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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
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Posted - 2013.06.05 14:13:00 -
[1] - Quote
Should be aound 470. But now it is the exact same rpm as the breach. So, the Tac is the breach now. Actually it's what the breach should have been in the first place, but its not it's useless (the breach).
Look, it really this simple:
Lower the damage on the TARs to 72.5 and 76 set the RoF to 470. Why set it RoF to 470 you ask? Well it is simple really: because that is about as fast as a human finger can pull a trigger. Then you can say bye bye to those mod controller scrubs because there will no longer be an advantage to using a mod.
Keep the damage on the breach the same raise the magazine size to 54.
Change the RoFs on std and adv burst variant to 937.5
Extend the range of all assault rifles (excluding the TAR) to come into more close competition with the tactical variant. I said close competition I did not say exactly the same. I am unaware of the stats for AR ranges. If I had the numbers I could do the math for it but I don't.
Buff all ranges by 20 to 30 meters.
Extend damage fall off range.
Get rid of bullet instant vanish. Bullet tracers need to start off strong/vibrant and dissipate at a determined range (definitely not the current ranges though).
There, now all the assault rifles are fixed.
NEXT!
Discuss. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4205
|
Posted - 2013.06.05 14:19:00 -
[2] - Quote
470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 14:22:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless.
Well you'd be dead wrong then sir. |
Lilah Silverstone
The Arrow Project
56
|
Posted - 2013.06.05 14:22:00 -
[4] - Quote
Could it be, TAR QQ? |
KOBLAKA1
Opus Arcana Orion Empire
29
|
Posted - 2013.06.05 14:23:00 -
[5] - Quote
Son-Of A-Gun wrote:Should be aound 470. But now it is the exact same rpm as the breach. So, the Tac is the breach now. Actually it's what the breach should have been in the first place, but its not it's useless (the breach).
Look, it really this simple:
Lower the damage on the TARs to 72.5 and 76 set the RoF to 470. Why set it RoF to 470 you ask? Well it is simple really: because that is about as fast as a human finger can pull a trigger. Then you can say bye bye to those mod controller scrubs because there will no longer be an advantage to using a mod.
Keep the damage on the breach the same raise the magazine size to 54.
Change the RoFs on std and adv burst variant to 937.5
Extend the range of all assault rifles (excluding the TAR) to come into more close competition with the tactical variant. I said close competition I did not say exactly the same. I am unaware of the stats for AR ranges. If I had the numbers I could do the math for it but I don't.
Buff all ranges by 20 to 30 meters.
Extend damage fall off range.
Get rid of bullet instant vanish. Bullet tracers need to start off strong/vibrant and dissipate at a determined range (definitely not the current ranges though).
There, now all the assault rifles are fixed.
NEXT!
Discuss.
So only extend the range and falloff of ARs no other weapons? Seems fair...
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 14:26:00 -
[6] - Quote
KOBLAKA1 wrote:Son-Of A-Gun wrote:Should be aound 470. But now it is the exact same rpm as the breach. So, the Tac is the breach now. Actually it's what the breach should have been in the first place, but its not it's useless (the breach).
Look, it really this simple:
Lower the damage on the TARs to 72.5 and 76 set the RoF to 470. Why set it RoF to 470 you ask? Well it is simple really: because that is about as fast as a human finger can pull a trigger. Then you can say bye bye to those mod controller scrubs because there will no longer be an advantage to using a mod.
Keep the damage on the breach the same raise the magazine size to 54.
Change the RoFs on std and adv burst variant to 937.5
Extend the range of all assault rifles (excluding the TAR) to come into more close competition with the tactical variant. I said close competition I did not say exactly the same. I am unaware of the stats for AR ranges. If I had the numbers I could do the math for it but I don't.
Buff all ranges by 20 to 30 meters.
Extend damage fall off range.
Get rid of bullet instant vanish. Bullet tracers need to start off strong/vibrant and dissipate at a determined range (definitely not the current ranges though).
There, now all the assault rifles are fixed.
NEXT!
Discuss. So only extend the range and falloff of ARs no other weapons? Seems fair...
When did I say that. In fact I distinctly remember saying "NEXT!".
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.06.05 14:27:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless.
I can shoot semi autos faster than 831 RPM so your wrong |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 14:29:00 -
[8] - Quote
Lilah Silverstone wrote:Could it be, TAR QQ?
No QQ, just simple arithmetic. Because I am tired of them getting it wrong. |
Driftward
Subdreddit Test Alliance Please Ignore
146
|
Posted - 2013.06.05 14:30:00 -
[9] - Quote
There's so much QQ, it's delicious! |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 14:32:00 -
[10] - Quote
Dexter307 wrote:KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. I can shoot semi autos faster than 831 RPM so your wrong
And you would be wrong too. Not possible while griping a controller, or the grip of a rifle for that mater. |
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Mike Poole
Kirkinen Risk Control Caldari State
140
|
Posted - 2013.06.05 14:33:00 -
[11] - Quote
The ROF should have been dropped to at least 350, 400 is still too high.
NO idea where you pulled a 470rpm from as being a standard for a semi automatic. For firing with any degree of accuracy the rate of fire for a semi-auto is like 45-60rpm.
It doesn't matter if theoretically a human finger could flex faster than that because you're limited by the mechanics of the weapon and even if you could your accuracy would be shot to hell.
|
RECON BY FIRE
Internal Error. Negative-Feedback
189
|
Posted - 2013.06.05 14:34:00 -
[12] - Quote
Lol, no. All of your ideas suck. I would take the time to retort, but I am sure it would be in vain. IMO 400 is still too high a ROF for the TAC. Its supposed to be the sniper version of an AR which means high damage and long range but really low ROF. |
Hana-Maru
TeamPlayers EoN.
125
|
Posted - 2013.06.05 14:35:00 -
[13] - Quote
damage on TARs is fine.
the RoF needs to be set around 180 RPMs.
Mag size need to be dropped to 20 OR increase reload time.
TARs are meant to be medium-to-long range encounter weapons, these changes will be keeping with that spirit and force their usage in such a manner. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
690
|
Posted - 2013.06.05 14:39:00 -
[14] - Quote
I agree with Recon. Also, OP isn't encouraging discussion. He is telling you he has the answers and everyone else is wrong. These type of threads are best left to trolling. No serious discussion required. It won't go anywhere. |
XERRAN Rakari
Krullefor Organization Minmatar Republic
0
|
Posted - 2013.06.05 14:41:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. I got 50 clicks prer 10 secs... |
Terra Thesis
HDYLTA Defiant Legacy
70
|
Posted - 2013.06.05 14:43:00 -
[16] - Quote
Dexter307 wrote:KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. I can shoot semi autos faster than 831 RPM so your wrong
Fanning a double trigger on a paintball gun doesn't count. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 14:46:00 -
[17] - Quote
Mike Poole wrote:The ROF should have been dropped to at least 350, 400 is still too high.
NO idea where you pulled a 470rpm from as being a standard for a semi automatic. For firing with any degree of accuracy the rate of fire for a semi-auto is like 45-60rpm.
It doesn't matter if theoretically a human finger could flex faster than that because you're limited by the mechanics of the weapon and even if you could your accuracy would be shot to hell.
Dude have you ever even fired an assault rifle before? Because I own several, and have also fired many fully auto rifles as well. 45 - 60 rpm now that is a joke.
I'll tell you what go get a TR-3 Assault Scrambler Pistol and test fire it. It has a RoF of 468.7. See how offten you can hit the ceiling of the RoF. I do it fairly often. Maybe 1 in 30 or 40 trigger pulls.
The TAR already has massive recoil. Which does quit nicely to simulate the inaciracy you discribed.
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 14:55:00 -
[18] - Quote
Hana-Maru wrote:damage on TARs is fine.
the RoF needs to be set around 180 RPMs.
Mag size need to be dropped to 20 OR increase reload time.
TARs are meant to be medium-to-long range encounter weapons, these changes will be keeping with that spirit and force their usage in such a manner.
ALSO: Make the damn sight clear!
There is no resin to limit the RoF on the TAR, outside of limiting it to a reasonable RoF achievable by a human being. The weapon must already be manually fired, and to add to this there is a massive recoil. Do you even use the weapon at all. |
KOBLAKA1
Opus Arcana Orion Empire
29
|
Posted - 2013.06.05 15:04:00 -
[19] - Quote
Thought this would be a heavy thread about base hp, found TAR QQ guess I should've known better... |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.06.05 15:04:00 -
[20] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. I can shoot semi autos faster than 831 RPM so your wrong And you would be wrong too. Not possible while griping a controller, or the grip of a rifle for that mater.
Well I can do it so your wrong |
|
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.06.05 15:05:00 -
[21] - Quote
Terra Thesis wrote:Dexter307 wrote:KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. I can shoot semi autos faster than 831 RPM so your wrong Fanning a double trigger on a paintball gun doesn't count.
I was pressing R1 with one finger |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 15:09:00 -
[22] - Quote
Dexter307 wrote:Son-Of A-Gun wrote:Dexter307 wrote:KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. I can shoot semi autos faster than 831 RPM so your wrong And you would be wrong too. Not possible while griping a controller, or the grip of a rifle for that mater. Well I can do it so your wrong
Terra Thesis wrote:Fanning a double trigger on a paintball gun doesn't count. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 15:11:00 -
[23] - Quote
Dexter307 wrote:Terra Thesis wrote:Dexter307 wrote:KAGEHOSHI Horned Wolf wrote:470 rounds per minute is almost 8 shots per second, I doubt anyone can really fire that fast without a modded controller Having it that high would be pointless. I can shoot semi autos faster than 831 RPM so your wrong Fanning a double trigger on a paintball gun doesn't count. I was pressing R1 with one finger
Proof (while griping the controller) or it didn't happen. |
Sev Alcatraz
The Tritan Industries RISE of LEGION
268
|
Posted - 2013.06.05 15:18:00 -
[24] - Quote
Son-Of A-Gun wrote:Should be aound 470. But now it is the exact same rpm as the breach. So, the Tac is the breach now. Actually it's what the breach should have been in the first place, but its not. it's useless (the breach).
Look, it's really this simple:
Lower the damage on the TARs to 72.5 and 76 set the RoF to 470. Why set it RoF to 470 you ask? Well it is simple really: because that is about as fast as a human finger can pull a trigger. Then you can say bye bye to those mod controller scrubs because there will no longer be an advantage to using a mod.
Keep the damage on the breach the same raise the magazine size to 54.
Change the RoFs on std and adv burst variant to 937.5
Extend the range of all assault rifles (excluding the TAR) to come into more close competition with the tactical variant. I said close competition I did not say exactly the same. I am unaware of the stats for AR ranges. If I had the numbers I could do the math for it but I don't.
Buff all ranges by 20 to 30 meters.
Extend damage fall off range.
Get rid of bullet instant vanish. Bullet tracers need to start off strong/vibrant and dissipate at a determined range (definitely not the current ranges though).
There, now all the assault rifles are fixed.
NEXT!
Discuss.
|
TEBOW BAGGINS
GHETTOSTAR GALACTICA
578
|
Posted - 2013.06.05 15:23:00 -
[25] - Quote
i was expecting this to be a buff thukker/fused locas thread, i leave feeling cheated |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
4
|
Posted - 2013.06.05 15:25:00 -
[26] - Quote
TEBOW BAGGINS wrote:i was expecting this to be a buff thukker/fused locas thread, i leave feeling cheated
Man, people have such expectations for my thread. |
Thanos Warpfiend
HongKong n Shanghai Merc Corp
8
|
Posted - 2013.06.05 15:41:00 -
[27] - Quote
Yes QQ more about the TAR |
Obodiah Garro
Tech Guard General Tso's Alliance
47
|
Posted - 2013.06.05 15:42:00 -
[28] - Quote
400 to low? id settle for 350 |
Vethosis
Purgatorium of the Damned League of Infamy
99
|
Posted - 2013.06.05 15:43:00 -
[29] - Quote
IT ALSO HAS A GOOD SIGHT ON THE GUN AND YOU CAN STILL SHOOT FASTER THAN A BREACH ASSAULT RIFLE AND IT SHOOTS FARTHER THAN A BREACH |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.06.05 15:47:00 -
[30] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:Terra Thesis wrote:Dexter307 wrote:[quote=KAGEHOSHI Horned Wolf]
I can shoot semi autos faster than 831 RPM so your wrong Fanning a double trigger on a paintball gun doesn't count. I was pressing R1 with one finger Proof (while griping the controller) or it didn't happen.
Ill upload a video when I get back to my house in a few hours, but it'll be recorded with my phone. I'll be holding the controller with both hands and pressing R1 with one finger |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2013.06.05 15:51:00 -
[31] - Quote
This is not QQ. It is about making the TAR a viable weapon. As it stands now it is nothing more than a powerful breach with a very short clip, and I imagine it will quickly fall into disuse again. I have already switched over to useing the burst and std. The idea is to make all the weapons fun to use, while keeping them competitive.
Man to can tell that there are a lot of people on this thread that got killed way to many times with the Tac while it was over buffed and now just want to see the weapon on back to the graveyard. Nothing left but sheer irrational heat for the weapon now I guess. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2013.06.05 15:53:00 -
[32] - Quote
Vethosis wrote:IT ALSO HAS A GOOD SIGHT ON THE GUN AND YOU CAN STILL SHOOT FASTER THAN A BREACH ASSAULT RIFLE AND IT SHOOTS FARTHER THAN A BREACH
You can't shoot faster than the breach. They have the same RoF. It's physically impossible. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2013.06.05 15:57:00 -
[33] - Quote
@Dexter307
Measured by what standard.
Not that I have faith in this video to come. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.06.05 16:24:00 -
[34] - Quote
Son-Of A-Gun wrote:@Dexter307
Measured by what standard.
Not that I have faith in this video to come.
Based off the fal and m14 from cod:zombies. With the double tap perk its firecap is either 781 or 831 and if you shoot faster than that the gun jams
|
Terra Thesis
HDYLTA Defiant Legacy
71
|
Posted - 2013.06.05 16:27:00 -
[35] - Quote
Dexter307 wrote:I was pressing R1 with one finger
ah, sorry, i thought you were making a comparison with RL.
what does it matter how fast you can press the DS3 controller? this isn't track and field. do we really want the game to be designed to give you game-breaking dps if you have freakish finger vibration capabilities? I'd rather it be about aiming, tactics, loadouts, logistics, politics, etc. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
411
|
Posted - 2013.06.05 16:28:00 -
[36] - Quote
To those saying having RoF limit is the solution for making autofire TAC equal to manual TAC, that just isn't true. It will always be easier for autofire users to use it. So that's never equal.
The key is to make autofiring on maximum impractical: that's where the kick kicks in (pun intended=). Having to resort to bursting in order to not waste most shots balances nicely and requires also different kind of skill. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2013.06.05 16:31:00 -
[37] - Quote
Dexter307 wrote:Son-Of A-Gun wrote:@Dexter307
Measured by what standard.
Not that I have faith in this video to come. Based off the fal and m14 from cod:zombies. With the double tap perk its firecap is either 781 or 831 and if you shoot faster than that the gun jams
Remember. Full grip on the controller with your thumb on the right stick, to simulate battle conditions.
I can't wait to see this video. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
33
|
Posted - 2013.06.05 16:36:00 -
[38] - Quote
Son-Of A-Gun wrote:Dexter307 wrote:Son-Of A-Gun wrote:@Dexter307
Measured by what standard.
Not that I have faith in this video to come. Based off the fal and m14 from cod:zombies. With the double tap perk its firecap is either 781 or 831 and if you shoot faster than that the gun jams Remember. Full grip on the controller with your thumb on the right stick, to simulate battle conditions. I can't wait to see this video.
Ill shoot zombies WHILE breaking the fire cap! |
Paran Tadec
Imperfects Negative-Feedback
1095
|
Posted - 2013.06.05 16:48:00 -
[39] - Quote
Delish tears after your crutch has been removed. Feel bad for dropping cash on controller or macromouse now dont we? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2013.06.05 16:52:00 -
[40] - Quote
Paran Tadec wrote:Delish tears after your crutch has been removed. Feel bad for dropping cash on controller or macromouse now dont we?
I don't use a mod. But if you had actually read what I wrote you would know that. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
5
|
Posted - 2013.06.05 16:55:00 -
[41] - Quote
Dexter307 wrote:Son-Of A-Gun wrote:Dexter307 wrote:Son-Of A-Gun wrote:@Dexter307
Measured by what standard.
Not that I have faith in this video to come. Based off the fal and m14 from cod:zombies. With the double tap perk its firecap is either 781 or 831 and if you shoot faster than that the gun jams Remember. Full grip on the controller with your thumb on the right stick, to simulate battle conditions. I can't wait to see this video. Ill shoot zombies WHILE breaking the fire cap!
That's great just as long as I can see your hand on the controller, and the gun jamming on the screen at the same time. And then the stats stating that the RoF is what you say it is. |
Iron Wolf Saber
Den of Swords
4904
|
Posted - 2013.06.05 17:09:00 -
[42] - Quote
Behold
http://www.youtube.com/watch?v=lLk1v5bSFPw |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
7
|
Posted - 2013.06.05 17:21:00 -
[43] - Quote
Let's do some math:
12 shots
2.99 seconds
- the second and a half it took him to reload
= 8.053 rounds/sec
470 rpm divided by 60 (seconds in a minute)... Wait for it...
= 7.833
Yup sounds about right to me. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
7
|
Posted - 2013.06.05 17:33:00 -
[44] - Quote
Yahp, thanks for sending my thread to the junk yard. Not like it was an important subject or anything. |
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