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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:18:00 -
[1] - Quote
This thread is for specific feedback on any Iron Delta map in the Skirmish game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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crazy space 1
Unkn0wn Killers
1229
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Posted - 2013.05.22 19:32:00 -
[2] - Quote
I really love this map. The middle makes for some fun dropship and tank combat.
My only suggestion is have a version of this map with no objectives in the middle, just two objectives with a large fields between the two. With objectives near both the red line. I think It would be fun. Also in the future maybe let us build our own maps since it's becoming so modular. Great work over all! |
crazy space
GunFall Mobilization Covert Intervention
2123
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Posted - 2013.05.22 19:32:00 -
[3] - Quote
I really love this map. The middle makes for some fun dropship and tank combat.
My only suggestion is have a version of this map with no objectives in the middle, just two objectives with a large fields between the two. With objectives near both the red line. I think It would be fun. Also in the future maybe let us build our own maps since it's becoming so modular. Great work over all! |
crazy space 2100046106
GunFall Mobilization Covert Intervention
2123
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Posted - 2013.05.22 19:32:00 -
[4] - Quote
I really love this map. The middle makes for some fun dropship and tank combat.
My only suggestion is have a version of this map with no objectives in the middle, just two objectives with a large fields between the two. With objectives near both the red line. I think It would be fun. Also in the future maybe let us build our own maps since it's becoming so modular. Great work over all! |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
88
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Posted - 2013.05.23 02:50:00 -
[5] - Quote
I would like to complain, but its pretty balanced really.
One thing i have noticed is that when a sniper gets on top of the towers. F7-E8 they are really hard to take down from the ground. mainly because of the draw distance. (i am a sniper and use this to my advantage ) don-Št make it impossible to get on the towers. but maybe make them smaller on height, so the sniper on top are easier to spot. |
Guts7 Berserk
Grupo de Asalto Chacal CRONOS.
3
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Posted - 2013.05.24 04:05:00 -
[6] - Quote
A lot of people have problems with this map. I listen to them complain all the time. Usually Low FPS, it made unplayable most of the times the game. Most of the time i go outside were its better but not lacking of low FPS. Please fix it. The structures are pretty good and its balanced.
p.d. Sorry about my english, its not my first language. I hope you understand. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
342
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Posted - 2013.05.24 15:55:00 -
[7] - Quote
I haven't played the C side enough to comment, but playing from the D side of the map I can say that the red line around C infuriates me. It wraps around the base very finely, giving dropships very little room to breathe in a hostile area. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
85
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Posted - 2013.05.27 10:12:00 -
[8] - Quote
H10 there is an inescapable pit |
Rogue Saint
Ostrakon Agency Gallente Federation
6
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Posted - 2013.05.27 11:07:00 -
[9] - Quote
Spec Ops Cipher wrote:H10 there is an inescapable pit
Confirmed. Fell into it twice now, suicide the only way out.
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
90
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Posted - 2013.06.19 21:29:00 -
[10] - Quote
Rogue Saint wrote:Spec Ops Cipher wrote:H10 there is an inescapable pit Confirmed. Fell into it twice now, suicide the only way out. This made me laugh, but I feel your pain.
Casually walking about, trying to find decent sniping spot, a short drop then 'Oh ****. Not again...'
Feedback time- you can go really far off to the sides, unecessarily far. One side is flat and barren, other side is mountainous. Maybe make a trench out of the bottomless pit, and move it to the barren side, to give it a feature. |
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Mikael Murray
Kameira Lodge Amarr Empire
1
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Posted - 2013.06.21 01:46:00 -
[11] - Quote
Spec Ops Cipher wrote:H10 there is an inescapable pit
I found it today unfortunatly.
Fix please |
Arkena Wyrnspire
Turalyon Plus
1302
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Posted - 2013.06.26 14:39:00 -
[12] - Quote
Spec Ops Cipher wrote:H10 there is an inescapable pit
Confirming this as well. Fell into it while trying to take out a sniper tank. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1814
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Posted - 2013.07.06 09:21:00 -
[13] - Quote
Dont think Ive ever seen the Communications outpost forthis map. Just Biomass and the Orbital Artillery outposts. Has anyone seen it? |
zapfrog
KILL-EM-QUICK RISE of LEGION
8
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Posted - 2013.07.09 13:09:00 -
[14] - Quote
I have now had four games where the enemy is literally camped in the spawn at F4. Not dying, nothing just sitting there waiting for people to spawn in.
It's either a glitch or the red area is messed up.
Wish I had video of it :( |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
264
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Posted - 2013.07.09 14:02:00 -
[15] - Quote
In D8 and D9 everytime i call a vehicle the RDV seems mad and the delivery is aborted. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2079
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Posted - 2013.07.18 02:51:00 -
[16] - Quote
Related to above poster, calling in a vehicle anywhere near the road at Charlie will result in the RDV going full ****** and even stick around after the vehicle has been destroyed.
RDV will occasionally grind dropships to death along the road. LAVs are never dropped, HAVs turn into massive pinballs.
Worse yet, vehicle que in this area will stack up and cap out the team quota for long periods of time as a single RDV will just derpishly flop about while the rest wait in line, resulting in the team being unable to get vehicles on the ground. |
Seymor Krelborn
DUST University Ivy League
433
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Posted - 2013.08.02 03:07:00 -
[17] - Quote
theres a vehicle request bug at Charlie where you call it in and it either doesn't drop the vehicle or it makes this long round about to the hills twards the ground spawn and either drops it over there or just takes extra long to bring it to you. |
Ankoku Daishogun
Amarr Templars Amarr Empire
96
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Posted - 2013.08.02 12:14:00 -
[18] - Quote
If I call a vehicle in or around D8, it will take RDV a very long time to drop it. The RDV will keep flying around the tower in C8. |
XiBravo
TeamPlayers EoN.
176
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Posted - 2013.08.23 11:20:00 -
[19] - Quote
D 8,9 RDV AI is wonkey around that area. It will circle, crash, not deploy vehicle. |
Shadow of War88
0uter.Heaven
59
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Posted - 2013.08.31 23:48:00 -
[20] - Quote
LAG in PC in the city |
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
812
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Posted - 2013.09.06 11:15:00 -
[21] - Quote
Please remove the tower at C, as I'm pretty sure it's what's causing the RDV issue. The RDV keeps wanting to go around the tower all day.
It's at the top middle of D8 |
Valeryy Igunen
Nexus Marines
49
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Posted - 2013.09.11 20:10:00 -
[22] - Quote
Hole in F7 i hope the video says everything https://www.youtube.com/watch?v=j428nTH_unQ |
8213
BIG BAD W0LVES
775
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Posted - 2013.11.21 09:01:00 -
[23] - Quote
This map has series frame rate, rendering, and latency lag. It is constant, and 100% specific to this map. It occurs with all players. Take the map off the game and fix it, then put it back on. I have not met a single player who hasn't lagged on it terribly every time they have played it.
And no, CCP. I'm not going to make a quick video on my YouTube channel about it. You should be listening to the community, and not IGNORING us until you're slapped in the face with concrete proof. This map has been made unplayable majority of the time. |
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