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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
433
|
Posted - 2013.05.23 21:49:00 -
[1] - Quote
With the opt-in respec coming in the near future, I'm going to be taking the handful of SP I spent outside of HAV's and move them back into HAV and become mega pro ultra super-duper HAV man.
That said, I currently roll shield tanks. Before the May 14th respec I was an armor pilot. I'm trying to decide which I like more, and I'm looking for, surprisingly enough, your opinion? Which do you like better and why?
For me, I'm leaning towards shields (pending plebian word garbage) for their sustainability. What I mean by this is that I like to stay near the other teammates (not redline railsniping, actually out there), and I like to put myself between us and them, effectively tanking their small arms fire while providing our guys cover. The faster shield regeneration lets me take small arms fire with near impunity, and locus / AV grenades, along with swarm launchers, don't seem to be that effective against shields, while the explosion damage would normally plow through armor.
On the flipside, when I rolled armor tanks, 1v1'ing other tanks was much easier. Activate a couple of hardeners and go to town on the other guy. Alternating hardeners let me keep a high resistance when helping infantry move while taking fire, but the armor damage I took would not rep back unless I used a rep cycle, putting it on cooldown.
The proletariat may now litter the thread with their wordvomit.
TL;DR - What HAV do you like and why?
Inb4LLAV. Fun as hell to drive and makes plenty of road pizza. |
Xender17
Murderz for hire
94
|
Posted - 2013.05.23 21:51:00 -
[2] - Quote
Shield. I like speed that its suppose to have. |
Doc Noah
Algintal Core Gallente Federation
15
|
Posted - 2013.05.23 21:52:00 -
[3] - Quote
From my experience, I always have trouble taking out shield tankers with my AV gear. Will spec into Flux grenades and let you know if that changes things.
Funny how you're gonna get advice from someone who enjoys destroying tanks :D |
Polish Hammer
Conspiratus Immortalis
443
|
Posted - 2013.05.23 21:53:00 -
[4] - Quote
First off, +1 for this post, made me chuckle a few.
Second off, I love all tanks because they alspodey the same |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
433
|
Posted - 2013.05.23 21:53:00 -
[5] - Quote
Xender17 wrote:Shield. I like speed that its suppose to have.
Speed was a deciding factor for me with the May 14th respec. The way it is now, armor has more base speed, but takes a big hit with armor plates. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
433
|
Posted - 2013.05.23 21:54:00 -
[6] - Quote
Doc Noah wrote:From my experience, I always have trouble taking out shield tankers with my AV gear. Will spec into Flux grenades and let you know if that changes things.
Funny how you're gonna get advice from someone who enjoys destroying tanks :D
No worries meng. If I die to someone specced into AV, I tip my hat and move on. |
Exmaple Core
Hellstorm Inc League of Infamy
356
|
Posted - 2013.05.23 21:56:00 -
[7] - Quote
TheAmazing FlyingPig wrote:With the opt-in respec coming in the near future, I'm going to be taking the handful of SP I spent outside of HAV's and move them back into HAV and become mega pro ultra super-duper HAV man.
That said, I currently roll shield tanks. Before the May 14th respec I was an armor pilot. I'm trying to decide which I like more, and I'm looking for, surprisingly enough, your opinion? Which do you like better and why?
For me, I'm leaning towards shields (pending plebian word garbage) for their sustainability. What I mean by this is that I like to stay near the other teammates (not redline railsniping, actually out there), and I like to put myself between us and them, effectively tanking their small arms fire while providing our guys cover. The faster shield regeneration lets me take small arms fire with near impunity, and locus / AV grenades, along with swarm launchers, don't seem to be that effective against shields, while the explosion damage would normally plow through armor.
On the flipside, when I rolled armor tanks, 1v1'ing other tanks was much easier. Activate a couple of hardeners and go to town on the other guy. Alternating hardeners let me keep a high resistance when helping infantry move while taking fire, but the armor damage I took would not rep back unless I used a rep cycle, putting it on cooldown.
The proletariat may now litter the thread with their wordvomit.
TL;DR - What HAV do you like and why?
Inb4LLAV. Fun as hell to drive and makes plenty of road pizza. Sheild tanks are better for pubs but armor tanks are better for PC. Armor has alooot of damage resist and can rep insainly fast. Couple that with barely any swarms in pc games you can eat up forge guns better than a sheild tank. Also, sheild tanks basically have no active resist it lasts for 10 secs and has a 30 second cool. the sheild booster sucks in comparission as well... and blasters are deffenetly better than missiles armor tanks get blaster bonuses on top of blasters already being better. So easy choice |
Polish Hammer
Conspiratus Immortalis
443
|
Posted - 2013.05.23 21:57:00 -
[8] - Quote
TheAmazing FlyingPig wrote:Doc Noah wrote:From my experience, I always have trouble taking out shield tankers with my AV gear. Will spec into Flux grenades and let you know if that changes things.
Funny how you're gonna get advice from someone who enjoys destroying tanks :D No worries meng. If I die to someone specced into AV, I tip my hat and move on. Good Guy FlyingPig |
Cass Barr
Red Star. EoN.
52
|
Posted - 2013.05.23 22:07:00 -
[9] - Quote
Good swarm launchers will become increasingly more common as people flesh out their primary roles and find a place they're happy enough with to take a break and allocate half a million SP elsewhere. I imagine that will be pretty soon.
That being said, I think armor tanks are at a pretty clear advantage over shield ones, currently. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
435
|
Posted - 2013.05.23 22:12:00 -
[10] - Quote
Keep 'em coming guys, good points all around so far. Starting to lean towards armor now. Always had an affinity for it in Eve.
Also hoping some new players see this thread and decide to try out tanks. Great fun, they be. |
|
Heathen Bastard
Kang Lo Directorate Gallente Federation
296
|
Posted - 2013.05.23 22:19:00 -
[11] - Quote
I just started a new character specifically to use tanks, and am leaning toward caldari, if only because I just LOVE the fireworks(big turret+2 cycled smalls= SO MANY EXPLOSIONS!) of missiles, and well, any explosive weaponry. rails and forges are the bane of my existence though. it is funny to get hit with a swarm, laugh it off, and return a massive volley of missiles their way(for once, I had blues who actually manned the turrets, not just sat on their thumbs in the chairs. it was awesome. ever seen 10 missiles in under 2 seconds? that's awesome.) though the missile large could use just a little bit higher base tracking speed(maybe ~10%ish) |
Princeps Marcellus
Expert Intervention Caldari State
26
|
Posted - 2013.05.23 22:33:00 -
[12] - Quote
Well, I really never thought of it that way. While certainly it seems much more convenient to be able to take a lot of damage from small arms fire and stick around not giving a ****, shields (from what I've heard at least; I've always been an armor tanker) just don't stand up to serious enemies with serious AV. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
273
|
Posted - 2013.05.23 22:39:00 -
[13] - Quote
Shield tanker here, swarms being missiles have an absolutely horrible efficiency versus shields and I tend to want to ignore small-arms fire, shield tanks also have much faster recovery times, only thing i miss is the old "being faster" then armor tankers. |
Spy Mouse
Tech Guard General Tso's Alliance
44
|
Posted - 2013.05.23 23:18:00 -
[14] - Quote
TheAmazing FlyingPig wrote:mega pro ultra super-duper HAV man.
|
Sontie
Ill Omens EoN.
399
|
Posted - 2013.05.23 23:21:00 -
[15] - Quote
Shield for fighting infantry
Armor for fighting Tanks.
If you have a buddy in your corp who also tanks, you should coordinate. |
Neoproto D
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.05.24 02:15:00 -
[16] - Quote
TheAmazing FlyingPig wrote:With the opt-in respec coming in the near future, I'm going to be taking the handful of SP I spent outside of HAV's and move them back into HAV and become mega pro ultra super-duper HAV man.
That said, I currently roll shield tanks. Before the May 14th respec I was an armor pilot. I'm trying to decide which I like more, and I'm looking for, surprisingly enough, your opinion. Which do you like better and why?
For me, I'm leaning towards shields (pending plebian word garbage) for their sustainability. What I mean by this is that I like to stay near the other teammates (not redline railsniping, actually out there), and I like to put myself between us and them, effectively tanking their small arms fire while providing our guys cover. The faster shield regeneration lets me take small arms fire with near impunity, and locus / AV grenades, along with swarm launchers, don't seem to be that effective against shields, while the explosion damage would normally plow through armor.
On the flipside, when I rolled armor tanks, 1v1'ing other tanks was much easier. Activate a couple of hardeners and go to town on the other guy. Alternating hardeners let me keep a high resistance when helping infantry move while taking fire, but the armor damage I took would not rep back unless I used a rep cycle, putting it on cooldown.
The proletariat may now litter the thread with their wordvomit.
TL;DR - What HAV do you like and why?
Inb4LLAV. Fun as hell to drive and makes plenty of road pizza.
Lol I like your style man :) |
Villanor Aquarius
Cygnus Tactical Operations Gentlemen's Agreement
95
|
Posted - 2013.05.24 04:13:00 -
[17] - Quote
When it comes to fighting tanks you all are doing it wrong. Shield fit missile tank will destroy any armor tank if you aren't terrible. Missiles do 129% damage to armor. They are the only turret that does bonus damage to armor. Also shield tanks are more nimble than armor tanks and missiles have a base range of about 250m. Take a missile tank out and stay at distance from a blaster tank and use your decent tracking and higher acceleration to stay at range and pound on his armor. The biggest risk to a shield missile tank is a blaster shield tank though. Although blaster shields tends to be a fairly squishy tank due to PG issues so get any teammate to plasma cannon or toss a couple AV nades to assist your missiles and you can fare alright.
Tanks are rock paper scissor. Rails can outrange anything can be killed at short range by anything but effective against shield tanks. Missiles at medium range can slay armor tanks of any variety. Blasters, short range will destroy any tank, on fast tanks they hurt tank, on slow tanks they run the risk of being kited. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
443
|
Posted - 2013.05.24 20:54:00 -
[18] - Quote
Any other tankers out there with opinions? This is a good thread so far, plenty of pros and cons for both sides.
I'm hoping this thread gets more tankers onto the field by showing them both sides of tanking without having to test them out. |
IamI3rian
OSG Planetary Operations
89
|
Posted - 2013.05.24 21:04:00 -
[19] - Quote
I'm a big fan of missiles as both an AI weapon AND an Anti-Armor weapon.
It's not the best at either role, but adaptability is king. I'm specced into shield tanks at the moment, and I regret it. = /
I'd be interested in seeing how an adv/proto missile turret functions on an armor frame. Armor tanks are the speed kings now. With enough resistance and repair modules, and some other goodies they can really zip around (and away from danger) quickly.
Shield tanks simply don't have the slots for this. = / |
undeadsoldier90
Hellstorm Inc League of Infamy
473
|
Posted - 2013.05.24 21:27:00 -
[20] - Quote
Have to agree with the armor for pc shield for pub, for obvious above stated reasons.
But another thing that makes armor better you get a bonus to hybrid..... hybrid is blasters and rail where as missiles are just missiles.
You need about 13 mill sp to fully spec shield tank, missiles, and hybrid all to proto.
So really its up to you but honestly armor is better. |
|
rebecca watson
OSG Planetary Operations
61
|
Posted - 2013.05.25 00:36:00 -
[21] - Quote
According to the wording, the new description for the Gallente Enforcer HAV gives a bonus to Blaster damage, not hybrid (blaster and rail) So only blaster, only after Enforcer skill is trained, and only on the Enforcer HAV? |
rebecca watson
OSG Planetary Operations
61
|
Posted - 2013.05.25 00:38:00 -
[22] - Quote
Another factor, is that I noticed it takes less skill points for all of the shield modules, compared to the armor modules. I haven't double checked the numbers, but it looked like there were a bunch of higher skills necessary for the armor mods. |
Exergonic
TeamPlayers EoN.
25
|
Posted - 2013.05.25 01:39:00 -
[23] - Quote
undeadsoldier90 wrote:Have to agree with the armor for pc shield for pub, for obvious above stated reasons.
But another thing that makes armor better you get a bonus to hybrid..... hybrid is blasters and rail where as missiles are just missiles.
You need about 13 mill sp to fully spec shield tank, missiles, and hybrid all to proto.
So really its up to you but honestly armor is better.
Its not Hybrid anymore bro... They switched it to Blasters
Way i look at it they have there pros and cons
Armor has better repairs, were shields have passive regen
Armor tanks active mods are awesome, were shields have better passive mods
The way i look at it, in a PC match you can still run and gun with AV nades... besides the fact that tanks are normally to busy with other tanks.
My opinion would be Shields |
Noc Tempre
Imperfects Negative-Feedback
1672
|
Posted - 2013.05.25 01:57:00 -
[24] - Quote
Xender17 wrote:Shield. I like speed that its suppose to have.
You mean the tank that has 20 km/hr less speed? |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
168
|
Posted - 2013.05.25 02:06:00 -
[25] - Quote
Noc Tempre wrote:Xender17 wrote:Shield. I like speed that its suppose to have. You mean the tank that has 20 km/hr less speed?
Is that true when the Armor tank is fitted with Armor Plates?
If so, I can get rid of this shield tank alt I have. Maybe it was just a trick of the mind, but it certainly SEEMED to rotate and start up faster. |
Noc Tempre
Imperfects Negative-Feedback
1672
|
Posted - 2013.05.25 02:23:00 -
[26] - Quote
ZeHealingHurts HurtingHeals wrote:Noc Tempre wrote:Xender17 wrote:Shield. I like speed that its suppose to have. You mean the tank that has 20 km/hr less speed? Is that true when the Armor tank is fitted with Armor Plates? If so, I can get rid of this shield tank alt I have. Maybe it was just a trick of the mind, but it certainly SEEMED to rotate and start up faster.
Faster acceleration than after slapping on a plate. |
Tony Calif
Seraphim Initiative. CRONOS.
2192
|
Posted - 2013.05.25 02:24:00 -
[27] - Quote
Somas are still pretty sweet :D |
Jason Pearson
Seraphim Initiative. CRONOS.
1341
|
Posted - 2013.05.25 02:37:00 -
[28] - Quote
The Gallente vehicles are superior in Tank v Tank situations, that said they're at a severe disadvantage when against Infantry AV. The swarm launcher and AV grenades are the most common AV weapon on the field, both do 40% more damage to Armor than shields (Shields take 90% damage from explosive, Armor, 130%). They are also faster than their Caldari counterparts, allowing them to quickly assault Caldari Attacks and retreating when the job is done.
The Gallente Enforcer gives a bonus to Blaster damage and range, making them much better at assaulting another Tank in CQC compared to any other tank currently implemented in DUST, their power and range allows them to decimate shield tanks.
The Caldari vehicles are superior when dealing with enemy Infantry, their shields allowing them to take more damage from the majority of infantry AV. Despite being heavily shielded, they are slower than the Gallente, making them more viable at range and away from most things. Rails and Missiles seem to be more suited to them than the Blaster, for instance, the rail has a high amount of CPU usage, thankfully the Caldari have a high CPU output.
The Caldari Enforcer gives a bonus to Missile damage and range, this allows them to keep the armor based Gallente vehicles at range despite being slower than them, I've seen a number of Gallente tanks burn to the missile based Falchion due to the massive bonus Missiles have against Armor, providing they outrange their opponent.
TL;DR, Armor for CQC Vehicle Engagements, Shields for Infantry and long range Vehicle Engagements.
|
Joseph Ridgeson
WarRavens
175
|
Posted - 2013.05.25 02:46:00 -
[29] - Quote
Armor over Shields in my opinion.
- Armor gives far better Resistances. Sure you take more damage from Swarms but most of the time I am taking greatly reduced damage due to Hardeners.
- Rocky terrain barely scratches Armor. Obliterates Shields.
- With all the LAV's running around, you will get run into at least once a match. That is almost a one hit KO to Shield Tanks shield's.
- Huge advantage against enemy Tanks due to being able to easily fit an Active Heat Sink. Seriously, most of my fights against Shield Tanks involve me ramming their Shield's away and killing them almost instantly.
- More Powergrid. The Armor Plate skill reduces PG cost.
- At least once a match I am hit with a Flux Grenade. That pretty much would have been death for a Gunnlogi.
- Faster.
You do have to pay closer attention and have to use that amazingly annoying Module Wheel more often. |
Shijima Kuraimaru
WarRavens
204
|
Posted - 2013.05.25 02:48:00 -
[30] - Quote
As a dedicated forge gunner I do have to say that when catching a tank of either type, after their resist mods/reps have just shut down, there's not a whole lot of difference in how hard they are to take down. 3 to 4 shots from a Kaalakiota at my current skills and mods. However, I do notice that armor tanks are much more resistant to my efforts, if I attack them with their resistance mods on, than shield tanks tend to be, reps or no. |
|
XXfootnoteXX
DUST University Ivy League
317
|
Posted - 2013.05.25 02:48:00 -
[31] - Quote
Jason Pearson wrote:
The Gallente Enforcer gives a bonus to Blaster damage and range, making them much better at assaulting another Tank in CQC compared to any other tank currently implemented in DUST, their power and range allows them to decimate shield tanks.
This honestly does not make sense to me. The Enforcer has less armor, less PG, slower, but is the designated CQC? I honestly don see the logic for this? I see the +2% damage but that seems like a steep cost.
Also, bonus strictly for blaster? Or rail too? |
Jason Pearson
Seraphim Initiative. CRONOS.
1341
|
Posted - 2013.05.25 03:16:00 -
[32] - Quote
XXfootnoteXX wrote:Jason Pearson wrote:
The Gallente Enforcer gives a bonus to Blaster damage and range, making them much better at assaulting another Tank in CQC compared to any other tank currently implemented in DUST, their power and range allows them to decimate shield tanks.
This honestly does not make sense to me. The Enforcer has less armor, less PG, slower, but is the designated CQC? I honestly don see the logic for this? I see the +2% damage but that seems like a steep cost. Also, bonus strictly for blaster? Or rail too?
It has the PG and CPU of a Soma, and I've seen some very beast fits, it also isn't any slower. It can be fitted very decently, and don't underestimate the 10% damage, with Blasters having an additional 10% damage on Shields to begin with, the Vayu is great for stomping Caldari Tanks.
Also, the bonus is only for the blaster, neither race has bonuses to the Rail (Thankfully.) |
XXfootnoteXX
DUST University Ivy League
317
|
Posted - 2013.05.25 03:35:00 -
[33] - Quote
Jason Pearson wrote:XXfootnoteXX wrote:Jason Pearson wrote:
The Gallente Enforcer gives a bonus to Blaster damage and range, making them much better at assaulting another Tank in CQC compared to any other tank currently implemented in DUST, their power and range allows them to decimate shield tanks.
This honestly does not make sense to me. The Enforcer has less armor, less PG, slower, but is the designated CQC? I honestly don see the logic for this? I see the +2% damage but that seems like a steep cost. Also, bonus strictly for blaster? Or rail too? It has the PG and CPU of a Soma, and I've seen some very beast fits, it also isn't any slower. It can be fitted very decently, and don't underestimate the 10% damage, with Blasters having an additional 10% damage on Shields to begin with, the Vayu is great for stomping Caldari Tanks. Also, the bonus is only for the blaster, neither race has bonuses to the Rail (Thankfully.)
*shrug* I am new to HAV's so it will be a while before I get there. I am still figuring out what fit works for me. I jump back and forth between rail and blaster, honestly liking the rail though. The reason I said slower is because its in the description. I have no experience with it. |
Christas Corpus
Talon Strike Force LTD Orion Empire
0
|
Posted - 2013.05.25 03:40:00 -
[34] - Quote
K, So I have run Armor in both chromosome and Uprising. 1st off Both tanks have their benefits, while I am biased toward Armor, now since the way CCP has done things.
Armor tanks: They are the Better fit for PC. No doubt. Armor tanks have the better Hardener of the two, back in the previous build, an good armor tanker could run two 25 Percent hardeners, and the hardeners last 60 seconds. So you could have a 25% constantly. But that is long gone. Armor tanks have the advantage of Hardeners. Unlike the shield tanks, the Armor tanks need to have a repair unit fitter to it, so you should use a heavy repper. Next, we have speed. Since Armor tanks use Low slots as their primary, I usually have one or two high slots open. One I use a nitro booster, which i cannot give stats for, but it definitely gives armor tanks that speed buff you need since the plates do give a speed penalty. The best plates give a 25% penalty, so the Nitro booster is a must. Now what an Armor tank SHOULD NOT DO is run near enemies who are in throwing range. AV grenades have an increased effectiveness against Armor tanks, so it is hard to engage many skilled players with AV. Swarms also pose a problem, since most people do bring out the militia swarms. Those can be a pain. One thing tho, that Armor tankers need is the PG upgrades, since CCP dropped the PG for tanks. Armor tanks are the best for Rail sniping, since railguns have less effectiveness against armor than shield. The only issue with armor tanks is that if they get flanked, they are done for. I have lost tanks due to good flanking. I personally love armor tanks, but they do have their weaknesses.
Shield Tanks: Good for pub matches, and great against infantry. Shield tanks have the benefit of constant regen of health, but suffer from the fact that environment damage damages shield. Shields use Highs, so they do like to have lots of extenders, and some passive hardeners. Shield tankers greatest weakness is the fact that they can be rail snipped or forged. Due to this fact, it is hard ot a shield tanker to run in the open. Their benefit is the fact that they can go toe to toe with adv AV and swarms since they have natural resistance to explosions. They are best with blasters, but they can be surprisingly effective against Armors if they flank with missile turrets. Missiles are an Armor tank's worst nightmare. Unfortunately, This rarely happens. Shields do have the advantage of surviving longer than Armor tanks, cause Armor tanks have to run away when their repper is getting cooled down.
Overall, Armor tanks have the benefit of better stats, and the fact that they can take lots of damage. BUT Shield tanks have the benefit of having the upper hand on infantry, but can easily be snipped from afar. Hope this answered some questions decently. CC |
Jason Pearson
Seraphim Initiative. CRONOS.
1342
|
Posted - 2013.05.25 03:41:00 -
[35] - Quote
XXfootnoteXX wrote:Jason Pearson wrote:XXfootnoteXX wrote:Jason Pearson wrote:
The Gallente Enforcer gives a bonus to Blaster damage and range, making them much better at assaulting another Tank in CQC compared to any other tank currently implemented in DUST, their power and range allows them to decimate shield tanks.
This honestly does not make sense to me. The Enforcer has less armor, less PG, slower, but is the designated CQC? I honestly don see the logic for this? I see the +2% damage but that seems like a steep cost. Also, bonus strictly for blaster? Or rail too? It has the PG and CPU of a Soma, and I've seen some very beast fits, it also isn't any slower. It can be fitted very decently, and don't underestimate the 10% damage, with Blasters having an additional 10% damage on Shields to begin with, the Vayu is great for stomping Caldari Tanks. Also, the bonus is only for the blaster, neither race has bonuses to the Rail (Thankfully.) *shrug* I am new to HAV's so it will be a while before I get there. I am still figuring out what fit works for me. I jump back and forth between rail and blaster, honestly liking the rail though. The reason I said slower is because its in the description. I have no experience with it.
Good luck in your endeavours, Tank Newbie o7
Max out your core vehicle skills first, that's your priority, once you have all this for one type, shields or armor, fittings are easy enough. For example, I've almost completed the shield core skills, and find it easy to fit many different types of Shield based vehicle. A tip though, Logi LAVs are better tanks than the HAVs. |
XXfootnoteXX
DUST University Ivy League
317
|
Posted - 2013.05.25 03:45:00 -
[36] - Quote
Jason Pearson wrote:XXfootnoteXX wrote:Jason Pearson wrote:XXfootnoteXX wrote:Jason Pearson wrote:
The Gallente Enforcer gives a bonus to Blaster damage and range, making them much better at assaulting another Tank in CQC compared to any other tank currently implemented in DUST, their power and range allows them to decimate shield tanks.
This honestly does not make sense to me. The Enforcer has less armor, less PG, slower, but is the designated CQC? I honestly don see the logic for this? I see the +2% damage but that seems like a steep cost. Also, bonus strictly for blaster? Or rail too? It has the PG and CPU of a Soma, and I've seen some very beast fits, it also isn't any slower. It can be fitted very decently, and don't underestimate the 10% damage, with Blasters having an additional 10% damage on Shields to begin with, the Vayu is great for stomping Caldari Tanks. Also, the bonus is only for the blaster, neither race has bonuses to the Rail (Thankfully.) *shrug* I am new to HAV's so it will be a while before I get there. I am still figuring out what fit works for me. I jump back and forth between rail and blaster, honestly liking the rail though. The reason I said slower is because its in the description. I have no experience with it. Good luck in your endeavours, Tank Newbie o7 Max out your core vehicle skills first, that's your priority, once you have all this for one type, shields or armor, fittings are easy enough. For example, I've almost completed the shield core skills, and find it easy to fit many different types of Shield based vehicle. A tip though, Logi LAVs are better tanks than the HAVs.
Thanks. My alt is the one going vehicles, right now I am aiming more for resists than tank. And yes my sp is all going towards core skills because I think that will help more than anything. I would say 50% of the time I lose a tank it's my own falt. I just need to learn to retreat faster and use my active modules better. |
The Goram Batman
Forgotten Militia
34
|
Posted - 2013.05.25 03:53:00 -
[37] - Quote
Christas Corpus wrote:K, So I have run Armor in both chromosome and Uprising. 1st off Both tanks have their benefits, while I am biased toward Armor, now since the way CCP has done things.
Armor tanks: They are the Better fit for PC. No doubt. Armor tanks have the better Hardener of the two, back in the previous build, an good armor tanker could run two 25 Percent hardeners, and the hardeners last 60 seconds. So you could have a 25% constantly. But that is long gone. Armor tanks have the advantage of Hardeners. Unlike the shield tanks, the Armor tanks need to have a repair unit fitter to it, so you should use a heavy repper. Next, we have speed. Since Armor tanks use Low slots as their primary, I usually have one or two high slots open. One I use a nitro booster, which i cannot give stats for, but it definitely gives armor tanks that speed buff you need since the plates do give a speed penalty. The best plates give a 25% penalty, so the Nitro booster is a must. Now what an Armor tank SHOULD NOT DO is run near enemies who are in throwing range. AV grenades have an increased effectiveness against Armor tanks, so it is hard to engage many skilled players with AV. Swarms also pose a problem, since most people do bring out the militia swarms. Those can be a pain. One thing tho, that Armor tankers need is the PG upgrades, since CCP dropped the PG for tanks. Armor tanks are the best for Rail sniping, since railguns have less effectiveness against armor than shield. The only issue with armor tanks is that if they get flanked, they are done for. I have lost tanks due to good flanking. I personally love armor tanks, but they do have their weaknesses.
Shield Tanks: Good for pub matches, and great against infantry. Shield tanks have the benefit of constant regen of health, but suffer from the fact that environment damage damages shield. Shields use Highs, so they do like to have lots of extenders, and some passive hardeners. Shield tankers greatest weakness is the fact that they can be rail snipped or forged. Due to this fact, it is hard ot a shield tanker to run in the open. Their benefit is the fact that they can go toe to toe with adv AV and swarms since they have natural resistance to explosions. They are best with blasters, but they can be surprisingly effective against Armors if they flank with missile turrets. Missiles are an Armor tank's worst nightmare. Unfortunately, This rarely happens. Shields do have the advantage of surviving longer than Armor tanks, cause Armor tanks have to run away when their repper is getting cooled down.
Overall, Armor tanks have the benefit of better stats, and the fact that they can take lots of damage. BUT Shield tanks have the benefit of having the upper hand on infantry, but can easily be snipped from afar. Hope this answered some questions decently. CC Well said, and basically sums up what I've gathered by running both armor and shield tanks.
+1 good sir. |
Hexen Trickster
Isuuaya Tactical Caldari State
24
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Posted - 2013.05.25 11:46:00 -
[38] - Quote
Iv been running sica's and soma's to see what i like most and which i should use. Now for all these tests i used milita gear with a adv missile turret and both tanks have there points and i personally (once my poor maurader comes back) want to use shields however there is one nagging problem i had which i never expected
The turret (at least missle one) cant aim as low on a sica as it can on a soma making people who are close impossible to hit, it also harms me if im on a hill bombarding an area to keep infantry at bay
I need to do further testing with blasters and rails to see if that same problem is there |
Beld Errmon
Internal Error. Negative-Feedback
619
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Posted - 2013.05.25 12:01:00 -
[39] - Quote
all aspiring and respecing tankers should go shield, its clearly the best tank for many of the reasons stated in this and many other threads. |
Takahiro Kashuken
Red Star. EoN.
542
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Posted - 2013.05.25 12:07:00 -
[40] - Quote
I do run both
My problem is the AV that is in the match
Plus the general differences between the tanks mainly that armor hurts more against AV nades and swarms but has the resistances and reps to deal with it where as the shield is quite weak in tank and rep/resistance and its FG weakness that it hits hard and fast
Its the pro and con argument but its mainly about how you play, what you use, what your comfatable using and also what AV is generally around |
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
67
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Posted - 2013.05.25 12:58:00 -
[41] - Quote
I am also a newbie tanker and trying to find what works for me. Currently I have specialised in armour tanks and I have found that for long range sniping it works very well but I suspect it would work just as well for a shield tank so I reckon this result is a wash.
However, against other tanks it works surprisingly well when using a blaster and you have a good ability to resist and repair damage. I assume I was playing against newbs like me but I managed to kill 2 tanks before the 3rd got me from the shadows. My problem with armour tank, admittedly in casual games, is that you are crucified by AV nades and swarm launchers if you get too close to the battle front even with squad support. It doesn't take long to throw a bunch of AV nades.
I managed a few ride alongs with corp/alliance mates who spec'd more into the shield tank and if you want to work close in against infantry then shield tanks are better able to survive.
So in summary my opinion is that armour seems to, currently, be good against other tanks and ok against infantry so long as you stay out of av nade range and have somewhere close by to hide from Swarm launchers. Shield tanks appear to be better against infantry but are at a slight disadvantage against armour tanks.
Effectively all I can say is that I agree with the opinions many have already expressed on this thread. I am content that I have spent my SP on armour, mainly because I do not have enough to split it up, but I am also building SP to be invested in shield tanks so that I will at least be able to use STD shield tanks. Mainly because I like to change my play style based on my mood rather than having to do with the stats of the vehicle you can build.
Decide which style is the most fun for you and go for it even if it is not the best, all round, tank on the field (based on SP). |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
523
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Posted - 2013.05.27 04:02:00 -
[42] - Quote
The respecs are being handed out during the next downtime. I believe I'm going to stick with shields, however if anyone else has anything to add for the other would-be tankers out there, speak now.
This, so far, is a great thread for those looking to see the pros and cons of armor / shield tanking HAV's, and I'd hate anyone legitimately interested in the tanking profession to miss out on the info here. |
Cy Clone1
Ill Omens EoN.
10
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Posted - 2013.05.27 04:52:00 -
[43] - Quote
Go armor 1. better mods 2. faster 3.higher base hp 4.skills give bonus to rep effiency (rather than passive shield recharge) Can increase cpu by 30% pg by 5% Armor tanks have high pg low cpu
All that being said im sticking with Caldari HAVs because i like its design and hate the dirty Gallente race. |
Doc Noah
Algintal Core Gallente Federation
22
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Posted - 2013.05.27 06:00:00 -
[44] - Quote
Sadly my 3x standard flux grenade barely scratched a shield tank. Hopefully I wont have to go proto forge gun just to take one down. |
Charlotte O'Dell
TeamPlayers EoN.
332
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Posted - 2013.05.27 06:20:00 -
[45] - Quote
Armor tanks do better in tank v tank battles, but cannot last as long up close as shield tanks, nor can they stack damage mods as well- but they get back in the fight a lot faster. |
Djheffer
O.Q.R.D.
13
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Posted - 2013.05.27 06:40:00 -
[46] - Quote
My main issues with switching from shield tanks to armor: 1. Shield tanks look sexy! 2. I love missiles, so shield tank are better for me.
My main issues other way around: 1. Armor tanks get hybrid turrets, so just switch turret tank depending on map/fight. 2. Choice in modules! Because something other than pg increase(shield must have) is cool.
Ultimately I'm staying shield because even if the armor tank might have advantages, its still an ugly POS. And hitting an infantry dead on with a missile is way too funny. |
Princeps Marcellus
Expert Intervention Caldari State
27
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Posted - 2013.05.27 10:52:00 -
[47] - Quote
Villanor Aquarius wrote:When it comes to fighting tanks you all are doing it wrong. Shield fit missile tank will destroy any armor tank if you aren't terrible. Missiles do 129% damage to armor. They are the only turret that does bonus damage to armor. Also shield tanks are more nimble than armor tanks and missiles have a base range of about 250m. Take a missile tank out and stay at distance from a blaster tank and use your decent tracking and higher acceleration to stay at range and pound on his armor. The biggest risk to a shield missile tank is a blaster shield tank though. Although blaster shields tends to be a fairly squishy tank due to PG issues so get any teammate to plasma cannon or toss a couple AV nades to assist your missiles and you can fare alright.
Tanks are rock paper scissor. Rails can outrange anything can be killed at short range by anything but effective against shield tanks. Missiles at medium range can slay armor tanks of any variety. Blasters, short range will destroy any tank, on fast tanks they hurt tank, on slow tanks they run the risk of being kited.
I wouldn't make it as simple as that. Yes, a good missile tank will destroy my own madrugar, but there's a reason that I've replaced the normal blaster turret setup in favor of all railguns. It's cheaper on the PG. It lets you fit whatever the hell you want to, and in my case, "whatever the hell you want to fit" happens to be three carapace armor hardeners, one 180 mm nanofibre plates module, and a Heavy IG-L Polarized Armor Regenerator. And the low meta level D/C unit. I only have a standard 80 GJ railgun turret, but that is sufficient to deal with almost all tanks. I'd say about... three out of four? Three out of four standard tanks, that is. If you play smart. If you rush on the the field and get ambushed by even one tank, you might be completely frakked up, depending on how you react to the situation.
Of course, this is a brawler tank. You're supposed to get in close and frak up the enemy tank with this setup. If you use it to snipe... well, certainly you'll take out installations, but tanks are just going to run into cover and wait to return to full health or simply recall their vehicles. |
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