|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.16 23:50:00 -
[1] - Quote
We have been told that there are being looked at but the hmg still kinda bad cos people just jump at u and 1v1 and kill u alot in a heavy and there suits still dont have enough hp. What exactly are CCP going to do they said there looking into it but how are they because just looking at the numbers wont help? You can obviosly see theres a problem cas alot of heavies now play logi as u can get a smaller hitbox and more hp and move speed in a logi and u have equipment too so can you shed any light onto this please CPM? |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.16 23:54:00 -
[2] - Quote
Also i forgot why are amarr hyrbrid tanking suits with not enough slows to tank shields and armor i think thats kinda backwards |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.17 03:44:00 -
[3] - Quote
SOme of the current issues are bad slot layout (amarr heavy should be 4H 5L with more cpu and pg), no heavy specific items like plates etc, pure flat hp based modules, and alot of other issues. A big problem for me is the new aiming mechanics before it was great now its so bad because i cannot track people properly and now when i zoom in the flash from the barrels on the hmg blind me and i cannot see what the hell im shooting at.Another issue is that people dont realise just how hard it is to play a heavy at any tier of gear when people run around full proto ars with suits with 800+hp and heavies at 1000-1300hp and the move speed and hitbox makes a worlds difference.Atm i think heavies ether need way more slots or better heavy specific modules.My recommended changes would be Amarr heavy Proto lvl +5%shield and armor per lvl(heavy skill) +5%damage reduction from weapons(not inc vehicles)Enforcer skill 650 shields 650 armor 360 cpu 80 pg 3 high slots 5 low slots same move spint and all other stats but increase there melee range cos currently anyone can move backwards(not inc heavies)and u cannever melee them now i know alot of people would go omfg! to much hp but atm heavies do not have enough hp difference to account for 30%move speed and double the hitbox size that would work out to be 1300/1300 with 25% dr but i think that heavies should cost more isk in all aspecs and more sp then the medium counterparts as it worked way better then the current method. I also think that would help alot in the tank vs heavy situation because unless a heavy has the hight and suprise factor a tank will get hit ocne from ur FG turn around and currently 3 shot u in the chest with a blaster and thats no fun.Alot of that is the stupid +damage tanks get from the weapon skills but i think ccp does seriosly need to do somehting about heavies cos atm a heavy getting the jump on 3 dudes in cqc will generly be killed by those 3 after killing 1-2 of them where if i was in my shotgun or ar fit i woulda killed all 3 of them. Edit: the 5% DR is a usefull skill for the enforcer and rewards u for skilling into it even just to use the basic suit cos imho the current heavy bonuses are crap and useless ( i havent seen anyone who thinks there a good idea at all) |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.17 10:28:00 -
[4] - Quote
If anyone had any numbers on hp fittins and slot layout they think would make the heavy more balanced go ahead and share.Also i think in general the heavy bonuses should always cater towards being tougher. |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.19 10:15:00 -
[5] - Quote
Yes thats quite true i have givin up on the hmg atm im wrecking some face with the scrambler!!!! pew pew lazzzorrs |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.21 21:26:00 -
[6] - Quote
If the hmg has no problems then why do i not do any damage for about half a second when they dont even move and no its not my internet i get 40 ping on tests.There is something wrong with it its why i have sqitched to crambler cos when i shoot it always hits unlike the peeshooter hmg pile of crap.Also its a cqc thats worse then the flaylock or the smg. |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.22 21:55:00 -
[7] - Quote
i hit people in the chest with the hmg 75% in the chest and it kills people slower then the flaylock or the scrambler(my fav combo atm) |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.23 00:13:00 -
[8] - Quote
Nova knife can you guys ask ccp if theres any progress on the heavy balance and what kind of ideas they have for it (also theres issues wit hthe hmg and the fg imo) i would like more heavy weapons and suits asap but even without new items there are alot of issues that have been here since E3 like how as u go up in tier heavy hp doesnt increase like the other suits do.And is there any time on the other armor plates and the stuff like that i would love some info on this kinda stuff as we heavies have gotten the rough end of the stick for a long time. I just hope we can make them at least as strong as E3 which was 100/1300 hp with max skills at proto and also do you have any info on the hmg rework they were talking about. Thanks for your responce Nova Knife. PS i havent tryied the nova knife but im looking the flaylock comeon man its a frickin MISSLE PISTOL ! PEW PEW |
Khemlar Maktaar
Illuminati..
10
|
Posted - 2013.05.26 09:31:00 -
[9] - Quote
And i ment the capacity to increase hp fittin slot wise the heavy sucks compared to everything including scouts |
|
|
|