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Nova Knife
Seituoda Taskforce Command Caldari State
974
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Posted - 2013.05.21 03:32:00 -
[31] - Quote
Chin up, folks.
I am a strong proponent of the "Make dropships not useless" and "GIVE HAVS THEIR GAHD DURN PG BACK" causes.
You probably won't be disappointed, unless CCP decides to make me sad too :( |
Covert Clay
Red Star. EoN.
40
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Posted - 2013.05.21 03:35:00 -
[32] - Quote
Whoever is saying that "tanks are ******" probably haven't spent more than 5M SP into them.... |
Scramble Scrub
Osmon Surveillance Caldari State
240
|
Posted - 2013.05.21 03:42:00 -
[33] - Quote
TheAmazing FlyingPig wrote:Keeping my HAV.
Gonna feel sorry for all the guys leaving tanks when we get our Marauders back... They removed the covert ops tanks temporarily too.
We haven't be given those back yet.
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Iron Wolf Saber
Den of Swords
4484
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Posted - 2013.05.21 04:33:00 -
[34] - Quote
BOZ MR wrote: Don't make me search of your post that says turret damages are the main issue for tanks.
Don't bother searching for stuff that was months before Uprising. |
Ld Collins
On The Brink CRONOS.
5
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Posted - 2013.05.21 04:43:00 -
[35] - Quote
Iron Wolf Saber wrote:BOZ MR wrote: Don't make me search of your post that says turret damages are the main issue for tanks.
Don't bother searching for stuff that was months before Uprising.
So thats why turrets suck with the highest lvl turrert strapped to the back of a lav i can bearly kill someone close range. Can you suggest CCP to put a guard on the front of lav blaster and railgun turrets. There's no way someone shooting from a turret should have to worry about a foot soilder killing them in a one on one. Even worse when a shotgun user shoots your driver/gunmen. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
655
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Posted - 2013.05.21 05:26:00 -
[36] - Quote
Iron Wolf Saber wrote:BOZ MR wrote: Don't make me search of your post that says turret damages are the main issue for tanks.
Don't bother searching for stuff that was months before Uprising.
so the 2nd of May was months before Uprising??
https://forums.dust514.com/default.aspx?g=posts&m=734072#post734072
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CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
156
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Posted - 2013.05.21 05:33:00 -
[37] - Quote
SGT NOVA STAR wrote:lol iv already adapted. all i lose is a damage mod on my madrugar, my fix? use proto cannon and max out gallente enforcer skill. only the true tankers will remain. and when the few and the proud tankers get their maruader tanks back... Everyone with their duvolle tars will pay dearly for what they've done. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
156
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Posted - 2013.05.21 05:35:00 -
[38] - Quote
Nova Knife wrote:Chin up, folks.
I am a strong proponent of the "Make dropships not useless" and "GIVE HAVS THEIR GAHD DURN PG BACK" causes.
You probably won't be disappointed, unless CCP decides to make me sad too :(
Help us, Nova Knife, you're our only hope. We don't want to dominate the battlefield we just want to not be cardboard boxes with guns. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
156
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Posted - 2013.05.21 05:38:00 -
[39] - Quote
Centurion mkII wrote:Um if im correct CCP made uprising. Also after uprising was released ( cpm was around ) HAVs got a hp buff. How did the CPM screw havs? We have no PG skill. |
SGT NOVA STAR
Hellstorm Inc League of Infamy
55
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Posted - 2013.05.21 10:04:00 -
[40] - Quote
Vos Nuwem wrote:just played a match in my rail mag: 5 dropships, 3 tanks, 2 lavs & bolas 540k payout. Tank it is :D don't act like your a good tanker because you railgun snipe. the minute i rolled up on you, you recalled it lol. pu$$y! |
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BOZ MR
Internal Error. Negative-Feedback
155
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Posted - 2013.05.21 10:41:00 -
[41] - Quote
Covert Clay wrote:Whoever is saying that "tanks are ******" probably haven't spent more than 5M SP into them.... Is 11M SP enough for you to be quiet? |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 10:48:00 -
[42] - Quote
Thank you slap. Quoted from slap's link.
Iron Wolf Saber wrote:Yup, most of us don't like the +damage skills and would rather see skills that like reduce heat builds and the sorts.
Iron Wolf Saber wrote:I am on the fence on this one, because the CPM is more worried about the turrets and skills involved with them now than the tank at the moment.
I predict the more expensive glass cannon is not going to fare well on the current battlefields. Also the enforcers where a bit too expensive to obtain in the tournament build. Want more proof Iron Wolf Liar? |
BOZ MR
Internal Error. Negative-Feedback
155
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Posted - 2013.05.21 10:50:00 -
[43] - Quote
CharCharOdell wrote:Nova Knife wrote:Chin up, folks.
I am a strong proponent of the "Make dropships not useless" and "GIVE HAVS THEIR GAHD DURN PG BACK" causes.
You probably won't be disappointed, unless CCP decides to make me sad too :( Help us, Nova Knife, you're our only hope. We don't want to dominate the battlefield we just want to not be cardboard boxes with guns. I'm talking to Kane too. He understands and wanted a few of our tankers to make list that should be fixed. |
Jason Pearson
Seraphim Initiative. CRONOS.
1246
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Posted - 2013.05.21 11:21:00 -
[44] - Quote
BOZ man, need to get all the "good" Tankers on a Chat sometime and work out what needs to be done, forward it to CPM to read through. We need to look at what needs to go, what needs to be added. |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 11:37:00 -
[45] - Quote
Jason Pearson wrote:BOZ man, need to get all the "good" Tankers on a Chat sometime and work out what needs to be done, forward it to CPM to read through. We need to look at what needs to go, what needs to be added. I agree. |
EnglishSnake
Zumari Force Projection Caldari State
1094
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Posted - 2013.05.21 11:48:00 -
[46] - Quote
BOZ MR wrote:Jason Pearson wrote:BOZ man, need to get all the "good" Tankers on a Chat sometime and work out what needs to be done, forward it to CPM to read through. We need to look at what needs to go, what needs to be added. I agree.
Wont happen
The alliance of nerfed tankers when down the pan pretty quickly, most i ever saw were 5 |
Iron Wolf Saber
Den of Swords
4489
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Posted - 2013.05.21 11:55:00 -
[47] - Quote
BOZ MR wrote: Want more proof Iron Wolf Liar?
You certainly need to dig better, I don't see any proof what so ever.
I just simply stated that Damage +Skills are bad for a FPS game and that Enforcers are agreeably LOL wut? at times because they're so easily popped by a kamikaze LAV demoman and they're certainly not the murader HAVs people loved.
I am sure people would rather want:
Less Heat Per Skill Level on the blasters Less Spool Per Skill Level on the rail-guns More Blast Radius per Skill level on missile launchers.
Vs
1% Turret Damage
The core of most HAV's problems is surviving. The HAVs more than capable killing each other in mere seconds and typically most Tank vs Tank Engagements are done and over with far faster than Infantry vs Infantry engagements. Why do you want make the damage to go up into the miliseconds? Why do you want to reward the first tank on the field? Most of the time the complaints about the tanks from tank pilots have usually always had been involving how short they live against... anything.
So are you going to sit there and lie to me that tank problems are it's damage output? I been reading the forums and its more of the damage input they're mostly complaining about.
If I had been give an either/or problem of:
Increase damage Lose more HP vs. Increase HP and lose damage
I'd pick the later provided the rest of the environment doesn't change. Ability to re-engage time after time after time is far more valuable in keeping the investment worth it in a vehicle.
Because the damage output shreds most infantry and other vehicles in seconds or instantly what is an instantly slightly shorter going to change up overall?
So go ahead and lie to me I am wrong. Because if you want to nerf tank HP fine by me, I play AV as well and I am still soloing too many of these tanks.
Yes I know the PG skill is fubar and needs to change back to proving grid instead of shaving ... 1 cpu was it?
Yes I know the Shield and Armor skills changed but I don't want them changed back (because this is now a double stack buff on EHP on every additional plate you throw on.) However I haven't had the time to sit-down and do the math to see if its been stacking penalized. |
BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 11:58:00 -
[48] - Quote
Iron Wolf Saber wrote:BOZ MR wrote: Want more proof Iron Wolf Liar?
You certainly need to dig better, I don't see any proof what so ever. I just simply stated that Damage +Skills are bad for a FPS game and that Enforcers are agreeably LOL wut? at times because they're so easily popped by a kamikaze LAV demoman and they're certainly not the murader HAVs people loved. I am sure people would rather want: Less Heat Per Skill Level on the blasters Less Spool Per Skill Level on the rail-guns More Blast Radius per Skill level on missile launchers. Vs 1% Turret Damage The core of most HAV's problems is surviving. The HAVs more than capable killing each other in mere seconds and typically most Tank vs Tank Engagements are done and over with far faster than Infantry vs Infantry engagements. Why do you want make the damage to go up into the miliseconds? Why do you want to reward the first tank on the field? Most of the time the complaints about the tanks from tank pilots have usually always had been involving how short they live against... anything. So are you going to sit there and lie to me that tank problems are it's damage output? I been reading the forums and its more of the damage input they're mostly complaining about. If I had been give an either/or problem of: Increase damage Lose more HP vs. Increase HP and lose damage I'd pick the later provided the rest of the environment doesn't change. Ability to re-engage time after time after time is far more valuable in keeping the investment worth it in a vehicle. Because the damage output shreds most infantry and other vehicles in seconds or instantly what is an instantly slightly shorter going to change up overall? So go ahead and lie to me I am wrong. Because if you want to nerf tank HP fine by me, I play AV as well and I am still soloing too many of these tanks. Yes I know the PG skill is fubar and needs to change back to proving grid instead of shaving ... 1 cpu was it? Yes I know the Shield and Armor skills changed but I don't want them changed back (because this is now a double stack buff on EHP on every additional plate you throw on.) However I haven't had the time to sit-down and do the math to see if its been stacking penalized. I don't know if you are awera but we are receiving a damage nerf WITHOUT INCREASED SURVIVALITY
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Iron Wolf Saber
Den of Swords
4490
|
Posted - 2013.05.21 12:10:00 -
[49] - Quote
BOZ MR wrote: I don't know if you are awera but we are receiving a damage nerf WITHOUT INCREASED SURVIVALITY
I am not sure who told you, but chances are he has the bad case of imaginitus. Because rest of the CPM that have been commenting on the issue internally has said no similar thing.
CCP is getting a few folks to re-evaluate the entire vehicle environment overall observing the modules, the skill level bonuses on said modules and the effect of the modules on vehicles. Then making adjustments.
They are also going to be looking at the vehicle vs vehicle and vehicle vs anti-vehicle dynamics.
A bare value you can translate that as things are going to change. At worst value you can say everything got nerfed. At best value everything got buffed. |
Felix Faraday
Kirkinen Risk Control Caldari State
27
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Posted - 2013.05.21 12:59:00 -
[50] - Quote
Quote:More Blast Radius per Skill level on missile launchers.
I'd take this one any day over 1% dmg. |
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BOZ MR
Internal Error. Negative-Feedback
155
|
Posted - 2013.05.21 13:07:00 -
[51] - Quote
Felix Faraday wrote:Quote:More Blast Radius per Skill level on missile launchers. I'd take this one any day over 1% dmg. What about blaster? Increase RoF than since you can learn to increase splash I could learn to alter turret to increase RoF wothout any change to heat buildup. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
661
|
Posted - 2013.05.21 15:39:00 -
[52] - Quote
last build we had damage and no tank. This build we have no tank AND no damage. I'd rather get turret operation to give me 3% per lvl and turret prof back then to have a "decreased spool up time" on my railgun. We have a bunch of people that don't truly understand the mechanics of vehicle play providing feedback to CCP on vehicles.
What we need to do is bring together all of the higher tier tank drivers into a chat and make up a list of how to balance tank vs tank and tank vs AV. |
Iron Wolf Saber
Den of Swords
4499
|
Posted - 2013.05.21 15:44:00 -
[53] - Quote
slap26 wrote:last build we had damage and no tank. This build we have no tank AND no damage. I'd rather get turret operation to give me 3% per lvl and turret prof back then to have a "decreased spool up time" on my railgun. We have a bunch of people that don't truly understand the mechanics of vehicle play providing feedback to CCP on vehicles.
What we need to do is bring together all of the higher tier tank drivers into a chat and make up a list of how to balance tank vs tank and tank vs AV.
Odd, I the strange fact I understand that spool up time is an accuracy penalty. |
Rasatsu
Much Crying Old Experts
728
|
Posted - 2013.05.21 15:48:00 -
[54] - Quote
slap26 wrote:last build we had damage and no tank. This build we have no tank AND no damage. I'd rather get turret operation to give me 3% per lvl and turret prof back then to have a "decreased spool up time" on my railgun. We have a bunch of people that don't truly understand the mechanics of vehicle play providing feedback to CCP on vehicles.
What we need to do is bring together all of the higher tier tank drivers into a chat and make up a list of how to balance tank vs tank and tank vs AV. This be true, spool up time reduction is not important.
You want as high a damage per shot as possible cause in most cases you're only getting in that one shot. And in the cases where multiple shots are exchanged a half-assed percentages in heat reduction isn't going to matter much.
And blasters can fire for so long already that only structure shooting actually causes any issues, that is to say unless you're a bad tanker.
Iron Wolf Saber wrote:Odd, I the strange fact I understand that spool up time is an accuracy penalty.
If you're bad, yes.
We already include the movement of the target, lag and travel time of the projectile into our muscle memory, spool up time is just another variable. |
Iron Wolf Saber
Den of Swords
4500
|
Posted - 2013.05.21 15:59:00 -
[55] - Quote
Rasatsu wrote:Iron Wolf Saber wrote:Odd, I the strange fact I understand that spool up time is an accuracy penalty. If you're bad, yes. We already include the movement of the target, lag and travel time of the projectile into our muscle memory, spool up time is just another variable.
So you want 15 more damage vs more accuracy?
chances are even at lvl 5, the additional damage of the skill would not make a difference between shooting a target once or shooting it twice with the railgun.
You have to admit that the situation of where it would have made a difference is extremely rare. It almost begs similar question as to the some damage mods for the guns, an additional 0.1 more damage where vs the average targets shot at most is only going to save you 2 bullets in a fully automatic weapon. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
661
|
Posted - 2013.05.21 16:15:00 -
[56] - Quote
Iron Wolf Saber wrote:Rasatsu wrote:Iron Wolf Saber wrote:Odd, I the strange fact I understand that spool up time is an accuracy penalty. If you're bad, yes. We already include the movement of the target, lag and travel time of the projectile into our muscle memory, spool up time is just another variable. So you want 15 more damage vs more accuracy? Chances are even at lvl 5, the additional damage of the skill would not make a difference between shooting a target once or shooting it twice with the railgun. You get far more advantage of upgrading the gun itself between the tiers. You have to admit that the situation of where it would have made a difference is extremely rare. It almost begs similar question as to the some damage mods for the guns, an additional 0.1 more damage where vs the average targets shot at most is only going to save you 2 bullets in a fully automatic weapon.
No we want our skills back 3% for opp and 2% for prof. the spool up time is not important any of the upper tier tankers can tell you this.
You said it yourself, you were more worried about turret damage then tank. And this caused AV to become even stronger then it was last build. Because, we don't have the damage output to protect ourselves.
I for one have stopped playing the game until they fix their mess up. Hell I don't even AFK anymore. I will continue to be a forum warrior until the game is fixed.
I have tanked every build I played in, I think its safe to say I know tanks. |
Rasatsu
Much Crying Old Experts
728
|
Posted - 2013.05.21 16:41:00 -
[57] - Quote
Iron Wolf Saber wrote:So you want 15 more damage vs more accuracy?
Chances are even at lvl 5, the additional damage of the skill would not make a difference between shooting a target once or shooting it twice with the railgun. You get far more advantage of upgrading the gun itself between the tiers. Funny cause I had that exact experience with gunnlogi 2 shots vs. 3 shots on turrets happening, and 1 shot vs. 2 shots on sagaris.
There's a lot to be said about how to balance HAVs, but spool up time vs. damage isn't really one of them. |
Osiris Ausare
TeamPlayers EoN.
74
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Posted - 2013.05.21 16:59:00 -
[58] - Quote
As one of the ground troops and a former tank commander for the Honey Badgers I'm really pissed that CCP ****** with HAVs. The other day I saw 1 hacked AV take out a tank, one that is absolute bullshit that a single grenade could take out a tank. Unfortunately we've had too many people QQ, too many scrubs frustrated that they were dying and as such it ruined one of the most unique aspects of the game. I really hope CCP gives back tanks their PG, and if they aren't willing to nerf AV, then give tanks a massive armor/shield buff so they can continue to be the behemoths of the Dust battlefield.
I really hope CCP listens, because if we keep going down this route then this game will be nothing more then a cheap knock off of other games let alone a crappy copy of planetside 2 (I love Dust and I hate seeing it going in the direction hopefully CCP gets their act together and saves this game before it's too late). |
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