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Rynoceros
One-Armed Bandits Unclaimed.
91
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Posted - 2013.06.04 03:52:00 -
[31] - Quote
Yup. Yup. Most definitely. Yup.
Too bad, it's my money maker. Shottys are the eternal whipping boys of CCP's masterful avoidance tactic. |
Johnny Guilt
Algintal Core Gallente Federation
104
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Posted - 2013.06.04 03:57:00 -
[32] - Quote
And damnit fix that kitten proficiency description already! |
Rusty Shallows
Black Jackals
87
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Posted - 2013.06.04 06:07:00 -
[33] - Quote
I died to a Dren Shotgun twice in one battle today. One case I am certain it was the solo damage source with three shots.
If shotguns were to get a range boost then Flaylocks and Submachine guns need to get some kind of boosts as well. Like an increased range on the first and a tighter dispersion on the latter. At which point nova knives might need a boost to compensate for the higher risk for pursuing melee combat.
As a heavy my general observation is three shots before headshot death. That is if the person is skill-point invested into shotguns, otherwise I have a real chance at getting them first.
As for scout suit survivability. Last week before the denile-of-service-attacks the hit-detection was so bad that one scout danced right in front of my Boundless HMG and took me down with his shotgun. In another case along a suspended walkway I threw a flux to drop a charging blacksuit scout shields and not single SMG burst could hit him, followed by my death to his shotgun.
Shotgun Scouts are currently viable. Personally I find the scout play style scary and alien but some people make it work. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
87
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Posted - 2013.06.04 15:23:00 -
[34] - Quote
Jarlaxle Xorlarrin wrote:Spec Ops Cipher wrote:Im a scout with about 13m SP. Standard SG range is currently 4m for 100%. Adv is 5m and Proto is 6m. The main problem here lies in the fact that scouts cannot afford to fit adv and Proto SG on their suit, and are relegated to 4-5m range. I speak from experience here, I have maxed almost all pg/CPU skills, bar sidearm operation lv 5. Currently, I use adv SG and SMG with a CPU enhancer, it offers the best compromise.
However this does not mean I don't want more range on the SG. I personally think there should be a variant with 20% more spread and the current range, and the new standard ranges should be 6, 8 and 10m respectively. You can't fit a proto shottie on a proto scout suit? You, sir, suck. I have a proto shottie with an adv smg and av drop uplinks on a Basic proto Minimatar scout.
Forgive me for wanting complex shield extenders and a complex kin cat. The 3 things you put on your suit leave you with about 130 CPU and 43 pg. Kin cat's take 27 CPU and 15pg. This leaves you with 103 CPU and 28pg. Complex shield mods are 54 CPU and 11 pg. you can have one, and 49cpu for the other 2 highs, 1 low and grenades.
So you have about 200 shields, and 89 amour. Nice suit. |
Marc Rime
Zumari Force Projection Caldari State
82
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Posted - 2013.06.04 16:00:00 -
[35] - Quote
My main problems with the shotgun atm are the display/controller issues (frame rate drops/lag/sutter/whatever) because:- They actually appear to get worse when you're that close to enemies.
- -áOnce movement (both on the screen and my controls) get all choppy it's impossible to keep track of approx positions of multiple enemies (hell, it's quite possible to lose track of even one). This makes it easy for an enemy to get a bit of range while maintaining perfect LoS => dead shotgunner. In chromosome it was possible to maintain at least a little situational awareness giving you a chance to counter enemy movement or try to GTFO if it wasn't possible (a working passive scanner may have helped too I suppose).
- The micro-freezes/stutter don't appear to be consistent or predictable making it easy to miss a shot. A single miss is often more than you can afford.
The range isn't fine. Even at point blank range most targets require 2-3 shots and people don't usually stick around at that range once they notice you. Once someone gains the slightest bit of distance the number of shots required grows, fast. A sidearm is pretty much mandatory now, in chromosome it was optional (which was really nice since scouts struggle to fill even the few slots they have).
I don't see a problem with raising the range to what was possible in chromosome. I wasn't OHKing people at noticeably longer ranges than is possible now. Level 4 sharpshooter proff did, however, allow me to finish off an enemy who was somewhat further away -- still only at close range obviously, but I could at least deal non-negligible amounts damage to enemies as long as they were close enough to prevent me from turning tail.
As for cloaks... I just want lights/scouts to be viable on their own, not fully dependent on a single piece of equipment (and limited to the play styles for which that equipment is viable) that we're not even likely to see for at least a year. Besides, I have a feeling they will be heavily pre-nerfed when they're eventually added. Not even sure if a cloak would be very useful for a shotgunner. |
Jarlaxle Xorlarrin
SyNergy Gaming EoN.
89
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Posted - 2013.06.06 04:37:00 -
[36] - Quote
Spec Ops Cipher wrote:Jarlaxle Xorlarrin wrote:Spec Ops Cipher wrote:Im a scout with about 13m SP. Standard SG range is currently 4m for 100%. Adv is 5m and Proto is 6m. The main problem here lies in the fact that scouts cannot afford to fit adv and Proto SG on their suit, and are relegated to 4-5m range. I speak from experience here, I have maxed almost all pg/CPU skills, bar sidearm operation lv 5. Currently, I use adv SG and SMG with a CPU enhancer, it offers the best compromise.
However this does not mean I don't want more range on the SG. I personally think there should be a variant with 20% more spread and the current range, and the new standard ranges should be 6, 8 and 10m respectively. You can't fit a proto shottie on a proto scout suit? You, sir, suck. I have a proto shottie with an adv smg and av drop uplinks on a Basic proto Minimatar scout. Forgive me for wanting complex shield extenders and a complex kin cat. The 3 things you put on your suit leave you with about 130 CPU and 43 pg. Kin cat's take 27 CPU and 15pg. This leaves you with 103 CPU and 28pg. Complex shield mods are 54 CPU and 11 pg. you can have one, and 49cpu for the other 2 highs, 1 low and grenades. So you have about 200 shields, and 89 amour. Nice suit.
lol if you think I run around with only 200 shields and 89 armour you're either A) Drunk B) High as a ************ C) A&B D) That one crazy ***** I go to school with.
I honestly think you don't know how to fit a suit. |
Driftward
Subdreddit Test Alliance Please Ignore
153
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Posted - 2013.06.06 04:51:00 -
[37] - Quote
Jarlaxle Xorlarrin wrote:Spec Ops Cipher wrote:Jarlaxle Xorlarrin wrote:Spec Ops Cipher wrote:Im a scout with about 13m SP. Standard SG range is currently 4m for 100%. Adv is 5m and Proto is 6m. The main problem here lies in the fact that scouts cannot afford to fit adv and Proto SG on their suit, and are relegated to 4-5m range. I speak from experience here, I have maxed almost all pg/CPU skills, bar sidearm operation lv 5. Currently, I use adv SG and SMG with a CPU enhancer, it offers the best compromise.
However this does not mean I don't want more range on the SG. I personally think there should be a variant with 20% more spread and the current range, and the new standard ranges should be 6, 8 and 10m respectively. You can't fit a proto shottie on a proto scout suit? You, sir, suck. I have a proto shottie with an adv smg and av drop uplinks on a Basic proto Minimatar scout. Forgive me for wanting complex shield extenders and a complex kin cat. The 3 things you put on your suit leave you with about 130 CPU and 43 pg. Kin cat's take 27 CPU and 15pg. This leaves you with 103 CPU and 28pg. Complex shield mods are 54 CPU and 11 pg. you can have one, and 49cpu for the other 2 highs, 1 low and grenades. So you have about 200 shields, and 89 amour. Nice suit. lol if you think I run around with only 200 shields and 89 armour you're either A) Drunk B) High as a ************ C) A&B D) That one crazy ***** I go to school with. I honestly think you don't know how to fit a suit.
Agreed....Try using the fitting tool. Easily fit complex shield extenders on top of kin cats with maybe an adv uplink and EITHER the specialist duvolle or regular duvolle. Maybe sacrifice the core locus (and stick with the M1) and a sidearm (if you're shotty scout you shouldn't need the crutch of a sidearm anyways....)
Shalac- don't get me wrong, I think hit detection is pretty terrible right now, and maybe a minor range buff could be useful (could push it into OP though...). However, I manage to get a 2-3 or so K/D every round now since maybe 2 weeks into uprising. It's not broken enough to merit the attention that this thread is implying. At least not in my opinion. The larger issue is with the dropsuits themselves (ie not enough bonuses/merits to encourage use compared to the more slots and higher CPU/PG of medium suits.) of course that's another thread entirely. |
GLiMPSE X
IMPSwarm Negative-Feedback
109
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Posted - 2013.06.06 05:24:00 -
[38] - Quote
Shotguns at the low levels need to be toned down -- there's very little reason to invest sp into the tree and instead i find myself just rocking my no skill dren and cleaning up proto suits with ease. Give me a reason to spec into it, as it stands, there's very little to be gained compared to spending that sp in another weapon and giving yourself more flexibility. |
Shotty GoBang
Pro Hic Immortalis
49
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Posted - 2013.06.07 19:10:00 -
[39] - Quote
Uprising scout suits are terrible. Mine is prep-school blue and has a freakin' bird painted on the helmet.
- Shotty GoBang
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Shotty GoBang
Pro Hic Immortalis
49
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Posted - 2013.06.07 19:22:00 -
[40] - Quote
Also, don't forget about Sontie's new channel "Scouts United":
https://forums.dust514.com/default.aspx?g=posts&t=82976&find=unread
We discuss cool things like fused nades and why CCP hates us. It's fun!
- Shotty |
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