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Jaron Pollard
Uitraan Diversified Holdings Incorporated
50
|
Posted - 2013.05.17 21:12:00 -
[1] - Quote
Yep, one of those again. I think this will be a bit different, though, so please read it all.
I'm a pilot in real life, both fixed and rotary wing hours, a combined total of nearly 2500 hours, not sure how much in each. Mostly, I fly Robins for aerial photography stuff, cuz it's fun.
Now, I've also had the opportunity to pilot a Royal Australian Army UH-1 and an OH-1. Compared the the Robin, neither one of these are a leaf on the breeze if you get my drift. They are not as touchy as the Robin, but they are heavy, and take a lot of very precise input from the pilot to control.
Unfortunately, despite my real life experience, getting into my first dropship in a match I just played didn't end well... but, that was only because I inverted the flight controls, cuz I thought that might make it more realistic. Needless to say, I flew myself and a sniper passenger looking for a quick lift to a good vantage point into the side of a mountain. It was a spectacular fail, and I couldn't stop laughing, but my passenger was not so impressed.
Anyway, I spawned in a new starter fit, checked out the controls again and changed the inverted flight controls back. The vehicle suddenly came to life and, through a series of trial and error maneuvers (surprisingly, not too much error, though definitely some close calls) I finally gave that ship some proper wings.
Anyway, I've been reading alot about complaints regarding dropship controls and I have, up until now, refrained from commenting, because I had yet to try it. I'll tell you what annoys me, the only thing that annoys me. As a pilot, I'm trained that when you pull the stick back, the nose will lift. I would like the camera to do that. When I pull back on the right stick, it means I'm trying to look up, not down. But I cannot find an option to invert that. I have inverted look when on foot, but if changing that for dropship piloting is required to get the same effect... why?
That's my only beef. As far as I can tell, the ship handles very much like a vehicle in that role should handle, and the actual flight controls themselves make sense, and is very analogous to the collective/cyclic/rudder controls you get on a helicopter in the same role. It is not easy to fly one of these vehicles, and I don't think it should be. It should be a constant battle against the forces of gravity and enemy fire, while attempting to return a few rounds and deploy troops in hostile environments.
Needless to say, after watching me lift off the first time straight into a hillside, it didn't seem like anyone on my team was willing to climb into my second dropship, so I spent the match (which we were winning anyway) getting a handle on the controls and repping when I took fire. I made a large number of circles around the map and even harassed an enemy dropship into crashing into a building, all while flying at low altitude using precision maneuvering to avoid the buildings and enemy fire myself.
I like the controls, except that I can't invert my vertical looking on it. Unless I can, which would require me to change it for my footwork as well, which I don't wanna do. For me, back means up, forward means down. It makes sense if you're a pilot, and so does the dropship. |
Nguruthos IX
Hellstorm Inc League of Infamy
518
|
Posted - 2013.05.17 21:15:00 -
[2] - Quote
The controls are perfectly fine, sans front-turret control. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
50
|
Posted - 2013.05.17 21:17:00 -
[3] - Quote
Nguruthos IX wrote:The controls are perfectly fine, sans front-turret control.
What's wrong with the front turret? I haven't tried it yet, so this is a genuine question. The pilot doesn't seem to have any access to weaponry. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3098
|
Posted - 2013.05.17 21:18:00 -
[4] - Quote
I'm glad you enjoy flying in game, really, I do too. Controls have never really been the issue though (except I too share your frustration with not being able to invert), it's strictly the rest of the mechanics in the game that fight tooth and nail against dropships as a viable path.
Glad you're enjoying it though, that's a plus if nothing else. |
Brush Master
HavoK Core RISE of LEGION
467
|
Posted - 2013.05.17 21:22:00 -
[5] - Quote
Hi Jaron, Great to hear from new dropship pilots (and a real pilot too). If you would be interested in getting involved in ongoing dropship feedback, I invite you to join 514th Wing. Pilot focus group. You can read more about it in this doc, https://docs.google.com/a/havokcore.com/document/d/1igsSZOT0Zaf8TXDhFZWHkQ5r0MTzgxNXwOfdtu56MaU
you can email at, [email protected]
Good Luck flying, Brush |
Moochie Cricket
SyNergy Gaming EoN.
243
|
Posted - 2013.05.17 21:23:00 -
[6] - Quote
Nguruthos IX wrote:The controls are perfectly fine, sans front-turret control.
I personally like the drift, but dislike not seeing what I am shooting at. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
51
|
Posted - 2013.05.17 21:25:00 -
[7] - Quote
Okay, I'll check it out soon. And for the record, I'm only using my real flight experience as a judge of the controls and handling of dropships. Trust me, real flight controls vs. PS3 controller means I'm still getting used to something entirely new. Having a basic understanding of required concepts, however, does help. Anyway, I'll have a read of that soon. |
CPL Bloodstone
SVER True Blood Unclaimed.
79
|
Posted - 2013.05.17 21:28:00 -
[8] - Quote
i put some hours behind a robinson 22 beta and that is a touchy little bird. I agree with you on all counts about flying these dropships and i like the complexity of it. However i would like to be able to adjust the controls myself. I liked Pre May 6th flying vs this new camera thing they got going on. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
51
|
Posted - 2013.05.17 21:33:00 -
[9] - Quote
CPL Bloodstone wrote:i put some hours behind a robinson 22 beta and that is a touchy little bird. I agree with you on all counts about flying these dropships and i like the complexity of it. However i would like to be able to adjust the controls myself. I liked Pre May 6th flying vs this new camera thing they got going on.
Definitely, customizable flight controls would be awesome, but customisable anything controls in this game would be a whole lot better. I actually like the default layout for dropships, tbh. R1/R2 = collective (as well as part throttle if you use it right), left stick = cyclic, right stick = rudder. So I can't really think of a customisation that would improve on that. I definitely think it's better flown with a controller instead of KB/M. |
Mobius Wyvern
BetaMax. CRONOS.
1559
|
Posted - 2013.05.17 21:36:00 -
[10] - Quote
Jaron Pollard wrote:Yep, one of those again. I think this will be a bit different, though, so please read it all.
I'm a pilot in real life, both fixed and rotary wing hours, a combined total of nearly 2500 hours, not sure how much in each. Mostly, I fly Robins for aerial photography stuff, cuz it's fun.
Now, I've also had the opportunity to pilot a Royal Australian Army UH-1 and an OH-1. Compared the the Robin, neither one of these are a leaf on the breeze if you get my drift. They are not as touchy as the Robin, but they are heavy, and take a lot of very precise input from the pilot to control.
Unfortunately, despite my real life experience, getting into my first dropship in a match I just played didn't end well... but, that was only because I inverted the flight controls, cuz I thought that might make it more realistic. Needless to say, I flew myself and a sniper passenger looking for a quick lift to a good vantage point into the side of a mountain. It was a spectacular fail, and I couldn't stop laughing, but my passenger was not so impressed.
Anyway, I spawned in a new starter fit, checked out the controls again and changed the inverted flight controls back. The vehicle suddenly came to life and, through a series of trial and error maneuvers (surprisingly, not too much error, though definitely some close calls) I finally gave that ship some proper wings.
Anyway, I've been reading alot about complaints regarding dropship controls and I have, up until now, refrained from commenting, because I had yet to try it. I'll tell you what annoys me, the only thing that annoys me. As a pilot, I'm trained that when you pull the stick back, the nose will lift. I would like the camera to do that. When I pull back on the right stick, it means I'm trying to look up, not down. But I cannot find an option to invert that. I have inverted look when on foot, but if changing that for dropship piloting is required to get the same effect... why?
That's my only beef. As far as I can tell, the ship handles very much like a vehicle in that role should handle, and the actual flight controls themselves make sense, and is very analogous to the collective/cyclic/rudder controls you get on a helicopter in the same role. It is not easy to fly one of these vehicles, and I don't think it should be. It should be a constant battle against the forces of gravity and enemy fire, while attempting to return a few rounds and deploy troops in hostile environments.
Needless to say, after watching me lift off the first time straight into a hillside, it didn't seem like anyone on my team was willing to climb into my second dropship, so I spent the match (which we were winning anyway) getting a handle on the controls and repping when I took fire. I made a large number of circles around the map and even harassed an enemy dropship into crashing into a building, all while flying at low altitude using precision maneuvering to avoid the buildings and enemy fire myself.
I like the controls, except that I can't invert my vertical looking on it. Unless I can, which would require me to change it for my footwork as well, which I don't wanna do. For me, back means up, forward means down. It makes sense if you're a pilot, and so does the dropship. The primary issue with them is hitpoints, not controls.
I agree with you completely on their handling, and greatly enjoy flying them myself, but they're far too easy to shoot down. |
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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
301
|
Posted - 2013.05.17 21:37:00 -
[11] - Quote
You should say "hi" to Skihids, Jaron. He's a real pilot too and authored the dropship flight school, though that may be a bit outdated at this point.
Also, I share your hatred of the lack of inverted option for the camera. I had never really noticed it until I started flying assault dropships (the ones with the front mounted turret) and found myself struggling to kill anything. This is further exacerbated by the fact that the camera always wants to face forward and dammit I'm trying to point you at that guy, not the empty sky in front of me! |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
51
|
Posted - 2013.05.17 21:37:00 -
[12] - Quote
Mobius Wyvern wrote:
I agree with you completely on their handling, and greatly enjoy flying them myself, but they're far too easy to shoot down.
Well, they're not exactly tanks now, are they. Aircraft need to be constructed of light materials for ease of flight. The heavier they are, the more energy they require to lift, maneuver, etc, and the less they can carry. |
Felix Faraday
Kirkinen Risk Control Caldari State
16
|
Posted - 2013.05.17 21:39:00 -
[13] - Quote
Flying is a lot of fun. That's why so many pilots are being so vocal about how bad the current situation is. No WP, paper thin, turret controls, etc. etc.
|
Nguruthos IX
Hellstorm Inc League of Infamy
518
|
Posted - 2013.05.17 21:39:00 -
[14] - Quote
Jaron Pollard wrote:Nguruthos IX wrote:The controls are perfectly fine, sans front-turret control. What's wrong with the front turret? I haven't tried it yet, so this is a genuine question. The pilot doesn't seem to have any access to weaponry.
If you can borrow one from a friend I encourage you to try ir yourself. The turret cannot be aimed in first person but is fixed to the ship. In third you can aim down about 60 degrees. Not right or left. The problem though is that the camera, tied to your turret aiming dot, is constantly and forcibly reset upward. If you want to aim down you both have to shoot at target you cannot see through your own ship but also must maintain a steady semi pressure down on the control sticm to hold scope in place. Impossible to hold still |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
51
|
Posted - 2013.05.17 21:54:00 -
[15] - Quote
Felix Faraday wrote:Flying is a lot of fun. That's why so many pilots are being so vocal about how bad the current situation is. No WP, paper thin, turret controls, etc. etc.
I'm not in it for the rewards, sorry. I don't care about the WP. And aircraft, as I stated, are not built to be flying tanks. That's what tanks are for. I had a shield booster and an armour repper, and dual resistance plates on mine and it took a lot of firepower. No CRU though, that's probably why no one was spawning. So I made a new one with a CRU. But I speed tanked it instead, and I've been dodging so many missiles it's almost funny :p Doesn't need HP if you can avoid getting hit.
I will have to try the turret controls, though. I'll get to it. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
51
|
Posted - 2013.05.17 21:55:00 -
[16] - Quote
Nguruthos IX wrote:Jaron Pollard wrote:Nguruthos IX wrote:The controls are perfectly fine, sans front-turret control. What's wrong with the front turret? I haven't tried it yet, so this is a genuine question. The pilot doesn't seem to have any access to weaponry. If you can borrow one from a friend I encourage you to try ir yourself. The turret cannot be aimed in first person but is fixed to the ship. In third you can aim down about 60 degrees. Not right or left. The problem though is that the camera, tied to your turret aiming dot, is constantly and forcibly reset upward. If you want to aim down you both have to shoot at target you cannot see through your own ship but also must maintain a steady semi pressure down on the control sticm to hold scope in place. Impossible to hold still
That sounds like a legitimate issue then. Like I said, I'll have to try it. |
Nguruthos IX
Hellstorm Inc League of Infamy
519
|
Posted - 2013.05.17 22:00:00 -
[17] - Quote
Jaron Pollard wrote:Felix Faraday wrote:Flying is a lot of fun. That's why so many pilots are being so vocal about how bad the current situation is. No WP, paper thin, turret controls, etc. etc.
I'm not in it for the rewards, sorry. I don't care about the WP. And aircraft, as I stated, are not built to be flying tanks. That's what tanks are for. I had a shield booster and an armour repper, and dual resistance plates on mine and it took a lot of firepower. No CRU though, that's probably why no one was spawning. So I made a new one with a CRU. But I speed tanked it instead, and I've been dodging so many missiles it's almost funny :p Doesn't need HP if you can avoid getting hit. I will have to try the turret controls, though. I'll get to it.
Sure you can fly around all day and maybe not get killed but what are you contributing then |
DUST Fiend
OSG Planetary Operations Covert Intervention
3098
|
Posted - 2013.05.17 22:03:00 -
[18] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:dammit I'm trying to point you at that guy, not the empty sky in front of me!
**** you, I'ma turret
***** can't tell me what to do.
|
Jaron Pollard
Uitraan Diversified Holdings Incorporated
51
|
Posted - 2013.05.17 22:12:00 -
[19] - Quote
Nguruthos IX wrote:Jaron Pollard wrote:Felix Faraday wrote:Flying is a lot of fun. That's why so many pilots are being so vocal about how bad the current situation is. No WP, paper thin, turret controls, etc. etc.
I'm not in it for the rewards, sorry. I don't care about the WP. And aircraft, as I stated, are not built to be flying tanks. That's what tanks are for. I had a shield booster and an armour repper, and dual resistance plates on mine and it took a lot of firepower. No CRU though, that's probably why no one was spawning. So I made a new one with a CRU. But I speed tanked it instead, and I've been dodging so many missiles it's almost funny :p Doesn't need HP if you can avoid getting hit. I will have to try the turret controls, though. I'll get to it. Sure you can fly around all day and maybe not get killed but what are you contributing then
That's the thing about piloting. Being able to pilot WHILE contributing. |
Nguruthos IX
Hellstorm Inc League of Infamy
519
|
Posted - 2013.05.17 22:13:00 -
[20] - Quote
Jaron Pollard wrote:Nguruthos IX wrote:Jaron Pollard wrote:Felix Faraday wrote:Flying is a lot of fun. That's why so many pilots are being so vocal about how bad the current situation is. No WP, paper thin, turret controls, etc. etc.
I'm not in it for the rewards, sorry. I don't care about the WP. And aircraft, as I stated, are not built to be flying tanks. That's what tanks are for. I had a shield booster and an armour repper, and dual resistance plates on mine and it took a lot of firepower. No CRU though, that's probably why no one was spawning. So I made a new one with a CRU. But I speed tanked it instead, and I've been dodging so many missiles it's almost funny :p Doesn't need HP if you can avoid getting hit. I will have to try the turret controls, though. I'll get to it. Sure you can fly around all day and maybe not get killed but what are you contributing then That's the thing about piloting. Being able to pilot WHILE contributing. That's the thing about why they shouldn't be made of 1-ply TP |
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Delirium Inferno
Edoras Corporation
287
|
Posted - 2013.05.17 22:22:00 -
[21] - Quote
The controls from Chromosome were pretty nice. I tried a dropship this build and it seemed a bit off.
One of my favorite moments from Chromosome was trying to outrun some swarms then realizing I was heading straight into one of those giant towers. I tried to pull up but couldn't and almost avoided the contact. I ended up slightly tapping the side of the tower with the bottom of my dropship, as if I were trying to land sideways, and the pulled off with barely a scratch and continued on. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
52
|
Posted - 2013.05.17 22:31:00 -
[22] - Quote
Nguruthos IX wrote:Jaron Pollard wrote:Nguruthos IX wrote:Jaron Pollard wrote:Felix Faraday wrote:Flying is a lot of fun. That's why so many pilots are being so vocal about how bad the current situation is. No WP, paper thin, turret controls, etc. etc.
I'm not in it for the rewards, sorry. I don't care about the WP. And aircraft, as I stated, are not built to be flying tanks. That's what tanks are for. I had a shield booster and an armour repper, and dual resistance plates on mine and it took a lot of firepower. No CRU though, that's probably why no one was spawning. So I made a new one with a CRU. But I speed tanked it instead, and I've been dodging so many missiles it's almost funny :p Doesn't need HP if you can avoid getting hit. I will have to try the turret controls, though. I'll get to it. Sure you can fly around all day and maybe not get killed but what are you contributing then That's the thing about piloting. Being able to pilot WHILE contributing. That's the thing about why they shouldn't be made of 1-ply TP
This is an exaggeration, simple. For the last time, they are not meant to be tanks. They are MEANT to be fragile. They are MEANT to be easy to kill, but HARD to hit with a good pilot |
Nguruthos IX
Hellstorm Inc League of Infamy
519
|
Posted - 2013.05.17 22:35:00 -
[23] - Quote
Jaron Pollard wrote:
This is an exaggeration, simple. For the last time, they are not meant to be tanks. They are MEANT to be fragile. They are MEANT to be easy to kill, but HARD to hit with a good pilot
I'm not so sure they're "Meant" to be anything. There's what they are now, and then there's what they should be to increase game balance, variety, and fun.
A DS cannot preform a single function if there exist weapons in the game which obliterate it instantly the moment it stops moving (and in many cases while it's moving). |
Agnoeo
Talon Strike Force LTD Orion Empire
45
|
Posted - 2013.05.17 22:35:00 -
[24] - Quote
Cool to hear this. Read through a few comments, skipped most. Just wanted to say I enjoy the new controls. Wish there was an easier way to hover, but to me that just means I need to practice some more.
Agno` |
DUST Fiend
OSG Planetary Operations Covert Intervention
3099
|
Posted - 2013.05.17 22:40:00 -
[25] - Quote
1. Give forge guns "infinite" range with falloff damage and tweak back their optimal zone.
2. Remove free railgun installations from all red zones and replace them with missile turrets
3.
4. Profit?
|
Nguruthos IX
Hellstorm Inc League of Infamy
519
|
Posted - 2013.05.17 22:42:00 -
[26] - Quote
Agnoeo wrote:Cool to hear this. Read through a few comments, skipped most. Just wanted to say I enjoy the new controls. Wish there was an easier way to hover, but to me that just means I need to practice some more.
Agno` I think hovering is fine. No need to make it easy mode. PS heavier and slower ships are easier to hover. I notice a huge difference between ADS vs others |
Garrett Blacknova
Codex Troopers
3078
|
Posted - 2013.05.17 22:53:00 -
[27] - Quote
+1 for more options on the controller layout.
Personally, I'm trying to get the LAV-exclusive R2 accel/L2 reverse scheme on tanks. |
Surt gods end
Demon Ronin
114
|
Posted - 2013.05.17 22:56:00 -
[28] - Quote
This thread being bumped up?
*its a sign!*
I'm sorry. I killed a pilot and his drop ship just now. I don't know why. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
54
|
Posted - 2013.05.17 23:08:00 -
[29] - Quote
Nguruthos IX wrote:Jaron Pollard wrote:
This is an exaggeration, simple. For the last time, they are not meant to be tanks. They are MEANT to be fragile. They are MEANT to be easy to kill, but HARD to hit with a good pilot
I'm not so sure they're "Meant" to be anything. There's what they are now, and then there's what they should be to increase game balance, variety, and fun. A DS cannot preform a single function if there exist weapons in the game which obliterate it instantly the moment it stops moving (and in many cases while it's moving).
They're "meant" to be air support, and for rapid troop insertion, not air domination or superiority. With inertia dampers on soldiers, a good pilot can drop soldiers from ceiling right on top of objectives. They're not meant to be tanks. We have tanks. Can you imagine if the could fly? Do you know why you can't? Because they're too HEAVY because of all the armour.
I think what you want out of it is a pure attack gunship, kinda like the dropship version of an Apache. Think more Huey troop carrier, less uber-weapons-platform, and that's what it's meant to be. I just got wasted in a game flying a dropship because I was stationary for too long, trying to give my missile gunner a shot at a tank, but I also managed to drop four groups of infantry at various objectives, and we won the match. That's where the dropship is strong, it's ability to move across the map with such speed and precision, it doesn't matter if you get blown up when you get there.
But if you're good, then you won't, and you get outta the hotzone, grab some more boots, and go straight back in. It's like vietnam, except without the running away. I do find it fun, I do find it balanced, and I do find it adds a lot of variety.
Turrets, I understand. HP? Come on, let's be real here. It's an aircraft. I've explained this again and again and again and nobody reads it. They are made out of light, fragile but sturdy materials for the purposes of being able to fly and carry heavy loads without expending too much energy. It's simple aviation physics. |
Nguruthos IX
Hellstorm Inc League of Infamy
519
|
Posted - 2013.05.17 23:15:00 -
[30] - Quote
Isn't there also a bug with people not being able to spawn in to DS half the time, and sometimes not at all if it's flying too high? |
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