RINON114 wrote:I agree that the ISK loss of a proto suit should be heavier, but what will it solve? Big corps now will be big corps in the future and they get tens of millions every day from the selling of clones across multiple districts. The only people you hurt with making ISK loss huge are the people trying to stand a chance against other protos.
As for the SP system, now that IS flawed.
The best way to get SP is to have lots of GÇ£low buy inGÇ¥ skills. These would be skills that are easy to train but have a higher cost the further you progress them, similar to our current dropsuit situation.
Example: AR proficiency adds +3% to AR damage. What if that was +2% to AR damage but had a 1x multiplier? Then we add a new slill called AR proficiency 2, which adds +1% with a 5x multiplier or something similar. I think this would fix a lot of SP related issues as new players could get the majority of an SP investment in a short time, but really have to work hard for the final 5%.
Yes, this is sort of how I envisaged skills to work.
And as for prototype suits, the cost I imagine placed on them would be such that only PC battles provide enough return for prototype equipment to be used and still make profit between 5-10 deaths.
Even if large corporations made millions, most of this would go back into PC for defending and attacking. The pure profit leftover for distribution between directors, important PC members and squad leaders/ground commanders would be so little that they'd keep it for their PC gear purchasing.
The larger the corp gets, the more profit they make, but the more potential loss they also make. Not to mention more members = a smaller slice of the profit for everyone involved.
When corporation taxing is introduced to DUST, I'm hoping that'll make the individual mercenary become even more careful with his/her wallet.
This is crucial. When I say everything is unlocked, we cannot view that in the perspective of today's item prices. I'm talking massive prices for everything but militia, and possibly standard, gear. Like, an advanced dropsuit should have the cost of a prototype tank today. Something in that order, to balance the game when ISK transfer between EVE and DUST becomes possible.