dustwaffle
Ill Omens EoN.
28
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Posted - 2013.05.29 02:41:00 -
[1] - Quote
Asmodeus Reinhart wrote:Rubbish range. Not that I don't agree with you, but in other FPS, the cost of dying is nil. You can afford to be killed over and over and over again by 1-2 shots from a sniper or other assault rifle type weapons, as you just magically respawn with whatever new weapon you decide to use. For Dust, the cost of dying increases as you use better gear, and there have to be certain limitations in place so that decent gear stands a chance against concentrated fire. Unfortunately, with the skill and attributes system in place, this makes all weapons have an arbitrary limit on the range at which they can hit.
However, whether the limitations (in particular range) are overdone or not is a matter of balancing. I believe CCP will be able to get things done right eventually. One thing though, what would you suggest in place of the limiting range CCP has put into place? How would you balance them against everything else and the larger picture? If you have an elegant solution, it would be more productive to present it to CCP/CPM rather than whinging on the forums like so many others here do on a regular basis.
agrenadeshark wrote:Comments 1-6
1. Agree. CCP should increase the limit on when you leave the academy, or at least put in a 'tier' system. Accumulating WP or SP past the current limit could still leave you with the option of playing in the battle academy while allowing you to join the other battles. When you finally achieve a certain number of WP, the battle academy would then be closed from you, maybe somewhere along the lines of 50k WP?
2. Dodging vehicles can be done, there is a knack for it, but you have to be aware of your surroundings. The reason why it's the number one tactic is because CCP increased the HP on LAV (and other vehicles) making them less easy to die and thus more viable for use in ramming tactics. New tactics and new FOTM stuff comes up all the time in New Eden, coming from EVE you should know that.
3. AV specs: There are plasma cannons, which are dumbfire anti vehicle weapons which have use against infantry as well. As to how effective they are, I wouldn't know as I have not tried them yet. AV grenades are also specialised AV weapons and don't do **** all against infantry.
4. Weapon range: See above.
5. Bunny hopping: Given the limits on Stamine, this isn't so much of a problem. Agree with ADS sensitivity but at close range most people hipfire anyway.
6. Technical problems: Everyone gets this, I believe. It's unfortunate but I'm hoping fixes and overall smoothing of the game will come in time. |