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Thread Statistics | Show CCP posts - 9 post(s) |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
142
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Posted - 2013.05.30 17:40:00 -
[1] - Quote
Lol. Go check the SI Outposts question in the outposts section of the map feedback forum. He mentions that this is the final outpost for the Research SI.
I too would like to see some Amarr buildings. The list of what I want to see on maps is getting pretty long though.
What I'd really like to see, on random maps, are outpost versions of Eve Planetary interaction structures. For a quickmatch, it would be cool to be running through a command post, a spaceport, or an extraction facility. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
145
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Posted - 2013.05.30 20:29:00 -
[2] - Quote
Those are only temporary placeholders, though. The dev blog screens are from the actual final Research PI. Production and Storage are still in the pipe. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
146
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Posted - 2013.05.30 22:31:00 -
[3] - Quote
Eggress wrote:I hate to be negative, but the Dust 514 level designs are easily the worst I have ever experienced in more than a decade and a half of FPS gaming.
Marathon levels had better flow. Open-battlefield has never been done worse.
Again, I hate to be negative but this needs to be said.
I don't agree, but I respect your opinion. Certainly these aren't the highly crafted multiplayer maps of Halo or CoD, but then, they're not supposed to be. They're supposed to be a general terrain with plug-and-play assets, textures, vegetation, lighting, and weather. And while these aren't the best maps I've ever played on, I don't think they are the worst. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
146
|
Posted - 2013.05.30 22:44:00 -
[4] - Quote
I didn't see they were easy to make. I said they were general purpose. However, I take your point about not having very many of them. Based on a couple of comments made during the fanfest and after, I'm guessing that they've recently changed how they craft maps to incorporate the structure system, having reached some sort of dead end. Now they're playing catch-up.
I'm cautiously hopeful that that means we'll see three to five new maps with every update. With two or three big updates a year, that would be enough maps to satisfy me.
I'm also hopeful that they'll go back and update the maps assigned to planets in Molden Heath and other regions when they do release new maps, or the initial planets will be stuck with the first few maps forever. |
Klivve Cussler
S.e.V.e.N. Gentlemen's Agreement
149
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Posted - 2013.05.31 19:25:00 -
[5] - Quote
bigolenuts wrote:
We have functional ones yes, but we are at a budget limit at the moment. They should be back at some time but I do not know when.
Budget limit? CCP is broke? Maybe less free beer in the work lounge then haha
I heard this term a couple of times from the devs in the Fanfest vids. I think Budget limit is a term that means "how much stuff we can stuff into the map without running into technical limitations of the PS3 and/or the graphics engine"
As they continue to optimize the engine, they'll have more budget. There's always more you can squeeze out of an engine. I mean, they have Crysis 1 on the Xbox now! |
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