Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sontie
Ill Omens EoN.
574
|
Posted - 2013.06.05 06:12:00 -
[1] - Quote
They locked a thread a while back that complained about there being no isk variant of the aurum fused locust grenades. They said they were putting out a isk variant.
The Thukker does not count as a isk variant of the fused locust. It's nothing like the fused locust except it's contact property. Shame on you CCP, shame on you. |
Iron Wolf Saber
Den of Swords
4894
|
Posted - 2013.06.05 06:16:00 -
[2] - Quote
Help me out here a bit.
Are you saying the aur version needs to be nerfed to the isk version? |
The Black Art
Pro Hic Immortalis RISE of LEGION
65
|
Posted - 2013.06.05 06:16:00 -
[3] - Quote
Sontie wrote: The Thukker does not count as a isk variant of the fused locust. It's nothing like the fused locust except it's contact property.
Uh...what exactly were you looking for in the ISK version of Fused Locus grenades that the Thukker doesn't provide? |
Nimerae
BetaMax Beta CRONOS.
0
|
Posted - 2013.06.05 06:18:00 -
[4] - Quote
Iron Wolf Saber wrote:Help me out here a bit.
Are you saying the aur version needs to be nerfed to the isk version?
Or the ISK buffed to the aur version
|
XiBravo
TeamPlayers EoN.
86
|
Posted - 2013.06.05 06:20:00 -
[5] - Quote
The only thing that should be said about any fused / contact grenade is why are they in the game? ** why have they not been removed yet is also acceptable. |
Sloth9230
Reaper Galactic ROFL BROS
1721
|
Posted - 2013.06.05 06:23:00 -
[6] - Quote
Iron Wolf Saber wrote:Help me out here a bit.
Are you saying the aur version needs to be nerfed to the isk version? 6m blast radius for AUR version. ISK version gets 2.5
Clearly one of these is not like the others |
Fiddlestaxp
TeamPlayers EoN.
73
|
Posted - 2013.06.05 06:24:00 -
[7] - Quote
Fused Locus: 400 damage 6.0 radius (what?) 2 Max
Thukker: 600 damage 2.5 radius. 3 Max
Max ammo doesn't count if you have nanos.
And all the while I have seen maybe three people using a MD in PC. CCP: Nerfs MD because it is too effective in CCP; adds something better that you have to pay for. |
Iron Wolf Saber
Den of Swords
4896
|
Posted - 2013.06.05 06:34:00 -
[8] - Quote
Fiddlestaxp wrote:Fused Locus: 400 damage 6.0 radius (what?) 2 Max
Thukker: 600 damage 2.5 radius. 3 Max
Max ammo doesn't count if you have nanos.
And all the while I have seen maybe three people using a MD in PC. CCP: Nerfs MD because it is too effective(At their LAN parties) ; adds something better that you have to pay for.
Also note the CPU and PG req differences between the two nades. ((Why does flaylock pistol have such absurdly low PG reqs?)) Unrelated question.
I guess they have to do something to keep the new players interested?
MDs (as well as all projectile based weapons) are suffering from a serious bug, a fix has been made but wont make it until next code release. |
Sloth9230
Reaper Galactic ROFL BROS
1721
|
Posted - 2013.06.05 06:35:00 -
[9] - Quote
Iron Wolf Saber wrote:Fiddlestaxp wrote:Fused Locus: 400 damage 6.0 radius (what?) 2 Max
Thukker: 600 damage 2.5 radius. 3 Max
Max ammo doesn't count if you have nanos.
And all the while I have seen maybe three people using a MD in PC. CCP: Nerfs MD because it is too effective(At their LAN parties) ; adds something better that you have to pay for.
Also note the CPU and PG req differences between the two nades. ((Why does flaylock pistol have such absurdly low PG reqs?)) Unrelated question.
I guess they have to do something to keep the new players interested? MDs (as well as all projectile based weapons) are suffering from a serious bug, a fix has been made but wont make it until next code release.
MDs would still get outclassed even if that wasn't the case, you do realize this right?
|
Sloth9230
Reaper Galactic ROFL BROS
1722
|
Posted - 2013.06.05 06:44:00 -
[10] - Quote
Freedom MD (proto) With skills
448.27 per direct hit 146.74 splash damage
4.125 blast radius.
Perks: more range, more ammo.
Sure, the MD would outlast the grenade user, but in a direct 1 on 1 the grenade would stomp all over the MD. |
|
Fiddlestaxp
TeamPlayers EoN.
74
|
Posted - 2013.06.05 06:44:00 -
[11] - Quote
Iron Wolf Saber wrote:Fiddlestaxp wrote:Fused Locus: 400 damage 6.0 radius (what?) 2 Max
Thukker: 600 damage 2.5 radius. 3 Max
Max ammo doesn't count if you have nanos.
And all the while I have seen maybe three people using a MD in PC. CCP: Nerfs MD because it is too effective(At their LAN parties) ; adds something better that you have to pay for.
Also note the CPU and PG req differences between the two nades. ((Why does flaylock pistol have such absurdly low PG reqs?)) Unrelated question.
I guess they have to do something to keep the new players interested? MDs (as well as all projectile based weapons) are suffering from a serious bug, a fix has been made but wont make it until next code release. What serious bug is this? It works the same as it did last patch, except with less splash and damage... Were they not aware of this serious bug last build? I am sure someone must have come across it at their lan parties... I hit people pretty often at this point. If it has to do with the splash getting caught on ridges, that isn't the problem with the gun. I've been doing this long enough to know what can hit and what can't... So I usually try to take shots that can hit. The problem isn't with hitting people, even with the splash nerf. The problem is that I have to hit them with a flux through heavy lag to have any chance of killing someone. |
Iron Wolf Saber
Den of Swords
4896
|
Posted - 2013.06.05 06:45:00 -
[12] - Quote
Its a numeration of things, but basically what the server is seeing and what you are seeing involving the mass driver is two different stories. |
Sloth9230
Reaper Galactic ROFL BROS
1722
|
Posted - 2013.06.05 06:46:00 -
[13] - Quote
Iron Wolf Saber wrote:Its a numeration of things, but basically what the server is seeing and what you are seeing involving the mass driver is two different stories. And do grenades not count as projectiles? Cause the bug should effect them as well. |
Sontie
Ill Omens EoN.
575
|
Posted - 2013.06.05 06:51:00 -
[14] - Quote
Iron Wolf Saber wrote:Help me out here a bit.
Are you saying the aur version needs to be nerfed to the isk version?
No, not at all. I'm just saying that CCP said that the isk version and the aurum versions are the same and they are not. |
Fiddlestaxp
TeamPlayers EoN.
74
|
Posted - 2013.06.05 06:52:00 -
[15] - Quote
Iron Wolf Saber wrote:Its a numeration of things, but basically what the server is seeing and what you are seeing involving the mass driver is two different stories. So can we get a temp buff to compensate for this? It wouldn't be that hard to change a couple of numbers on the marketplace... And then CCP can "rebalance" it once they fix it.
If something isn't working right and is really gimp in laggy situations (nearly every PC battle)... Why not do what you can in the mean time, instead of waiting until Wang-knows-when to fix it? |
Sontie
Ill Omens EoN.
575
|
Posted - 2013.06.05 06:55:00 -
[16] - Quote
CCP Frame wrote:Update on this: We did deploy ISK variant of this grenade to the market - "Thukker Contact Locus Grenade" for 23,190 ISK.
This post is a lie.
The Thukker is not a isk variant of the Fused Locust grenade. It is just an isk contact grenade at the proto level. |
Garrett Blacknova
Codex Troopers
3219
|
Posted - 2013.06.05 07:43:00 -
[17] - Quote
So basically, the Fused Locus Grenade is a totally broken AUR item that needs a hard nerf?
*re-reads stats*
Yep. Seriously, CCP, this is still kind of screwed. Fix?
EDIT: Also, for the record, "Locus" is a real word. You can stop calling them "Locust" Grenades now. |
Sloth9230
Reaper Galactic ROFL BROS
1726
|
Posted - 2013.06.05 07:51:00 -
[18] - Quote
Garrett Blacknova wrote:
EDIT: Also, for the record, "Locus" is a real word. You can stop calling them "Locust" Grenades now.
Interesting... |
xAckie
Ahrendee Mercenaries
164
|
Posted - 2013.06.05 07:54:00 -
[19] - Quote
Fused shouldn't be in the game....
BUT WTF 6.0m blast radius?!
CCP weapon balancing |
Johnny Guilt
Algintal Core Gallente Federation
104
|
Posted - 2013.06.05 07:57:00 -
[20] - Quote
Why havent CCP removed his monastery from the game yet? |
|
DJINN leukoplast
Hellstorm Inc League of Infamy
515
|
Posted - 2013.06.05 08:04:00 -
[21] - Quote
Thukkers have the power of a Core... which is insane, but with less range.
They are proto though, gonna be a while before I fork over ~1 million SP to get prototype nades (I'm at M1's right now, need 2 more levels).
Not exactly what I had in mind for ISK variant of impact nades, but I guess they won't get abused too much this way (until more people go lvl 5 nades).
Fused are still p2w though, as they require little to no SP investment, they are as powerful as STD nades, and are AUR only. |
XiBravo
TeamPlayers EoN.
87
|
Posted - 2013.06.05 08:07:00 -
[22] - Quote
Only a matter of time till player base has proto nades. #theendisnear |
Garrett Blacknova
Codex Troopers
3219
|
Posted - 2013.06.05 08:08:00 -
[23] - Quote
Lets play with maths!
Using a volume calculator (because I can't be bothered working it out properly), entering 2.5m and 6m into a spherical volume calculator gives the following.
2.4m radius = 65.54 cubic metre volume.
Sounds pretty big, until you see this:
6m radius = [b]904.78 cubic metres.
WTF? That's well over 10x the affected volume of space. Even accounting for half the blast being interrupted by terrain (the grenade is on the ground), you're looking at 5x the blast volume of an UNINTERRUPTED Thukker blast.
So to be fair, it should be dealing an appropriately reduced amount of damage. I think 200 is fair. Unless they really feel the Fused Locus needs that kind of damage, in which case, cut the radius back to 4m, which means a volume of about 268 cubic metres. That sounds fair enough to me. |
XiBravo
TeamPlayers EoN.
89
|
Posted - 2013.06.05 08:28:00 -
[24] - Quote
I appreciate striving for balance backed by mathematical equations as much as the next guy, EXCEPT concerning contact grenades as the only solution is to scrap the idea and remove them completely. (Multiply by zero for u math magicians) |
Jabroni Beater
PSU GHOST SYNDICATE DARKSTAR ARMY
1
|
Posted - 2013.06.05 08:29:00 -
[25] - Quote
I dunno how it is in the PC matches, but since Fused grenades have shown up, I haven't seen them even once in a public match...so I can't really see what the big deal is, even if the Fused and Thukker are radically different. |
James-5955
Internal Error. Negative-Feedback
193
|
Posted - 2013.06.05 08:33:00 -
[26] - Quote
Jabroni Beater wrote:I dunno how it is in the PC matches, but since Fused grenades have shown up, I haven't seen them even once in a public match...so I can't really see what the big deal is, even if the Fused and Thukker are radically different.
I'm at a loss for words right now...
I'm going to rage quit the forums for the night, this is getting ridiculous. |
Orenji Jiji
Seraphim Initiative. CRONOS.
82
|
Posted - 2013.06.05 08:36:00 -
[27] - Quote
DJINN leukoplast wrote:Thukkers have the power of a Core... which is insane, but with less range.
They are proto though, gonna be a while before I fork over ~1 million SP to get prototype nades (I'm at M1's right now, need 2 more levels).
Not exactly what I had in mind for ISK variant of impact nades, but I guess they won't get abused too much this way (until more people go lvl 5 nades).
Fused are still p2w though, as they require little to no SP investment, they are as powerful as STD nades, and are AUR only. I have specced into nades head first in uprising and let me tell you this... cooked core > cooked m1 > thukker.
While it may be fun to troll people with contact grenades I'd still take increased damage and radius of traditional boom-booms. And yeah, I play Scout so I died to Fused many times, but that's only a problem if I pretend to be Assault. If you can land your contact nade on me -- I deserved to die. |
Iron Wolf Saber
Den of Swords
4896
|
Posted - 2013.06.05 08:40:00 -
[28] - Quote
I haven't seen any contact grenades either since they been made available for Aurum. M2s the most lethal grenade to me still. |
Fiddlestaxp
TeamPlayers EoN.
74
|
Posted - 2013.06.05 08:48:00 -
[29] - Quote
Iron Wolf Saber wrote:I haven't seen any contact grenades either since they been made available for Aurum. M2s the most lethal grenade to me still. You drive around in an LAV. Of course you haven't seen many contact gernades. Fused Locus are the overpowered ones because of the radius. Any chimp can hit with a 6.0 radius contact nade. |
Sontie
Ill Omens EoN.
580
|
Posted - 2013.06.05 08:50:00 -
[30] - Quote
Lol, everyone is posting about something completely different than the intent of the OP.
Shame on you forum trolls, shame on you.
This was not a balance thread. This was not a MD thread.
This was simply pointing out that CCP doesn't seem to understand that apples do not equal oranges.
Also, the Thukker is perfectly balanced. The 2.5 meter radius is small. quite small. The core radius is huge, quite huge. The huge radius requires careful cooking (but not to careful with that splash radius). The contact Thukker requires precision.
Neither of them are the Fused Locus Grenade, which regardless of any argument about balance, or game breaking, does not have an isk equivalent.
To alleviate your collective confusion, I'll end this with a pointless demand (which you are all more comfortable with).
CCP Frame, reword your post to reflect that the Thukker serves as an isk approximation of the Fused Locus Grenade instead of an isk variant. |
|
Garrett Blacknova
Codex Troopers
3219
|
Posted - 2013.06.05 09:44:00 -
[31] - Quote
Sontie wrote:Lol, everyone is posting about something completely different than the intent of the OP.
Shame on you forum trolls, shame on you.
This was not a balance thread. This was not a MD thread.
This was simply pointing out that CCP doesn't seem to understand that apples do not equal oranges.
Also, the Thukker is perfectly balanced. The 2.5 meter radius is small. quite small. The core radius is huge, quite huge. The huge radius requires careful cooking (but not to careful with that splash radius). The contact Thukker requires precision.
Neither of them are the Fused Locus Grenade, which regardless of any argument about balance, or game breaking, does not have an isk equivalent.
To alleviate your collective confusion, I'll end this with a pointless demand (which you are all more comfortable with).
CCP Frame, reword your post to reflect that the Thukker serves as an isk approximation of the Fused Locus Grenade instead of an isk variant. You're right!
What were we thinking?
It's not like a discussion of the merits of each contact grenade is at all relevant to them being different! Not at all! |
Sontie
Ill Omens EoN.
585
|
Posted - 2013.06.05 11:32:00 -
[32] - Quote
You're right, but still, the conversation would have been better housed in a thread with a title like "Thukker vs Core vs Fused vs M2 or How I Learned To Stop Worrying and Love the Contact Grenade" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4205
|
Posted - 2013.06.05 11:35:00 -
[33] - Quote
So there is no ISK equivalent, the AUR is clearly superior... lol, how P2W. Going to check market and make sure. |
Sontie
Ill Omens EoN.
585
|
Posted - 2013.06.05 11:42:00 -
[34] - Quote
It's not P2W, it's pay to maybe be able to compete against us no lifers.
People that can afford to spend tons of money on aurum gear are usually, like 99% of the time, terrible. Even the ones who manage to stick around long enough to accumulate the SP needed to be competitive, still suck when they use aurum gear to try to get an edge.
The Codewish Duvolle TAC is P2W |
Absolute Idiom II
BetaMax. CRONOS.
102
|
Posted - 2013.06.05 11:48:00 -
[35] - Quote
Fiddlestaxp wrote:Fused Locus: 400 damage 6.0 radius (what?) 2 Max
Thukker: 600 damage 2.5 radius. 3 Max
Also note the CPU and PG req differences between the two nades.
These stats go to show that they are not isk/AUR equivalents in any form. In order to avoid P2W, CCP have been careful to ensure that AUR variants are simply a shortcut of the isk/SP grind (with either lower skill requirements, better CPU/PG usage, or being BPCs of standard level items).
To offer an AUR contact grenade that is superior in fitting, blast radius and skill reqs clearly breaks their stated anti-P2W intentions.
Help us, Iron Wolf Saber, you're out only hope. |
Superluminal Replicant
Planetary Response Organization
77
|
Posted - 2013.06.05 11:48:00 -
[36] - Quote
Oh cool didn't notice they re-added the thukker, I've been using the proto core grenade. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
83
|
Posted - 2013.06.05 11:50:00 -
[37] - Quote
Can't wait till everyone starts throwing these at us Scouts. It'll be like the magician smoke bomb trick thing except we're the ones that disappear.
Yey for Scouts! [/sarcasm] We can't even hope to survive M1's CCP!! Mercy!! |
Sontie
Ill Omens EoN.
586
|
Posted - 2013.06.05 11:55:00 -
[38] - Quote
Scouts can easily jump over a Thukker. |
Parson Atreides
Ahrendee Mercenaries
381
|
Posted - 2013.06.05 12:41:00 -
[39] - Quote
Fiddlestaxp wrote:Fused Locus: 400 damage 6.0 radius (what?) 2 Max
Thukker: 600 damage 2.5 radius. 3 Max
Expanding on this, the Fused Locus fit requirements are 1/3 the PG and 1/5 the CPU of the ISK "equivalent".
Just remove all contact grenades. |
Malkai Inos
Opus Arcana Orion Empire
261
|
Posted - 2013.06.05 12:47:00 -
[40] - Quote
Agreed, any and every AUR item that does not have an indentical ISK variant, except for skillreq has to fall victim to the P2W sword.
They did great improvement since chromosome on that regard but the fused are a step in the wrong direction. |
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
546
|
Posted - 2013.06.05 13:50:00 -
[41] - Quote
Malkai Inos wrote:Agreed, any and every AUR item that does not have an indentical ISK variant, except for skillreq has to fall victim to the P2W sword.
They did great improvement since chromosome on that regard but the fused are a step in the wrong direction.
I do have to give them props for removing AUR variants that allowed for easier fitting than any ISK variant. That was definitely a sound anti-P2W move on their part. I can't say I was thrilled about ISK-variant variety being cut across most item types though. |
Malkai Inos
Opus Arcana Orion Empire
265
|
Posted - 2013.06.05 14:04:00 -
[42] - Quote
Zeylon Rho wrote:Malkai Inos wrote:Agreed, any and every AUR item that does not have an indentical ISK variant, except for skillreq has to fall victim to the P2W sword.
They did great improvement since chromosome on that regard but the fused are a step in the wrong direction. I do have to give them props for removing AUR variants that allowed for easier fitting than any ISK variant. That was definitely a sound anti-P2W move on their part. I can't say I was thrilled about ISK-variant variety being cut across most item types though. Exactly. The removal of lower fitting cost variants was primarily what i was referring to and i'm still optimistic that CCP is on the right track in general but there's still some weird items left ( e.g. STD AUR injectors with ADV AUR benefits) to work on.
|
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
167
|
Posted - 2013.06.05 14:12:00 -
[43] - Quote
Should I bump my threads on this TOPIC from just about 20-25 days ago where I first brought this up and tried to have discussions about this, nah you guys are doing fine, but then again my posts seemed to be judged as feedback or request and was moved to that forum section.
Let me know when you guys get serious about questioning the lag in PC battles, and how to load in properly to the warbarge... hint don't go in as squads, and if you have a non-corp member only make a squad of 2 players; one to bring the other one in. But then again you all know more than I. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
509
|
Posted - 2013.06.05 14:20:00 -
[44] - Quote
I agree with those who feel the ISK contact grenades should have identical stats as the AUR contact grenades but require a higher skill level in grenades to use.
This is how AUR items have been properly balanced into the game. This is also where item balance has gone wrong in the past. |
Niuvo
The Phoenix Federation
48
|
Posted - 2013.06.28 15:22:00 -
[45] - Quote
Get this grenade out of here! We were in CQ combat, I had him against the wall with my NVs then he chucks a contact grenade and blows me out of the water yet no scratch on him? I blow myself up with REs for being close, why not this garbage? |
|
|
|
Pages: 1 2 :: [one page] |