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Harpyja
DUST University Ivy League
46
|
Posted - 2013.05.18 14:52:00 -
[1] - Quote
I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. |
ShwerShwerShwer
The Marching Mercs General Tso's Alliance
143
|
Posted - 2013.05.18 14:57:00 -
[2] - Quote
You got an HP buff so why are you complaining? |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
454
|
Posted - 2013.05.18 14:59:00 -
[3] - Quote
ShwerShwerShwer wrote:You got an HP buff so why are you complaining?
Our Shield Control skill was also nerfed meaning we can only get +10% Resistance instead of +25% Shield. |
Harpyja
DUST University Ivy League
46
|
Posted - 2013.05.18 15:07:00 -
[4] - Quote
ShwerShwerShwer wrote:You got an HP buff so why are you complaining?
We effectively got 10% more shields at max level. You also got 10% more weapon damage WITHOUT skill investment. Think before you say. We got NO buff, but rather CCP wants to keep newb and experienced tankers on a more similar level. |
Zombie Supreme
Ill Omens EoN.
38
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Posted - 2013.05.18 15:13:00 -
[5] - Quote
ShwerShwerShwer wrote:You got an HP buff so why are you complaining?
I am so tired of hearing this, yes Tanks got a 25% hp bonus, but they also took away the 25% shield bonus skill, and the 25% armor bonus. They replaced them with a 10% resistance skill, which leaves us with the ability to take less damage then we started since they gave all infantry weapons a 10% damage boost. I love how they made it seem to everyone that they did something to help tanks out. Not to mention the 25% HP boost was split between Armor and shields. Which means we can take even less damage still, since shield tanks only care about shields and armor tanks only care about armor.
I forgot who said it first, but Cartman describes it best, in this video, what CCP has done to Tankers.
http://www.youtube.com/watch?v=_KqqRPvM_Sw |
Cody Sietz
The Tritan Industries RISE of LEGION
118
|
Posted - 2013.05.18 15:33:00 -
[6] - Quote
I know small missile turrets were 1 percent. Did they nerf all turrets? |
Garrett Blacknova
Codex Troopers
3082
|
Posted - 2013.05.18 15:41:00 -
[7] - Quote
The HP buff is that we get the former maxed-skill HP as our base HP, and we get a passive 10% resist on all damage, which equates to 11% EHP buff.
Without any Shield/Armour Upgrades skills, you get what someone with both skills maxed would have for raw HP. With those skills trained, you gain an additional 11% to EHP, but no more raw HP than you had without training the skills.
As for the Turret damage nerf, this was mentioned about a week ago, so I'm sure it's been the case for a while. |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.18 18:18:00 -
[8] - Quote
The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more diversity and i feel balence the vehicles out. |
Iron Wolf Saber
Den of Swords
4321
|
Posted - 2013.05.18 18:20:00 -
[9] - Quote
Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits.
Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 18:23:00 -
[10] - Quote
Cy Clone1 wrote:The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more diversity and i feel balence the vehicles out.
the damage nerf isn't fine because its all we had, we didn't have any tank before but we could protect ourselves with high damage output, now a forge out can out dps a proto rail. they nerfed everything about tanking. Its like CCP doesn't want tanks in game anymore. |
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Ryder Azorria
Amarr Templars Amarr Empire
331
|
Posted - 2013.05.18 18:23:00 -
[11] - Quote
Garrett Blacknova wrote:The HP buff is that we get the former maxed-skill HP as our base HP, and we get a passive 10% resist on all damage, which equates to 11% EHP buff.
Without any Shield/Armour Upgrades skills, you get what someone with both skills maxed would have for raw HP. With those skills trained, you gain an additional 11% to EHP, but no more raw HP than you had without training the skills.
As for the Turret damage nerf, this was mentioned about a week ago, so I'm sure it's been the case for a while. Don't forget the effective rep increase provided by the resistance bonus. |
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
91
|
Posted - 2013.05.18 18:26:00 -
[12] - Quote
if you have ever tried to kill a skilled tanker you wouldnt be talking so much garbage.
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NOT slap26
Chatelain Rapid Response Gallente Federation
63
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Posted - 2013.05.18 18:33:00 -
[13] - Quote
Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%.
If it was originally 1% explain these numbers from last build https://forums.dust514.com/default.aspx?g=posts&t=62955 |
ladwar
Dead Six Initiative Lokun Listamenn
429
|
Posted - 2013.05.18 18:40:00 -
[14] - Quote
NOT slap26 wrote:Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. If it was originally 1% explain these numbers from last build https://forums.dust514.com/default.aspx?g=posts&t=62955 wasn't in the last build they stealth nerfed it with uprising without saying it. just like the PG stealth nerf. |
ProudHowitzer
The Tritan Industries RISE of LEGION
10
|
Posted - 2013.05.18 18:43:00 -
[15] - Quote
Zombie Supreme wrote:ShwerShwerShwer wrote:You got an HP buff so why are you complaining? I am so tired of hearing this, yes Tanks got a 25% hp bonus, but they also took away the 25% shield bonus skill, and the 25% armor bonus. They replaced them with a 10% resistance skill, which leaves us with the ability to take less damage then we started since they gave all infantry weapons a 10% damage boost. I love how they made it seem to everyone that they did something to help tanks out. Not to mention the 25% HP boost was split between Armor and shields. Which means we can take even less damage still, since shield tanks only care about shields and armor tanks only care about armor. I forgot who said it first, but Cartman describes it best, in this video, what CCP has done to Tankers. http://www.youtube.com/watch?v=_KqqRPvM_Sw not to say they also have to deal with more AV then anyother game i can think of and its easy to get your hands on and on and on and on. tanks are ******. |
Nguruthos IX
Hellstorm Inc League of Infamy
522
|
Posted - 2013.05.18 18:44:00 -
[16] - Quote
ShwerShwerShwer wrote:You got an HP buff so why are you complaining?
Can I complain then, DS only got a hp Nerf. And the turret nerf. and pg... |
Nguruthos IX
Hellstorm Inc League of Infamy
522
|
Posted - 2013.05.18 18:45:00 -
[17] - Quote
Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. How far back?
That's kind of a ninja nerf if before uprising it said and did 3%. Then they update it to do 1% while saying 3%. Then patch it to actually say 1%/ |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
84
|
Posted - 2013.05.18 18:46:00 -
[18] - Quote
GREAT. I hate this company. I hope to god it fails. |
ProudHowitzer
The Tritan Industries RISE of LEGION
10
|
Posted - 2013.05.18 18:47:00 -
[19] - Quote
boba's fetta wrote:if you have ever tried to kill a skilled tanker you wouldn't be talking so much garbage.
i have...i ran up jumped on the front of his tank and through AV grenades and continued to shoot him. what happened once i was out you ask? well i through down a hive and repeated my process and then jumped onto a near by turret to finish him off while he tried to kill me with his horribly crappy missile turrets. the only tankers who don't die are those who sit back and do what the description said...sit back snipe and hide like a ***** :) |
ProudHowitzer
The Tritan Industries RISE of LEGION
10
|
Posted - 2013.05.18 18:47:00 -
[20] - Quote
CharCharOdell wrote:GREAT. I hate this company. I hope to god it fails. that's a bit far. those are jobs man. |
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Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.18 18:50:00 -
[21] - Quote
NOT slap26 wrote:Cy Clone1 wrote:The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more diversity and i feel balence the vehicles out. the damage nerf isn't fine because its all we had, we didn't have any tank before but we could protect ourselves with high damage output, now a forge out can out dps a proto rail. they nerfed everything about tanking. Its like CCP doesn't want tanks in game anymore.
I played today hardly noticed it vs infantry, i still make money using 1.6mill vehicles and my 11.57 kd continues to go up. I understand tanks will not be able to pull out 40+ games any more, but that doesnt ruin the game. They still need to be buffed but increaseing damage isnt what they need. |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 18:54:00 -
[22] - Quote
ladwar wrote:NOT slap26 wrote:Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. If it was originally 1% explain these numbers from last build https://forums.dust514.com/default.aspx?g=posts&t=62955 wasn't in the last build they stealth nerfed it with uprising without saying it. just like the PG stealth nerf.
So it was a ninja nerf |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
84
|
Posted - 2013.05.18 18:56:00 -
[23] - Quote
I would like to remind the Council that we have lost our 3% damage bonus, 25% of our potential PG, and the 10% resistance "buff" skill doesn't matter if AV got the same buff to their damage without investing skill points. Also want to point out that everybody has thousands of hacked ADV Av grenades which deal 1500 dmg without any skill or investment of any kind into AV and only cost 2000 ISK, as well as proto forges which 2-shot any vehicle in the game, and swarm laucnhers which still make >90 degree turns. Then combine all of that with railguns and missile turrets which don't always fire wen you press R1, tanks which cost 1.2 million isk, dropships that rarely last a whole match even in skilled hands, suicide free LAVs, shield hardeners with a 10 second pulse, mlt swarms which make madrugars run for their lives, a squad capable of doing 27,000 DPS in 3 seconds (AV nades carried by every team member), and last but not least, tanks that move too slowly to get away (thanks to the speed nerf of the HAVs). |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 18:57:00 -
[24] - Quote
Cy Clone1 wrote:NOT slap26 wrote:Cy Clone1 wrote:The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more diversity and i feel balence the vehicles out. the damage nerf isn't fine because its all we had, we didn't have any tank before but we could protect ourselves with high damage output, now a forge out can out dps a proto rail. they nerfed everything about tanking. Its like CCP doesn't want tanks in game anymore. I played today hardly noticed it vs infantry, i still make money using 1.6mill vehicles and my 11.57 kd continues to go up. I understand tanks will not be able to pull out 40+ games any more, but that doesnt ruin the game. They still need to be buffed but increaseing damage isnt what they need.
In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB. |
Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.18 19:00:00 -
[25] - Quote
In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB.[/quote]
i agree.something needs to be done |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 19:04:00 -
[26] - Quote
Cy Clone1 wrote: In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB.
i agree.something needs to be done[/quote]
I think a good place to start would be to give rails and missiles their splash damage and radius back. With the skills nerfed they might be balanced correctly. We need the damage to protect ourselves. |
Mortedeamor
Internal Error. Negative-Feedback
39
|
Posted - 2013.05.18 19:17:00 -
[27] - Quote
Zombie Supreme wrote:ShwerShwerShwer wrote:You got an HP buff so why are you complaining? I am so tired of hearing this, yes Tanks got a 25% hp bonus, but they also took away the 25% shield bonus skill, and the 25% armor bonus. They replaced them with a 10% resistance skill, which leaves us with the ability to take less damage then we started since they gave all infantry weapons a 10% damage boost. I love how they made it seem to everyone that they did something to help tanks out. Not to mention the 25% HP boost was split between Armor and shields. Which means we can take even less damage still, since shield tanks only care about shields and armor tanks only care about armor. I forgot who said it first, but Cartman describes it best, in this video, what CCP has done to Tankers. http://www.youtube.com/watch?v=_KqqRPvM_Sw this is ******* GREAT THIS IS THE TRUTH i love you you are amazing ccp this guy is a sooth sayer |
Skihids
The Tritan Industries RISE of LEGION
1384
|
Posted - 2013.05.18 19:29:00 -
[28] - Quote
All further proof this is still a beta product.
Huge shifts in gear viability, complete reworking of skill trees, etc.
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Cy Clone1
Ill Omens EoN.
4
|
Posted - 2013.05.18 20:20:00 -
[29] - Quote
Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get 20% passive recharge they get 15% better armor reps |
Harpyja
DUST University Ivy League
50
|
Posted - 2013.05.18 20:22:00 -
[30] - Quote
Cy Clone1 wrote:Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get 20% passive recharge they get 15% better armor reps
Unrelated, but I agree. I've always wondered why the info on shield boosters says 1s pulse interval but takes 3s between pulses....
CCP fix this. |
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Jason Pearson
Seraphim Initiative. CRONOS.
1168
|
Posted - 2013.05.18 20:25:00 -
[31] - Quote
Maybe now Jenza is back to tanking, she'll be able to put input in when talking to other CPM who clearly don't use vehicles at all.
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Mortedeamor
Internal Error. Negative-Feedback
40
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Posted - 2013.05.18 20:28:00 -
[32] - Quote
Jason Pearson wrote:Maybe now Jenza is back to tanking, she'll be able to put input in when talking to other CPM who clearly don't use vehicles at all.
its not like she could attempt to master tanks and succeed seems like this can be the only outcome as no one witha brain could find havs viable in uprising |
Spy Mouse
Tech Guard General Tso's Alliance
42
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Posted - 2013.05.20 21:47:00 -
[33] - Quote
Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. If it was always 1%, explain why railgun installations suddenly started taking me 4 shots to kill other installations when they only took me 3 the day before. |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 21:53:00 -
[34] - Quote
Spy Mouse wrote:Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. If it was always 1%, explain why railgun installations suddenly started taking me 4 shots to kill other installations when they only took me 3 the day before. ninja nerf.. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
|
Posted - 2013.05.20 21:56:00 -
[35] - Quote
so in other words armor tanks take even less damage from rails which was already small before. way to go ccp. why would u put skills into tanks. you get such a small bonus. |
Sloth9230
Reaper Galactic ROFL BROS
1431
|
Posted - 2013.05.20 21:57:00 -
[36] - Quote
Tanks still 1-shot infantry, whats the problem again? Damage-wise, we all know your defenses suck. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
|
Posted - 2013.05.20 22:00:00 -
[37] - Quote
Sloth9230 wrote:Tanks still 1-shot infantry, whats the problem again? Damage-wise, we all know your defenses suck. this is a problem with tank v tank. this makes armor tanks even more superior to shield tanks. |
ladwar
Dead Six Initiative Lokun Listamenn
438
|
Posted - 2013.05.20 22:03:00 -
[38] - Quote
Cy Clone1 wrote:Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get slight passive recharge they get 300% better armor reps it takes 2minutes and 26~seconds to recharge shield passively without a boost without and without shield extenders. supply depots repair armor at 100HP per second for vehicles. it should be clear who wins here.
CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost. |
LT Dans Legs
The Tritan Industries RISE of LEGION
95
|
Posted - 2013.05.20 22:17:00 -
[39] - Quote
I always thought I would be the last to say it but this game is going downhill. It was just fine after the uprising patch. Now they keep tweaking it into an unlogical game. Idk what to do anymore. I guess i will just suffer thru until they get it together and quit changing everything cuz of all the people crying about everything. Cmon CCP, YOU are the experts. Do your job and make a great game. Stop changing and unbalancing everything. Youve been nerfing and buffing for a year now. Find the happy medium. |
Sylwester Dziewiecki
BetaMax. CRONOS.
76
|
Posted - 2013.05.20 22:18:00 -
[40] - Quote
NOT slap26 wrote:Cy Clone1 wrote: In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB.
i agree.something needs to be done
I think a good place to start would be to give rails and missiles their splash damage and radius back. With the skills nerfed they might be balanced correctly. We need the damage to protect ourselves.[/quote]Railguns are ok. At least large one - small one have that 35% on structures/vehicle all the time.
ladwar wrote:Cy Clone1 wrote:Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get slight passive recharge they get 300% better armor reps it takes 2minutes and 26~seconds to recharge shield passively without a boost without and without shield extenders. supply depots repair armor at 100HP per second for vehicles. it should be clear who wins here. CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost. Jump out, call new HAV, recall current one - you just cut 2:26~ to 18sec~ . |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
|
Posted - 2013.05.20 22:22:00 -
[41] - Quote
Sylwester Dziewiecki wrote:Quote:
CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost.
Jump out, call new HAV, recall current one - you just cut 2:26~ to 18sec~ . it takes a min to get back tht vehicle. 30 seconds to deploy a new vehicle and then another 30 of the RDV flying in circles. plus an the enemy av/tank could blow it up on the way down. |
ladwar
Dead Six Initiative Lokun Listamenn
439
|
Posted - 2013.05.20 22:22:00 -
[42] - Quote
Sylwester Dziewiecki wrote:Quote:
I think a good place to start would be to give rails and missiles their splash damage and radius back. With the skills nerfed they might be balanced correctly. We need the damage to protect ourselves.
Railguns are ok. At least large one - small one have that 35% on structures/vehicle all the time. ladwar wrote:Cy Clone1 wrote:Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get slight passive recharge they get 300% better armor reps it takes 2minutes and 26~seconds to recharge shield passively without a boost without and without shield extenders. supply depots repair armor at 100HP per second for vehicles. it should be clear who wins here. CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost. Jump out, call new HAV, recall current one - you just cut 2:26~ to 18sec~ . takes 30second for a recall to finish and another 15 for the rdv to drop your new one if your lucky but this was about the "great passive regeneration" that shield tanks have over armor. and that recall works on both so w/e. so to recall and redeploy takes 50~seconds if your lucky with your RDV which is a lot less then the "great passive regeneration ability" that shield have over armor. so passive regeneration is not something you can say shields have over armor. |
Sylwester Dziewiecki
BetaMax. CRONOS.
76
|
Posted - 2013.05.20 22:35:00 -
[43] - Quote
If you get out of vehicle, hold circle on it to recall it, and meanwhile order new one before "recalling" is finished you don't have to wait that extra 30sec. till whole "recalling process" is completed.
And yes.. RDV messing around with HAV is fail |
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