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The Attorney General
ZionTCD Unclaimed.
50
|
Posted - 2013.05.27 18:52:00 -
[1] - Quote
Just curious what parts of CCP actually work?
Map design team can't make it so you don't get stuck on hills, walls, small ledges, etc.
Art department is months behind.
Weapons and vehicles are horribly out of balance.
Skill tree is borked still, unless you look at months of grinding even with boosters a success.
Game stability is non existent. Either you get memory leak, you get DC'd, or you lag everywhere. When everything seems to work, you can bet the other team is getting shafted.
Other than True Grit getting a mostly decent PC mode done, I can't see a single department at CCP that isn't in way over its head right now.
Don't even get me started on the marketing team. They should all go on a speaking tour of how not to promote a product.
Which begs the question:
Which parts of CCP are even capable of producing good work?
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
571
|
Posted - 2013.05.27 18:57:00 -
[2] - Quote
inb4 lock |
Kitten Empress
Ametat Security Amarr Empire
71
|
Posted - 2013.05.27 18:58:00 -
[3] - Quote
Monetization team. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
89
|
Posted - 2013.05.27 19:00:00 -
[4] - Quote
The community negotiation team also seems to be broken... |
Scorp Beast
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.05.27 19:02:00 -
[5] - Quote
"Skill tree is borked still, unless you look at months of grinding even with boosters a success. "
That is one of the things I like about this game. |
Iron Wolf Saber
Den of Swords
4672
|
Posted - 2013.05.27 19:04:00 -
[6] - Quote
The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland. |
Severance Pay
Purgatorium of the Damned League of Infamy
249
|
Posted - 2013.05.27 19:05:00 -
[7] - Quote
I will laugh so hard if a DEV steps in here to announce their next vacation. I seriously will laugh really hard. |
Calroon DeVil
Internal Error. Negative-Feedback
28
|
Posted - 2013.05.27 19:09:00 -
[8] - Quote
The AUR shop team is ahead of it's schedule.
|
Severance Pay
Purgatorium of the Damned League of Infamy
249
|
Posted - 2013.05.27 19:12:00 -
[9] - Quote
Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland. Imho, their only mistake is no testing. I sat in open BETA and other than test server stress they didnn't throw anything ourway. 1.They didn't check in the terrain changes would work. 2.They didn't test PC server stress and lag 3. They didn't test the new skill system. 4. They didn't take advantage of a period that was intended to assess changes they implemented. Now that we have all these problems on launch the new players just joining are getting a terrible example of how CCP operates. Most importantly, my reputation is on the line. I told all my friends it was gonna be great, and now they think I am a total tool. |
GeneralButtNaked
ZionTCD Unclaimed.
434
|
Posted - 2013.05.27 19:13:00 -
[10] - Quote
IWS, the frontline fighter against real progress in dust.
|
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ReGnYuM
Imperfects Negative-Feedback
34
|
Posted - 2013.05.27 19:19:00 -
[11] - Quote
GeneralButtNaked wrote:IWS, the frontline fighter against real progress in dust.
I always wonderewondered how good this game would be if ppl like IWS never posted |
Bogon Vdemotch
Caldari Liberation Party
15
|
Posted - 2013.05.27 19:34:00 -
[12] - Quote
Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland.
This is amusing. In response to the question of "Does anything work?" : a list of excuses (and locations?) instead of pointing to a success.
It's not a good sign when that's the best a zealous defender can offer. |
Judy Maat
Rebelles A Quebec Orion Empire
31
|
Posted - 2013.05.27 19:41:00 -
[13] - Quote
The Attorney General wrote: Skill tree is borked still, unless you look at months of grinding even with boosters a success.
this is because you think you should be able to "finish" this game in a week of 24/7 grinding. which is totally not the intended design.
the idea is that you have to specialize in something. and yes, being "the best" at something will take months. |
Centurion mkII
SVER True Blood Unclaimed.
52
|
Posted - 2013.05.27 19:56:00 -
[14] - Quote
Bogon Vdemotch wrote:Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland. This is amusing. In response to the question of "Does anything work?" : a list of excuses (and locations?) instead of pointing to a success. It's not a good sign when that's the best a zealous defender can offer.
I think your upset things don't get done quickly. Then Wolf told you how long things took and the variety of things people are still working on.
|
Andius Fidelitas
The Southern Legion RISE of LEGION
70
|
Posted - 2013.05.27 20:13:00 -
[15] - Quote
Well, the hamster on wheels department is working with Quake induced pellets...
Just sayin, the energy sustaining the servers must come from somewhere, and how else to explain the frequent lag issues during PC battles. |
Sleepy Zan
Internal Error. Negative-Feedback
2263
|
Posted - 2013.05.27 20:19:00 -
[16] - Quote
They are still on vacation |
ElitePixelEnemy
OverKill Corp
146
|
Posted - 2013.05.27 20:26:00 -
[17] - Quote
Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland. xd |
ElitePixelEnemy
OverKill Corp
146
|
Posted - 2013.05.27 20:38:00 -
[18] - Quote
The Attorney General wrote:Just curious what parts of CCP actually work?
Map design team can't make it so you don't get stuck on hills, walls, small ledges, etc.
Art department is months behind.
Weapons and vehicles are horribly out of balance.
Skill tree is borked still, unless you look at months of grinding even with boosters a success.
Game stability is non existent. Either you get memory leak, you get DC'd, or you lag everywhere. When everything seems to work, you can bet the other team is getting shafted.
Other than True Grit getting a mostly decent PC mode done, I can't see a single department at CCP that isn't in way over its head right now.
Don't even get me started on the marketing team. They should all go on a speaking tour of how not to promote a product.
Which begs the question:
Which parts of CCP are even capable of producing good work?
They work on everything AND THEY WORK HARD |
S0LlD SNAKE
PLAYSTATION4
59
|
Posted - 2013.05.27 20:41:00 -
[19] - Quote
AURUM team |
Baal Roo
Subdreddit Test Alliance Please Ignore
1430
|
Posted - 2013.05.27 20:44:00 -
[20] - Quote
Whoever is in charge of adding the new pay-to-win items, like the Blood Raider Saga, seem to be right on schedule. The Excuses Department also appear to be doing just fine as well. |
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Iron Wolf Saber
Den of Swords
4687
|
Posted - 2013.05.27 20:58:00 -
[21] - Quote
ReGnYuM wrote:GeneralButtNaked wrote:IWS, the frontline fighter against real progress in dust.
I always wonderewondered how good this game would be if ppl like IWS never posted
Probably the same. CCP for the longest time did not trust anyone/anything on the forums. |
Arkena Wyrnspire
Turalyon Plus
493
|
Posted - 2013.05.27 21:44:00 -
[22] - Quote
Iron Wolf Saber wrote:ReGnYuM wrote:GeneralButtNaked wrote:IWS, the frontline fighter against real progress in dust.
I always wonderewondered how good this game would be if ppl like IWS never posted Probably the same. CCP for the longest time did not trust anyone/anything on the forums.
o_O That's an interesting opinion for a CPM member.
Also, I'm personally disappointed in CCP. There's a huge lack of content and balancing has been throw ludicrously out of whack. |
Robert JD Niewiadomski
NULLIMPEX INC
154
|
Posted - 2013.05.27 22:01:00 -
[23] - Quote
If you post/read on DUST forum while at work, instead of doing your duty you all agreed to and not meeting your deadlines time after time, you should not complaint about CCP not doing their (very doubtfull)...
Some just can't see the log in their own eye |
Dusty Sampson
Namtar Elite Gallente Federation
3
|
Posted - 2013.05.27 22:05:00 -
[24] - Quote
Iron Wolf Saber wrote:ReGnYuM wrote:GeneralButtNaked wrote:IWS, the frontline fighter against real progress in dust.
I always wonderewondered how good this game would be if ppl like IWS never posted Probably the same. CCP for the longest time did not trust anyone/anything on the forums. Now we know the truth. Transparency is just an illusion to sedate the masses. |
omega 015
Reaper Galactic ROFL BROS
11
|
Posted - 2013.05.27 22:07:00 -
[25] - Quote
Severance Pay wrote:Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland. Imho, their only mistake is no testing. I sat in open BETA and other than test server stress they didnn't throw anything ourway. 1.They didn't check in the terrain changes would work. 2.They didn't test PC server stress and lag 3. They didn't test the new skill system. 4. They didn't take advantage of a period that was intended to assess changes they implemented. Now that we have all these problems on launch the new players just joining are getting a terrible example of how CCP operates. Most importantly, my reputation is on the line. I told all my friends it was gonna be great, and now they think I am a total tool.
I consider it still in beta because until the ps4 comes out, that is all this really is. 512 mb is not enough for a game of this magnitude but the ps4 will have 8 gigs, it will be more than sufficient.
|
Robert JD Niewiadomski
NULLIMPEX INC
154
|
Posted - 2013.05.28 10:51:00 -
[26] - Quote
FYI an inside peek into CCP work environment. From revision control software maker Perforce: http://www.perforce.com/customers/success-stories/ccp-games
"Perforce" wrote:Versioning Everything at CCP Perforce's call to "version everything" is not going unheeded. CCP, makers of the Eve massively multiplayer online game and the forthcoming Dust 514 first-person shooter game for Sony PlayStation 3, has built a new paradigm for large, global game development organization GÇö with Perforce as its hub.
"Our mission is to achieve complete control of change," says Halldor Fannar, Chief Technology Officer for CCP, a privately held firm founded in 1997 with over 500 employees and development teams in Atlanta, Reykjavik, Newcastle, and Shanghai.
Perforce: The Definitive Software Library What's unique about Eve is that it's all played out in a single universe, with players participating around the world almost 24/7. The company's record thus far is 63,170 simultaneous players out of its global subscriber base of over 400,000.
Though CCP has spread development across the globe, they boast a competitive advantage thanks to the decision to version everything in Perforce; the depot is their Definitive Software Library.
This Definitive Software Library includes:
Art assets: Audio, textures, geometry, shaders Built binaries: Executables, dynamic libs, static data External libraries and tools Configuration files: Settings, initialization files Text: Translations, patch notes (...) CCP uses Perforce since 2004 Other users of Perforce: nVidia Pixar Ubisoft TiVo NYSE and 5.000 others |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
507
|
Posted - 2013.05.28 11:11:00 -
[27] - Quote
Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland. PROTOTYPE swarm launcher useless versus most jeeps.....lol broken game |
Telcontar Dunedain
Imperfects Negative-Feedback
428
|
Posted - 2013.05.29 18:34:00 -
[28] - Quote
Iron Wolf Saber wrote:ReGnYuM wrote:GeneralButtNaked wrote:IWS, the frontline fighter against real progress in dust.
I always wonderewondered how good this game would be if ppl like IWS never posted Probably the same. CCP for the longest time did not trust anyone/anything on the forums.
The fact that you said this and think this is appalling. |
Kain Spero
Imperfects Negative-Feedback
1489
|
Posted - 2013.05.29 18:59:00 -
[29] - Quote
CCP has always looked to the community and the forums for input even in the early days of the closed beta. There are growing pains when you form a community, but no one should thing they are discounted out of hand based on the medium of communication they use.
I understand that on some days anyone can be frustrated with the forums. In the end the community's voice matters and is important to how this game develops. |
Telcontar Dunedain
Imperfects Negative-Feedback
431
|
Posted - 2013.05.29 19:15:00 -
[30] - Quote
Kain Spero wrote:CCP has always looked to the community and the forums for input even in the early days of the closed beta. There are growing pains when you form a community, but no one should thing they are discounted out of hand based on the medium of communication they use.
I understand that on some days anyone can be frustrated with the forums. In the end the community's voice matters and is important to how this game develops.
Ironwolf has expressed this poor self-important attitude before.
It's particularly repellant in a player that has been appointed to the CPM.
He is openly dismissive of players that don't speak to him "just so" and dismissive of the months of effort that many people put into giving feedback in the beta.
I think he should apologize to the community and think deeply about why he said what he did. |
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StubbyDucky
KILL-EM-QUICK RISE of LEGION
29
|
Posted - 2013.05.29 20:32:00 -
[31] - Quote
Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland.
Hey you might want to pull your head back out of that brown hole you have it shoved in and shake the CCP crap out of your ears a little bit.
It seems to be clouding your judgment.
This game is broke and CCP keeps breaking it even more every time they try and fix something.
This ^ above statement sounds more like a CCP PR representative more than a player based representative.
" Ah shucks guys come on, give CCP a break they are working real hard."
Ha Ha Ha, Shut up!
Fix your Broke game CCP!
|
Noc Tempre
Imperfects Negative-Feedback
1722
|
Posted - 2013.05.29 21:19:00 -
[32] - Quote
Iron Wolf Saber wrote:The map team had to redo all the maps all over again for uprising, They were getting a map a done a month. The are also working on LOD issues with the graphical team to ensure proper fidelity and that low lod doesn't cause 'terrain' glitches.
They chose to remake them for looks mainly. There was no real improvement in gameplay or map flow.
Quote: Art team has not only Suits and vehicles to make but art assets as well as technical art, the art of looking prettier while not melting your ps3. This is probably the most time consuming portion of their work.
If art team can get a paint bucket ready to go to sell standard gear at $100 price points (that look ugly as sin), then they should just crank them out in all sorts of colors. Texture swaps are cheap and easy. If that's too hard I'd have some serious questions about what work is actually getting done.
Quote: Skill tree is designed not to be capped but CCP does recognize there are some issues between having passive bonuses, bonuses that effect items, and bonuses that widen the gap between veteran and rookie players. Which is why certain skills were most recently removed such as Sharpshooter and Weaponry Damage.
It's not supposed to be capable over the lifetime of the game, to say that what we have now, a mere 20% of what was intended for launch last year, is supposed to take us double the time originally intended, is acceptable, shows a severe lack of faith in the roadmap to provide new content. Furthermore, why on earth would people be afraid of people "capping". Last I checked BO2 and BF3 still have plenty of players now despite lvl 100 Colonels and Prestige 11 vets running around.
Quote: As for leaks and breaking performance they are typically things you cannot find while in a test environment and it usually takes a live culture to find, hunt, and slay such things. CCP will be trying something this week to help investigate PC issues.
Team True Grit is also primarily CCP Iceland.
CCP Marketing is also CCP Iceland.
It's called QA. If I can find bugs in 5 minutes, what is QA doing?
You are a CCP apologist through and through. I love the vision. I hope they make it. But to say anything has been handled properly is asinine. |
Rasatsu
Much Crying Old Experts
782
|
Posted - 2013.05.29 21:41:00 -
[33] - Quote
Arkena Wyrnspire wrote:That's an interesting opinion for a CPM member.
Also, I'm personally disappointed in CCP. There's a huge lack of content and balancing has been throw ludicrously out of whack. Considering the short bus posting that dominated the beta forums, even I wouldn't trust what was being written on the forums. |
Noc Tempre
Imperfects Negative-Feedback
1723
|
Posted - 2013.05.29 21:44:00 -
[34] - Quote
Rasatsu wrote:Arkena Wyrnspire wrote:That's an interesting opinion for a CPM member.
Also, I'm personally disappointed in CCP. There's a huge lack of content and balancing has been throw ludicrously out of whack. Considering the short bus posting that dominated the beta forums, even I wouldn't trust what was being written on the forums.
The CPM has nothing to do with balance. They are a focus group, not game designers. Some of the CPM get it, some of them don't. |
Lichsmash RN
Quackery Labs Roid Addicts
4
|
Posted - 2013.05.29 21:56:00 -
[35] - Quote
except they should have something to do with balance in a broader sense this is what the console of stellar management does all the time our current cpm needs to culled buy all but a few
the exact tweaks need to be left to ccp remnant that's what he bloody gets paid for but cpm should spend alot of its time on balance and flow of the game what part works and waht part doesn't brainstorming on how to make it better and a fraction of its time on future future vision
if your not doing that then what are you doing kissing the kitten
AND WERE THE HECK ARE THE CPM MINUTES |
Noc Tempre
Imperfects Negative-Feedback
1727
|
Posted - 2013.05.29 22:26:00 -
[36] - Quote
Lichsmash RN wrote:except they should have something to do with balance in a broader sense this is what the console of stellar management does all the time our current cpm needs to culled buy all but a few
the exact tweaks need to be left to ccp remnant that's what he bloody gets paid for but cpm should spend alot of its time on balance and flow of the game what part works and waht part doesn't brainstorming on how to make it better and a fraction of its time on future future vision
if your not doing that then what are you doing kissing the kitten
AND WERE THE HECK ARE THE CPM MINUTES
edit the cpm are our ambassadors to the they have to represent us on every aspect that effects us if balance is killing us to the point where its killing the game and people are leave then whey cant cpm bring this up in a general sense in fact the need to be hounded on it
i end this by stating the mittanii for cpm 1 maybe that will change things
True. But they need to frame it as the game is unbalanced because X is too high power/effort. Or heavies require more SP yet are balanced around being equal to other suits. That kind of balance concern makes sense. Saying Tac Rifle is too much DPS nerf it by doing X, Y, Z ... frankly they have no business nor expertise. |
Lichsmash RN
Quackery Labs Roid Addicts
4
|
Posted - 2013.05.29 23:07:00 -
[37] - Quote
@noc exactly remnant needs to be left to deal with all the x y and z parts but cpm needs to be involve d with weapon classes and there relationship to one another balance aboletely needs to be a part of cpm but like the conter part in eve the console of steller management they never shouled say make x change on the drakes shields
they need to be loojking into and representing the problems we have not just reluctantly and half kittend making a form post about the tac they need to be a voice ofr eason beyond just the qq thread sof i got rofl stomped in pub nerf this or that and be able to back that up with some kind of research
there was a survey by jenza done that was a start |
Neoproto D
ILL OM3NS
1
|
Posted - 2013.05.29 23:48:00 -
[38] - Quote
My opinions aside every gamer friend of mine that's tried dust has, within a matter of minutes, put the controller down and moved on. I hope ccp is able to achieve their vision but it appears they are far from it right now. |
Konohamaru Sarutobi
Ahrendee Mercenaries
286
|
Posted - 2013.05.29 23:57:00 -
[39] - Quote
The Attorney General wrote:Just curious what parts of CCP actually work?
Map design team can't make it so you don't get stuck on hills, walls, small ledges, etc.
Art department is months behind.
Weapons and vehicles are horribly out of balance.
Skill tree is borked still, unless you look at months of grinding even with boosters a success.
Game stability is non existent. Either you get memory leak, you get DC'd, or you lag everywhere. When everything seems to work, you can bet the other team is getting shafted.
Other than True Grit getting a mostly decent PC mode done, I can't see a single department at CCP that isn't in way over its head right now.
Don't even get me started on the marketing team. They should all go on a speaking tour of how not to promote a product.
Which begs the question:
Which parts of CCP are even capable of producing good work?
CPM department seems fine |
Mr PurpSicle
D3LTA FORC3 Orion Empire
44
|
Posted - 2013.05.30 03:06:00 -
[40] - Quote
ReGnYuM wrote:GeneralButtNaked wrote:IWS, the frontline fighter against real progress in dust.
I always wonderewondered how good this game would be if ppl like IWS never posted
HAHAHA I LOVE THIS THREAD! |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4445
|
Posted - 2013.05.30 03:11:00 -
[41] - Quote
They should just replace the CPM tag with one that says "Kick Me"
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Mobias Wyvern
Crux Special Tasks Group Gallente Federation
73
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Posted - 2013.07.06 08:40:00 -
[42] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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