Obodiah Garro wrote:I agree with mlt LAV getting nerfed/removed but for the love of god AV grenades need a boost! Ive tossed em at some tanks and they barely dmg them at all.
I'm gonna take a wild guess that it was a gunlogi and he had 3 hardeners on at once. if you aren't melting tanks with those, im willing to bet he has a few hardeners on.
And on removing free LAVs: that won't solve the problem. They're still very cheap. Either mlt lavs need an HP nerf or they need to be completely removed and replaced with speeder bikes (much harder to run someone over when you have about .70m of ramming area vs 2m...or 4m with a tank.
AV grenades should not be considered a viable for of AV. They need to be enough to OHK a mlt LAV, yes, but it's ridiculous that 6 people, all equipped with ADV AV grenades, can put out 27,000pts of damage in 3 seconds- no tank can move that fast from a standstill. One AV grenade does ~1500dmg. That is enough to make ANY tank driver back off, i promise you. But multiply that by 3 and you have enough to solo a madrugar- im sure any player worth their salt here has done it. Reducing ADV AV grenade damage down to 600dmg would still wreak havoc on a madrugar (600+0.30(600)), but it would require more teamwork for a squad of ARs to kill a tank. This, however, would give shield tanks an edge. That being said, most tankers can agree that shield tanks need some kind of edge, as they have drastically lower acceleration than an armor tank and cannot rep, harden, or take the same beating as armor tanks can. It would just about level the playing field because (600-0.30(600) is easily shrugged off.
Ultimately, this wouldn't break the tank/av balance bc true AV players still have the power to decimate 95% of tankers before they cause any real damage. Now, the job of having good AV players or rail tanks in PC battles becomes paramount, as no squad of AR users can easily kill an experienced tanker- as it should be.
Any quams about this would come from someone feeling it is unfair that they can't specialize in killing vehicles AND infantry equally as effectively, but that is the point. A forge gunner or professional swarmer spends all of his skill points to kill tanks; he should be extremely important if there is a tank wreaking havoc on his infantry.
The infantry would benefit from these changes because mlt lavs driven by drunk blueberries would just be easy WP; otherwise, the AV/tank balance would become ever closer to the true balance which is needed.