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agrenadeshark
Villore Sec Ops Gallente Federation
0
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Posted - 2013.05.28 17:32:00 -
[1] - Quote
This thread is going to cover my impressions of the game from the beginning of the open beta till now. There are many other threads like this, but this one is mine.
I am an on and off again eve player with thousands of hours of FPS gaming under my belt.
Open Beta: I played for all of 2 hours before quitting altogether. Multiple reasons were associated with this. I couldn't make sense of what was going on. It appeared that everyone was just shooting in all directions. I gave it about 3-4 hours before I quit. The controls seemed difficult as well. This was most likely because all of the FPS games I play are on the xbox.
Time Since Beta: I just started playing again this week. I happen to be in a middle point in Eve where I am not doing anything of use. I thought about giving dust another try while waiting around. My first impression was the game seemed to have purpose now. I immediately understood what I was supposed to do and where to go. Controls were still way off and I was running about a 1 to 1 K/D ratio. I figured out about the mouse and keyboard and my K/D immediately shot up to 3 to 1, 4 to 1 and above. Found out how to program my mouse DPI as well to overcome the horrible slowness that is the default keyboard settings. The game was playable and starting to become fun.
I always play the Jack of all Trade class, so I immediately picked assault. I feel effective in almost all situations. I am thrown off by the inherent lake of weapon range though. Confusingly so. I got on google and figured out that it wasn't lag that was causing my issues, it was intentional programming. That didn't and still doesn't make sense to me. But, that's whatever. I can get used to it just like everyone else.
Skill training was easy to understand and so was equipping items. But, that is all probably related to my years of eve experience. Can't really say any unbiased comments in that direction.
I was playing through academy, equipped a few non militia items(t1 first upgrades) and was having fun. Then it all came to a glorious end. All without me even knowing what happened.
I just happened to notice my academy now allows me to choose which gametype I play. I didn't realize the hell that came with those extra choices. So, here are the critiques I have for my after experience.
Critiques and Suggestions:
1. Allow academy indefinitely as long as players only equip militia items.
This will allow balance and any player the ability to continue accruing SP without having to go into the slaughter-fest that comes after academy.
2. Give players a meaningful way of dodging fast moving vehicles.
Characters move entirely too slow to consistently dodge vehicle attacks. Ramming is basically the #1 tactic I see used when it comes to vehicle kills. Some trimming back in one way or another would be nice.
3. Anti-vehicle specs
I might not be deep enough in the game, but there should be non lock on free fire weapons. If the intention is to limit their use vs infantry, do just that. Make them in one way or another suck versus infantry.
4. Weapon ranges
They make no sense. At all. Players basic intuition is revealed as wrong and incorrect. Players on high ground not being able to reach players on low ground. Weapons going extremely shorter ranges than expected. Make recoil worse, damage worse, anything. But an assault rifle that only travels 50-100m is pathetic. It's the future. I would expect 500-850m range at least. The same goes for all other weapon classes.
5. Bunny Hoping
Do we need another game where this is stupidly prevalent? The only reason it works is because of the poor handling of the controls via controller or keyboard. ADS movement speed with the highest settings is still too slow. Something like timed acceleration or other means are needed. When I have to leave ADS and enter again just to keep up with someone jumping around at 10m, something is wrong.
6. Inconsistent graphic performance
It could be my ps3, but sometimes the graphics are great, other times I sit there 30+ second before the 2nd layer of textures decides to load.
I have a lot more I could cover, but I doubt most of you even made it this far. If you did, great. Do you agree or disagree?
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Asmodeus Reinhart
Ninth Rim
12
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Posted - 2013.05.28 18:46:00 -
[2] - Quote
Thoroughly agree. #4 makes me insane.
While Dust is it's "own game". The weapons are flat out ********. They take positively ZERO ques from any FPS game before it as far as what I expect and what happens when I pull the trigger.
All for the sake of mythical game balancing that makes the whole game feel contrived and plastic...
Can I hit you in your face with an assault rifle at 200m? Darn right I can. (I can do it IRL too) How about 300m? With a little recoil and dispersion jerking the shots up - it's possible. Can I harass an enemy at 500m with an AR by peppering him and the surrounding area with single shots or 2-3 shot bursts?
In any other game I sure can.
Bullets that vanish in thin air at "X" distance has always left me speechless. The gamey gamers will say it's balancing. But I say NO. It's just BS. You should never be safe. Ever. It's a FPS. <--- note the "S" stands for SHOOTER. As in GUNS. Bullets. Lasers, and missiles that fly out of a weapon and hit things and people. In what reality do these things just vanish into thin air and become inert? Bullets travel MILES. Yup, that's right. MILES. In our actual reality.
So if you are out of 'game' range, cut the auto aim. Drop the scan profile. No cursor over their head. And let ME do the work. I can shoot a sniper rifle and OHK a guy from literally 3/4 of a mile in this game. No bullet drop. No compensating for distance... But the bullets from my heavy machine gun travel what feels like 50yds and just... poof. Vanish. We are talking about a weapon I should be able to cut a LAV in half with... at a few hundred meters...
I won't even comment on shotguns. No game developer in the history of games must own a shotgun. I've given up on the fact I can without great effort put a slug into an 8" target all day with a shotgun at 100yds. All day. At 50yds most buckshot doesn't pattern outside of a foot - foot and a half. And if you look at how big you are. And what a foot looks like in a semi circle. You will realize you would be absorbing all those pellets way out there - just like you would up close.
Anyone that is actually a gun person and also a gamer... it is completely infuriating.
So is what it would take to actually "run and gun". And I'll accept that a game that consists of everyone running around not being able to hit a broad side of a barn would be no fun. But my bullets magically disappearing at "X" feet is the same thing to me.
It's crap. Complete and utter crap.
And DUST reeks of a ton of false balancing for the sake of trying to keep everyone invested in their little classes. Without the classes, and specialization DUST would just be a C- shooter. So in order to keep that which is inherently broken - from being on the forefront - they in turn break something else. IE: Guns. God they are all so broken.
I guess what I'm saying is the guy in the HMG suit should be able to crap on me from 200m. Cut me, and 3 sqaud mates in half. And giggle like an idiot. And I should also be able to use a dumb fire RPG style weapon to wipe the smirk off of his face when I respawn.
Every other game with LMG classes compromise weight for firepower. But get in their way and you lose hard. Real hard. And we aren't talking about flame thrower ranges either...
And for the love of all that is holy. You have shields, armor, and all kinds of buffs and regens in this game. It's not like playing hardcore modes in some shooters where 2-3 well placed shots OF ANY KIND kill you immediately.
And they don't nerf the ranges in those games...
So...
RAWR / rant over.
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agrenadeshark
Villore Sec Ops Gallente Federation
0
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Posted - 2013.05.28 22:17:00 -
[3] - Quote
I guess I missed their thread on what their reasoning is behind the extremely short weapon ranges. Here I come google! |
dustwaffle
Ill Omens EoN.
28
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Posted - 2013.05.29 02:41:00 -
[4] - Quote
Asmodeus Reinhart wrote:Rubbish range. Not that I don't agree with you, but in other FPS, the cost of dying is nil. You can afford to be killed over and over and over again by 1-2 shots from a sniper or other assault rifle type weapons, as you just magically respawn with whatever new weapon you decide to use. For Dust, the cost of dying increases as you use better gear, and there have to be certain limitations in place so that decent gear stands a chance against concentrated fire. Unfortunately, with the skill and attributes system in place, this makes all weapons have an arbitrary limit on the range at which they can hit.
However, whether the limitations (in particular range) are overdone or not is a matter of balancing. I believe CCP will be able to get things done right eventually. One thing though, what would you suggest in place of the limiting range CCP has put into place? How would you balance them against everything else and the larger picture? If you have an elegant solution, it would be more productive to present it to CCP/CPM rather than whinging on the forums like so many others here do on a regular basis.
agrenadeshark wrote:Comments 1-6
1. Agree. CCP should increase the limit on when you leave the academy, or at least put in a 'tier' system. Accumulating WP or SP past the current limit could still leave you with the option of playing in the battle academy while allowing you to join the other battles. When you finally achieve a certain number of WP, the battle academy would then be closed from you, maybe somewhere along the lines of 50k WP?
2. Dodging vehicles can be done, there is a knack for it, but you have to be aware of your surroundings. The reason why it's the number one tactic is because CCP increased the HP on LAV (and other vehicles) making them less easy to die and thus more viable for use in ramming tactics. New tactics and new FOTM stuff comes up all the time in New Eden, coming from EVE you should know that.
3. AV specs: There are plasma cannons, which are dumbfire anti vehicle weapons which have use against infantry as well. As to how effective they are, I wouldn't know as I have not tried them yet. AV grenades are also specialised AV weapons and don't do **** all against infantry.
4. Weapon range: See above.
5. Bunny hopping: Given the limits on Stamine, this isn't so much of a problem. Agree with ADS sensitivity but at close range most people hipfire anyway.
6. Technical problems: Everyone gets this, I believe. It's unfortunate but I'm hoping fixes and overall smoothing of the game will come in time. |
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