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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Eterne
C C P C C P Alliance
1696
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Posted - 2013.05.22 15:08:00 -
[1] - Quote
This thread is for specific feedback on any Ashland map in the Domination game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification. |
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Wojciak
Soldiers Of One Network Orion Empire
23
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Posted - 2013.05.23 14:47:00 -
[2] - Quote
this map is the worst if you get red-lined, The ground spawn is to close to the edge of the red line and they can span camp. |
Mikael Murray
Kameira Lodge Amarr Empire
1
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Posted - 2013.06.21 01:37:00 -
[3] - Quote
Wojciak wrote:this map is the worst if you get red-lined, The ground spawn is to close to the edge of the red line and they can span camp.
Yes redline camping is terrible.
Totally lopsided when other team has more power.
Cant get out of spawn |
Cpl Foster USMC
Uncle Sams Merc Clones
101
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Posted - 2013.08.11 22:19:00 -
[4] - Quote
there is a glich for the stacked boxes/containers in G-8 that allows people to squat down and go into the boxes...they can't shoot out but a person can't see them at all and those in the box can see everything...it fits 2 people...if someone tries to hack the CRU there they get got....
and I would know, I've done both... |
Killar-12
The Corporate Raiders
741
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Posted - 2013.09.03 15:25:00 -
[5] - Quote
Now the null cannon fires into the pipes |
PalaceGuard
Hellstorm Inc League of Infamy
17
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Posted - 2013.09.03 18:47:00 -
[6] - Quote
Killar-12 wrote:Now the null cannon fires into the pipes Confirm. With 1.4, the null cannon is shooting the overhead pipe. Neither MCC receives damage and the end result is a very long ambush map with no timer. |
Nemo Nauticlone
Nova Corps Marines Ishuk-Raata Enforcement Directive
13
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Posted - 2013.09.06 19:15:00 -
[7] - Quote
When sniping from the top of the circular buildings connected by the pipe(?) in grids d7, d8, and e8 towards the objective when using the scope the new pipe "connection" piece above the objective that was put in to connect the two previously unconnected pipe sections is invisible. The enemy players standing on it are visible but the pip itself is not leaving them looking like they are floating. This has caused issues with hit detection as I will think I have just lined up a headshot but instead hit the pipe which I cannot see.
Note that the pipe "connection" is visible when not viewing the area through the scope |
Reav Hannari
Red Rock Outriders
1168
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Posted - 2013.09.06 22:14:00 -
[8] - Quote
Uprising 1.4. Cover over objective does not have a collision box. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
950
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Posted - 2013.09.07 21:28:00 -
[9] - Quote
Bug in 1.4
The "straight" and "L" pipes are now connected, ie: you can run from one end to the other. The bug is that the map view still shows a gap between the two ends of the pipes, which no longer exists. This would be in cell F8. |
Iron Wolf Saber
Den of Swords
9343
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Posted - 2013.10.10 01:05:00 -
[10] - Quote
Grid F7 on the map the foundation base of the pipe still snags people that walk westward along the south edge on the dirt but its not high enough to have people walk onto it. |
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Lynn Beck
Granite Mercenary Division Top Men.
420
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Posted - 2013.12.27 16:52:00 -
[11] - Quote
It is possible to snipe on the enemy MCC if you spawn with southern team, if it's Skirmish, the northern team can snipe off the southern team's Mcc.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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