to a mid-range precision weapon, burst rifle, and full auto gun for the price of a single skill.
The weapon type (Blasters) is the "short-range, high-damage" option in EVE. The fact that variants exist which belie this distinction is a credit to Gallente engineering perhaps, but different rifle types from other races are supposed to excel more in given roles. This makes sense as pulse lasers (for example) outrange blaster-tech by far in EVE, and you would expect tech based on that to be the superior long-range option.
As per CCP, the default rifle types per racial rifle are: assault (short) Gallente, burst (short-mid) Minmatar, breach Caldari, and tactical Amarr. The scrambler rifle is supposed to be the racial rifle that fits a default tactical role. The fact the Gallente have a variant that fits that role in a way is a benefit to your skilling into "short-range blasters" - a bonus. It shouldn't be better anymore than mass driver masters should have edge on snipers at long range. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
701
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Posted - 2013.06.08 19:59:00 -
[2] - Quote
Lupin Baru wrote:it was 400 before they nerfed it too. shows how much you pay attention to detail. If you want to jibe on about how blasters work, or about how superman flies faster. be my guest. I want game balance and options, if you want to sit on your computer chair with a rage hardon because somebody said something that rankled you, why dont you pose some counter points to the system rather than telling me some descriptions should be swapped?
The fact of the matter is that it fires so slowly now that unless you catch a person with the weakest gear, in an open field there is a 99.9 percent chance that they'll have the time to make it to cover. Am I saying the fire rate should have stayed exacly as it was? no. They could have cut it in half and i would have still been happy. the current state of the TARs is laughable in every aspect. and to staunchly defend obviously over reached changes like they made is absurd. change the damage? im fine with it? change the clip size? ok dosnt bother me. Dumb down the fire rate? fine -BUT dont make the gun so ineffective as to cripple it completely. The laser rifle is a good example, but at least the high tier versions are still good, better than good even. But now every single TAR is basically a placeholder until they think of something better to put in its place.
Point being it's at a "fixed" 400 instead of a "as fast as you pull the trigger" number.
I have a "rage hard-on"? I answered your self-indulgent screed, you answer with ad hominem. If the best you can do is insult people instead of address arguments, you already have no points. You already decided to pepper your argument with things about "semi auto weapons", which is for practical terms the same as "how superman flies faster". This isn't the real world. These aren't M14s or other modern firearms. Your talk about "semi auto firearms" and how they work has as much relevance as superman here, which is to say: none. The game never calls the tactical a semi-auto firearm - it calls it single-shot. Let's leave that aside though, because despite talking about mechanics outside of the game as if they mattered - you apparently don't actually want to be challenged on that - and will deride people when they call you out.
I told you that the Assault Rifle skill already provides you with more usable weapons for different situations than any other skill in the game. I did this with your admission that you use multiple types of AR. What about that suggests that you need more "stuff"? That you need "better" stuff? You:
Quote:I want game balance and options, You already got a ton of options from a single skill. Bam! Done. Even the one you're complaining about outranges everything but a sniper rifle.
Why would you need to reimbursed for a skill that already provides you with more usable weapons than any of your other skills? You got more than your SP's worth.
You also said:Quote: dont make the gun so ineffective as to cripple it completely
Well, luckily for you, they didn't. CCP stated from their own in-game statistics that the TARs are still achieving high rates of kills:
Quote: Hi guys,
We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts.
Ignoring any of your statements and any bragging about personal skill, that already suggests the weapon is still perfectly functional.
Also, it suggests that when you said:
Quote: The fact of the matter is that it fires so slowly now that unless you catch a person with the weakest gear, in an open field there is a 99.9 percent chance that they'll have the time to make it to cover.
...that your percentage there is more than a little off. |
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