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Chinduko
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2013.05.16 13:56:00 -
[1] - Quote
Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes. |
Medic 1879
The Tritan Industries RISE of LEGION
332
|
Posted - 2013.05.16 14:05:00 -
[2] - Quote
It would make pub games a free for all though with the amount of alts running round. |
calisk galern
BurgezzE.T.F Orion Empire
133
|
Posted - 2013.05.16 14:06:00 -
[3] - Quote
yep, FF is for null sec space only.
I get shot enough by scrubs that can't tell their gun from their ass hole, i'll stick to FF with my corp mates. |
General John Ripper
187. Unclaimed.
236
|
Posted - 2013.05.16 14:06:00 -
[4] - Quote
I would personally spend every game killing my allies. yes ccp do this please! |
Otoky
DIOS EX. Gentlemen's Agreement
76
|
Posted - 2013.05.16 14:07:00 -
[5] - Quote
Chinduko wrote:Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes. +1 -100 WP for teamkill (except for AFKers) |
crazy6226
No-Mercy Get in the Van.
5
|
Posted - 2013.05.16 14:09:00 -
[6] - Quote
I wouldn't mind killing those damn LAV drivers that smash there LAV into my tank making me take stupid amounts of damage. Shooting them before they actually get to my tank to hit me would be nice :P |
Thor Odinson42
Molon Labe. League of Infamy
241
|
Posted - 2013.05.16 14:11:00 -
[7] - Quote
Otoky wrote:Chinduko wrote:Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes. +1 -100 WP for teamkill (except for AFKers ) And let the negative number carry over into WP accumulation. Also make it so the a 0 WP or a negative WP results in zero skill points gained at the end of the game.
I'd be down for this as it would be good training for PC. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
7
|
Posted - 2013.05.16 14:15:00 -
[8] - Quote
No.
Just no.
In PC, yes. In Mercenary battles, maybe. Sure. Pubs? HELL no. |
Maximus Stryker
Villore Sec Ops Gallente Federation
462
|
Posted - 2013.05.16 14:21:00 -
[9] - Quote
I only want FF in game mode where I can control my team...Low sec and nul sec.
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BASSMEANT
ZionTCD Unclaimed.
241
|
Posted - 2013.05.16 14:23:00 -
[10] - Quote
told ya you'd be askin for it.
told ya told ya told ya.
ball spike!!!
Peace B |
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Maken Tosch
DUST University Ivy League
2306
|
Posted - 2013.05.16 14:31:00 -
[11] - Quote
As long as it's limited to mercenary contracts and planetary conquest, I'm all for friendly fire. |
Mike Poole
Kirkinen Risk Control Caldari State
12
|
Posted - 2013.05.16 14:34:00 -
[12] - Quote
Friendly Fire doesn't need to be turned on for all damage but there are definite places where it should be turned on.
Precision strikes, getting run over by vehicles... pretty much anything other than light/heavy weapon damage just to avoid massacres involving people that can't aim. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
114
|
Posted - 2013.05.16 14:35:00 -
[13] - Quote
Chinduko wrote:Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes.
Yes please. |
Kushmir Nadian
Valor Coalition RISE of LEGION
230
|
Posted - 2013.05.16 14:40:00 -
[14] - Quote
Yes please. Some of my non-MAG guys could struggle in PC due to not being "prepped" correctly.
What they're saying is they need to implement the deterrents and consequences first, so i'm pretty sure our discussion needs to start THERE. Its valid...we want to eliminate unlimited griefing.
So how do we police it/ provide deterrents?
DISCUSS.
|
Operative 1171 Aajli
PSU GHOST SYNDICATE DARKSTAR ARMY
9
|
Posted - 2013.05.16 14:41:00 -
[15] - Quote
It would completely take away from the intent of the game. Plus since we are playing through a filter of a video game interface (which to you civvies is very different to actually being in that sort of a real world situation) there must be some offset for dealing with friendlies.
In reality you wouldn't have a bunch of untrained gangbangers running every which way for HKs and getting in the way of your muzzle. |
crazy6226
No-Mercy Get in the Van.
5
|
Posted - 2013.05.16 14:41:00 -
[16] - Quote
Kushmir Nadian wrote:Yes please. Some of my non-MAG guys could struggle in PC due to not being "prepped" correctly.
What they're saying is they need to implement the deterrents and consequences first, so i'm pretty sure our discussion needs to start THERE. Its valid...we want to eliminate unlimited griefing.
So how do we police it/ provide deterrents?
DISCUSS.
Concord blaps you from space when you FF kill because lol why not |
Kaze Eyrou
ROGUE SPADES EoN.
222
|
Posted - 2013.05.16 15:10:00 -
[17] - Quote
I would like an instant battle lobby that has friendly fire off and an instant battle lobby that has friendly fire on.
But then again, we haven't seen what null sec will entail so I'll wait to make a decision until I see what that offers us. |
Mer Kure
DUST University Ivy League
5
|
Posted - 2013.05.16 15:11:00 -
[18] - Quote
I wouldn't mind if there were separate modes with FF on, but just integrating them to everything, I'd go against it, with no real incentive to not shoot your allies, people will kill for the smallest of reasons. I can imagine now...
*Starts hacking anything* - Shot so they get the WP -
*Waiting on a vehicle* - Shot/ Sniped so they can steal it -
*Gets to AA Gun* - Shot so they can use it -
*Gets on a vehicle as a passenger* - Shot because they wanted a spot/ that specific spot -
*Stays on MCC for more than 5 secs for whatever reason* - Shot because they think you're afk -
*In the same team as someone in a rival corp/ alliance* - Shot because they don't like you -
*Gets a good spot that has good view and cover* - Shot so they can stay there instead -
*In a match with both teams have players of same corp/ alliance* - Shot because traitor/ so the other team wins -
*Minding your own business* - Shot because no reason, shot because other player is a jerk, shot because other player is new/ didn't know -
*Someone somewhere in your team going "Hehe check it out, this is gonna be funny"* - Shot -
You think regular matches are not friendly to newcomers NOW, imagine how it could get with FF on. Even if they implemented some penalty and whatnot, people would make alts, or a different account altogether.
At least if it has its own dedicated mode for it, people will be expecting it and ready for it. |
total masshole
Seykal Expeditionary Group Minmatar Republic
11
|
Posted - 2013.05.16 15:14:00 -
[19] - Quote
i got a bunch of team kills by ramming free LAVs with a fit one, and drove some blue out to the redzone |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
5
|
Posted - 2013.05.16 15:15:00 -
[20] - Quote
I just hope when I am repairing someone's armor, that I don't get shot by someone else trying to to get me to repair them or start to troll me for the whole match. |
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VLIGHT5
Dead Six Initiative Lokun Listamenn
106
|
Posted - 2013.05.16 15:17:00 -
[21] - Quote
If friendly fire gets added to pub matches, it will literally be the death of Dust. |
total masshole
Seykal Expeditionary Group Minmatar Republic
11
|
Posted - 2013.05.16 15:19:00 -
[22] - Quote
they dont have to remove the non FF matches just add pub FF matches that no ones forced to play |
Zarr Du'Kar
Pro Hic Immortalis RISE of LEGION
52
|
Posted - 2013.05.16 15:24:00 -
[23] - Quote
Turn on friendly fire on in every battle EXCEPT instant battle academy.
Lower the damage of FF to say 60% of the bullet damage.
I swear that will solve the AFKers in the MCC, useless blue dots who snipe at the red zone and those who won't leave the red zone. |
PADDEhatpigen
BurgezzE.T.F Orion Empire
11
|
Posted - 2013.05.16 15:25:00 -
[24] - Quote
FF is stupid.
First of all killing you own team mates kinda sux. unless this is planned corp/ally fun.
I get PISSED when when someone from my own team kills me and i know MANY players are like me in that regard. (most are mutch worse hehe )
Its a bad thing for friendships whitin a corp/ally and players will argue/fight and kick every that makes mistakes out of the corps/allys.
Fighting groups will ONLY have pro players and will never accept someone who killed them in a fight. ( and even pro players make mistakes )
Players that make mistakes WILL be hated and abused, both verbal and in the chat rooms.
( we will hear it out loud and se it in CAP LETTERS im sure of it )
REMOVE FF ITS STUPID |
VLIGHT5
Dead Six Initiative Lokun Listamenn
106
|
Posted - 2013.05.16 15:28:00 -
[25] - Quote
It simply doesn't WORK for a game like Dust, at least not in pubs. We lose all of our stuff when we die. Some of this stuff can get expensive.
What about vehicles? Can you imagine getting forge-gunned out of the sky because, shockingly enough, there's a player on your team who doesn't WANT to play, who just wants to mess with his team? Yeah, sounds fun.
|
Chinduko
KILL-EM-QUICK RISE of LEGION
72
|
Posted - 2013.05.16 16:05:00 -
[26] - Quote
Fears and expectations have been bought up in this thread that are possible in all games with friendly fire on. We had friendly fire in MAG but I never noticed that much blatant abuse of it. The fears this playerbase has are from acts that would be few and far between. The actual main effect of having friendly fire is you would have to learn to work around your team. You'd have to watch where you ordered orbitals and you'd have to watch jumping in front of others and those that jump in front or you. I don't see any problem with having friendly fire anymore. I was against it in the beginning but I don't have the same worries a lot of you have because I've played many games that actually allow friendly fire and they run smoothly without the predicted abuses many of you are afraid of.
You'd have to actually learn to use your weapons instead of spamming projectiles with disregard because there are no consequences. Consequence of our actions is the whole premise behind EVE. Let's have those consequences or that premise is useless. |
Nova Knife
Seituoda Taskforce Command Caldari State
910
|
Posted - 2013.05.16 16:14:00 -
[27] - Quote
I actually love the idea of saying... "Hrm, this guy is on my team. I don't like him. So, I'm going to help the enemy kill his tank!"
Maybe he shouldn't have done something to warrant being teamkilled in the first place?
I personally despise the notion that CCP needs to police FF. That's what FF is for. To police ourselves. To add tangible 'consequences' to our actions.
IMO the only thing CCP needs to 'police' is to stop people from making brand new alts JUST to teamkill. CCP doesn't take kindly to people making trial accounts of eve online just to grief, it's no different here. If you wanna be a jerk, you be a jerk with an active account + character :)
Like mentioned above by a couple people : A lot of people use stuff recklessly because they know the enemy is the only person they can hurt. This hurts overall game balance, as a lot of weapons lose their risk vs reward appeal when using splash weapons or just firing into a crowd of blue and red. |
Sponglyboy Squaredoo
Not Guilty EoN.
53
|
Posted - 2013.05.16 16:19:00 -
[28] - Quote
FF is a horrible Idea.
Its bad enough it was implemented in PC. Addings FF to pubs will be the birth of a new generation of Team Killings Losers (Trolls). |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
|
Posted - 2013.05.16 17:56:00 -
[29] - Quote
FF is a good idea. |
Dusters Blog
Galactic News Network
307
|
Posted - 2013.05.16 17:57:00 -
[30] - Quote
We have always supported using CONCORD and other mechanics to provide deterrents for griefing while keeping FF on. EVE is deep. Use the lore whenever possible. It helps with immersion.
Penalties: -100 WP for killing a friendly. This is pretty basic. basic deterrent.
Fines: Kill friendlies in a hi or lo sec match and and see a 10-50M CONCORD fine in your end game screen. still want to team kill? no money? say hello to negative ISK. better deterrent.
CONCORD Bounties: in null sec, have CONCORD take out bounties on griefers in the realm of 10-50M ISK, allow mercs [bounty hunters] to accept these contracts and hire locator agents to follow their bounties into one game. there the targets name will appear in yellow when seen and a portion of the bounty is earned for each time the player is slain, with the full bounty paid out at 5 kills or more. If a TKers bounty is collected he then is subject to a fine by CONCORD. this allows a deterrent but also incentivizes players and allows the playerbase to police TKing to an extent. At the very least it creates a BH profession and allows varies the experience for solo players and slayer types.
Clone Deactivation: the lore supports this. in Templar One T3 malfunctioned and had his clone deactivated. three friendly kills and your clone is automatically deactivated.
Kick or Forgive: kill a player once and get a mulligan. Kill him again in the same game and he gets the option to deactivate your clone.
TKs are another instance where no mcc cmdr and ground platoon leader hurts the game. the officers overseeing the battle would be the ones dealing with treachery or malfunctioning clones. |
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Rusty Shallows
Black Jackals
71
|
Posted - 2013.05.16 18:04:00 -
[31] - Quote
General John Ripper wrote:I would personally spend every game killing my allies. yes ccp do this please! This guy understands the Eve Online mentality.
Mer Kure's list is pretty much how it would play out. +1
Friendly Fire is a great idea concept that CCP has properly placed in Planetary Conquest where the risk/reward mechanics are looking good. Leave it there. |
Smokey of 313
The Freelancers LLC
0
|
Posted - 2013.05.16 18:06:00 -
[32] - Quote
It can't be put into every mode. I get people shooting me for rides and I'm already full. In some cases Some players will shoot you to warn you too. |
Reiki Jubo
Amarr Templars Amarr Empire
110
|
Posted - 2013.05.16 18:42:00 -
[33] - Quote
+1 to FF. Makes the game more consistent. Whats the lore excuse for how our allies are immune to our weapons and orbitals? |
Kovak Therim
ZionTCD Unclaimed.
249
|
Posted - 2013.05.16 18:43:00 -
[34] - Quote
NO |
Doyle Reese
OSG Planetary Operations Covert Intervention
19
|
Posted - 2013.05.16 18:48:00 -
[35] - Quote
I don't mind FF that much, as it this will make the game evolve from "there's a see of red and blues, I'm just gonna shoot, I'm bound to hit some reds!" or "let's have the squad rush into an enemy position and if things get dicey, we'll drop our own orbital on our heads and kill them all!"
Speaking of Orbitals, can we have a visual or audio cue so we can actually differentiate between friendly orbitals and enemy orbitals? |
LT Dans Legs
The Tritan Industries RISE of LEGION
94
|
Posted - 2013.05.16 18:59:00 -
[36] - Quote
Friendly fire on? Hell ya. Im sick of shooting some one then a blueberry steps in front of me wasting my ammo then they die by the guy i had almost killed but then my clip is empty and the same guy then kills me. All within 1.5 seconds. If ff was on i could kill the stupid blueberry that cut me off and still finish off the enemy. Thats only one out of hundreds of reasons to turn it on. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
169
|
Posted - 2013.05.16 19:06:00 -
[37] - Quote
Mike Poole wrote:Friendly Fire doesn't need to be turned on for all damage but there are definite places where it should be turned on.
Precision strikes, getting run over by vehicles... pretty much anything other than light/heavy weapon damage just to avoid massacres involving people that can't aim.
This is the whole reason I want it, I am sick of getting killed by firing squads full of spray and pray mouthbreathers who just squad blob around in their proto gear spraying and praying their Dren ARs and Tactical ARs and HMGs at any reddot they think they can hit.
If they had to worry about being mowed down by their own squadmates, they might reconsider what they call "tactics".
As far as a consequence is concerned, I like the idea of -100 WP for blue kills (with it affecting acquiring Orbs too). There should also be a limit which, once reached, the offender is auto-kicked from the match (retaining naught but deaths stat-wise).
IMHO, if it is implemented, it needs to be implemented 100% across the board (20 DPS to a reddot = 20 DPS to a bluedot) affecting all methods of inflicting damage in all game modes. |
CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
82
|
Posted - 2013.05.16 19:07:00 -
[38] - Quote
Chinduko wrote:Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes.
I'll TK you constantly in your proto suit. |
Chinduko
KILL-EM-QUICK RISE of LEGION
73
|
Posted - 2013.05.16 19:45:00 -
[39] - Quote
CharCharOdell wrote:Chinduko wrote:Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes. I'll TK you constantly in your proto suit.
That the spirit, sport! |
Defy Gravity
Internal Error. Negative-Feedback
53
|
Posted - 2013.05.16 19:49:00 -
[40] - Quote
I'd rather not, with the amount of friendly assholes that run over you with an LAV. Its to much to soon to add this. Maybe add hardcore game modes with No HUD, And friendly fire. |
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Julius Vindice
A.N.O.N.Y.M.O.U.S.
70
|
Posted - 2013.05.16 19:50:00 -
[41] - Quote
Friendly fire in a public game would be like my family reunion with everyone trying to kill and lynch each other for some one-sided humor, so... NO |
Ademis Kalel
WarRavens
8
|
Posted - 2013.05.16 19:52:00 -
[42] - Quote
Yes please, sorry heavies no more hiding behind your jumping bunnies and shooting through them. |
Xender17
Oblivion S.G.X
71
|
Posted - 2013.05.16 19:55:00 -
[43] - Quote
Consequences would have to go beyond the battle for players to not do it. As fun as it would be... tankers and protos would get trolled badly. I like the idea of there being a FF separate game though. |
Garrett Blacknova
Codex Troopers
3061
|
Posted - 2013.05.16 20:02:00 -
[44] - Quote
Add non-PC Corp battles like we used to have.
Give an option to request battles with FF on or off. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
5
|
Posted - 2013.05.16 20:11:00 -
[45] - Quote
Hmmm would be nice to shoot the blueberry hacking a CRU |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
145
|
Posted - 2013.05.16 20:14:00 -
[46] - Quote
The shear amount of TKing that would happen if all game modes had FF on... this game would probably lose around 60% of its current playbase per day until youre down to a couple hundred hardcore players that jump into the match and TK eachother until they get kicked.
First team to run out of clones wins!
Only way I could see it being possible is if you were forced to cover the cost of the clone you killed, and if you run out of isk your toon was deleted.
TK a proto? "shoot there goes 150k isk... oh crap I only had 130k in the bank" (you have been disconnected from the server) (Log in) (Toon deleted) Well I guess its back to COD!" |
LXicon
VENGEANCE FOR HIRE
97
|
Posted - 2013.05.16 20:17:00 -
[47] - Quote
Sometimes when teammates spawn, they have no name above them. I have shot friendlies because i don't see blue or green above their heads. I have been shot coming out of spawn.
Switching to repair tools does not always work. I've shot people i was meaning to rep.
Things like this need to be fixed before CCP adds FF in more game modes.
--
I'm all for more FF in games. I do want to see -100 WP for a friendly kill and maybe some audio indicator when your are shooting friendlies. After 5 FF kills, I also think you should get booted from the game with no ISK.
It might also be an idea to bill the TKer for the suits the clones they destroyed and reimburse the victims. |
Dalorian Riften
Tech Guard General Tso's Alliance
0
|
Posted - 2013.05.16 20:32:00 -
[48] - Quote
Mer Kure wrote:I wouldn't mind if there were separate modes with FF on, but just integrating them to everything, I'd go against it, with no real incentive to not shoot your allies, people will kill for the smallest of reasons. I can imagine now...
*Starts hacking anything* - Shot so they get the WP -
*Waiting on a vehicle* - Shot/ Sniped so they can steal it -
*Gets to AA Gun* - Shot so they can use it -
*Gets on a vehicle as a passenger* - Shot because they wanted a spot/ that specific spot -
*Stays on MCC for more than 5 secs for whatever reason* - Shot because they think you're afk -
*In the same team as someone in a rival corp/ alliance* - Shot because they don't like you -
*Gets a good spot that has good view and cover* - Shot so they can stay there instead -
*In a match with both teams have players of same corp/ alliance* - Shot because traitor/ so the other team wins -
*Minding your own business* - Shot because no reason, shot because other player is a jerk, shot because other player is new/ didn't know -
*Someone somewhere in your team going "Hehe check it out, this is gonna be funny"* - Shot -
You think regular matches are not friendly to newcomers NOW, imagine how it could get with FF on. Even if they implemented some penalty and whatnot, people would make alts, or a different account altogether.
At least if it has its own dedicated mode for it, people will be expecting it and ready for it.
You sir just made my day :D |
Kwik Draw
Traitors Function
10
|
Posted - 2013.05.16 20:54:00 -
[49] - Quote
No. Friendly fire needs to stay off. With clones and this crazy technology, i like to think my suits are engineered to withstand any bullets from out team. Furthermore, sometimes I alert my teammates to danger by shooting them and then shooting in the direction of trouble. This would be a bad idea all around- jus wrap ur head around the fact our suits can tell enemy bullets from ally bullets. |
Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
74
|
Posted - 2013.05.16 20:55:00 -
[50] - Quote
No |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
169
|
Posted - 2013.05.16 21:05:00 -
[51] - Quote
LXicon wrote:
I'm all for more FF in games. I do want to see -100 WP for a friendly kill and maybe some audio indicator when your are shooting friendlies. After 5 FF kills, I also think you should get booted from the game with no ISK.
It might also be an idea to bill the TKer for the suits the clones they destroyed and reimburse the victims.
Might also be a good idea for an audio announcement to tell the team that is being TKed to "Take Caution, [INSERT_TKER_CLONES_NAME_HERE] is displaying defective qualities, they should be avoided or decommissioned" though only if they kill more than 1 or 2.
@ZDub 303
I like the idea of paying for your blue kills, though I think it should be more of a fine. TKer pays CONCORD value of blue kill*1.25, CONCORD reimburses victim for 75% of loss (maybe less, something akin to insurance payouts) |
Kwik Draw
Traitors Function
10
|
Posted - 2013.05.16 21:07:00 -
[52] - Quote
Alaika Arbosa wrote:LXicon wrote:
I'm all for more FF in games. I do want to see -100 WP for a friendly kill and maybe some audio indicator when your are shooting friendlies. After 5 FF kills, I also think you should get booted from the game with no ISK.
It might also be an idea to bill the TKer for the suits the clones they destroyed and reimburse the victims.
Might also be a good idea for an audio announcement to tell the team that is being TKed to "Take Caution, [INSERT_TKER_CLONES_NAME_HERE] is displaying defective qualities, they should be avoided or decommissioned" though only if they kill more than 1 or 2. @ZDub 303 I like the idea of paying for your blue kills, though I think it should be more of a fine. TKer pays CONCORD value of blue kill*1.25, CONCORD reimburses victim for 75% of loss (maybe less, something akin to insurance payouts)
at MOST it should be a whole new game mode... dont implement it and screw around with the existing ones .
maybe call it Chaos or Traitors Function (like my corp name, join :-* ) |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
169
|
Posted - 2013.05.16 21:15:00 -
[53] - Quote
Kwik Draw wrote:Alaika Arbosa wrote:LXicon wrote:
I'm all for more FF in games. I do want to see -100 WP for a friendly kill and maybe some audio indicator when your are shooting friendlies. After 5 FF kills, I also think you should get booted from the game with no ISK.
It might also be an idea to bill the TKer for the suits the clones they destroyed and reimburse the victims.
Might also be a good idea for an audio announcement to tell the team that is being TKed to "Take Caution, [INSERT_TKER_CLONES_NAME_HERE] is displaying defective qualities, they should be avoided or decommissioned" though only if they kill more than 1 or 2. @ZDub 303 I like the idea of paying for your blue kills, though I think it should be more of a fine. TKer pays CONCORD value of blue kill*1.25, CONCORD reimburses victim for 75% of loss (maybe less, something akin to insurance payouts) at MOST it should be a whole new game mode... dont implement it and screw around with the existing ones . maybe call it Chaos or Traitors Function (like my corp name, join :-* )
No, I am sick and tired of being killed by spray and pray mouthbreathers who just hold down R1 and run their blob around from reddot to reddot.
No FF is essentially CCP holding your hand so that you can be a mouthbreathing R1 monkey who thinks he is good at FPS and tactics when in reality, you're just good at holding down R1.
Suck it up buttercup, FF is in the spirit of New Eden. |
Eth Runbal
Tribal Band Dust Mercenaries Tribal Band
0
|
Posted - 2013.05.16 21:20:00 -
[54] - Quote
This is a terrible idea for pub matches. Pub matches are already rife with problems without adding an avenue for griefing your own team. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.16 21:21:00 -
[55] - Quote
Grow the **** up people.. If a teammate threw a grenade at an enemy 20 feet in front of you & you decided to go over & lay on top of it, that would be solely your fault. Or while someone has eyes on a target & is shooting at them, you wouldn't just commit suicide by being a moronic dumb dumb stepping right in front of a gun dist bursting bullets would you? |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
229
|
Posted - 2013.05.16 21:27:00 -
[56] - Quote
Chinduko wrote:Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes.
Boy you really know how to stir **** up, don't you.
FF would be bad I would shoot too many dumb blue dots to many times all the time. |
Novas Prime 2100435625
Algintal Core Gallente Federation
63
|
Posted - 2013.05.16 21:28:00 -
[57] - Quote
Dusters Blog wrote:We have always supported using CONCORD and other mechanics to provide deterrents for griefing while keeping FF on. EVE is deep. Use the lore whenever possible. It helps with immersion.
Penalties: -100 WP for killing a friendly. This is pretty basic. basic deterrent.
Fines: Kill friendlies in a hi or lo sec match and and see a 10-50M CONCORD fine in your end game screen. still want to team kill? no money? say hello to negative ISK. better deterrent.
CONCORD Bounties: in null sec, have CONCORD take out bounties on griefers in the realm of 10-50M ISK, allow mercs [bounty hunters] to accept these contracts and hire locator agents to follow their bounties into one game. there the targets name will appear in yellow when seen and a portion of the bounty is earned for each time the player is slain, with the full bounty paid out at 5 kills or more. If a TKers bounty is collected he then is subject to a fine by CONCORD. this allows a deterrent but also incentivizes players and allows the playerbase to police TKing to an extent. At the very least it creates a BH profession and allows varies the experience for solo players and slayer types.
Clone Deactivation: the lore supports this. in Templar One T3 malfunctioned and had his clone deactivated. three friendly kills and your clone is automatically deactivated.
Kick or Forgive: kill a player once and get a mulligan. Kill him again in the same game and he gets the option to deactivate your clone.
TKs are another instance where no mcc cmdr and ground platoon leader hurts the game. the officers overseeing the battle would be the ones dealing with treachery or malfunctioning clones.
Love this idea, you could have a whole bounty hunter...kind of...career. Hunting down people with prices on there heads.
FF is a good idea, however COD had quite a good twist on this. Your bullet damage gets reflected back at you, say at 50% of the damage, at least this way, If you absolitely HAVE to kill the &^%^(%^(% AFKer on your team, or the blue berry who keeps stealing your LAV or HAV, you can, at a cost. making you a weaker target to the enemy.
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
522
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Posted - 2013.05.16 21:31:00 -
[58] - Quote
Yes, please. We should have at least the option of playing with FF on at any time we want, not just in PC.
More discussion here. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
481
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Posted - 2013.05.16 21:32:00 -
[59] - Quote
Yes, just so I can shoot the OP. |
DJINN leukoplast
Hellstorm Inc League of Infamy
444
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Posted - 2013.05.16 21:40:00 -
[60] - Quote
No, absolutely not! It's enough to worry about the other team, I don't want to have to worry about some bitter freindly trying to TK me all match because I killed him in the previous match when he was on the other team.
Allowing FF in pub matches would be absolutely devastating for this game. There would be players using alts and all they would do is look for the most expensive thing a freindly has, and try to take them out.
No amount of punishment would mean anything to them. Zero SP? What do they care? They can just use free suits/LAV's till the end of time. |
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Novas Prime 2100435625
Algintal Core Gallente Federation
63
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Posted - 2013.05.16 21:42:00 -
[61] - Quote
just open up a Hard Core mode for pub matches. Problem solved, those that want a challenge can opt in, those that dont, dont have to.
As for the problem of TKing, make the player that killed you, automatically refund the isk cost of your suit. And get a -100WP drop.
Or even something based on the EVE combat system, where, if youve been in combat you cant dock your ship for like 5 minutes.. If youve been TKing excessively, make it a 15min match ban. You get kicked automatically if you TK a certain number of times, and cant rejoin a match until 15 mins later. |
Robert Dasani
Circle of Huskarl Minmatar Republic
1
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Posted - 2013.05.16 21:44:00 -
[62] - Quote
Playing BF3 with FF on, I find it fun, but it does get to be a hassle when jerks with M249s just start spraying bullets everywhere and the amount of bullet spread from an HMG would be an issue that even the best HMG artist would be hard pressed to overcome. At the same time, due to the current mechanics of Heavies with HMGs, they are no longer lead players so following behind one is useless because they are just cannon fodder to begin with. Not all mind you, but anyone just coming out of academy that doesn't have the SP to spend to offset dispersion is a big risk in a FF match.
So I'm all for it, but there do need to be controls implemented and those controls can not directly interfere with weapons in general. There is a ton of gameplay potential for this outside of pub matches. Can anyone say bounty hunting mercs? Corps turn coating on contractors because the pay was better....help the reds win, that sort of thing. But in pubs, IDK, it would be dicey to say the least, because it wouldn't be fair to new players coming straight out of the Academy to be ostracized just because they are new and happen to kill a teammate. If controls can be put into play to help minimize FF, while still allowing it in a manner that would either make it an intentional act OR because someone was just dumb and walked into the bullets then fine. But current mechanics on the low end of the SP scale make it darn near impossible to be able to do this since both ARs and HMGs have greater dispersion at range. |
Chinduko
KILL-EM-QUICK RISE of LEGION
83
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Posted - 2013.05.16 23:14:00 -
[63] - Quote
NeoWraith Acedia wrote:Yes, just so I can shoot the OP.
I love your enthusiasm for FF, slick! |
Kwik Draw
Traitors Function
10
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Posted - 2013.05.17 16:18:00 -
[64] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Grow the **** up people.. If a teammate threw a grenade at an enemy 20 feet in front of you & you decided to go over & lay on top of it, that would be solely your fault. Or while someone has eyes on a target & is shooting at them, you wouldn't just commit suicide by being a moronic dumb dumb stepping right in front of a gun dist bursting bullets would you?
OH this is total bs... but enemies can blow up one of my lavs right in their FACE and not sustain any damage, ud have to fix that if u fix friendly fire SAME concept.... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
173
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Posted - 2013.05.17 16:34:00 -
[65] - Quote
Kwik Draw wrote:BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Grow the **** up people.. If a teammate threw a grenade at an enemy 20 feet in front of you & you decided to go over & lay on top of it, that would be solely your fault. Or while someone has eyes on a target & is shooting at them, you wouldn't just commit suicide by being a moronic dumb dumb stepping right in front of a gun dist bursting bullets would you? OH this is total bs... but enemies can blow up one of my lavs right in their FACE and not sustain any damage, ud have to fix that if u fix friendly fire SAME concept....
Personally, I'm all for AoE damage around exploding installations and vehicles. I am also for 100% FF damage from all damage sources in all game modes. |
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