crazy space 1 wrote: The bonus from the specialization skill should obviously be different from suit to suit.
Right right and it would make sense then why every suit has one of the same bonuses. Because it's shared across a single skill but then each race adds a twist.
Depends on the intended role of the suit within the class. For example you could have multiple of the same racial suit in the same class, but they'd have different roles and bonuses from the same skills. The EVE equivalent is having the Jaguar and Wolf as assault ships; one is geared towards fast shields and kiting, the other towards armor tanking and brawling, but they both use the same ship skills.
EVE has a nice modular skill system that allows for extra ships to be added if deemed appropriate. Dust in its current state would seem to require entirely new skills should we ever want extra sets of suits with different bonuses.
crazy space 1 wrote:So if you want to use a Minmatar Scout and you allready have scout trained to 5, all you need to do is train at least one level in minmatar light dropsuits. 3 for advanced, 5 for prototype. But even the standard would get level 5 bonuses. Which would rock hardcore.
Well, you'd still have to train Minmatar Light Dropsuits to 5 to actually use the Minmatar Scout suits. I was also supporting the idea of removing suit tiers (standard/advanced/prototype) entirely. Somewhat controversial, but I believe it would be good for the health of the game.
crazy space 1 wrote:Also I agree that basic suits need bonuses as part of a change like this. Think about it to you devs reading this. Your eve counterparts have even started adding bonuses to the rookie ships. So lets get on track and add a single bonus per level to basic suits, and then have the 2 other bonuses only be on specialized suits.
There should be a way to make this work while keeping the tree view.
What I find interesting is how the team in charge of DUST 514 is making a lot of the same mistakes that CCP did with EVE Online, but at an accelerated rate. It's pretty fascinating, but it also speaks volumes about how much more communication may need to happen between the devs that work on EVE and those that work on DUST. I believe the CPM and CSM can be invaluable in bridging that gap.
IWS actually had a thread about dropsuit restructuring in the F&I section.
Might want to move the conversation there? Supposedly the Council Chambers is for discussing the CPM.
https://forums.dust514.com/default.aspx?g=posts&t=75214&find=unread