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Thread Statistics | Show CCP posts - 1 post(s) |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
27
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Posted - 2013.05.25 07:34:00 -
[1] - Quote
Physics
- Extremely low frequency issue where player will "catch" on the last stair of a staircase. Moving backwards and walking back up the stairs does not always fix the issue.
Combat
- Player health tags hinder sniper support when two squads are engaged in CQC. Alternate method of identifying friend/foe may be necessary (health tags will all pop up and completely hide the character models beneath them)
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
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Posted - 2013.05.26 16:48:00 -
[2] - Quote
I'm not sure if these count but:
EVE Lore
- Blaster tier progression in EVE = Electron -> Ion -> Neutron. In DUST = Blaster -> Neutron -> Ion
- Turret sizes are 20GJ and 80GJ. A battleship sized Neutron Blaster Cannon II uses less than 13GJ.
- Blasters feel like Autocannons
- Amarr tank both shields and armor in DUST? (sounds more like a Minmatar role)
- All Logistics give armor HP bonus? (I kinda get this one, but still)
- Gallente and Amarr Assault get shield bonuses?
- Amarr Logistics get the armor repairer bonus instead of Gallente?
- No racial color variety in T2 equipment. All assault equipment is white, all logistics are yellow, all prototype equipment is black/red
Again, not sure if these fit for your list but they were things I've noticed while going through the game and, being an EVE player (who was excited for a FPS game related to that rich backstory) I was pretty unimpressed with the apparent lack of attention to detail on this part. I know they want to "be different than EVE" for some things but some of it just seems pointless. And some of it just completely goes against the lore.
Still though, they have a lot of other things to worry about. Just thought they may qualify for your list. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
42
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Posted - 2013.05.30 18:26:00 -
[3] - Quote
Physics
- Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times they bounce off the wall as intended and around the corner.
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
54
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Posted - 2013.06.02 15:01:00 -
[4] - Quote
Iron Wolf Saber wrote:EXASTRA INVICTAS wrote:Physics
- Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times they bounce off the wall as intended and around the corner.
Thanks for this, I thought they fixed this. at least the falling though the floor looks mostly fixed. Anyways more bullets added and those who are submitting bullets good bullets so far. Haha, it's not quite fixed yet. It's often more of a somewhat disappointingly random occurrence that a grenade will not act appropriately when I need it to. Usually the perfectly timed (cooked) and aimed grenade is the one that sticks to the wall and then hits the floor (I can confirm I have not seen them fall through the floor).
No problem. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
89
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Posted - 2013.06.08 05:54:00 -
[5] - Quote
Physics
- While descending from a hill, RARELY will a player begin to "float" above the terrain by a few centimeters and not be able to control themselves, only slowly "floating" to the base of the hill. Feet touch down at the hill base and control is normal.
Gameplay
- Weapon Swapping (tapping R2 instead of using weapon wheel) has a mild tendency to continuously restart your reload animation instead of swapping to your sidearm. Under fire, this is veryproblematic. Not sure if overly sensitive trigger or what.
- Drop Uplinks will easily cause players to get perma-stuck if they are placed in a slightly confined area. Players will spawn "inside" of each other and be completely unable to move, requiring mass suicide to get back to the game. Hilarious, but frustrating.
- Grenade tossing is still hit or miss on the throw button being pressed. Please strive for AAA-Quality precision and timing.
- On city based maps, LAVs can be brought up stairs onto narrow walkways (right by objectives) and off of the roads. I do not believe this was intended.
- Melee damage does NOT reward user for taking the risk to get close to his enemy. Melee damage is laughable (not sure about with melee mods). May be working as intended, but it feels off when you can get an enemy to half armor in a fire fight, punch him, and he still guns you down because it didn't kill him.
- My tank should not take collision damage when i'm moving over slightly bumpy terrain.
- Drop Uplinks have rare tendency to fall through the map (luckily they do not activate when this happens)
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EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
135
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Posted - 2013.06.16 14:24:00 -
[6] - Quote
Pete Bogs wrote:Forums
no skip to the next Dev/Gm/CPM post button
Click the DEV tag on a DEV post in a thread and it will automatically take you to the next DEV post (if any are there).
Just thought I'd let you know, since most people here don't seem to know that.
Maybe I should also mention that the racial videos are indeed in the game, Iron Wolf. Not sure if you knew that or not? Your post makes it sound like you don't think they are in.
You have to hit triangle during character creation to play it, but they are there. |
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