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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3927
|
Posted - 2013.05.20 12:26:00 -
[31] - Quote
jenza aranda wrote:Beta Dust Fish wrote:jenza aranda wrote:im sorry, but i have to disagree, i dont like anything that gets the playerbase used to the idea of a respec,its a bad in my opinion lol..... for crying out loud are you NOT suppose to be for the Community? or the Growth of the Game? yeah its pretty clear you need to be REMOVED im just expressing my opinion for crying out loud. How dare you have an opinion! I also say you must be removed from power IMMEDIATELY you vile betamax bandit! |
LoNeStArRyDa
WarRavens
0
|
Posted - 2013.05.20 12:29:00 -
[32] - Quote
+10 |
Beta Dust Fish
Villore Sec Ops Gallente Federation
37
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Posted - 2013.05.20 12:29:00 -
[33] - Quote
jenza aranda wrote:Beta Dust Fish wrote:jenza aranda wrote:im sorry, but i have to disagree, i dont like anything that gets the playerbase used to the idea of a respec,its a bad in my opinion lol..... for crying out loud are you NOT suppose to be for the Community? or the Growth of the Game? yeah its pretty clear you need to be REMOVED im just expressing my opinion for crying out loud.
Likewise.
oh wait you would rather BACKSTAB & SCAM the Community like your CURRENTLY doing instead of focusing on the "Overall Growth of the Game"
now I suggest you wake up and realize that as an appointed CPM from CCP, YOUR about to get VOTED OUT by the COMMUNITY PlayerBase. You clearly have No damm clue how to IMPROVE the Quality of Dust514 by your OWN gameplay actions throughout the whole Beta period until even today.
Your own actions and "opinions" show you need to be REMOVED from the CPM asap. so the COMMUNITY can find someone who will FOCUS on the GROWTH OF THE GAME.
that's just my opinion..... as it is whole bunch of others peoples opinion too
|
Finn Kempers
BetaMax. CRONOS.
224
|
Posted - 2013.05.20 12:32:00 -
[34] - Quote
Beta Dust Fish wrote:jenza aranda wrote:Beta Dust Fish wrote:jenza aranda wrote:im sorry, but i have to disagree, i dont like anything that gets the playerbase used to the idea of a respec,its a bad in my opinion lol..... for crying out loud are you NOT suppose to be for the Community? or the Growth of the Game? yeah its pretty clear you need to be REMOVED im just expressing my opinion for crying out loud. Likewise. oh wait you would rather BACKSTAB & SCAM the Community like your CURRENTLY doing instead of focusing on the "Overall Growth of the Game" now I suggest you wake up and realize that as an appointed CPM from CCP, YOUR about to get VOTED OUT by the COMMUNITY PlayerBase. You clearly have No damm clue how to IMPROVE the Quality of Dust514 by your OWN gameplay actions throughout the whole Beta period until even today. Your own actions and "opinions" show you need to be REMOVED from the CPM asap. so the COMMUNITY can find someone who will FOCUS on the GROWTH OF THE GAME. that's just my opinion..... as it is whole bunch of others peoples opinion too Seriously, grow some balls. She did not find the timer clone thingy glitch, but did report it to CCP soon as. And she agrees that its atm EZ mode to infiltrate corps, but that's New Eden for ya. What is seriously your problem that your diaphragm has to be so stretched? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3927
|
Posted - 2013.05.20 12:34:00 -
[35] - Quote
Beta Dust Fish wrote:jenza aranda wrote:Beta Dust Fish wrote:jenza aranda wrote:im sorry, but i have to disagree, i dont like anything that gets the playerbase used to the idea of a respec,its a bad in my opinion lol..... for crying out loud are you NOT suppose to be for the Community? or the Growth of the Game? yeah its pretty clear you need to be REMOVED im just expressing my opinion for crying out loud. Likewise. oh wait you would rather BACKSTAB & SCAM the Community like your CURRENTLY doing instead of focusing on the "Overall Growth of the Game" now I suggest you wake up and realize that as an appointed CPM from CCP, YOUR about to get VOTED OUT by the COMMUNITY PlayerBase. You clearly have No damm clue how to IMPROVE the Quality of Dust514 by your OWN gameplay actions throughout the whole Beta period until even today. Your own actions and "opinions" show you need to be REMOVED from the CPM asap. so the COMMUNITY can find someone who will FOCUS on the GROWTH OF THE GAME. that's just my opinion..... as it is whole bunch of others peoples opinion too
WTF is this about scams and backstabs? How has she supposedly hurt the community? I don't understand all this hate.
If you're referring to the "AWOXing" or whatever, being able to backstab and scam is part of the game, and its completely welcomed by CCP. It isn't counter to the advancement of the game. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3122
|
Posted - 2013.05.20 12:41:00 -
[36] - Quote
You get out of the battle academy too fast for it to matter anyways.
Plus, if a new player doesn't know how to spend their SP in those first few days, what makes you think they'll do better afterwords? Without proper tutorials and new player training, it would be 100% useless.
I'm with Jenza on this, no more respecs
(even if it meant I was stuck in failships ) |
Aran Abbas
Goonfeet
29
|
Posted - 2013.05.20 12:43:00 -
[37] - Quote
DeeJay One wrote:Rogatien Merc wrote:jenza aranda wrote:im sorry, but i have to disagree, i dont like anything that gets the playerbase used to the idea of a respec,its a bad in my opinion what planet are you from? it can be fully explained as a one-time-only deal. OK, the previous respec was mentioned as a one time only deal. Do you know what happened? People cried for another respec and got it.
Because CCP got their skill descriptions wrong. Pretty badly. Don't f**k up, and people won't demand respecs. Simples. |
Bubba Brown
Militaires Sans Jeux
79
|
Posted - 2013.05.20 21:30:00 -
[38] - Quote
jenza aranda wrote:im sorry, but i have to disagree, i dont like anything that gets the playerbase used to the idea of a respec,its a bad in my opinion
it's easy to make it very clear that this is they ONE AND ONLY RESPEC EVER. and again it'll make them very carefully spend their points during this reset period. if they got used to the idea of a respec they'd just slap points anywhere.
aside from putting it in a text box, it'd need to be in a voiceover as well "Congratulations recruit, you have successfully completed training and may go into battles with much more powerful foes" "as a reward, your clone's skill memories are being wiped but your neural structure remains intact" "this process is only possible once, during your earliest times of training" "when you spend these skill points again, it will be permanent, there is no second re-specialization" "choose wisely, merc" |
Bubba Brown
Militaires Sans Jeux
79
|
Posted - 2013.05.20 21:31:00 -
[39] - Quote
DUST Fiend wrote:You get out of the battle academy too fast for it to matter anyways. Plus, if a new player doesn't know how to spend their SP in those first few days, what makes you think they'll do better afterwords? Without proper tutorials and new player training, it would be 100% useless. I'm with Jenza on this, no more respecs (even if it meant I was stuck in failships )
veterans making alt get out of the battle academy really fast because they get tons of warpoints really fast. so we usually leave after 10-15 battles. but that's perfect, it gets us experienced people out of the stomping grounds as fast as possible.
most new players are in there for 30-40 and get close to 2mil sp
|
Carter Raynor
The Generals EoN.
0
|
Posted - 2013.05.20 21:33:00 -
[40] - Quote
+1 love the idea |
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Bubba Brown
Militaires Sans Jeux
80
|
Posted - 2013.05.20 21:36:00 -
[41] - Quote
pegasis prime wrote:I like this idea . I would follow it with posibly an introduction video before they enter they accadamy explaining that this is the time to experament with wepons and suits as they wont get another chance to respec after graduating.
ah, this is actually a fantastic idea. encouraging skill experimentation is CRITICAL to increasing skill diversity and keeping people interested. they'll keep on playing wondering "oh man that plasma cannon looks neat, i wonder what it does?" and then next game having that question answered
|
Panoscape
BurgezzE.T.F Orion Empire
136
|
Posted - 2013.05.20 21:45:00 -
[42] - Quote
No.
If you want to try stuff out, buy militia gear, that's what it's there for.
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Makyre Vahliha
The White Hawk Knights
76
|
Posted - 2013.05.20 21:56:00 -
[43] - Quote
This is a great idea. It's not like the system can be abused with the respec because it's right after the academy, not when the player becomes a god. This will give newberries a chance to understand the fundamentals of the game before going out into the world. It's like a career choice after graduation. Since almost everyone agreed to this idea, this should be implemented. Since Jenza is just a CPM...we would need another confirmation from the Dev on this. The customer is always right. |
The Steel Curtain
843 Boot Camp
1
|
Posted - 2013.05.20 21:58:00 -
[44] - Quote
Bubba Brown wrote:considering how cavernous the skill tree is, and how new players would like to try one of everything, doesn't it make sense to let them re-spend all their points once they get out of the battle academy queue?
don't get me wrong, the battle academy is an ABSOLUTELY fantastic idea, but having the capability of learning all these various things, and then getting to apply it after you move up to the real game just makes sense to me.
edit: this "graduation present" will also make the player seriously consider what they've been using so far, what worked and what didn't, it's actually a great way to teach carefully skill planning for the future. However this could easily backfire and simply amplify the "flavor of the month" problem This is a really good idea. Avideo should play afterwards warning them about spending skill point wisely |
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 22:00:00 -
[45] - Quote
-1
No, that is not a typo. That is a negative in front of the one.
New Eden, the very universe in which Dust 514 players are entering, is a very unforgiving place. It is so harsh that every mistake you make, whether it is informed or uninformed, is stuck with you until the day you delete your character or until the servers shutdown permanently (whichever comes first... usually the deleting part does).
New Eden is also home to some of the toughest players in the galaxy: Eve Online players who are otherwise known as Capsuleers. When a new Capsuleer is born, they are given only a miniscule amount of SP to start which is about 900,000 SP with only 50,000 ISK in their wallet alone with a single rookie ship fitted with a civilian turret and a civilian mining laser plus one unit of tritanium worth only about 5 ISK a piece depending on the current market. From there, the players are given a series of tutorials to help them decide what their future can be while still giving them the option to cross train into other skill sets. There are no respecs given for skill points. The only respec that player gets is for attributes which allows the player to decide which skills get trained faster and which skills take longer to train as a consequence and that option only comes once a year (again, SP is never reallocated). Only a part of their SP gets reimbursed back to them whenever CCP makes changes to the skill tree that is considered extensive and even then the amount refunded to them is minor at best compared to the 50 million SP the average Eve player has.
But still, overall the new players are never given a single respec. They are forced to live the mistakes of their choices in Eve Online. It has been like this for 10 years and so far there has only been one, I say again, ONE respec in its entire existence.
Dust 514 is operating under the rules of New Eden which are as follows:
1. Adapt or Die 2. Don't use what you cannot afford to lose. 3. Accept the permanent consequences of your choices and move on.
They're are also the core principles of New Eden. They are as relevant to Eve and Dust as the Holy Bible is to a devout Christian and Catholic. Messing with these core principles or basic rules is like trying to mess with the natural order of things. The outcome will not be pretty.
If you are not willing to accept the consequences of your choices, whether your decisions were ill-informed or well-informed, then you have only two choices. Harden up or get the hell out of New Eden.
Welcome to New Eden. The harshest and most brutal universe in the history of MMO and FPSs. |
Bubba Brown
Militaires Sans Jeux
83
|
Posted - 2013.05.20 22:06:00 -
[46] - Quote
Maken Tosch wrote:-1
No, that is not a typo. That is a negative in front of the one.
New Eden, the very universe in which Dust 514 players are entering, is a very unforgiving place. It is so harsh that every mistake you make, whether it is informed or uninformed, is stuck with you until the day you delete your character or until the servers shutdown permanently (whichever comes first... usually the deleting part does).
New Eden is also home to some of the toughest players in the galaxy: Eve Online players who are otherwise known as Capsuleers. When a new Capsuleer is born, they are given only a miniscule amount of SP to start which is about 900,000 SP with only 50,000 ISK in their wallet alone with a single rookie ship fitted with a civilian turret and a civilian mining laser plus one unit of tritanium worth only about 5 ISK a piece depending on the current market. From there, the players are given a series of tutorials to help them decide what their future can be while still giving them the option to cross train into other skill sets. There are no respecs given for skill points. The only respec that player gets is for attributes which allows the player to decide which skills get trained faster and which skills take longer to train as a consequence and that option only comes once a year (again, SP is never reallocated). Only a part of their SP gets reimbursed back to them whenever CCP makes changes to the skill tree that is considered extensive and even then the amount refunded to them is minor at best compared to the 50 million SP the average Eve player has.
But still, overall the new players are never given a single respec. They are forced to live the mistakes of their choices in Eve Online. It has been like this for 10 years and so far there has only been one, I say again, ONE respec in its entire existence.
Dust 514 is operating under the rules of New Eden which are as follows:
1. Adapt or Die 2. Don't use what you cannot afford to lose. 3. Accept the permanent consequences of your choices and move on.
They're are also the core principles of New Eden. They are as relevant to Eve and Dust as the Holy Bible is to a devout Christian and Catholic. Messing with these core principles or basic rules is like trying to mess with the natural order of things. The outcome will not be pretty.
If you are not willing to accept the consequences of your choices, whether your decisions were ill-informed or well-informed, then you have only two choices. Harden up or get the hell out of New Eden.
Welcome to New Eden. The harshest and most brutal universe in the history of MMO and FPSs.
i'm noticing a lot of people reading the bullet points off the back of the eve box, so to speak.. have you.....ever actually played eve? |
Richard Sebire
Osmon Surveillance Caldari State
21
|
Posted - 2013.05.20 22:09:00 -
[47] - Quote
I disagree. No more opting for this or that, come the 22nd it's game time.
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Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 22:15:00 -
[48] - Quote
@Bubba Yes. Since 2008 and still playing to this day. I use to be a member of one of the powerblocs of null-sec, I have specialized in industry and mine rocks for a living. I have learned and understood the dynamic forces of the player-driven market so that I can profit from trade. I have ganked miners unprovoked. I have been ganked by pirates (and survived all of them). I have helped a corporation build up from the bare minimums that they started with. I have hunted pirates and outlaws in the past and often failed because they were better than me. And I have made mistakes in the past that costed me dearly yet I learn to live with those mistakes. I am a hardened Eve Online player.
Any more questions? |
Cass Barr
Red Star. EoN.
19
|
Posted - 2013.05.20 22:17:00 -
[49] - Quote
+1
Increase the graduation timer to 2 million SP or 100,000 WP, whichever comes first. Then make it clear it's a one-time thing.
Also give them the option of which game mode to play. I heard it was just random now.
Don't really give a damn what a harsh world EvE Online is. They are, after all, trying to expand their playerbase for a reason, and the two just might be related. Newbies are going to make mistakes, it's what most newbies do. Give them one chance to rectify those mistakes, and if they screw up again, too bad. They're still going to have a huge disadvantage against vets even after fixing their mistakes, no reason to exacerbate it. |
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 22:19:00 -
[50] - Quote
Cass Barr wrote:+1
Increase the graduation timer to 2 million SP or 100,000 WP, whichever comes first. Then make it clear it's a one-time thing.
Also give them the option of which game mode to play. I heard it was just random now.
Don't really give a damn what a harsh world EvE Online is. They are, after all, trying to expand their playerbase for a reason, and the two just might be related. Newbies are going to make mistakes, it's what most newbies do. Give them one chance to rectify those mistakes, and if they screw up again, too bad. They're still going to have a huge disadvantage against vets even after fixing their mistakes, no reason to exacerbate it.
No. My reasons are clear enough as it is.
EDIT:
Except for the 100,000 WP part. 10,000 WP is too little of a requirement to graduate. |
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Bubba Brown
Militaires Sans Jeux
83
|
Posted - 2013.05.20 22:25:00 -
[51] - Quote
Maken Tosch wrote:
No. My reasons are clear enough as it is.
EDIT:
Except for the 100,000 WP part. 10,000 WP is too little of a requirement to graduate.
you are also ignoring another aspect; DUST is not EVE, they are very different no matter what CCP or sony advertisers want you do believe. they share elements but are extremely different games.
and yet another problem; changes in dust (in most FPSs really) happen very fast. in eve you get major balance updates maybe twice or three times in an entire year, it's an incredibly slow moving game and there's plenty of warning to upcoming changes so people can switch tracks for SP training. also the game is extremely well upderstood in all its aspects by at least some people, so there's a entrenched set of builds and ships.
dust doesn't have that, and won't for a while at least (aside from "shields and tac ar") and it'd be bad to allow that in an FPS game.
and YET ANOTHER problem is that the dust and eve playerbase are COMPLETELY different. i'm not saying hold their hand, i'm saying to give them a good "transition period" between CoD and this insanity. The battle academy does this VERY well. a skill respect will be the final "lesson" of the battle academy; careful skill planning, which might be the most important lesson of the game
|
Marston VC
SVER True Blood Unclaimed.
254
|
Posted - 2013.05.20 22:29:00 -
[52] - Quote
THIS is actually a very good noob friendly way to let people get into mid-level playing. Many noobs are upset with how they spec themselves initially and being able to respect once (if only once) is a good way to keep them playing. "hahaha im graduating and now I can respect the 1.5 million sp I have, ill do so much better now that I wont spend 4/5ths of it on dropsuit dampening......." fair enough?? |
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 22:35:00 -
[53] - Quote
@Bubba
It doesn't matter anymore whether or not Eve and Dust are different. They are still operating under the same rules as I mentioned above and those rules don't care if you are a PC MMO player or a console FPS player. You should have seen how Eve start in your case. Eve Online came into a market dominated by hand-holding, themepark-driven MMOs that cater to players of the lowest common denominator. When Eve first launched in 2003, people kept saying how the game will fail because it was too harsh and didn't give players any option to undo their mistakes and that the graphics were so bad that even EA games laughed at CCP for even trying to compete. 10 years later, Eve is now a direct competitor to most MMOs out there including World of Warcraft and Guild Wars while EA games has learned to shove its own foot into its stupid mouth after Earth and Beyond failed to live up to its hype. Even its own economy rivals that of all other games so much that Guild Wars 2 tried to copy it but failed miserably.
Where are the doomsayers now? Oh yeah! They're here complaining about how Dust will fail. |
Mossellia Delt
Militaires Sans Jeux
28
|
Posted - 2013.05.20 22:48:00 -
[54] - Quote
Maken Tosch wrote:@Bubba
It doesn't matter anymore whether or not Eve and Dust are different. They are still operating under the same rules as I mentioned above and those rules don't care if you are a PC MMO player or a console FPS player. You should have seen how Eve start in your case. Eve Online came into a market dominated by hand-holding, themepark-driven MMOs that cater to players of the lowest common denominator. When Eve first launched in 2003, people kept saying how the game will fail because it was too harsh and didn't give players any option to undo their mistakes and that the graphics were so bad that even EA games laughed at CCP for even trying to compete. 10 years later, Eve is now a direct competitor to most MMOs out there including World of Warcraft and Guild Wars while EA games has learned to shove its own foot into its stupid mouth after Earth and Beyond failed to live up to its hype. Even its own economy rivals that of all other games so much that Guild Wars 2 tried to copy it but failed miserably.
Where are the doomsayers now? Oh yeah! They're here complaining about how Dust will fail.
Im sorry but direct competitors? Do you live in a fantasy world? CCP filed a niche market that no one else cares to go for. Guess what, they have around 50k active subscribers. Now, lets count that to other MMO's who have 500k +. Yes, they are certianly direct compitition. Please, pull your head out of your colon. |
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 22:53:00 -
[55] - Quote
Mossellia Delt wrote:Maken Tosch wrote:@Bubba
It doesn't matter anymore whether or not Eve and Dust are different. They are still operating under the same rules as I mentioned above and those rules don't care if you are a PC MMO player or a console FPS player. You should have seen how Eve start in your case. Eve Online came into a market dominated by hand-holding, themepark-driven MMOs that cater to players of the lowest common denominator. When Eve first launched in 2003, people kept saying how the game will fail because it was too harsh and didn't give players any option to undo their mistakes and that the graphics were so bad that even EA games laughed at CCP for even trying to compete. 10 years later, Eve is now a direct competitor to most MMOs out there including World of Warcraft and Guild Wars while EA games has learned to shove its own foot into its stupid mouth after Earth and Beyond failed to live up to its hype. Even its own economy rivals that of all other games so much that Guild Wars 2 tried to copy it but failed miserably.
Where are the doomsayers now? Oh yeah! They're here complaining about how Dust will fail. Im sorry but direct competitors? Do you live in a fantasy world? CCP filed a niche market that no one else cares to go for. Guess what, they have around 50k active subscribers. Now, lets count that to other MMO's who have 500k +. Yes, they are certianly direct compitition. Please, pull your head out of your colon.
Eve Online: 500,000+ subscribers who created a universe so dynamic that they're stories are the envy of others. WoW: About 5,000,000+ subscribers who never created their universe and don't really have anything epic going on.
Forbes.com has ranked Eve Online as the only MMO that has benefited from steady subscription growth since its birth in 2003 while WoW experiences so many ups and downs that it can't keep a steady climb of players.
Hard to say I'm living in a fantasy world when the facts are clear cut. |
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 22:56:00 -
[56] - Quote
Any more challengers? |
Mossellia Delt
Militaires Sans Jeux
28
|
Posted - 2013.05.20 22:58:00 -
[57] - Quote
Maken Tosch wrote:Mossellia Delt wrote:Maken Tosch wrote:@Bubba
It doesn't matter anymore whether or not Eve and Dust are different. They are still operating under the same rules as I mentioned above and those rules don't care if you are a PC MMO player or a console FPS player. You should have seen how Eve start in your case. Eve Online came into a market dominated by hand-holding, themepark-driven MMOs that cater to players of the lowest common denominator. When Eve first launched in 2003, people kept saying how the game will fail because it was too harsh and didn't give players any option to undo their mistakes and that the graphics were so bad that even EA games laughed at CCP for even trying to compete. 10 years later, Eve is now a direct competitor to most MMOs out there including World of Warcraft and Guild Wars while EA games has learned to shove its own foot into its stupid mouth after Earth and Beyond failed to live up to its hype. Even its own economy rivals that of all other games so much that Guild Wars 2 tried to copy it but failed miserably.
Where are the doomsayers now? Oh yeah! They're here complaining about how Dust will fail. Im sorry but direct competitors? Do you live in a fantasy world? CCP filed a niche market that no one else cares to go for. Guess what, they have around 50k active subscribers. Now, lets count that to other MMO's who have 500k +. Yes, they are certianly direct compitition. Please, pull your head out of your colon. Eve Online: 500,000+ subscribers who created a universe so dynamic that they're stories are the envy of others. WoW: About 5,000,000+ subscribers who never created their universe and don't really have anything epic going on. Forbes.com has ranked Eve Online as the only MMO that has benefited from steady subscription growth since its birth in 2003 while WoW experiences so many ups and downs that it can't keep a steady climb of players. Hard to say I'm living in a fantasy world when the facts are clear cut.
500k subscribers in 10 years is stupidly low for an MMO. Not to mention how many of those are alts and how many left after the first two months or LESS of playing.
|
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 23:03:00 -
[58] - Quote
@Mosselia
500K quality subscribers for Eve. Sure. there are alts, but you can say the same thing for other MMOs.
Tell me, have you ever seen another MMO that allows you so much control over the market, scam other players, gank them unprovoked, cause massive grief in the trade hubs, and create schemes and battles so epic they even brought meta gaming to a whole new level? I thought so.
Here, let me show you one example: www.themittani.com |
Maken Tosch
DUST University Ivy League
2377
|
Posted - 2013.05.20 23:09:00 -
[59] - Quote
http://themittani.com/news/dust-514-eve-culture-shock-and-grief-university |
Bubba Brown
Militaires Sans Jeux
85
|
Posted - 2013.05.20 23:13:00 -
[60] - Quote
Maken Tosch wrote:@Bubba
It doesn't matter anymore whether or not Eve and Dust are different. They are still operating under the same rules as I mentioned above and those rules don't care if you are a PC MMO player or a console FPS player.
let me reorient your argument a little bit; "It doesn't matter anymore whether or not Warcraft 3 and World of Warcraft are different. They are still operating under the same rules as I mentioned above and those rules don't care if you are an RTS player or an MMO." this is essentially what you're saying, that apples and oranges are the same and should be held to identical standard, when in reality they're completely different.
having a similar skill and module system to eve online is great because it meshes well with an FPS. Same thing with the standard "loose" corporations of eve allowing for backstabbery and all that fun stuff, as well as the open market. the trouble comes when you start trying to force TOO much eve into an fps, at the detriment to the fps and its players. in the fps market (at least the part of it CCP wants), it's important to generate an informed, calculating playerbase. Most will be turned away immediately by the complexity of the skill system alone, you don't want to turn away the people willing to put up with it.
also EVE doesn't directly compete with anyone, not in a meaningful sense, they fill a specific niche and don't venture far from it (DUST is the only exception)
Maken Tosch wrote: Any more challengers?
oh....you're just a jackass...that makes a little more sense now |
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