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Chances Ghost
Inf4m0us ROFL BROS
160
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Posted - 2013.06.05 03:35:00 -
[1] - Quote
Currently the game suffers from a problem, there is absolutly no reason to win a game outside of PC battles.
There needs to be some incentive to win a game, in most games this takes the form of increased rewards for winning vs losing.
i think there needs to be some sort of difference in end of game rewards for winning.
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Cinnamon267
The Southern Legion RISE of LEGION
77
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Posted - 2013.06.05 03:37:00 -
[2] - Quote
I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too. |
SoTah Pawp
Amarr Templars Amarr Empire
200
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Posted - 2013.06.05 03:38:00 -
[3] - Quote
Cinnamon267 wrote:I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too. You do get more ISK for winning |
greyarea67
Namtar Elite Gallente Federation
19
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Posted - 2013.06.05 03:39:00 -
[4] - Quote
Cinnamon267 wrote:I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too.
Much lower SP for losing. |
Justin Tymes
Condotta Rouvenor Gallente Federation
135
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Posted - 2013.06.05 03:46:00 -
[5] - Quote
SP cap is one of the main reasons, who cares about winning or losing when everyone is going to hit cap at 197k? |
Delta 749
Kestrel Reconnaissance
221
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Posted - 2013.06.05 03:46:00 -
[6] - Quote
Yes, welcome to pretty much every video game ever We play for fun, if you are not having fun playing and think you need some carrot besides fun maybe you should take up video slots at a casino |
Dust Project 514
Dust Evo 514
5
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Posted - 2013.06.05 03:48:00 -
[7] - Quote
greyarea67 wrote:Cinnamon267 wrote:I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too. Much lower SP for losing.
The game will die if that happens. NO ONE wants to work hard, kick a lot of butt, and get punished with slashed SP because they couldn't perform as well.
Slashed ISK, maybe. SP? NO.
People will leave this game in an instant.
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True Adamance
Ametat Security Amarr Empire
44
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Posted - 2013.06.05 03:50:00 -
[8] - Quote
Chances Ghost wrote:Currently the game suffers from a problem, there is absolutly no reason to win a game outside of PC battles.
There needs to be some incentive to win a game, in most games this takes the form of increased rewards for winning vs losing.
i think there needs to be some sort of difference in end of game rewards for winning.
To be fair CoD pull off the no point in winning flawlessly and people still wanna pay that. |
Chances Ghost
Inf4m0us ROFL BROS
160
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Posted - 2013.06.05 03:51:00 -
[9] - Quote
the Isk you earn and the Sp you gain actually isnt tied to weather you win or lose.
its tied to several things
your SP is gained from two sources, first is how much of the battle your are alive and on the ground for, the second is tied to the same factors as isk.
for isk its tied to a number of factors, theres a base isk payout , then as things are destroyed in battle that pool grows, at the end of the game it is distrubuted based off of your position in the scoreboard.
the higher up you are on your team the larger the portion you recieve from that isk pool.
also the higher on the scoreboard you are the more extra SP you get (above the amount youive recieved for how long youve been alive in the game)
ive tested this extensively with squads and our order on the scorboard always determines how much we get at the end for both SP and ISK.
lopsing doesnt effect the payout, its just that usually the losing team has poorer performance than the winning one meaning the winners pool of isk is bigger.
but i can tell you from when we did pub matches with our own guys on both teams that if you aproch the game witht he intent to game the pool of isk rather than win the game, your payout will be much higher than the winning teams when you lose because of it. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.06.05 03:53:00 -
[10] - Quote
SoTah Pawp wrote:Cinnamon267 wrote:I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too. You do get more ISK for winning
Problem is though that the ISK you get is rather random. Sometimes I lose matches and get 180k. Other times I win and get 130k. Same goes for SP. The problem at the moment is that you as a normal player don't really notice that you got more or less because you lost or won. |
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Greasepalms
Ahrendee Mercenaries
135
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Posted - 2013.06.05 03:58:00 -
[11] - Quote
it's the sense of urgency that's lacking.
We're supposed to defend/blow up a MCC but it just sits there at the corner of the map having it's health slowly dwindling. Now , I'm going to pull out the MAG card here but, in Domination, the moment you'd hear the Anti Air siren going off, airstrike coming in.. people would just start mad rushing. It was insane. |
greyarea67
Namtar Elite Gallente Federation
19
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Posted - 2013.06.05 04:13:00 -
[12] - Quote
Dust Project 514 wrote:greyarea67 wrote:Cinnamon267 wrote:I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too. Much lower SP for losing. The game will die if that happens. NO ONE wants to work hard, kick a lot of butt, and get punished with slashed SP because they couldn't perform as well. Slashed ISK, maybe. SP? NO. People will leave this game in an instant.
Perhaps. But it seems your logic is one step away for a passive SP only game. I know I was a bit disappointed when I realized there was not a huge difference in SP between team win or lose. |
Onesimus Tarsus
Tal-Romon Legion Amarr Empire
295
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Posted - 2013.06.05 04:39:00 -
[13] - Quote
greyarea67 wrote:Dust Project 514 wrote:greyarea67 wrote:Cinnamon267 wrote:I can agree with that. Higher chance of salvage. maybe? Better salvage, too? More ISK and SP would be nice, too. Much lower SP for losing. The game will die if that happens. NO ONE wants to work hard, kick a lot of butt, and get punished with slashed SP because they couldn't perform as well. Slashed ISK, maybe. SP? NO. People will leave this game in an instant. Perhaps. But it seems your logic is one step away for a passive SP only game. I know I was a bit disappointed when I realized there was not a huge difference in SP between team win or lose.
Well, you wouldn't want the losers to have to adapt or die.... wait. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
527
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Posted - 2013.06.05 05:14:00 -
[14] - Quote
A bigger problem is the unfair match making and until both sides are fighting on fairly even terms handing out higher rewards for victory would be equally unfair. |
Cass Barr
Red Star. EoN.
127
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Posted - 2013.06.05 05:20:00 -
[15] - Quote
Don't make SP rewards dependent on winning. New players have a ****** enough time already, once they're out of Academy. Don't screw over their SP gain on top of that. |
Umyo Anonops
Foxhound Corporation General Tso's Alliance
1
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Posted - 2013.06.05 05:31:00 -
[16] - Quote
Greasepalms wrote:it's the sense of urgency that's lacking.
We're supposed to defend/blow up a MCC but it just sits there at the corner of the map having it's health slowly dwindling. Now , I'm going to pull out the MAG card here but, in Domination, the moment you'd hear the Anti Air siren going off, airstrike coming in.. people would just start mad rushing. It was insane.
This^ . Dust 514 needs something more exhilarating than just one MCC blowing up at the end of a match. I know the game mode is based on taking down the enemy mobile dropship, but there's just nothing else to play for, besides the SP rewarded for performing well in battle. If Dust had some real-time action events, or even cutscenes, like KZ3 multiplayer had, than I think many more players would be willing to devote extensive effort in battle. |
hooc order
Deep Space Republic Gentlemen's Agreement
201
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Posted - 2013.06.05 05:55:00 -
[17] - Quote
True Adamance wrote:Chances Ghost wrote:Currently the game suffers from a problem, there is absolutly no reason to win a game outside of PC battles.
There needs to be some incentive to win a game, in most games this takes the form of increased rewards for winning vs losing.
i think there needs to be some sort of difference in end of game rewards for winning.
To be fair CoD pull off the no point in winning flawlessly and people still wanna pay that.
CoD is a pure FPS and it does the FPS thing far better then dust does
This is an MMO FPS....kind of makes sense to make winning count for something rather then nothing.
Note: it is odd that when anyone recommends improving the FPS part of this game they get jumped by all the fanboys saying they don't want CoD...yet those fan boys never complain about how much like CoD is already in regards to mot at all being a good MMO either....I think i want to propose that we not only start saying Dust is a failure ay FPS but a pretty bg failure at MMO as well. Worst of all worlds. |
Dr Shortbus
The Brothers Whatley
11
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Posted - 2013.06.05 06:05:00 -
[18] - Quote
Unless I am mistaken (which I very well might be), I think you get more isk for killing people with higher tier gear as well as vehicles? |
Dr Shortbus
The Brothers Whatley
11
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Posted - 2013.06.05 06:06:00 -
[19] - Quote
Also, talk to the Minmatar faction warfare players in Eve. They have a real sense of urgency and need you to win battles for them. |
Aero Yassavi
Imperial Resurrection Organization
8
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Posted - 2013.06.05 06:09:00 -
[20] - Quote
The thing is Dust may give you more ISK and SP for actually winning, but it's so small that most people don't even notice as it evident by the very existence of this thread. It needs to be made much more drastic. After all why would a corp give a mercenary close to the same amount of ISK whether or not he/she got the job done.
I would also like to see some sort of bonus in Factional Warfare if the faction you are fighting for owns a larger amount of New Eden. Perhaps higher pay? |
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Dr Shortbus
The Brothers Whatley
11
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Posted - 2013.06.05 06:13:00 -
[21] - Quote
Aero Yassavi wrote:The thing is Dust may give you more ISK and SP for actually winning, but it's so small that most people don't even notice as it evident by the very existence of this thread. It needs to be made much more drastic. After all why would a corp give a mercenary close to the same amount of ISK whether or not he/she got the job done.
I would also like to see some sort of bonus in Factional Warfare if the faction you are fighting for owns a larger amount of New Eden. Perhaps higher pay?
How about a higher instance of drops for Officer Gear? You are correct about that,... there should be at least a noticeable difference for winning. If both sides are paying, ISK shouldn't be that much more but some kind of bonus either through gear or SP would be nice. |
True Adamance
Ametat Security Amarr Empire
47
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Posted - 2013.06.05 06:16:00 -
[22] - Quote
Aero Yassavi wrote:The thing is Dust may give you more ISK and SP for actually winning, but it's so small that most people don't even notice as it evident by the very existence of this thread. It needs to be made much more drastic. After all why would a corp give a mercenary close to the same amount of ISK whether or not he/she got the job done.
I would also like to see some sort of bonus in Factional Warfare if the faction you are fighting for owns a larger amount of New Eden. Perhaps higher pay? Perhaps a Loyalty points system for FW which unlocks BPC's or BPO's that the corp can produce.
For Public Matches I see no reason for this to have a reason other than the ISK and SP you fight for.
PC perhaps we should see something for players to be able to do. I don't really know what players would want though.
I don't know about you guys but I would really get a kick out of carry my corps banner into battle, that to me would be enough of a reason to win. Don't want our colours falling into enemy hands. (Infact that would be a neat little mechanic. Pay X Million ISK for a banner, that if the enemy nicks of with is sort of like a trophy which they can ransom back to you). |
hgghyujh
Expert Intervention Caldari State
19
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Posted - 2013.06.05 09:19:00 -
[23] - Quote
hooc order wrote:True Adamance wrote:Chances Ghost wrote:Currently the game suffers from a problem, there is absolutly no reason to win a game outside of PC battles.
There needs to be some incentive to win a game, in most games this takes the form of increased rewards for winning vs losing.
i think there needs to be some sort of difference in end of game rewards for winning.
To be fair CoD pull off the no point in winning flawlessly and people still wanna pay that. CoD is a pure FPS and it does the FPS thing far better then dust does This is an MMO FPS....kind of makes sense to make winning count for something rather then nothing. Note: it is odd that when anyone recommends improving the FPS part of this game they get jumped by all the fanboys saying they don't want CoD...yet those fan boys never complain about how much like CoD it already is and not at all a good MMO either....I think i want to propose that we not only start saying Dust is a failure at FPS but a pretty big failure at MMO as well. Worst of all worlds.
you are right it lacks as an FPS, the problem is while cod uses the players machines to host matches, dust hosts it all centrally through three different servers which if it was all CCP side would be alright, but its not, the PSN really isn't built for low latency stuff like this and yet here it is bogging down the game. Any ways as right as you are The MMO aspect is coming CCP is focusing on getting the core stuff and play base up first, as it should be, but with the way the servers are set up they have hit a technological limitation hense the permanently ****** up core FPS mechanics, some of this is problems with the PS3 its self but I really think they would be doing much better already if that was it, once they sort their server issues the core FPS and then the mmo will fall into place.
of course they are trying to keep their current player base satisfied so we are seeing a piece meal implementation. |
dday3six
Intrepidus XI
0
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Posted - 2013.06.05 09:36:00 -
[24] - Quote
Having a deeper SP pool, regular squadmates, and well established corporate backing, means players are more likely to win games. Giving too much reward to the winning side only serves to further the gap between players, and ensure that some are never able to go positive in ISK returns vs gear expended, and if that were the case it would not be good for the game from a PR stand point. |
Panther Alpha
Lone Wolf Going Solo
382
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Posted - 2013.06.05 09:40:00 -
[25] - Quote
A Pay To Win game, in which there's no reason to win ...
....................................... Yeah............ Not need to say anything else. |
steadyhand amarr
Amarr Immortal Volunteers
655
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Posted - 2013.06.05 10:17:00 -
[26] - Quote
Dust is first person shooter it's a first person strategy game. With resources and everything. Approach dust with that mindset and a hell of lot of things make sense and I promise u find things a lot easier.
Sadly I bet none of u can make that jump in your head because clearly u all have to live in clearly defined boxes |
Panther Alpha
Lone Wolf Going Solo
383
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Posted - 2013.06.05 10:31:00 -
[27] - Quote
steadyhand amarr wrote:Dust is first person shooter it's a first person strategy game. With resources and everything. Approach dust with that mindset and a hell of lot of things make sense and I promise u find things a lot easier.
Sadly I bet none of u can make that jump in your head because clearly u all have to live in clearly defined boxes
You want modern gamer's to approach an AAA game with a specific "mindset". Isn't going to happen, this is not a "RPG Book", Welcome to the 21st century. |
Yeva Kalsani
Reckoners
119
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Posted - 2013.06.05 12:42:00 -
[28] - Quote
I think there should simply be an extra match-ending screen where the math is transparent, laid out in a table showing all the calculations that led to your SP and ISK rewards.
If people realized how the game is calculating these payouts, they'd have more incentive to perform better AND win matches. I know it took me a long time to get a feeling of what a match would earn me in regards to both SP and ISK, and before I got the feel of it, the payouts seemed completely random. |
steadyhand amarr
Amarr Immortal Volunteers
655
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Posted - 2013.06.05 13:01:00 -
[29] - Quote
Panther Alpha wrote:steadyhand amarr wrote:Dust is first person shooter it's a first person strategy game. With resources and everything. Approach dust with that mindset and a hell of lot of things make sense and I promise u find things a lot easier.
Sadly I bet none of u can make that jump in your head because clearly u all have to live in clearly defined boxes You want modern gamer's to approach an AAA game with a specific "mindset". Isn't going to happen, this is not a "RPG Book", Welcome to the 21st century.
Hense why I said it's not going happen. Nobody ever approachs somthing new. They want a game like the one they just came from and. Get all upset when its diffrent and go back to their old one. The world of warcrack yoyo effect is a good example of this |
Herper Derp
DUST University Ivy League
113
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Posted - 2013.06.05 13:31:00 -
[30] - Quote
Dr Shortbus wrote: How about a higher instance of drops for Officer Gear? You are correct about that,... there should be at least a noticeable difference for winning. If both sides are paying, ISK shouldn't be that much more but some kind of bonus either through gear or SP would be nice.
The problem with more Officer gear is that, at the moment, I would just be getting more assets that I can't use and can't sell which makes them completely useless to me anyway.
Now if winning meant I would get a proportion of what I lost in that game back again, without having to pay for it, then I would be more likely to play harder for the win and also be willing to sacrifice more equipment/suits etc. knowing that I would be more likely to get some of it back for free. |
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
101
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Posted - 2013.06.05 14:04:00 -
[31] - Quote
My preference would be the winning team get to "salvage" the field. It would not be based on your position on the leader board but on what you destroyed or contributed to destroying (assists). This avoids the whole kill stealing issue.
For example you assisted in the killing of 3 protobears then you will receive 3 random proto items based on what the protobear was wearing. BPOs would not be salvage in instant battles but you would get the STD or Militia BPC equivalent.
This would make proto stomps interesting as the other team would not only want to win but also target the proto players specifically. Instead of avoiding the protos the entire team would gang up on them for the potential salvage. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
10
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Posted - 2013.06.05 14:13:00 -
[32] - Quote
Are you meaning no reward for winning in Pub matches? I do not really care really if there is a reason to win these matches or not. I know the competitive spirit sometimes drives me to win but it's not all that important
I think the better answer is to flesh out FW ALOT more. Give standings, and reduced price for that factions gear (of which you can use or trade for some profit). I also think you could have standings that if you reach a high level perhaps you get early warning to an important faction battle, maybe get a mail from the Amarr queen etc.
You want the battles to have true meaning get into PC. Those battles actually matter. I understand these are not possible for everyone so I want CCP to work more on Eve links (like POCOS) that give winning something tangible. |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
73
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Posted - 2013.07.06 09:18:00 -
[33] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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