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Jason Pearson
Seraphim Initiative. CRONOS.
1168
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Posted - 2013.05.18 20:25:00 -
[31] - Quote
Maybe now Jenza is back to tanking, she'll be able to put input in when talking to other CPM who clearly don't use vehicles at all.
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Mortedeamor
Internal Error. Negative-Feedback
40
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Posted - 2013.05.18 20:28:00 -
[32] - Quote
Jason Pearson wrote:Maybe now Jenza is back to tanking, she'll be able to put input in when talking to other CPM who clearly don't use vehicles at all.
its not like she could attempt to master tanks and succeed seems like this can be the only outcome as no one witha brain could find havs viable in uprising |
Spy Mouse
Tech Guard General Tso's Alliance
42
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Posted - 2013.05.20 21:47:00 -
[33] - Quote
Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. If it was always 1%, explain why railgun installations suddenly started taking me 4 shots to kill other installations when they only took me 3 the day before. |
ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 21:53:00 -
[34] - Quote
Spy Mouse wrote:Iron Wolf Saber wrote:Harpyja wrote:I was just looking at the turret specific operation skills when I noticed that they changed the 3% damage per level to 1%. WTF? Like it wasn't enough they removed turret proficiency skills? This game is sooo balanced between turrets and handheld weapons. Infantry get a lot of skills that affect their weapons, we get two. Thanks CCP. Infantry fits are easier than vehicle fits. Not a ninja nerf, it was originally 1% but that wasn't updated to reflect such on the skill so it displayed 3% but in actuality was only proving 1%. If it was always 1%, explain why railgun installations suddenly started taking me 4 shots to kill other installations when they only took me 3 the day before. ninja nerf.. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
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Posted - 2013.05.20 21:56:00 -
[35] - Quote
so in other words armor tanks take even less damage from rails which was already small before. way to go ccp. why would u put skills into tanks. you get such a small bonus. |
Sloth9230
Reaper Galactic ROFL BROS
1431
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Posted - 2013.05.20 21:57:00 -
[36] - Quote
Tanks still 1-shot infantry, whats the problem again? Damage-wise, we all know your defenses suck. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
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Posted - 2013.05.20 22:00:00 -
[37] - Quote
Sloth9230 wrote:Tanks still 1-shot infantry, whats the problem again? Damage-wise, we all know your defenses suck. this is a problem with tank v tank. this makes armor tanks even more superior to shield tanks. |
ladwar
Dead Six Initiative Lokun Listamenn
438
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Posted - 2013.05.20 22:03:00 -
[38] - Quote
Cy Clone1 wrote:Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get slight passive recharge they get 300% better armor reps it takes 2minutes and 26~seconds to recharge shield passively without a boost without and without shield extenders. supply depots repair armor at 100HP per second for vehicles. it should be clear who wins here.
CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost. |
LT Dans Legs
The Tritan Industries RISE of LEGION
95
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Posted - 2013.05.20 22:17:00 -
[39] - Quote
I always thought I would be the last to say it but this game is going downhill. It was just fine after the uprising patch. Now they keep tweaking it into an unlogical game. Idk what to do anymore. I guess i will just suffer thru until they get it together and quit changing everything cuz of all the people crying about everything. Cmon CCP, YOU are the experts. Do your job and make a great game. Stop changing and unbalancing everything. Youve been nerfing and buffing for a year now. Find the happy medium. |
Sylwester Dziewiecki
BetaMax. CRONOS.
76
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Posted - 2013.05.20 22:18:00 -
[40] - Quote
NOT slap26 wrote:Cy Clone1 wrote: In pubies, against an organized corp you will get torn to pieces. One guy with a proto forge gun will wreck you in a CB.
i agree.something needs to be done
I think a good place to start would be to give rails and missiles their splash damage and radius back. With the skills nerfed they might be balanced correctly. We need the damage to protect ourselves.[/quote]Railguns are ok. At least large one - small one have that 35% on structures/vehicle all the time.
ladwar wrote:Cy Clone1 wrote:Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get slight passive recharge they get 300% better armor reps it takes 2minutes and 26~seconds to recharge shield passively without a boost without and without shield extenders. supply depots repair armor at 100HP per second for vehicles. it should be clear who wins here. CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost. Jump out, call new HAV, recall current one - you just cut 2:26~ to 18sec~ . |
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BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
322
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Posted - 2013.05.20 22:22:00 -
[41] - Quote
Sylwester Dziewiecki wrote:Quote:
CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost.
Jump out, call new HAV, recall current one - you just cut 2:26~ to 18sec~ . it takes a min to get back tht vehicle. 30 seconds to deploy a new vehicle and then another 30 of the RDV flying in circles. plus an the enemy av/tank could blow it up on the way down. |
ladwar
Dead Six Initiative Lokun Listamenn
439
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Posted - 2013.05.20 22:22:00 -
[42] - Quote
Sylwester Dziewiecki wrote:Quote:
I think a good place to start would be to give rails and missiles their splash damage and radius back. With the skills nerfed they might be balanced correctly. We need the damage to protect ourselves.
Railguns are ok. At least large one - small one have that 35% on structures/vehicle all the time. ladwar wrote:Cy Clone1 wrote:Unrelated, but the Armor repair module has a pulse interval of 3sec, but repairs every second, where as shiled booster has pulse interval of 1sec but takes 3. Also we get slight passive recharge they get 300% better armor reps it takes 2minutes and 26~seconds to recharge shield passively without a boost without and without shield extenders. supply depots repair armor at 100HP per second for vehicles. it should be clear who wins here. CCP stop balancing the game by making it completely on sided. the pg, the speed nerf the damage nerf the boost to all hand held weapons to include AV weapons without SP the massive increase in turret cost. Jump out, call new HAV, recall current one - you just cut 2:26~ to 18sec~ . takes 30second for a recall to finish and another 15 for the rdv to drop your new one if your lucky but this was about the "great passive regeneration" that shield tanks have over armor. and that recall works on both so w/e. so to recall and redeploy takes 50~seconds if your lucky with your RDV which is a lot less then the "great passive regeneration ability" that shield have over armor. so passive regeneration is not something you can say shields have over armor. |
Sylwester Dziewiecki
BetaMax. CRONOS.
76
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Posted - 2013.05.20 22:35:00 -
[43] - Quote
If you get out of vehicle, hold circle on it to recall it, and meanwhile order new one before "recalling" is finished you don't have to wait that extra 30sec. till whole "recalling process" is completed.
And yes.. RDV messing around with HAV is fail |
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