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Thread Statistics | Show CCP posts - 0 post(s) |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
655
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Posted - 2013.05.21 00:28:00 -
[1] - Quote
ill be holding on to my SP untill the game is actually good, not the broken trash we have now |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
655
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Posted - 2013.05.21 05:26:00 -
[2] - Quote
Iron Wolf Saber wrote:BOZ MR wrote: Don't make me search of your post that says turret damages are the main issue for tanks.
Don't bother searching for stuff that was months before Uprising.
so the 2nd of May was months before Uprising??
https://forums.dust514.com/default.aspx?g=posts&m=734072#post734072
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slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
661
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Posted - 2013.05.21 15:39:00 -
[3] - Quote
last build we had damage and no tank. This build we have no tank AND no damage. I'd rather get turret operation to give me 3% per lvl and turret prof back then to have a "decreased spool up time" on my railgun. We have a bunch of people that don't truly understand the mechanics of vehicle play providing feedback to CCP on vehicles.
What we need to do is bring together all of the higher tier tank drivers into a chat and make up a list of how to balance tank vs tank and tank vs AV. |
slap26
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
661
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Posted - 2013.05.21 16:15:00 -
[4] - Quote
Iron Wolf Saber wrote:Rasatsu wrote:Iron Wolf Saber wrote:Odd, I the strange fact I understand that spool up time is an accuracy penalty. If you're bad, yes. We already include the movement of the target, lag and travel time of the projectile into our muscle memory, spool up time is just another variable. So you want 15 more damage vs more accuracy? Chances are even at lvl 5, the additional damage of the skill would not make a difference between shooting a target once or shooting it twice with the railgun. You get far more advantage of upgrading the gun itself between the tiers. You have to admit that the situation of where it would have made a difference is extremely rare. It almost begs similar question as to the some damage mods for the guns, an additional 0.1 more damage where vs the average targets shot at most is only going to save you 2 bullets in a fully automatic weapon.
No we want our skills back 3% for opp and 2% for prof. the spool up time is not important any of the upper tier tankers can tell you this.
You said it yourself, you were more worried about turret damage then tank. And this caused AV to become even stronger then it was last build. Because, we don't have the damage output to protect ourselves.
I for one have stopped playing the game until they fix their mess up. Hell I don't even AFK anymore. I will continue to be a forum warrior until the game is fixed.
I have tanked every build I played in, I think its safe to say I know tanks. |
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