agrenadeshark
Villore Sec Ops Gallente Federation
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Posted - 2013.05.28 17:32:00 -
[1] - Quote
This thread is going to cover my impressions of the game from the beginning of the open beta till now. There are many other threads like this, but this one is mine.
I am an on and off again eve player with thousands of hours of FPS gaming under my belt.
Open Beta: I played for all of 2 hours before quitting altogether. Multiple reasons were associated with this. I couldn't make sense of what was going on. It appeared that everyone was just shooting in all directions. I gave it about 3-4 hours before I quit. The controls seemed difficult as well. This was most likely because all of the FPS games I play are on the xbox.
Time Since Beta: I just started playing again this week. I happen to be in a middle point in Eve where I am not doing anything of use. I thought about giving dust another try while waiting around. My first impression was the game seemed to have purpose now. I immediately understood what I was supposed to do and where to go. Controls were still way off and I was running about a 1 to 1 K/D ratio. I figured out about the mouse and keyboard and my K/D immediately shot up to 3 to 1, 4 to 1 and above. Found out how to program my mouse DPI as well to overcome the horrible slowness that is the default keyboard settings. The game was playable and starting to become fun.
I always play the Jack of all Trade class, so I immediately picked assault. I feel effective in almost all situations. I am thrown off by the inherent lake of weapon range though. Confusingly so. I got on google and figured out that it wasn't lag that was causing my issues, it was intentional programming. That didn't and still doesn't make sense to me. But, that's whatever. I can get used to it just like everyone else.
Skill training was easy to understand and so was equipping items. But, that is all probably related to my years of eve experience. Can't really say any unbiased comments in that direction.
I was playing through academy, equipped a few non militia items(t1 first upgrades) and was having fun. Then it all came to a glorious end. All without me even knowing what happened.
I just happened to notice my academy now allows me to choose which gametype I play. I didn't realize the hell that came with those extra choices. So, here are the critiques I have for my after experience.
Critiques and Suggestions:
1. Allow academy indefinitely as long as players only equip militia items.
This will allow balance and any player the ability to continue accruing SP without having to go into the slaughter-fest that comes after academy.
2. Give players a meaningful way of dodging fast moving vehicles.
Characters move entirely too slow to consistently dodge vehicle attacks. Ramming is basically the #1 tactic I see used when it comes to vehicle kills. Some trimming back in one way or another would be nice.
3. Anti-vehicle specs
I might not be deep enough in the game, but there should be non lock on free fire weapons. If the intention is to limit their use vs infantry, do just that. Make them in one way or another suck versus infantry.
4. Weapon ranges
They make no sense. At all. Players basic intuition is revealed as wrong and incorrect. Players on high ground not being able to reach players on low ground. Weapons going extremely shorter ranges than expected. Make recoil worse, damage worse, anything. But an assault rifle that only travels 50-100m is pathetic. It's the future. I would expect 500-850m range at least. The same goes for all other weapon classes.
5. Bunny Hoping
Do we need another game where this is stupidly prevalent? The only reason it works is because of the poor handling of the controls via controller or keyboard. ADS movement speed with the highest settings is still too slow. Something like timed acceleration or other means are needed. When I have to leave ADS and enter again just to keep up with someone jumping around at 10m, something is wrong.
6. Inconsistent graphic performance
It could be my ps3, but sometimes the graphics are great, other times I sit there 30+ second before the 2nd layer of textures decides to load.
I have a lot more I could cover, but I doubt most of you even made it this far. If you did, great. Do you agree or disagree?
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