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Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
22
|
Posted - 2013.05.31 03:43:00 -
[1] - Quote
If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
There is too much negative space in Dust (I really hope that doesn't make a sci-fi pun in the lore). When Zipper left MAG hanging, players looked to Dust 514. When Starhawk failed to live up to the hype, players looked to Dust. But what do we have compared to what was advertised? An unfinished piece.
Dust is obviously still a Beta and saying otherwise is going to turn people away when critics are given license to tear into what is currently exposed. Most, if not all, of what the Devs say they are working on are not things implemented post-full-release: removing hard range cut off, meaningful loot system, player market...
When we eventually get Medium Assault vehicles, Heavy Air Crafts, Gallentte Heavies, Amarr Scouts, and such, I don't want to tell my friends how awesome it is and get responses like "it had a sequal?" or "didn't that game already hit its limit and flop".
Look at Skyrim; performance-wise it was unplayable before the patches, but everything in the official trailer was at least there even if they had more bugs than an ungroomed baboon.
Presentation is important, But polish and a neat calendar date is no reason to draw full attention to the piece.
In short: CCP, don't give 'em a good reason to start dissin'. This kind of game needs all the cred it can get. |
Schalac 17
Seituoda Taskforce Command Caldari State
187
|
Posted - 2013.05.31 04:15:00 -
[2] - Quote
Skyrim had bugs? I bought that game day one and never had any issues with it. |
Bling Blaine
Chatelain Rapid Response Gallente Federation
144
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Posted - 2013.05.31 04:19:00 -
[3] - Quote
Your funny ^^^^^^^^ |
Iron Wolf Saber
Den of Swords
4794
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Posted - 2013.05.31 04:20:00 -
[4] - Quote
Skyrim still has bugs. |
Surt gods end
Demon Ronin
187
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Posted - 2013.05.31 04:21:00 -
[5] - Quote
Schalac 17 wrote:Skyrim had bugs? I bought that game day one and never had any issues with it.
You good sir are a liar. why you lie? Beth games always are awesome to behold and always seems not bloody finished. fall out. skyrim. I once got teleported in to a mountain. And there I was.. hermit to my kingdom. .......my mountain kingdom. heh.
*it's over man! snap out of it!*
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Surt gods end
Demon Ronin
187
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Posted - 2013.05.31 04:23:00 -
[6] - Quote
Iron Wolf Saber wrote:Skyrim still has bugs.
The mountains wolf... the mountains. |
bolsh lee
Ahrendee Mercenaries
173
|
Posted - 2013.05.31 04:24:00 -
[7] - Quote
Its to late... This post has been said in fewer, easier words, many times before, when there was a small glimer of transparency that was alpha...
Currently it feels like there is a huge disconnect be it from the Devs to community or the CPM to the community or both im not sure... But **** continues to get added and/or fixed and its nowhere near what the common player can look around the forums and realize this isnt what the game base needed or asked for... |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
210
|
Posted - 2013.05.31 04:27:00 -
[8] - Quote
I honestly think now that CCP Shanghai has some organizational issues. I think the real problem is something along the lines that they are probably understaffed and underfunded and the mothership CCP has cut them off and limited support. So now they probably just can't finish the game for lack of resources. Maybe I am talking out of my S as I have no facts to support this. But this seems to me the most logical explanation because games with twice the complexity of Dust have been created in half the time. |
hydraSlav's
Ostrakon Agency Gallente Federation
176
|
Posted - 2013.05.31 04:29:00 -
[9] - Quote
Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class,
I took Art in high school just so that i would have 1 less real exam to study for. You?
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Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
23
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Posted - 2013.05.31 05:10:00 -
[10] - Quote
hydraSlav's wrote:Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, I took Art in high school just so that i would have 1 less real exam to study for. You?
I like to draw. I sketch to get ideas on paper because I trust myself with not losing a sketchbook than with not forgetting an Idea I thought was really cool. Basically, I liked to doodle and slacked off in Art class because the subject being put on paper was more important to me than making it a detailed, full piece. Drawings are records of my imagination: concise, but kind of sterile.
The biggest reason is that my middle school art teacher showed up maybe 20 times the entire four years I went there, but what she showed me in techniques intrigued me. I thought I'd get more tips on the type of strokes I could use with a pencil, but Drawing and Painting was about filling your portfolia, some art history, and using multiple mediums. My best was with chalk and charcoal, which aren't too different from good ole graphite. I never really took off with wax, colored pencils, oils, or water colors.
This is why I look at Dust's development and sympathize. You get decent at a few things, but not everyone will put up with your style or what you choose to practice on. Input and criticism is heard, but implementation is on your schedule. There were moments when I would sketch something and show people my progress over time, sort of like the release of updates and new builds. I would get questions like "Where's the flaming tiger with the scorpion tail?" and would answer "There's only so much room on the sketchbook and I wanted to do a cyborg dragon." and there would be a mix of groans and shrugs because dragons are cool by default and that's why everyone and their tattoo artists draw them.
In that analogy, the flaming scorpion-tiger would be stuff like over powered laser rifles and the dragon would be the Tac rifles. People play Call of Duty and Battlefield because military settings just go with the shooter genre and generally work, but no one wants Dust to be generic. Erasing and Redrawing can easily get ugly on paper. It must be much worse when working with programs. It may take months more than you would like, but whether it be a mini comic or a video game people want the full package when you say you are done. They don't want "Oh, I'm done, I just have to finish this, this, and polish that and..."
Again, I tend to use a lot of words and use the exemplary 'you'. My post would have been shorter, but |
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Thanos Warpfiend
HongKong n Shanghai Merc Corp
0
|
Posted - 2013.05.31 06:18:00 -
[11] - Quote
Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
There is too much negative space in Dust (I really hope that doesn't make a sci-fi pun in the lore). When Zipper left MAG hanging, players looked to Dust 514. When Starhawk failed to live up to the hype, players looked to Dust. But what do we have compared to what was advertised? An unfinished piece.
Dust is obviously still a Beta and saying otherwise is going to turn people away when critics are given license to tear into what is currently exposed. Most, if not all, of what the Devs say they are working on are not things implemented post-full-release: removing hard range cut off, meaningful loot system, player market...
When we eventually get Medium Assault vehicles, Heavy Air Crafts, Gallentte Heavies, Amarr Scouts, and such, I don't want to tell my friends how awesome it is and get responses like "it had a sequal?" or "didn't that game already hit its limit and flop".
Look at Skyrim; performance-wise it was unplayable before the patches, but everything in the official trailer was at least there even if they had more bugs than an ungroomed baboon.
Presentation is important, But polish and a neat calendar date is no reason to draw full attention to the piece.
In short: CCP, don't give 'em a good reason to start dissin'. This kind of game needs all the cred it can get. Your birth should be retracted, if possible |
Captain Africa Clone1
GRIM MARCH
3
|
Posted - 2013.05.31 06:28:00 -
[12] - Quote
Thanos Warpfiend wrote:Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
There is too much negative space in Dust (I really hope that doesn't make a sci-fi pun in the lore). When Zipper left MAG hanging, players looked to Dust 514. When Starhawk failed to live up to the hype, players looked to Dust. But what do we have compared to what was advertised? An unfinished piece.
Dust is obviously still a Beta and saying otherwise is going to turn people away when critics are given license to tear into what is currently exposed. Most, if not all, of what the Devs say they are working on are not things implemented post-full-release: removing hard range cut off, meaningful loot system, player market...
When we eventually get Medium Assault vehicles, Heavy Air Crafts, Gallentte Heavies, Amarr Scouts, and such, I don't want to tell my friends how awesome it is and get responses like "it had a sequal?" or "didn't that game already hit its limit and flop".
Look at Skyrim; performance-wise it was unplayable before the patches, but everything in the official trailer was at least there even if they had more bugs than an ungroomed baboon.
Presentation is important, But polish and a neat calendar date is no reason to draw full attention to the piece.
In short: CCP, don't give 'em a good reason to start dissin'. This kind of game needs all the cred it can get. Your birth should be retracted, if possible
And you need to show some respect , the guy is an artist !
|
Thanos Warpfiend
HongKong n Shanghai Merc Corp
0
|
Posted - 2013.05.31 07:37:00 -
[13] - Quote
Captain Africa Clone1 wrote:Thanos Warpfiend wrote:Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
There is too much negative space in Dust (I really hope that doesn't make a sci-fi pun in the lore). When Zipper left MAG hanging, players looked to Dust 514. When Starhawk failed to live up to the hype, players looked to Dust. But what do we have compared to what was advertised? An unfinished piece.
Dust is obviously still a Beta and saying otherwise is going to turn people away when critics are given license to tear into what is currently exposed. Most, if not all, of what the Devs say they are working on are not things implemented post-full-release: removing hard range cut off, meaningful loot system, player market...
When we eventually get Medium Assault vehicles, Heavy Air Crafts, Gallentte Heavies, Amarr Scouts, and such, I don't want to tell my friends how awesome it is and get responses like "it had a sequal?" or "didn't that game already hit its limit and flop".
Look at Skyrim; performance-wise it was unplayable before the patches, but everything in the official trailer was at least there even if they had more bugs than an ungroomed baboon.
Presentation is important, But polish and a neat calendar date is no reason to draw full attention to the piece.
In short: CCP, don't give 'em a good reason to start dissin'. This kind of game needs all the cred it can get. Your birth should be retracted, if possible And you need to show some respect , the guy is an artist ! I humbly apologize
OP have you drawn anything after high school? Other than ridiculous conclusions |
Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
25
|
Posted - 2013.05.31 09:26:00 -
[14] - Quote
Thanos Warpfiend wrote:Captain Africa Clone1 wrote:Thanos Warpfiend wrote:Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
There is too much negative space in Dust (I really hope that doesn't make a sci-fi pun in the lore). When Zipper left MAG hanging, players looked to Dust 514. When Starhawk failed to live up to the hype, players looked to Dust. But what do we have compared to what was advertised? An unfinished piece.
Dust is obviously still a Beta and saying otherwise is going to turn people away when critics are given license to tear into what is currently exposed. Most, if not all, of what the Devs say they are working on are not things implemented post-full-release: removing hard range cut off, meaningful loot system, player market...
When we eventually get Medium Assault vehicles, Heavy Air Crafts, Gallentte Heavies, Amarr Scouts, and such, I don't want to tell my friends how awesome it is and get responses like "it had a sequal?" or "didn't that game already hit its limit and flop".
Look at Skyrim; performance-wise it was unplayable before the patches, but everything in the official trailer was at least there even if they had more bugs than an ungroomed baboon.
Presentation is important, But polish and a neat calendar date is no reason to draw full attention to the piece.
In short: CCP, don't give 'em a good reason to start dissin'. This kind of game needs all the cred it can get. Your birth should be retracted, if possible And you need to show some respect , the guy is an artist ! I humbly apologize OP have you drawn anything after high school? Other than ridiculous conclusions
Bat people, chitinous aliens that travel via rocket propulsion, dude shooting a lightning bolt at an annoying alarm clock, werewolves with some monkey features, a gorilla, a jackal, a skeleton-themed beast retroactively based on a jackal...
You seem tense, for some reason. Did you lose a match in Dust? I get frustrated, too when my team continually loses, but I figured that is because people on the losing team leave the match, thus opening more seats for new players (who may not be able to fully coordinate to recover), creating a vexing condition where most available gaming is in a sorely one sided match.
Anyway, if you are trying to get a rise out of me, no I am not a serious artist. I'm not some secret genius of the crafts and I don't pretend to be. If you are mad because I sound pretentious, I am sorry; its what impressed my teachers and its sort of a hard habit to type 'out of character' for me, since I established that 'voice'.
On Topic: Dust should have 'launched' on 5/14 of next year, so it would be 5/14/14. There would be time to implement everything promised and I think it sounds catchier. |
Thanos Warpfiend
HongKong n Shanghai Merc Corp
0
|
Posted - 2013.05.31 10:57:00 -
[15] - Quote
Bainlear Gorrilian wrote:
Bat people, chitinous aliens that travel via rocket propulsion, dude shooting a lightning bolt at an annoying alarm clock, werewolves with some monkey features, a gorilla, a jackal, a skeleton-themed beast retroactively based on a jackal...
You seem tense, for some reason. Did you lose a match in Dust? I get frustrated, too when my team continually loses, but I figured that is because people on the losing team leave the match, thus opening more seats for new players (who may not be able to fully coordinate to recover), creating a vexing condition where most available gaming is in a sorely one sided match.
Anyway, if you are trying to get a rise out of me, no I am not a serious artist. I'm not some secret genius of the crafts and I don't pretend to be. If you are mad because I sound pretentious, I am sorry; its what impressed my teachers and its sort of a hard habit to type 'out of character' for me, since I established that 'voice'.
On Topic: Dust should have 'launched' on 5/14 of next year, so it would be 5/14/14. There would be time to implement everything promised and I think it sounds catchier.
You had me at "bat people"
No Dust frustration here, I mostly just AFK (which unfortunately supports your argument), too much coffee might be making me tense though.
Not really trying to get a rise out of you, just tired of people beating a dead horse. It's not that I disagree that Dust isn't "finished", there simply is no way to "go back to beta". |
Bainlear Gorrilian
Kang Lo Directorate Gallente Federation
26
|
Posted - 2013.05.31 12:20:00 -
[16] - Quote
We could call the current build" Phase One". Like a strategic operation.
Every other build could be called Phase X from then on. Months down the line, CCP can say "We are launching Phase 2" instead of coming up with a cool word like they did with "Chromosome" and "Uprising". Or the best of both worlds: "Launching Phase 4: Entropy". Then it will be easier to remember the order.
If enough people on forums and comments sections use it, it will pop up on Google and become the de facto term.
I'll be using it, anyway. If it catches on, the dev team won't have to lift a finger. If it doesn't? Oh well. |
Schalac 17
Seituoda Taskforce Command Caldari State
199
|
Posted - 2013.05.31 19:10:00 -
[17] - Quote
Surt gods end wrote:Schalac 17 wrote:Skyrim had bugs? I bought that game day one and never had any issues with it. You good sir are a liar. why you lie? Beth games always are awesome to behold and always seems not bloody finished. fall out. skyrim. I once got teleported in to a mountain. And there I was.. hermit to my kingdom. .......my mountain kingdom. heh. *it's over man! snap out of it!* Was this on the PC version? I honestly have never had a serious issue with Skyrim, maybe once I got the jaggies from my GPU being stressed. I bought a new GPU though and it has worked perfect ever since. |
Kergg
Resheph Interstellar Strategy Gallente Federation
4
|
Posted - 2013.05.31 19:15:00 -
[18] - Quote
Thanos Warpfiend wrote:OP have you drawn anything after high school? Other than ridiculous conclusions
That, sir, was the Tactical Assault Rifle of burns. I applaud your wit. |
First Prophet
Jaguar Elite
155
|
Posted - 2013.05.31 19:16:00 -
[19] - Quote
Schalac 17 wrote:Surt gods end wrote:Schalac 17 wrote:Skyrim had bugs? I bought that game day one and never had any issues with it. You good sir are a liar. why you lie? Beth games always are awesome to behold and always seems not bloody finished. fall out. skyrim. I once got teleported in to a mountain. And there I was.. hermit to my kingdom. .......my mountain kingdom. heh. *it's over man! snap out of it!* Was this on the PC version? I honestly have never had a serious issue with Skyrim, maybe once I got the jaggies from my GPU being stressed. I bought a new GPU though and it has worked perfect ever since. http://elderscrolls.wikia.com/wiki/Bugs_(Skyrim)
I'll admit I actually had essentially no problems with the game when I played it, but you and I are a lucky few. That game, much like many other Bethesda games, is crazy buggy. |
gbghg
L.O.T.I.S. RISE of LEGION
1942
|
Posted - 2013.05.31 19:18:00 -
[20] - Quote
PS3 version was horrible for awhile, some really bad bugs. There were dragons flying backwards, dragons refusing to attack despite the fact I'd been throwing fireballs at them for ages, the freezes oh god so many freezes. One if the more interesting ones I saw was a dragon flying through a hill.
Of course some stuff like the giants attack making you fly as high as mountains always confused me, was never sure if it was a bug or game design. |
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Maken Tosch
DUST University Ivy League
2489
|
Posted - 2013.05.31 19:19:00 -
[21] - Quote
Bainlear Gorrilian wrote:If there is anything I learned in high school Drawing and Painting class, it was that you don't turn in a sketch that took you five minutes and claim it to be a minimalist piece when the teacher emphasizes a need for shading and practice with multiple utensils. The criticism I recieved most, even when I did the shading was that "there was too much negative space", meaning there was too much of the paper left untouched.
I don't care if I had failed the course as a result, I would have rejected that teacher's notion because I have seen plenty of artworks from skilled artists that made a piece that has too much negative space but still look fantastic while doing so. True artists don't always follow the rules. |
StubbyDucky
KILL-EM-QUICK RISE of LEGION
51
|
Posted - 2013.05.31 19:23:00 -
[22] - Quote
Iron Wolf Saber wrote:Skyrim still is fun with bugs, Dust sucks, it is boring, and has not delivered on any promises of the game it should be, plus it has bugs.
This is what you would have said if you could just remove your head from CCP's Brown Hole.
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SuperKing BigNuts
Contract Hunters
79
|
Posted - 2013.05.31 19:31:00 -
[23] - Quote
Schalac 17 wrote:Skyrim had bugs? I bought that game day one and never had any issues with it.
oh god... i should show you some of the save files i had from day 1... plagued with GFX issues(have a save file that still has the issue in the save-screenshot-thumbnail), quests bugging out(one i recall was the embassy you get locked into, one of the NPCs didnt spawn, forcing me to restart game cause i dont save... ever...), and any number of other faulty shenanigans i cant even properly recall. |
Garrett Blacknova
Codex Troopers
3167
|
Posted - 2013.05.31 19:46:00 -
[24] - Quote
After Uprising dropped, it was pretty painfully obvious the game wouldn't be ready for release on the official release day.
I asked back then, and wasn't alone, for release to be pushed back until the game is ACTUALLY READY FOR RELEASE.
It's fun, it's not a bad game... for a beta. But CCP, please stop kidding yourselves. This is NOT ready for release. Several core features aren't implemented yet (player market being a huge one), and many aren't in a fit state (the entire Planetary Conquest system). This is not a release-ready game. It's slightly closer to it than Colonial Marines, but that's not really saying much. |
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