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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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CCP FoxFour
C C P C C P Alliance
21666
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Posted - 2013.06.05 17:32:00 -
[1] - Quote
Hey DUST mercs,
When we launched planetary conquest for DUST when corporations conquered a district the district would be in a online-locked state.
On Tuesday June 4th along with EVE Online: Odyssey we deployed a change so that when a corporation conquers a district it would be in a online-unlocked state.
This actually introduced a defect in which capturing a unoccupied district would become online-locked, instead of online-unlocked like taking someone elses district. We have a fix for this defect ready to go and will be releasing it with the server downtime on June 6th.
On top of this however we are also making another change. When a corporation attacks a district from the time the battle is scheduled to start until 1 hour later it is in a special locked state. As of tomorrows downtime, June 6th, if you are the attacking corporation and you now own the district you can make changes to it, like changing the reinforcement window.
For more details on the new change please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=84690&find=unread |
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gbghg
L.O.T.I.S. RISE of LEGION
2012
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Posted - 2013.06.05 17:38:00 -
[2] - Quote
Like his post, like it damn you, get him to 10 million. Ohh, we got a notification when we get liked, spam his notification box. |
Shrapnels
Better Hide R Die D.E.F.I.A.N.C.E
76
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Posted - 2013.06.05 17:50:00 -
[3] - Quote
Where is the Cost fixes for a Corp who does NOT own a District, when Attacking? |
EnIgMa99
Imperfects Negative-Feedback
400
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Posted - 2013.06.05 18:01:00 -
[4] - Quote
that's 1 good thing, we need more good things |
Gunner Nightingale
Internal Error. Negative-Feedback
682
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Posted - 2013.06.05 18:09:00 -
[5] - Quote
Shrapnels wrote:Where is the Cost fixes for a Corp who does NOT own a District, when Attacking?
I suggested this, but as it was pointed out to me, ALT corps freaking alt corps would abuse the crap out of it.
Unfortunately there is no good answer. But i for one would rather the entry into PC be lower even if it means economic might can overwhelm.
I have suggested a few things to help mitigate it though.
1. Currently a successful defense will yield 50% of clones from any clones over 150 brought to battle. Problem is no one brings more than 150 clones. So if you are only producing 80 clones that is your buffer before you can be beaten down by attrition over time. Frankly an 80 clone loss is very easy to come by in a tough fight.
Solution: Make it 50% of clones brought to battle regardless of number. So if its 150 clones you will earn 75 of them from a successful defense, add that your 80-100 clone generation, successfully defending really pays off and makes people think 2x of just mindless throwing ISK at you. As far as how to account for such a high yield, lets simply say that from x number of clones destroyed you can salvage the parts to yield a 50% return.
2. Currently there is a minimum 150 clone movement on attack, with this you can only obtain 50% of the clone generation of the district you are attacking. That is 40-50 clones. Again makes raiding not all that profitable once you factor in clone loss to and during battle and the ISK transport cost.
Solution: Make it 100% that means you can raid a district and gain 80-100 clones for winning the attack. That is a great raiding yield while not increasing passive ISK gain.
Originally i thought lets just increase the clone generation. That would only make things worse since your are creating a larger passive ISK faucet. Now ISK generation comes from actively attacking or successfully defending.
Most important you will note is that WINNING is the predominant factor that yields your rewards.
Now if you did this and lowered the ISK cost of clone attack to 40-60M It wouldnt be so bad. Sure ppl could use their ISK printers to use more clone pack attacks but if they aren't winning then they are basically paying you to fight them. If they are winning by farming small corps well then that might be where a good MERC organization can help--Fortunately I know of such an organization ;) |
Green Living
PFB Pink Fluffy Bunnies
344
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Posted - 2013.06.05 20:05:00 -
[6] - Quote
Great News! ... For the one percent of the Dust population that is participating in PC. |
Spyd Quasar
Grupo de Asalto Chacal CRONOS.
18
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Posted - 2013.06.05 20:13:00 -
[7] - Quote
CCP FoxFour wrote:Hey DUST mercs, When we launched planetary conquest for DUST when corporations conquered a district the district would be in a online-locked state. On Tuesday June 4th along with EVE Online: Odyssey we deployed a change so that when a corporation conquers a district it would be in a online-unlocked state. This actually introduced a defect in which capturing a unoccupied district would become online-locked, instead of online-unlocked like taking someone elses district. We have a fix for this defect ready to go and will be releasing it with the server downtime on June 6th. On top of this however we are also making another change. When a corporation attacks a district from the time the battle is scheduled to start until 1 hour later it is in a special locked state. As of tomorrows downtime, June 6th, if you are the attacking corporation and you now own the district you can make changes to it, like changing the reinforcement window. For more details on the new change please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=84690&find=unread
Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game. |
Sgt Kirk
SyNergy Gaming EoN.
647
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Posted - 2013.06.05 22:09:00 -
[8] - Quote
Spyd Quasar wrote: Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game last. Unnecessarily fixed for you. |
Luke Vetri
D3ath D3alers RISE of LEGION
87
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Posted - 2013.06.05 22:09:00 -
[9] - Quote
Lag is an issue yes, more if an issue is the infinite loading bug and the total unreliability of getting people into a PC battle, just about every night we have had to have people on standby to pull in when people don't make it to the war barge... |
SVER Loyalist
Seykal Expeditionary Group Minmatar Republic
5
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Posted - 2013.06.05 23:19:00 -
[10] - Quote
Wow who gives a fhuk, fix the lagg u tards |
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Aqua-Regia
Ahrendee Frontlinez
146
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Posted - 2013.06.05 23:30:00 -
[11] - Quote
+1 |
Mr Gloo Gloo
What The French CRONOS.
90
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Posted - 2013.06.05 23:33:00 -
[12] - Quote
Cool bro,
Medic fix ? Oh yes, we are playing a game based on clones ... Still can't revive them properly.
Framerate/lag fix ? Oh yes, this is a FPS game, when you shoot someone, you need to hit and make damages.
Logi caldari suit fix ? Oh btw, don't need to change something on stats or slots, just the skin and the hitbox with it, there you'll have a logi. No one went on vk1 on chromosome just cause of the hit box, but it was as cheat as the calda now.
Mic fix ? Oh yes, we are playing a game where communication is a need, and you always need to reboot all the system to have mic working properly.
Dropuplinks glitches ? meeehhh, it's just cheat now ...
Well ok, i'm a little bit trolling. You're game will survive, but i'm tired to not play a game, just sort of work on it.
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Victin Ashis
KILL-EM-QUICK RISE of LEGION
25
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Posted - 2013.06.05 23:34:00 -
[13] - Quote
Spyd Quasar wrote:CCP FoxFour wrote:Hey DUST mercs, When we launched planetary conquest for DUST when corporations conquered a district the district would be in a online-locked state. On Tuesday June 4th along with EVE Online: Odyssey we deployed a change so that when a corporation conquers a district it would be in a online-unlocked state. This actually introduced a defect in which capturing a unoccupied district would become online-locked, instead of online-unlocked like taking someone elses district. We have a fix for this defect ready to go and will be releasing it with the server downtime on June 6th. On top of this however we are also making another change. When a corporation attacks a district from the time the battle is scheduled to start until 1 hour later it is in a special locked state. As of tomorrows downtime, June 6th, if you are the attacking corporation and you now own the district you can make changes to it, like changing the reinforcement window. For more details on the new change please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=84690&find=unread Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game.
Cause clearly all 70 of the devs working on Dust were working on this bugfix. Absolutely no one was working on anything else |
Panther Alpha
Lone Wolf Going Solo
409
|
Posted - 2013.06.05 23:42:00 -
[14] - Quote
Please talk me this is not the June Update....
So instead of opening PC for everyone... you just going to make it a BIT better, for the few people that is actually involve on it ?
What a kick in the balls. |
Lilah Silverstone
The Arrow Project
65
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Posted - 2013.06.06 00:33:00 -
[15] - Quote
Panther Alpha wrote:Please talk me this is not the June Update.... So instead of opening PC for everyone... you just going to make it a BIT better, for the few people that is actually involve on it ? What a kick in the balls.
Calm down son. You asked a question, assumed you were correct and just made yourself look like a fool.
No this was not the June update. |
SuperKing BigNuts
Contract Hunters
107
|
Posted - 2013.06.06 02:45:00 -
[16] - Quote
any chance on that next batch of respecs? some of us have been waiting over 3 weeks now... may 14th to be exact... |
Mavado V Noriega
SyNergy Gaming EoN.
3413
|
Posted - 2013.06.06 04:59:00 -
[17] - Quote
Gunner Nightingale wrote:Shrapnels wrote:Where is the Cost fixes for a Corp who does NOT own a District, when Attacking? I suggested this, but as it was pointed out to me, ALT corps freaking alt corps would abuse the crap out of it. Unfortunately there is no good answer. But i for one would rather the entry into PC be lower even if it means economic might can overwhelm. I have suggested a few things to help mitigate it though. 1. Currently a successful defense will yield 50% of clones from any clones over 150 brought to battle. Problem is no one brings more than 150 clones. So if you are only producing 80 clones that is your buffer before you can be beaten down by attrition over time. Frankly an 80 clone loss is very easy to come by in a tough fight. Solution: Make it 50% of clones brought to battle regardless of number. So if its 150 clones you will earn 75 of them from a successful defense, add that your 80-100 clone generation, successfully defending really pays off and makes people think 2x of just mindless throwing ISK at you. As far as how to account for such a high yield, lets simply say that from x number of clones destroyed you can salvage the parts to yield a 50% return. 2. Currently there is a minimum 150 clone movement on attack, with this you can only obtain 50% of the clone generation of the district you are attacking. That is 40-50 clones. Again makes raiding not all that profitable once you factor in clone loss to and during battle and the ISK transport cost. Solution: Make it 100% that means you can raid a district and gain 80-100 clones for winning the attack. That is a great raiding yield while not increasing passive ISK gain. Originally i thought lets just increase the clone generation. That would only make things worse since your are creating a larger passive ISK faucet. Now ISK generation comes from actively attacking or successfully defending. Most important you will note is that WINNING is the predominant factor that yields your rewards. Now if you did this and lowered the ISK cost of clone attack to 40-60M It wouldnt be so bad. Sure ppl could use their ISK printers to use more clone pack attacks but if they aren't winning then they are basically paying you to fight them. If they are winning by farming small corps well then that might be where a good MERC organization can help--Fortunately I know of such an organization ;)
Gunner <3 +1
Panther Alpha wrote:Please talk me this is not the June Update.... So instead of opening PC for everyone... you just going to make it a BIT better, for the few people that is actually involve on it ? What a kick in the balls.
i think ppl have the wrong concept of PC. ur still gonna have to fight u know? most corps in the game tbqh arent ready for PC
opening up massive amounts of space just so everyone can have space isnt wise, it lowers conflict and ppl just end up sittin back and gettin fat. What needs to happen is instead of more space proper merc tools in place and also raiding like what gunner mentioned and ffs player market so we can trade and sell **** |
bcs1a
ROYAL SQUAD Shadow of the Apocalypse
48
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Posted - 2013.06.06 07:03:00 -
[18] - Quote
I know folks who would love to play PC, but until they fix the server issues to where the attackers and/or defenders don't lag so bad that they have no chance to honestly win?, very few are going to be willing to spend 80m isks.... might as well just give the isks away and save the suits...
o/ Bill
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Allen S
Valor Coalition RISE of LEGION
5
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Posted - 2013.06.06 07:51:00 -
[19] - Quote
Looks like normal dt with this update today? |
Senator Snipe
Nova Tech Marines Hephaestus Forge Alliance
3
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Posted - 2013.06.06 09:49:00 -
[20] - Quote
yay no respec .-. |
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Zauis Gallente
Net Warriors Z
4
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Posted - 2013.06.06 11:49:00 -
[21] - Quote
Soooo what happened to our respecs? |
Senator Snipe
Nova Tech Marines Hephaestus Forge Alliance
3
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Posted - 2013.06.06 11:57:00 -
[22] - Quote
Zauis Gallente wrote:Soooo what happened to our respecs?
I wish i knew. They got to finish what they started, not to just jump from another thing to another. If others got their respec and some didn't, just finish what was started. |
SuperKing BigNuts
Contract Hunters
110
|
Posted - 2013.06.06 14:53:00 -
[23] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=909424#post909424
seems like there is a fuster cluck of confusion going on as we now have a dev saying we should file new petitions about our respec at this point... i filed for my respec on may 14th, over 3 weeks ago now, got flagged on the 17th, and only seen ONE batch of respecs get processed which i recieved some FML Lottery hiccup and managed to not be a part said respec batch...
also ive had a petition open about my lack of respec since the 28th when i was missed in that first batch... |
Spyd Quasar
Grupo de Asalto Chacal CRONOS.
18
|
Posted - 2013.06.06 15:02:00 -
[24] - Quote
Sgt Kirk wrote:Spyd Quasar wrote: Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game last. Unnecessarily fixed for you.
Dedicate to talk about what you know, you do not know how much lag I have. That you have lag does not mean that I do not have. Speak for yourself and not for others. |
HexSoul VI
SVER True Blood Unclaimed.
0
|
Posted - 2013.06.06 17:23:00 -
[25] - Quote
SVER Loyalist wrote:Wow who gives a fhuk, fix the lagg u tards if you keep your ps3 whith enogh free memory and good connection it should be ok |
Senator Snipe
Nova Tech Marines Hephaestus Forge Alliance
3
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Posted - 2013.06.06 17:24:00 -
[26] - Quote
SuperKing BigNuts wrote:https://forums.dust514.com/default.aspx?g=posts&m=909424#post909424
seems like there is a fuster cluck of confusion going on as we now have a dev saying we should file new petitions about our respec at this point... i filed for my respec on may 14th, over 3 weeks ago now, got flagged on the 17th, and only seen ONE batch of respecs get processed which i recieved some FML Lottery hiccup and managed to not be a part said respec batch...
also ive had a petition open about my lack of respec since the 28th when i was missed in that first batch...
I sent mines on the 29th of May. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
173
|
Posted - 2013.06.06 21:53:00 -
[27] - Quote
Sgt Kirk wrote:Spyd Quasar wrote: Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game last. Unnecessarily fixed for you.
I'm playing the forum game now... did I just see someone try to correct someone and make such a simple mistake as CCP is prone to do.
"Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game can last. (or your other option is to say Let's see how long the game lasts.)
So this is another nothing actually changes situation. |
Spyd Quasar
Grupo de Asalto Chacal CRONOS.
21
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Posted - 2013.06.07 02:40:00 -
[28] - Quote
Wakko03 wrote:Sgt Kirk wrote:Spyd Quasar wrote: Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game last. Unnecessarily fixed for you. I'm playing the forum game now... did I just see someone try to correct someone and make such a simple mistake as CCP is prone to do. "Great, Keep changing all things possible without solving the problem of lag. Let's see how long the game can last. (or your other option is to say Let's see how long the game lasts.) So this is another nothing actually changes situation.
You say that he corrected me and also did wrong? LOL I'm Spanish and you know how google translator translates. I would not be writing here if we had a GM in Spanish forum to respond to our questions.
Thanks man, I appreciate you teach me some English, it is good to know that there are nice people here.
Sorry for my english ( english of google)
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
177
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Posted - 2013.06.07 02:54:00 -
[29] - Quote
I thought I recognized google translate.... you are welcome.
Even if there was a spanish gm for that section of the forum, they probably would not respond to any of your serious questions.
Good luck with your future use of google translate.
(I'm not nice, just polite sometimes.) |
Her Nibs
CLONE KILLERZ
2
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Posted - 2013.06.07 15:29:00 -
[30] - Quote
CCP FoxFour wrote:Hey DUST mercs, When we launched planetary conquest for DUST when corporations conquered a district the district would be in a online-locked state. On Tuesday June 4th along with EVE Online: Odyssey we deployed a change so that when a corporation conquers a district it would be in a online-unlocked state. This actually introduced a defect in which capturing a unoccupied district would become online-locked, instead of online-unlocked like taking someone elses district. We have a fix for this defect ready to go and will be releasing it with the server downtime on June 6th. On top of this however we are also making another change. When a corporation attacks a district from the time the battle is scheduled to start until 1 hour later it is in a special locked state. As of tomorrows downtime, June 6th, if you are the attacking corporation and you now own the district you can make changes to it, like changing the reinforcement window. For more details on the new change please see this thread: https://forums.dust514.com/default.aspx?g=posts&t=84690&find=unread Sweet. But while doing all of this, while trying to play this morning...I got disconnected 3 times, ended up in limbo twice and it took an hour and a half to actually do 3 battles. Rebooted 3 times...got stuck between my room and a battle......also seems to be when people have their mics on. Other than that all is good. |
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