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THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
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Posted - 2013.06.06 05:24:00 -
[1] - Quote
I cant take the monogamy of the same maps anymore the new maps are just a bunch of old ones i feel like people wouls agree something that dosent look like its based on mars would be nice |
Delta 749
Kestrel Reconnaissance
233
|
Posted - 2013.06.06 05:26:00 -
[2] - Quote
Even some new sky boxes and using the terrain texture that has grass on it more often would go a long way towards makes matches a little less monotonous As it is now almost every maps is the same red brown textures at sunset under a bland sky This is supposed to be some grand sci fi epic right so why are all the environments the same thing I see when I look out my window |
Sloth9230
Reaper Galactic ROFL BROS
1762
|
Posted - 2013.06.06 05:29:00 -
[3] - Quote
I just want to see different racial architecture variations. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
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Posted - 2013.06.06 05:30:00 -
[4] - Quote
They all seem to be ser on the same planet we did dessert now give us forest and wetlands anything at all and ill behappy |
The Robot Devil
BetaMax. CRONOS.
363
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Posted - 2013.06.06 05:37:00 -
[5] - Quote
THEDRiZZLE Aqua teen wrote:They all seem to be ser on the same planet we did dessert now give us forest and wetlands anything at all and ill behappy
Things on the maps do change some but you are correct that they are getting boring. I am asking for real, not being a douche. How many maps do we need for pubs and how often should we get a new map? I was hoping to see lots of planets but it does only seem to be the one same old planet. One planet a month would be great and if all the planets had the same number of maps on it as the planet we have now then we would win. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
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Posted - 2013.06.06 05:38:00 -
[6] - Quote
Like wise im not asking for alot but atleast a new map once a month oreven two |
Aero Yassavi
Shining Flame Amarr Empire
54
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Posted - 2013.06.06 05:48:00 -
[7] - Quote
The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 05:52:00 -
[8] - Quote
Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? Ive been building maps for almost a decade i understand how it works its aggravating because its not as hard as they make it seem |
SENATOR KODOS
Intara Direct Action Caldari State
37
|
Posted - 2013.06.06 05:56:00 -
[9] - Quote
Lol monogamy |
Aero Yassavi
Shining Flame Amarr Empire
54
|
Posted - 2013.06.06 05:58:00 -
[10] - Quote
THEDRiZZLE Aqua teen wrote:Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? Ive been building maps for almost a decade i understand how it works its aggravating because its not as hard as they make it seem CCP isn't trying to make a handful of maps though like in every other game, they are trying to make literally thousands of maps to cover all of New Eden. I mean, I believe New Eden has some 67,000 planets and that's not even including the multiple districts on each (granted they're not all temperate, but we're going to move on from temperate eventually). How aggravating does that sound? There's no way they can sit there and actually DESIGN all those maps, as such they are not taking the typical approach to building maps.
The one thing I'm concerned of is that CCP may have been having trouble with the procedural terrain generator creating good enough landscapes for battles and perhaps scrapped it. I only say this because we are not fighting on one planet now, we are fighting on several. They all just have the same exact terrain. |
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THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:01:00 -
[11] - Quote
Aero Yassavi wrote:THEDRiZZLE Aqua teen wrote:Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? Ive been building maps for almost a decade i understand how it works its aggravating because its not as hard as they make it seem CCP isn't trying to make a handful of maps though like in every other game, they are trying to make literally thousands of maps to cover all of New Eden. I mean, I believe New Eden has some 67,000 planets and that's not even including the multiple districts on each (granted they're not all temperate, but we're going to move on from temperate eventually). How aggravating does that sound? There's no way they can sit there and actually DESIGN all those maps, as such they are not taking the typical approach to building maps. The one thing I'm concerned of is that CCP may have been having trouble with the procedural terrain generator creating good enough landscapes for battles and perhaps scrapped it. I only say this because we are not fighting on one planet now, we are fighting on several. They all just have the same exact terrain. Yes i know there not the same planet so if theres 67000 planets is it realy that impractical to give us somethingnew just one new map not even map but not a dessert |
Shion Typhon
Intara Direct Action Caldari State
17
|
Posted - 2013.06.06 06:09:00 -
[12] - Quote
Aero Yassavi wrote:THEDRiZZLE Aqua teen wrote:Aero Yassavi wrote:The way CCP is doing "maps" is simply having different terrain then using sockets to insert the same collection of various surface infrastructures. Problem is we only have 5 different terrain sets and only a handful of surface infrastructures (and no racial variants for surface infrastructure we have currently).
So yeah it doesn't appear like we have much now, but once they start adding even just a few things it will add a lot of different "map" variations.
EDIT: What ever happened to that procedural generated terrain tool CCP talked about a long time ago so they can make all the thousands of districts unique while using their socket approach to ensure good gameplay flow? Ive been building maps for almost a decade i understand how it works its aggravating because its not as hard as they make it seem CCP isn't trying to make a handful of maps though like in every other game, they are trying to make literally thousands of maps to cover all of New Eden. I mean, I believe New Eden has some 67,000 planets and that's not even including the multiple districts on each (granted they're not all temperate, but we're going to move on from temperate eventually). How aggravating does that sound? There's no way they can sit there and actually DESIGN all those maps, as such they are not taking the typical approach to building maps. The one thing I'm concerned of is that CCP may have been having trouble with the procedural terrain generator creating good enough landscapes for battles and perhaps scrapped it. I only say this because we are not fighting on one planet now, we are fighting on several. They all just have the same exact terrain.
Procedural generation of FPS maps is doomed to utter failure. They all end up total rubbish from an FPS viewpoint. Flow and cover and such are absolutely vital. The existing maps are already poor quality, we don't want them worse.
You can spice up the same map with tweaks, look at Mass Effect 3 multiplayer, they use acid rain, snow storms, night time, roving nanite swarms etc etc to make existing maps different. Though we probably shouldn't suggest high end environmental effects to CCP, I think that might be the last straw that causes the game to implode.
FPS maps need to be designed by hand, if this means maps need to be reused for multiple planets, too bad. |
Calroon DeVil
Internal Error. Negative-Feedback
57
|
Posted - 2013.06.06 06:11:00 -
[13] - Quote
Hardware limitations people, it's as simple as that. This wont happen until Dust moves on to mid range hardware like the PS4. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:12:00 -
[14] - Quote
I dont care about infrastructure im just sick of fighting in desserts i want some green ccp cant even handle a bush though so i guess i am asking for to much |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:15:00 -
[15] - Quote
Calroon DeVil wrote:Hardware limitations people, it's as simple as that. This wont happen until Dust moves on to mid range hardware like the PS4. Ps4 wontdrop untill xbox drops their new system they they are in no rush because they know that its their time xbox is loosing bungie as an exclusive partner and microsoft is paying everyone to not promote ps4 at e3 comming up in a week or so |
Shion Typhon
Intara Direct Action Caldari State
17
|
Posted - 2013.06.06 06:23:00 -
[16] - Quote
Calroon DeVil wrote:Hardware limitations people, it's as simple as that. This wont happen until Dust moves on to mid range hardware like the PS4.
Killzone 2 maps were just as big as Dust with more complex and higher quality environments years ago ... all on the PS3. The PS3 might be a dog to program for, but its still powerful. |
Aero Yassavi
Shining Flame Amarr Empire
55
|
Posted - 2013.06.06 06:24:00 -
[17] - Quote
Shion Typhon wrote: Procedural generation of FPS maps is doomed to utter failure. They all end up total rubbish from an FPS viewpoint. Flow and cover and such are absolutely vital. The existing maps are already poor quality, we don't want them worse.
You can spice up the same map with tweaks, look at Mass Effect 3 multiplayer, they use acid rain, snow storms, night time, roving nanite swarms etc etc to make existing maps different. Though we probably shouldn't suggest high end environmental effects to CCP, I think that might be the last straw that causes the game to implode.
FPS maps need to be designed by hand, if this means maps need to be reused for multiple planets, too bad.
I disagree, though I am not sure you are completely aware what I am talking about (though you very well may, and if so my apologies). All CCP was planning on doing is proceduraly generating geographical attributes. All the surface infrastructures would actually be carefully hand-designed and then placed into the various generated terrains at socket points. The flow within these surface infrastructures is pretty good currently in my opinion. All that would change are the roads and rocks in between and on the edges of the bases. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:24:00 -
[18] - Quote
Shion Typhon wrote:Calroon DeVil wrote:Hardware limitations people, it's as simple as that. This wont happen until Dust moves on to mid range hardware like the PS4. Killzone 2 maps were just as big as Dust with more complex and higher quality environments years ago ... all on the PS3. The PS3 might be a dog to program for, but its still powerful. Thank you ps3 is stil a next gen system it has 4 drivers for a reason |
Iron Wolf Saber
Den of Swords
4923
|
Posted - 2013.06.06 06:25:00 -
[19] - Quote
More are on the way, much more.
Things start becoming more and more obvious are more options are added to all sorts of things from the sky box, weather/mood, to the ground, to the small medium and large sockets and battlefield outlines + game types.
There are about currently 12k combinations overall which is very hard to notice because the options are few between each of them but as they keep adding more and more of each option it become more and more obvious.
For uprising they had to redo just about everything current because none of the old tech was up to par or the future needs of the game. We're getting a new research lab outpost or possibly two according to the blog in the next code deployment and with it is bound to be other things that have been completed since then.
Things start to get mind boggling more complex when CCP Logic Loop started talking about sockets having sockets in IRC yesterday. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:26:00 -
[20] - Quote
Aero Yassavi wrote:Shion Typhon wrote: Procedural generation of FPS maps is doomed to utter failure. They all end up total rubbish from an FPS viewpoint. Flow and cover and such are absolutely vital. The existing maps are already poor quality, we don't want them worse.
You can spice up the same map with tweaks, look at Mass Effect 3 multiplayer, they use acid rain, snow storms, night time, roving nanite swarms etc etc to make existing maps different. Though we probably shouldn't suggest high end environmental effects to CCP, I think that might be the last straw that causes the game to implode.
FPS maps need to be designed by hand, if this means maps need to be reused for multiple planets, too bad.
I disagree, though I am not sure you are completely aware what I am talking about (though you very well may, and if so my apologies). All CCP was planning on doing is proceduraly generating geographical attributes. All the surface infrastructures would actually be carefully hand-designed and then placed into the various generated terrains at socket points. The flow within these surface infrastructures is pretty good currently in my opinion. All that would change are the roads and rocks in between and on the edges of the bases. I believe it could work well. Simply adding some weather or time difference and calling it a completely different district on a different planet is not good enough for immersion. Our argument is one of the same ijsut want diffrent terrain the infrastructure socket system works good |
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THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:28:00 -
[21] - Quote
Iron Wolf Saber wrote:More are on the way, much more.
Things start becoming more and more obvious are more options are added to all sorts of things from the sky box, weather/mood, to the ground, to the small medium and large sockets and battlefield outlines + game types.
There are about currently 12k combinations overall which is very hard to notice because the options are few between each of them but as they keep adding more and more of each option it become more and more obvious.
For uprising they had to redo just about everything current because none of the old tech was up to par or the future needs of the game. We're getting a new research lab outpost or possibly two according to the blog in the next code deployment and with it is bound to be other things that have been completed since then.
Things start to get mind boggling more complex when CCP Logic Loop started talking about sockets having sockets in IRC yesterday. Well thats god to hear while your around is ccp aware of the serious terrain issues with you getting stuck to walls rocks hills and other terrain? |
Aero Yassavi
Shining Flame Amarr Empire
55
|
Posted - 2013.06.06 06:29:00 -
[22] - Quote
THEDRiZZLE Aqua teen wrote:Aero Yassavi wrote:Shion Typhon wrote: Procedural generation of FPS maps is doomed to utter failure. They all end up total rubbish from an FPS viewpoint. Flow and cover and such are absolutely vital. The existing maps are already poor quality, we don't want them worse.
You can spice up the same map with tweaks, look at Mass Effect 3 multiplayer, they use acid rain, snow storms, night time, roving nanite swarms etc etc to make existing maps different. Though we probably shouldn't suggest high end environmental effects to CCP, I think that might be the last straw that causes the game to implode.
FPS maps need to be designed by hand, if this means maps need to be reused for multiple planets, too bad.
I disagree, though I am not sure you are completely aware what I am talking about (though you very well may, and if so my apologies). All CCP was planning on doing is proceduraly generating geographical attributes. All the surface infrastructures would actually be carefully hand-designed and then placed into the various generated terrains at socket points. The flow within these surface infrastructures is pretty good currently in my opinion. All that would change are the roads and rocks in between and on the edges of the bases. I believe it could work well. Simply adding some weather or time difference and calling it a completely different district on a different planet is not good enough for immersion. Our argument is one of the same ijsut want diffrent terrain the infrastructure socket system works good Agreed. Honestly don't see why it is so hard for CCP to get more maps out faster, it's not like the rock placement needs to be anything of genius, just something natural looking (and void of any pre-Uprising "Manus Peak" mountains). Honestly I was shocked to find out CCP only added two more terrain load outs with Uprising.
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THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
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Posted - 2013.06.06 06:31:00 -
[23] - Quote
Well that gm said something about the old system not being up to par with uprising so they had to stary over |
Aero Yassavi
Shining Flame Amarr Empire
55
|
Posted - 2013.06.06 06:36:00 -
[24] - Quote
Iron Wolf Saber wrote:More are on the way, much more.
Things start becoming more and more obvious are more options are added to all sorts of things from the sky box, weather/mood, to the ground, to the small medium and large sockets and battlefield outlines + game types.
There are about currently 12k combinations overall which is very hard to notice because the options are few between each of them but as they keep adding more and more of each option it become more and more obvious.
For uprising they had to redo just about everything current because none of the old tech was up to par or the future needs of the game. We're getting a new research lab outpost or possibly two according to the blog in the next code deployment and with it is bound to be other things that have been completed since then.
Things start to get mind boggling more complex when CCP Logic Loop started talking about sockets having sockets in IRC yesterday. Hopefully we'll see more racial variety soon, seems like all the current large infrastructures are either Amarr or Caldari. Also when they do add new infrastructures, I hope they show up more frequently. We got that new warehouse that shows up at Objective B on Manus Peak in Uprising but only very very rarely.
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THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:39:00 -
[25] - Quote
That will happen sooner then new terrain buildings are easier to manage |
Ignatius Crumwald
IMPSwarm Negative-Feedback
533
|
Posted - 2013.06.06 06:40:00 -
[26] - Quote
I don't see the problem having the maps all mashed together, when the suits and skills are all mashed together with FOTM topping. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
7
|
Posted - 2013.06.06 06:42:00 -
[27] - Quote
Lol true that this game is turing into clay its all mixed up |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
8
|
Posted - 2013.06.06 14:30:00 -
[28] - Quote
M. |
KatanaPT
Tech Guard General Tso's Alliance
165
|
Posted - 2013.06.06 14:36:00 -
[29] - Quote
Iron Wolf Saber wrote:More are on the way, much more.
Things start becoming more and more obvious are more options are added to all sorts of things from the sky box, weather/mood, to the ground, to the small medium and large sockets and battlefield outlines + game types.
There are about currently 12k combinations overall which is very hard to notice because the options are few between each of them but as they keep adding more and more of each option it become more and more obvious.
For uprising they had to redo just about everything current because none of the old tech was up to par or the future needs of the game. We're getting a new research lab outpost or possibly two according to the blog in the next code deployment and with it is bound to be other things that have been completed since then.
Things start to get mind boggling more complex when CCP Logic Loop started talking about sockets having sockets in IRC yesterday. ETA on that? |
McFurious
BetaMax. CRONOS.
92
|
Posted - 2013.06.06 14:48:00 -
[30] - Quote
*monotony
And they haven't even added all the suits, modules, weapons or even fixed the basic mechanics of the game yet. Get all that other stuff sorted first, then worry about new maps. |
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