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semperfi1999
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Posted - 2013.05.15 15:35:00 -
[1] - Quote
well one issue is that the laser was nerfed to the ground. Right now it needs its range to be increase to be the same as the TAC AR and the optimal should be from 60M to that new range max instead of from 60M-80M. |
semperfi1999
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445
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Posted - 2013.05.15 16:26:00 -
[2] - Quote
I personally cant wait for the minmatar AR.....I just want those beastly looking weapons. If looks could kill this gun would just scream pwnage. |
semperfi1999
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Posted - 2013.05.15 17:37:00 -
[3] - Quote
This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). |
semperfi1999
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Posted - 2013.05.15 17:52:00 -
[4] - Quote
Jin Robot wrote:semperfi1999 wrote:This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). Nope, the problem is the insane DPS. Look we get it, you like stomping and use the TAC.
If you try shooting the tact at the 768 (or whatever) RPM you will be looking at the sky after the 3rd round. The tact is balanced (as I said could probably remove the 10% blanket increase all weapons rcv'd) if you try to spam it without jamming the gun into someones back you will lose every time (unless the other player is just bad). The biggest issue is that lasers can no longer compete against it when lasers should have the advantage at that range. If this is fixed then you will suddenly see that the tact will have an effective counter.
You just have to remember there is a difference between a weapon being balanced and a weapon having an effective counter. The TAC is balanced with no effective counter after the laser was nerfed to the ground. Call for lasers to get the same range as the tact and you will find (some) tact users complaining that the laser is pwning them. |
semperfi1999
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446
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Posted - 2013.05.15 18:06:00 -
[5] - Quote
Jin Robot wrote:semperfi1999 wrote:Jin Robot wrote:semperfi1999 wrote:This weapon is actually decently balanced. Other than the fact that the 10% blanket weapon dmg increase could be removed there is nothing that need to be changed on this weapon.
The issue is with the laser being nerfed to the ground. Its max range is less than that of the tact. The laser should have the same range as the tact and its optimal range should be from 60-93 (or whatever the tacts max range is). This is the thing that needs to be changed not that the tact is OP...it seems like it is because there is no weapon that can effectively compete against it because other weapons were nerfed too hard. Bring laser inline with where it should be and the tact will no longer dominate. In reality the reg AR absolutely destroys the tact AR in CQC (assuming both players are of equal skill). Nope, the problem is the insane DPS. Look we get it, you like stomping and use the TAC. If you try shooting the tact at the 768 (or whatever) RPM you will be looking at the sky after the 3rd round. The tact is balanced (as I said could probably remove the 10% blanket increase all weapons rcv'd) if you try to spam it without jamming the gun into someones back you will lose every time (unless the other player is just bad). The biggest issue is that lasers can no longer compete against it when lasers should have the advantage at that range. If this is fixed then you will suddenly see that the tact will have an effective counter. You just have to remember there is a difference between a weapon being balanced and a weapon having an effective counter. The TAC is balanced with no effective counter after the laser was nerfed to the ground. Call for lasers to get the same range as the tact and you will find (some) tact users complaining that the laser is pwning them. Dude, TEN bullets can give 1000 hp damage with skills and damage mods. The answer is not to make another weapon OP to balance it. That is not balance, its stupid.
The scrambler rifle can OHK any suit that has 600 HP or less with a charged HS. Yea great 10 bullets give you 1000 HP of dmg (not really you are assumming fully speced into AR proficiency and having a dmg mod to get the 100 dmg per round) but if you try firing the rounds really quickly you are no longer aiming at your target you are aiming way above your target. If you jamm the gun into the bad of their skull and pull it 10 times then yes you can do 1000 dmg. But then the scrambler can OHK you from range with a single HS (dont get me wrong i think scrambler is balanced). The biggest issue is that lasers cannot compete with the tac at range (this is wrong). Lasers should be owning at range and have an optimal dmg range that is longer than it currently is (only 20 meters of optimal).
I swear you noobs on the forums are soo bad. I think if CCP nerfed the AV the cry on the forums would be to nerf the tanks and not to balance the AV. |
semperfi1999
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446
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Posted - 2013.05.15 18:12:00 -
[6] - Quote
Tiberion Deci wrote:semperfi1999 wrote:well one issue is that the laser was nerfed to the ground. Right now it needs its range to be increase to be the same as the TAC AR and the optimal should be from 60M to that new range max instead of from 60M-80M. NO RANGE INCREASES FOR ANYONE! I think everything should have their range decreased so you guys have to get with whoever you shoot at. Then its HMG ftw baby! :D But something needs to be done about the TAR range, whether it is brought down or other things are brought up. I much prefer the range be lowered a bit because if yoy start raising the range on everything then we will start migrating to the gameplay we had iits the end of chromosonewhere engagemebt ranges were ridiculous because everyone had sharpshooter 10.
I think if you lowered range more on the weapons then you will have serious problems with this game. The laser is supposed to be a longer range weapon so it should have longer range than is currently has. (plus its current optimal range is horrible 60-80 for optimal is the worst optimal in the game) |
semperfi1999
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446
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Posted - 2013.05.15 18:28:00 -
[7] - Quote
Jin Robot wrote:I have been here since last August. I am not a noob, I am making a valid point about your favorite OP weapon and you dont like it. That is why you are resorting to name calling, you have nothing else.
Do you know the difference between a noob and a newb?
Because if you do then your entire post makes no sense whatsoever.
Tact is balanced because it cannot put out the DPS that the RPM says it can simply because the recoil is much greater on it. Unless you are so close that the dispersion/recoil makes no difference then spamming 10 rounds at someone will have you miss the majority of those rounds.
This is like calling the scrambler OP because it can OHK any suit with 600 HP or less with a HS (but not bothering to mention the fact the the HS is first off difficult to obtain and also causes the weapon to heat up half way).
I would agree that this weapon was OP if you could stand 40 meters away from an object and put every single round in the same spot while firing the TAC as fast as you can. It would definitely be OP then (this is what it was like in the build before chromosome). But by the 2nd shot you are already having problems and the 3rd shot is not even going to be close much less the remaining 7 shots you have left. |
semperfi1999
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446
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Posted - 2013.05.15 19:11:00 -
[8] - Quote
Jack McReady wrote:Ace Pendrag wrote:The only reason people are complaining about the TAR is because it has become more prevalent because it has a better range wrong, it was supposed to have more range but the truth is that it has better range, better accuracy, better ADS and better DPS. the TAR is better at LR range than LR when LR is supposed to be everything at its supposed range.
Ok you are half right and half wrong here you are going crazy with your statements now.
Better accuracy? You mean the gun that has recoil has more accuracy than a gun that shoots a pin point beam of light with no recoil? Sorry buddy you lost that argument before you started it.
Better ADS....yes this is true I think the ADS on the laser needs to be changed to something like the scrambler has (but then again you were probably one of those HTFU guys when ARs complained about getting horrible ADS sights in the prior build)
Better range. Yes the laser needs to have its range increased to be at least equal to the tact AR and possibly even a little bit further (if tact is 93 then laser should be 100)
Better DPS. not at range (assuming range is fixed) because a hot laser does massive dmg at range (its optimal should be from 60 to the adjusted max as per note above)
I think you made a very strong argument (other than accuracy bit)............that the laser was nerfed too hard to the ground and needs to be rebalanced. Laser does need to be better at its long range and the proposed changes I have made here would put the laser back in its top dawg category. You make these changes and I promise you the noob tact users will be on the forums complaining about OP lasers.
BTW for CQC battles I drop the TAC and own up with the reg AR (as does God Nova who is the deadliest person I know with the tact). Why??? Its simple really. The reg AR in CQC just destroys especially with its recent 10% dmg increase. A tact user will only kill you in CQC if they either have the rifle barrel on your chest or if they catch you off guard. Otherwise I run over tact users with the reg AR in CQC. |
semperfi1999
Internal Error. Negative-Feedback
446
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Posted - 2013.05.15 19:43:00 -
[9] - Quote
BASSMEANT wrote:"NO RANGE INCREASES FOR ANYONE! I think everything should have their range decreased so you guys have to get with whoever you shoot at"
dude, what do you want both teams to fight it out in an elevator?
jesus.
that right there is some codboi stuff.
Peace B
Actually an elevator may be too big of an area. |
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