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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:09:00 -
[1] - Quote
This thread is for specific feedback on any Iron Delta map in the Domination game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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CCP Tigris
C C P C C P Alliance
1
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Posted - 2013.06.07 03:30:00 -
[2] - Quote
dustyvanilla wrote:I fell into a hole on this map. http://imgur.com/a/53wRGLooks like it was in H10, but there were 2 or 3 more from the looks of it nearby. I ran over one with a tank but it wasn't big enough for the tank to fall in thankfully.
Thank you for reporting this! I just let our terrain artists know, and they're looking into the problem. Providing screenshots made it very easy for us to locate the area, so thank you very much for that! |
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CCP Android
C C P C C P Alliance
21
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Posted - 2013.06.07 08:41:00 -
[3] - Quote
xp3ll3d dust wrote: Laser orbital bombardments. Actually, its Pods from EVE that don't burn up in the atmosphere
First off let me say thanks for pointing this out, we confirmed this in our internal builds and it will be fixed and deployed as soon as possible.
I-¦m CCP Android, Senior Technical Artist. I've work with the terrains so I can give a bit of insight.
As for why this happened, the terrain is essentially a height map. Our tools allow us to have multiple height maps layered on top of each other and blend between them using an alpha channel. This allows multiple people to work on the terrain at the same time. IGÇÖm guessing that, by accident, a few stray pixels with some extreme value, (100% white most likely) got introduced into one of the alpha channels between two layers in this area. Maybe due to a bug in our tool or maybe someone just accidentally touched this area when working on something else.
We built our own terrain tech in-house because we have pretty big things planned, If your interested in the tech I suggest watching this great presentation by our Technical Art Director:
EVE Fanfest 2013: DUST 514 Reflecting the Universe |
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CCP Android
C C P C C P Alliance
43
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Posted - 2013.06.08 08:34:00 -
[4] - Quote
From Costa Rica wrote:I now feel obligated to fall in this hole.
You need to do it fast because we fixed this last night internally, It'll hopefully be deployed in the next patch.
In 5 years you can be one of the Dust vets saying "I remember the good old days when maps had holes" |
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CCP Android
C C P C C P Alliance
61
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Posted - 2013.06.14 03:30:00 -
[5] - Quote
Quote:Is this something you could catch programatically?
Definitely!, something like if 1 pixel is black and the next pixel is white its probably an error. We plan to create a large amount of environments in a short amount of time so creating easy to use tools like these is very important. Right now we have about 10 square kilometers of gameplay area (most of it is not playable yet). We will soon reach a point were its going to be impossible to manually check every inch of the maps for errors after each change so automation will become extremely important.
I think I should stop derailing this thread with Technical Art, Maybe I'll do a devblog on terrain creation and our tools if people are interested
Lets talk about the domination game-mode |
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