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Nightbird Aeon
Ahrendee Mercenaries
163
|
Posted - 2013.05.16 15:42:00 -
[1] - Quote
I know this was raised above in a blog thread, but it bears repeating...
LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they can kill a proto-suit just as easily as a militia suit.
While this is probably the wrong fix, I'll bet you 100 shiny ISK that if you removed impact damage from LAVs, you'd see a 99.99% reduction in LAVs being called into the game.
Also.... they reduced the number of Proximity Mines that can be deployed at one time (below Proto level mines, that is)... so the old tactic of laying down proxy mines to prevent drive-bys is just that much more difficult.
Either way, this has to stop!
/rant off |
Abu Stij
GoonFeet
124
|
Posted - 2013.05.16 15:58:00 -
[2] - Quote
Nightbird Aeon wrote:I know this was raised above in a blog thread, but it bears repeating...
LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they can kill a proto-suit just as easily as a militia suit.
While this is probably the wrong fix, I'll bet you 100 shiny ISK that if you removed impact damage from LAVs, you'd see a 99.99% reduction in LAVs being called into the game.
Also.... they reduced the number of Proximity Mines that can be deployed at one time (below Proto level mines, that is)... so the old tactic of laying down proxy mines to prevent drive-bys is just that much more difficult.
Either way, this has to stop!
/rant off
One way to curb this has been proposed - https://forums.dust514.com/default.aspx?g=posts&t=77652&find=unread
This will happen in any FPS that allows vehicles such as an LAV, so there's not much you can do outside of just remove them to stop the "Merc Bowling" you mentioned. That won't happen. |
DS 10
G I A N T EoN.
336
|
Posted - 2013.05.16 16:24:00 -
[3] - Quote
If you think LAVs are OP, you're nuts. One forge blast and they're gone. One AV nade and most of the time they're gone. If you hear an LAV behind you, turn around and dodge it. Being able to run over people is one of the most fun parts of the game. If you die by LAV, it's your fault. There are numerous ways to take them out. Swarm Launchers. Forge Guns. AV grenades. Proximity mines. Remote explosives. |
Iron Wolf Saber
Den of Swords
4732
|
Posted - 2013.05.16 16:31:00 -
[4] - Quote
I think time is needed to stew on the problem because I myself as a weakass AV has no issues with the LAVs, they still die as any other pinanta to any serious AV user. |
Abu Stij
GoonFeet
124
|
Posted - 2013.05.16 16:33:00 -
[5] - Quote
With a starter Swarm Launcher you can destroy an LAV with at most two volleys. |
G Torq
ALTA B2O
147
|
Posted - 2013.05.16 17:21:00 -
[6] - Quote
OP (and others) simply crying because there is something their dear Assault Rifle cannot kill easily. |
Iron Wolf Saber
Den of Swords
4732
|
Posted - 2013.05.16 17:51:00 -
[7] - Quote
As my mommah always said, "Look both ways before crossing the street." |
Davy Headhunter
ZionTCD Unclaimed.
11
|
Posted - 2013.05.16 18:33:00 -
[8] - Quote
point here is that a FREE LAV should neve be that effective, you can deploy in a free dropsuit, and get a free lav, and kill a proto suit worth about 300k isk, that is just stupid. If u get skills, buy, fit, and deploy a LAV, that is more than fair that u dont die instantly by a AV nade... |
Iron Wolf Saber
Den of Swords
4732
|
Posted - 2013.05.16 18:38:00 -
[9] - Quote
Davy Headhunter wrote:point here is that a FREE LAV should neve be that effective, you can deploy in a free dropsuit, and get a free lav, and kill a proto suit worth about 300k isk, that is just stupid. If u get skills, buy, fit, and deploy a LAV, that is more than fair that u dont die instantly by a AV nade...
My 'free' militia fit kills protosuits and expensive vehicles of all varieties all the time. |
J-Lewis
Edimmu Warfighters Gallente Federation
101
|
Posted - 2013.05.16 18:56:00 -
[10] - Quote
Iron Wolf Saber wrote:Davy Headhunter wrote:point here is that a FREE LAV should neve be that effective, you can deploy in a free dropsuit, and get a free lav, and kill a proto suit worth about 300k isk, that is just stupid. If u get skills, buy, fit, and deploy a LAV, that is more than fair that u dont die instantly by a AV nade... My 'free' militia fit kills protosuits and expensive vehicles of all varieties all the time.
Honestly there shouldn't be 'free' items to begin with. |
|
Ld Collins
Seraphim Auxiliaries CRONOS.
6
|
Posted - 2013.05.17 04:36:00 -
[11] - Quote
Iron Wolf Saber wrote:Davy Headhunter wrote:point here is that a FREE LAV should neve be that effective, you can deploy in a free dropsuit, and get a free lav, and kill a proto suit worth about 300k isk, that is just stupid. If u get skills, buy, fit, and deploy a LAV, that is more than fair that u dont die instantly by a AV nade... My 'free' militia fit kills protosuits and expensive vehicles of all varieties all the time.
Please dont let cry babies ruin this game I put 8 million sp in to my Lavs just as others may have put 8 million sp into their suits i lost one Lav today to an obital and proud of it. The lav was 400k isk if i happen to run over a proto suit he/she should die people think that lavs are cheap toys there needs to be a free lav i dont want to risk 400k everytime i try to cross the map. |
CharCharOdell
Shining Flame Amarr Empire
223
|
Posted - 2013.05.18 07:27:00 -
[12] - Quote
Ld Collins wrote:Iron Wolf Saber wrote:Davy Headhunter wrote:point here is that a FREE LAV should neve be that effective, you can deploy in a free dropsuit, and get a free lav, and kill a proto suit worth about 300k isk, that is just stupid. If u get skills, buy, fit, and deploy a LAV, that is more than fair that u dont die instantly by a AV nade... My 'free' militia fit kills protosuits and expensive vehicles of all varieties all the time. Please dont let cry babies ruin this game I put 8 million sp in to my Lavs just as others may have put 8 million sp into their suits i lost one Lav today to an obital and proud of it. The lav was 400k isk if i happen to run over a proto suit he/she should die people think that lavs are cheap toys there needs to be a free lav i dont want to risk 400k everytime i try to cross the map.
Maybe just remove free ones instead of a nerf. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
829
|
Posted - 2013.05.18 09:25:00 -
[13] - Quote
I'm going to suggest again that LAV's shouldn't be able to kill people by running them over. The most lethal part of the LAV should be the turret, not the bumper. |
Yisuki
CHACALES
8
|
Posted - 2013.05.18 12:25:00 -
[14] - Quote
The damage they cause should be relative to the speed of the impact. You should be killed by an LAV running full speed. I have survived LAVs impacts, but they need to tweak the damage better. |
Arron Rift
Commando Perkone Caldari State
141
|
Posted - 2013.05.18 16:49:00 -
[15] - Quote
Yisuki wrote:The damage they cause should be relative to the speed of the impact. You should be killed by an LAV running full speed. I have survived LAVs impacts, but they need to tweak the damage better. I agree with this, damage should be relative to speed, but as I said in this thread, jeeps should always at least scoot you around or even send you flying over them on impact.
No matter how strong our armor is, our feet are not nailed to the ground either, and so even a slow moving jeep should at least be able to shove people around!
Seriously, how many times do you see a jeep going 10 MPH be brought to a complete stop by a person in real life? |
Iron Wolf Saber
Den of Swords
4732
|
Posted - 2013.05.18 17:02:00 -
[16] - Quote
Arron Rift wrote:Yisuki wrote:The damage they cause should be relative to the speed of the impact. You should be killed by an LAV running full speed. I have survived LAVs impacts, but they need to tweak the damage better. I agree with this, damage should be relative to speed, but as I said in this thread, jeeps should always at least scoot you around or even send you flying over them on impact. No matter how strong our armor is, our feet are not nailed to the ground either, and so even a slow moving jeep should at least be able to shove people around! Seriously, how many times do you see a jeep going 10 MPH be brought to a complete stop by a person in real life?
http://www.youtube.com/watch?v=NLRNYIT42ig |
DUST Fiend
OSG Planetary Operations Covert Intervention
3323
|
Posted - 2013.05.18 17:59:00 -
[17] - Quote
I think removing free LAVs would be a step in the right direction.
Also being able to dive in one direction or another would help a lot, but that's going a bit further down the rabbit hole
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
26
|
Posted - 2013.05.18 19:07:00 -
[18] - Quote
With the new Veteran and Elite packs you get a nice non miltia LAV BPO so get used to it. If your afraid of LAV's bring AV grenades on your suit instead of Flux, or Locus. |
Otavio Martins
The Sound Of Freedom Renegade Alliance
33
|
Posted - 2013.05.18 20:14:00 -
[19] - Quote
Solutions: HAV, Forge Guns, AVnades, Swarm Launchers, etc... |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
537
|
Posted - 2013.05.18 23:46:00 -
[20] - Quote
Nightbird Aeon wrote:I know this was raised above in a blog thread, but it bears repeating...
LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they can kill a proto-suit just as easily as a militia suit.
While this is probably the wrong fix, I'll bet you 100 shiny ISK that if you removed impact damage from LAVs, you'd see a 99.99% reduction in LAVs being called into the game.
Also.... they reduced the number of Proximity Mines that can be deployed at one time (below Proto level mines, that is)... so the old tactic of laying down proxy mines to prevent drive-bys is just that much more difficult.
Either way, this has to stop!
/rant off I beg your pardon, but I pay good money to spec my Methana to make it ready to run over protsuits. I get chased by swarms and forge guns and AV grenade toting scouts in every match, and every car I loose costs more than almost any protosuit out there. All it takes is 2 people with swarms keeping tabs on me and I'm either toast or I'm too cornered to drive safely. Also, in order to play "merc-bowling", I have to expose myself to large crowds of mercs, any of whom could have AV nades, swarms, assault forge guns or plasma launchers, and could drop me in a heartbeat if they actually tried.
Quit complaining and use your militia anti-armor fit, the militia swarms are WAY more powerful than they used to be. They can 3-piece installations now. I know, I've done it. |
|
Baal Omniscient
L.O.T.I.S. RISE of LEGION
537
|
Posted - 2013.05.18 23:54:00 -
[21] - Quote
Davy Headhunter wrote:point here is that a FREE LAV should neve be that effective, you can deploy in a free dropsuit, and get a free lav, and kill a proto suit worth about 300k isk, that is just stupid. If u get skills, buy, fit, and deploy a LAV, that is more than fair that u dont die instantly by a AV nade... I can also hop in a free starter fit with a BPO militia hive (or better yet, stand next to a supply depot), and grenade spam a protosuit to death. Or I can put on my sniper starter fit and shoot proto suits with free sniper rifles. Or I can spend like 700ISK and fit up a heavy suit and forge snipe protosuits all day long. The cost of the item in question isn't relative to what it can kill, and it's not supposed to be. The skill of the player is what makes a role good or bad, not the gear itself. Dedicated AV players take out free LAV's all the time and they are no less vulnerable to being run over than you are. 200k forge gunners drop 2.1m ISK tanks all the time. If you're gonna run it, it's up to you to keep it safe, not the game designers.
Situational awareness<-----learn it. |
Shion Typhon
Intara Direct Action Caldari State
1
|
Posted - 2013.05.24 11:25:00 -
[22] - Quote
Planetside 2 has Harassers which are pretty much 100% identical to Dust LAVs. Things is, they have very distinct engine noise and show up much more readily on the radar allowing you to detect them coming over a ridge or from behind.
Additionally they have complex traction/torque characteristics which prevent them from spider-monkeying over terrain that should be impassable, thereby allowing infantry to scurry out of the way.
You don't need to remove LAVs just make them a bit more detectable and a bit less able to climb/turn on a dime. |
TrainWr3K
SEPARATISMO
0
|
Posted - 2013.05.24 13:22:00 -
[23] - Quote
EVOLVE get an av grenade trust me makes me think twice and i love turning it into gta , only way in the last build to counter the viziams with damage mods in the desert, now I've seen people developing there swarm launchers.. dont be mad cause your proto isnt unstoppable as you run over less advanced player, sorry you dont enjoy a taste of your own medicine. i love that this game is all about how to counter, flux for shield tanks ect..
Evolve- a. To develop or achieve gradually: evolve a style of one's own. b. To work (something) out; devise: "the schemes he evolved to line his purse" |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
579
|
Posted - 2013.05.24 17:03:00 -
[24] - Quote
It's annoying to be run over but it's certainly not 'game breaking'. Keep an eye out on your surroundings when you cross open terrain.
If the other team is spamming LAVs spam AV. It's simple enough. |
Lavirac JR
DUST University Ivy League
151
|
Posted - 2013.05.24 17:24:00 -
[25] - Quote
I don't use LAVs often, but I don't want this nerfed. Yes it is VERY annoying when I am run over in my Proto Suit, but I don't think it being annoying is a justification for a nerf.
When you see LAVs coming, get to high ground. You are harder to run over on top of buildings or steep mountains... |
Grimthroth Nova Breaker
KiLo.
7
|
Posted - 2013.05.24 23:14:00 -
[26] - Quote
The way I look at this situation is that it is annoying yes! Don't get me wrong on that! But think of a real battlefield no amount of infantry armor is going to save you from the weight of the LAV and the speed its going. Just communicate with your squad carry AVs, and have someone to take out the LAVS, and they will stop spawning them if you keep blowing them up. Only thing I can see that might help is increasing the price of the LAV instead of everyone having infinite supply of LAVS. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
28
|
Posted - 2013.05.25 07:35:00 -
[27] - Quote
Baal Omniscient wrote:Situational awareness<-----learn it.
I agree with most of what you said, though I would just like to point out that situational awareness is somewhat hindered due to the worthless radar. I've been run over, having done two full 360degrees, and saw no enemies or vehicles, checked my radar multiple times during the two spins, saw no red diamonds or dots, and *slam* goes the LAV.
Situations like the one I've described happen way to often. Of course, I could skill even more into the radar-related skills to help alleviate the problem, but it seems to me that vehicles of any kind should have a bigger impact on the radar than they currently do.
|
Sophie DV
Amplitude. Reverberation Project
11
|
Posted - 2013.05.25 16:11:00 -
[28] - Quote
As someone who really wants to argue both sides on this argument, i suggest that the currently free basic vehicle cost a small fee (10-25k isk) so that people MIGHT think twice about suiciding a bunch to run people over.
I actually have fun running people over, and conversely, i have fun dodging people trying to run ME over and then shooting them out of their vehicle. There was someone who had a post about making a more vehicle-centric game type; i think in the long run something like that would attract most of the road-runners and cut down on the amount that happens in ambush/skirmish naturally. |
padraic darby
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.05.26 02:42:00 -
[29] - Quote
Talos Alomar wrote:I'm going to suggest again that LAV's shouldn't be able to kill people by running them over. The most lethal part of the LAV should be the turret, not the bumper.
if you got hit by a car moving 60 mph it would kill you |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1404
|
Posted - 2013.05.26 09:44:00 -
[30] - Quote
Just as I was starting to have faith in the CPM they turn around and make me dislike them again with their apparent apathy toward a really stupid situation.
MLT LAV with just a driver as a valid combat tactic? I call BS. |
|
Laurent Cazaderon
What The French CRONOS.
1469
|
Posted - 2013.05.27 08:19:00 -
[31] - Quote
Nightbird Aeon wrote:I know this was raised above in a blog thread, but it bears repeating...
LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they can kill a proto-suit just as easily as a militia suit.
While this is probably the wrong fix, I'll bet you 100 shiny ISK that if you removed impact damage from LAVs, you'd see a 99.99% reduction in LAVs being called into the game.
Also.... they reduced the number of Proximity Mines that can be deployed at one time (below Proto level mines, that is)... so the old tactic of laying down proxy mines to prevent drive-bys is just that much more difficult.
Either way, this has to stop!
/rant off
It's a question of balance here. Free LAVs are the main problem. A guy driving in its 400k advanced LAV deserves to roll you over and resist to basic AV equipment. If it's free, it should be paper made, and by that i mean wet paper. See starter suits ? They're very very weak. So should be LAVs. And to be very honest, the minute CCP is ready to release the speeders (one slot vehicule), then that's all you should get for free. Like a futuristic paper made bicycle
Another thing i agree on is the very few number of active proximity explosives you can get when you use standards. Those arent stuff you place in an area you're sure is gonna be interesting, unlike remote exp. And considering the size of Dust's Battlefield, we would probably see a lot more proximity user if you could have 5-6 active at standard level. Reaching to 9 at proto.
Finally, adding collision damage when road-killing someone only makes sense. Should be tied to the amount of armor the user has. And a very tanky heavy, hit by a free-lav should be the winner. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1404
|
Posted - 2013.05.27 13:19:00 -
[32] - Quote
Laurent Cazaderon wrote:Nightbird Aeon wrote:I know this was raised above in a blog thread, but it bears repeating...
LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they can kill a proto-suit just as easily as a militia suit.
While this is probably the wrong fix, I'll bet you 100 shiny ISK that if you removed impact damage from LAVs, you'd see a 99.99% reduction in LAVs being called into the game.
Also.... they reduced the number of Proximity Mines that can be deployed at one time (below Proto level mines, that is)... so the old tactic of laying down proxy mines to prevent drive-bys is just that much more difficult.
Either way, this has to stop!
/rant off It's a question of balance here. Free LAVs are the main problem. A guy driving in its 400k advanced LAV deserves to roll you over and resist to basic AV equipment. If it's free, it should be paper made, and by that i mean wet paper. See starter suits ? They're very very weak. So should be LAVs. And to be very honest, the minute CCP is ready to release the speeders (one slot vehicule), then that's all you should get for free. Like a futuristic paper made bicycle Another thing i agree on is the very few number of active proximity explosives you can get when you use standards. Those arent stuff you place in an area you're sure is gonna be interesting, unlike remote exp. And considering the size of Dust's Battlefield, we would probably see a lot more proximity user if you could have 5-6 active at standard level. Reaching to 9 at proto. Finally, adding collision damage when road-killing someone only makes sense. Should be tied to the amount of armor the user has. And a very tanky heavy, hit by a free-lav should be the winner.
Few issues I see here.
1.) Speeders are going to be cool, but not so much if we have to wait the 15+ seconds for the RDV to drop them off.
2.) Proximity Explosives are odd when compared to Remote Explosives as, unlike RE, they will disappear when you die. RE will remain so long as they haven't been destroyed and you haven't triggered them. Which one is by design?
3.) MLT LAVs would be able to survive hitting a Tanked Heavy head-on if Armor/Collision damage was equal as the MLT LAV (Baloch) has 2000+ EHP. |
Xavier Hastings
ZionTCD Unclaimed.
257
|
Posted - 2013.05.28 01:18:00 -
[33] - Quote
DUST Fiend wrote:I think removing free LAVs would be a step in the right direction. I must disagree.
These maps are very large, and traveling by foot is just a waste of time for both teams to get to their objective.
Also, as others have mentioned, they are easy to dodge and easy to kill. Keep them there. Think of it as free points. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
829
|
Posted - 2013.05.28 02:19:00 -
[34] - Quote
I'd still prefer the collision damage to be turned way down so that it'd have to be going full speed to kill. |
Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.05.31 17:19:00 -
[35] - Quote
It does seem to me like free lav's are a placeholder, once we get bikes those should be our free vehicle and the lav's will all begin to cost. Problem fixed just be patient and stop the qq. |
Daedric Lothar
Onslaught Inc RISE of LEGION
602
|
Posted - 2013.05.31 18:06:00 -
[36] - Quote
Baal Omniscient wrote:Situational awareness<-----learn it.
I use to say this, and then I figured out that my Murder Taxi could fit up ramps and on raised walkways and inbetween those 4 pillar things and up hills and around rocks and in alot of places you wouldn't expect a car to be.
I was on a map the other day where the A, B and C spawns are in a little base in the center of the map, drove up the ramp into the base itself and was driving over people trying to get to the capture point. It was funny when they came out of the building only to get mowed down when they were crossing the bridge.
And AV is difficult when you fit your Murder Taxi with 3 Overdrives and an Afterburner and you whip it around corners at breakneck speeds.
I would suggest better proximity mines, AT quality where they basically 1 shot any vehicle. But make them visible where you can have a gunner shoot them and blow them up. That will reduce the speed of the LAV and allow you to see it coming better, and prevent a lone driver from murdering everyone while not stoping HAVs in the slightest. |
JONAHBENHUR
New Eden's Most Wanted Gentlemen's Agreement
3
|
Posted - 2013.06.01 11:48:00 -
[37] - Quote
a lav should be used as transport not the most OP weapon in the game that Hp boost was a very ill thought out idea |
Pentence Methroin
Nova Tech Marines Hephaestus Forge Alliance
0
|
Posted - 2013.06.02 13:25:00 -
[38] - Quote
As am na who has been playing since practicaly day one i have seen a couple iterations of the builds. The fact is LAVds are here to stay this much is obvious. Second swarms are the number one way to kill an LAV in one shot usualy even with the most basic forms. AV granades also tear them up fast and are a great deterent from any LAV.
I too have LAVS with tons of SP and ISK put into them. Thusly yes i will drive around squash people if convienient and then even switch to my meta 4 turret to blast some people away providing cover fire for my squad. Then ill go back to moving again.
This all being said i believe that speed could indeed equal more damage but they already also havea mild system in place for what happens when you hit something. You will slow down or even stop moving if you hit a suit sometimes full on. I have gotten killed SO many times by geting stuck ona body. If somone killed you and is able to keep moving they are doing it right .
Last note i have is indeed they could switch over to a smaller vehicle when they come around for the free vehicle but the beleive the free LAV is to encourage teamwork by loading one up and getting to your objective together.Be wary that an individual LAV might discourage this action. |
Joretur
One-Armed Bandits Unclaimed.
1
|
Posted - 2013.06.03 16:32:00 -
[39] - Quote
Here's an idea. Dropsuits do damage to the LAV when they are run over/hit. I mean have you ever seen what a dear does to a car? well how much damage could a dropsuit do to one. It should do some sort of damage to it... |
Orion Sanjeet
SyNergy Gaming EoN.
6
|
Posted - 2013.06.04 04:16:00 -
[40] - Quote
I'm fine with LAVs however anything free should die with 1 standard/militia AV grenade, also +1 to what the guy above me said. |
|
Sylwester Dziewiecki
BetaMax. CRONOS.
85
|
Posted - 2013.06.05 00:49:00 -
[41] - Quote
Instead of more proximity mines I would like to see a new type that have 1-2 charges but dmg of that 5-6 ones - AntiHAV proxy. Usually I'm Madruger pilot with proto Accelerator Railgun(and three dmg mod's), I have no problem with killing militia or standard LAV, the real problem is killing LLAV. They are very fast and maneuver, sometimes I need to hit them 3 times to blow them up, and it's not easy at all. They have tank like some of HAV's. I think that they should be a bit slower, because right now they need not dieing too often . I think they should move from 'racing car' position, closer to 'infantry logistic' support. |
Reaper Skordeman
The Reaper Crew PMC
0
|
Posted - 2013.06.05 01:33:00 -
[42] - Quote
I'd like to see a new thing added:
- Rather than Grant them a Kill +50. - Grant them a Road-Kill +25 (or even 10.)
I'd also really like for the AV Grenades to be increased in damage, I mean sure maybe the high level or the Aurum ones are decent but all others are worthless.
I'd also like to see the Flux Grenades deactivate Vehicle Movement for a few seconds. Allowing a better lock for Swarm Launcher or even shots at the driver/gunner.
But I'd like to see it not be an instant kill when hit maybe wipe out 75% of total HP. Only have it be an instant kill if it's a HAV or a LAV at high speed (wind animation).
I'm seeing far too many Corporations use this as there sole means of combat and it's pathetic.
Actual vehicular combat I love drive-by's with he turret, that's fair play. But when you have everyone in the Corp. in there own LAV only running people over.. PATHETIC! |
Flux Raeder
WarRavens
111
|
Posted - 2013.06.06 01:29:00 -
[43] - Quote
How about this: two grenade slots on mid-level and up dropsuits. If you wanted to you could even make it so they can't be the same types, for example 1 av grenade slot and 1 anti infantry grenade slot. That is one of the problems I have always had with this game, there are three vastly different types of grenades and you can only use one at a time and if a vehicle pops up when you are running flux grenades (which just don't cut it anymore) or standard grenades (useless against vehicles in direct contrast to what would happen in real life) you are utterly boned. And don't try to tell me "well why don't you just switch out at the supply depot" because I have lost track of the times I have been in a game with some Einstein of a bluedot with a tank who goes and destroys every accessible supply depot for a little bit of wp before my team even has a chance to hack them into use |
Richy De
DUST University Ivy League
0
|
Posted - 2013.06.06 01:35:00 -
[44] - Quote
Road kill is a valid tactic in combat.
If you run over by an LAV because your out in the open, it's your own fault. Have your own LAV or even better a HAV and your not road kill anymore your a joy riders worse nightmare.
Attempting it in close quarters ends the joyride pretty quickly
Personally I prefers to deliver Death Form Above and hunt LAV's from the comfort of a drop/attack ship. |
Flux Raeder
WarRavens
111
|
Posted - 2013.06.06 01:38:00 -
[45] - Quote
Too: I agree with the previous poster: an LAV should not be able to hit a heavy suit and drive off without taking any damage at all. A scout should take out a 1/4 of the shield, maybe less since they are so hard to hit already, a medium should take out 1/2-3/4 shield depending on its level and a heavy should take out most of the shield and possibly some armour depending on level. You can argue with it all you want but if you want realism then that's the way it has to go. Hell, CCP could even balance it out with a custom bumper addition for the LAVs that would cost enough to get people to ease off the roadkill play and then some better turret features to swing the focus of the LAV into the right position |
Khemlar Maktaar
Famous.OTF Only The Famous
11
|
Posted - 2013.06.06 11:49:00 -
[46] - Quote
http://www.youtube.com/watch?v=NLRNYIT42ig is what i imagine when a lav hits a heavy |
Dusters Blog
Galactic News Network
348
|
Posted - 2013.06.06 16:36:00 -
[47] - Quote
its horrible from a lore aspect.
dropsuits are these terminator style death machines that can survive falls from the MCC and multiple hits from rail tech sniper rifles but die when u hit them going 60mph in an LAV? thats way past horrible and probably one of the cheapest mechanics in FPS. |
Spkr4theDead
Namtar Elite Gallente Federation
169
|
Posted - 2013.06.07 05:26:00 -
[48] - Quote
Nightbird Aeon wrote:I know this was raised above in a blog thread, but it bears repeating...
LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they can kill a proto-suit just as easily as a militia suit.
While this is probably the wrong fix, I'll bet you 100 shiny ISK that if you removed impact damage from LAVs, you'd see a 99.99% reduction in LAVs being called into the game.
Also.... they reduced the number of Proximity Mines that can be deployed at one time (below Proto level mines, that is)... so the old tactic of laying down proxy mines to prevent drive-bys is just that much more difficult.
Either way, this has to stop!
/rant off As opposed to every single person with greater than 8mil SP running assault using the tactical rifles? You mean to tell me that something with plenty of incredibly effective counters is too overpowered? That just tells me you're far too lazy to even spec out for ADV AV grenades. Did you even buy the hacked EX-0 AV grenades when they were still on the market for basically the cost of a pack of gum?
People like you make me sick, wanting an entire style of play nerfed into the ground, literally forcing people away from the game because the role they want to play becomes useless. |
Spkr4theDead
Namtar Elite Gallente Federation
169
|
Posted - 2013.06.07 05:27:00 -
[49] - Quote
Just saw that you want impact damage removed.
LOL!
Another one that wants physics to be denied. Can you give me just one good thought-out reason for impact damage to be removed? |
Luther Mandrix
Planetary Response Organization
65
|
Posted - 2013.06.09 15:58:00 -
[50] - Quote
Just slow them down a little . They are harder to hit with av this build. I assault forge and I love killing Lavs. |
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Esper Shadows
Savage Arms INC
19
|
Posted - 2013.06.10 05:37:00 -
[51] - Quote
As a LLAV driver, its pretty clear to me that pub match noobs are crying to CCP for a death taxi nerf rather than HTFU and putting SP into AV.
Most pub games I play, almost nobody is running serious AV, such as advanced or proto swarms or forge guns. There's usually a couple AV grenade tossers, but they're only a threat if they have prototype grenades and/or I get stuck nearby.
Let me tell you though, when I go up against a dedicated AV'er with a Wiyrkomi and a suite of damage mods, I lose. Badly. I run a fully shield tanked LLAV, and I still get absolutely crushed. I don't bother spawning another 300k+ LLAV when I get one-shotted by a proto swarmer. Incidentally, I do think high end swarm launchers should be nerfed (don't laugh) and/or converted to heavy weapons. As light weapons almost anyone can carry them. But I don't start threads crying about how OP they are.
I imagine in PC, death taxis are a non-issue because there's for sure going to be at least one prototype AV player on both sides. LAVs and LLAVs would only be useful as transportation (or support role) in that scenario.
So the way I see it, if you're whining about death taxis, its because you don't have a viable AV build or you're too lazy to spawn into it to help your team. In other words, LAVs are ruining your innovative strategy of putting all your SP into AR and locus grenades.
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Crucias Soulreaver
Gothic Wars Consortium
4
|
Posted - 2013.06.13 10:36:00 -
[52] - Quote
Khemlar Maktaar wrote:http://www.youtube.com/watch?v=NLRNYIT42ig is what i imagine when a lav hits a heavy
I agree, MLAVs should crumple like that when they hit prototype suits.
People keep complaining about it, but things should CONSIDER SP and ISK difference when doing damage. A free LAV should not be able to kill a Proto Heavy, or even a Proto Assault. The only one you can really justify is Proto Scout, but for the love of god let us JUMP over them. |
JONAHBENHUR
New Eden's Most Wanted
5
|
Posted - 2013.06.14 17:46:00 -
[53] - Quote
Nightbird Aeon wrote:I know this was raised above in a blog thread, but it bears repeating...
LAVs are breaking the game! Too many people just bring them in and play merc-bowling with them... there is no cost associated with them, and they can kill a proto-suit just as easily as a militia suit.
While this is probably the wrong fix, I'll bet you 100 shiny ISK that if you removed impact damage from LAVs, you'd see a 99.99% reduction in LAVs being called into the game.
Also.... they reduced the number of Proximity Mines that can be deployed at one time (below Proto level mines, that is)... so the old tactic of laying down proxy mines to prevent drive-bys is just that much more difficult.
Either way, this has to stop!
/rant off
they make av grenades, but i do agree the milita vehicle should be just a quick transport, while others should be and continue to be buffed for the price and skill points keep every thing but milita cars where there at |
Master Jaraiya
Ultramarine Corp
215
|
Posted - 2013.06.14 20:26:00 -
[54] - Quote
I don't have any qualms about getting ran down when it is legit and I deserve it, but when the LAV is 5 meters away when it begins to accelerate, and hits me doing about 5 km/hr while I'm in my advanced Heavy suit I should survive.
2 things need to be accounted for in the hit and run "tactic".
1. The speed of the LAV
2. The amount of HP of the potential roadkill. |
Seymor Krelborn
DUST University Ivy League
7
|
Posted - 2013.06.15 02:14:00 -
[55] - Quote
I may be a bit biased when it comes to murder taxis because I drive one ... but let me just put my 2 cents in... if you remove impact dmg from LAVs you diminish the realism of combat... if u get hit by a truck, you die...simple. If you learn how to jump and strafe you will increase your survivability against a murder taxi 10 fold... and if you have the right fit you will blow that LAV up... so really imho it comes down to skill in avoiding and destroying them...life is unfair , war is unfair EVE is unfair and Dust should be unfair as well.... welcome to new eden, a universe that thrives off your tears |
Seymor Krelborn
DUST University Ivy League
7
|
Posted - 2013.06.15 02:22:00 -
[56] - Quote
Master Jaraiya wrote:I don't have any qualms about getting ran down when it is legit and I deserve it, but when the LAV is 5 meters away when it begins to accelerate, and hits me doing about 5 km/hr while I'm in my advanced Heavy suit I should survive.
2 things need to be accounted for in the hit and run "tactic".
1. The speed of the LAV
2. The amount of HP of the potential roadkill.
honestly most heavies don't die at 5 km/hour and if this was the real world you would go beneath the LAVs tires and get dragged instead of bouncing off the bumper... the only time ive killed a heavy at a slow role is if I ram him w/ my LAV into a wall.... |
Seymor Krelborn
DUST University Ivy League
7
|
Posted - 2013.06.15 02:26:00 -
[57] - Quote
Dusters Blog wrote:its horrible from a lore aspect.
dropsuits are these terminator style death machines that can survive falls from the MCC and multiple hits from rail tech sniper rifles but die when u hit them going 60mph in an LAV? thats way past horrible and probably one of the cheapest mechanics in FPS.
so I guess what youre saying is in a world where there are "terminator style death machines" they would make their vehicles out of cardboard instead of the same or stronger material?.... and if I recall the terminator got quite a few impacts from vehicles and it messed him up pretty bad.... |
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