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NOT slap26
Chatelain Rapid Response Gallente Federation
63
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Posted - 2013.05.18 18:23:00 -
[1] - Quote
Cy Clone1 wrote:The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more diversity and i feel balence the vehicles out.
the damage nerf isn't fine because its all we had, we didn't have any tank before but we could protect ourselves with high damage output, now a forge out can out dps a proto rail. they nerfed everything about tanking. Its like CCP doesn't want tanks in game anymore. |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 18:33:00 -
[2] - Quote
Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%.
If it was originally 1% explain these numbers from last build https://forums.dust514.com/default.aspx?g=posts&t=62955 |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 18:54:00 -
[3] - Quote
ladwar wrote:NOT slap26 wrote:Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. If it was originally 1% explain these numbers from last build https://forums.dust514.com/default.aspx?g=posts&t=62955 wasn't in the last build they stealth nerfed it with uprising without saying it. just like the PG stealth nerf.
So it was a ninja nerf |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 18:57:00 -
[4] - Quote
Cy Clone1 wrote:NOT slap26 wrote:Cy Clone1 wrote:The damage nerf is fine, but they need to allow us more pg/cpu space. That way some vehicles can be hard to kill and have low damage, or have high damage but low survivabillity. It would create alot more diversity and i feel balence the vehicles out. the damage nerf isn't fine because its all we had, we didn't have any tank before but we could protect ourselves with high damage output, now a forge out can out dps a proto rail. they nerfed everything about tanking. Its like CCP doesn't want tanks in game anymore. I played today hardly noticed it vs infantry, i still make money using 1.6mill vehicles and my 11.57 kd continues to go up. I understand tanks will not be able to pull out 40+ games any more, but that doesnt ruin the game. They still need to be buffed but increaseing damage isnt what they need.
In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB. |
NOT slap26
Chatelain Rapid Response Gallente Federation
63
|
Posted - 2013.05.18 19:04:00 -
[5] - Quote
Cy Clone1 wrote: In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB.
i agree.something needs to be done[/quote]
I think a good place to start would be to give rails and missiles their splash damage and radius back. With the skills nerfed they might be balanced correctly. We need the damage to protect ourselves. |
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