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Geth Massredux
Defensores Doctrina
325
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Posted - 2013.05.15 20:07:00 -
[31] - Quote
Well its small corps fault for not merging with a bigger corp. And its just a game dude, have fun... Plus if they are a small corp, they just need good players, if they have good players and attack one district at a time, then there you go...
- Geth |
Laheon
Osmon Surveillance Caldari State
486
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Posted - 2013.05.15 20:18:00 -
[32] - Quote
RINON114 wrote:because we're civilised.
Oh really? Explain the cutthroat tactics used in hostile takeovers. Explain bank robberies, murders, even petty thefts, if we're "civilised". Explain piracy of all kinds, from that in Somalia to that which happens in the home.
Explain business cartels, which conspire to unfairly raise prices. Explain riots. Explain North Korea's nuclear weapons, the Arab Spring, anything, really, if our world is "civilised".
Wars are very well documented over territory. World War I and II, Boer Wars, the American Revolution, American Civil War. There is nothing different about it here, apart from it's a cutthroat universe in an area of space where there are few laws and no one to enforce them.
Mercenaries, lore-wise, are being brought in to police those planets, bringing order to chaos.
Out of the lore... Why the **** are you playing a shooter if you don't intend to use force to get the things you want? |
Marston VC
SVER True Blood Unclaimed.
245
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Posted - 2013.05.15 20:31:00 -
[33] - Quote
MORGAN2518 wrote:So I've been thinking about planetary conquest and I have some concerns:
How will small corps or new players down the road ever be able to own their own piece of New Eden?
The answer to this question is obvious but probably impossible: CCP opens up all districts on all planets at the same time. This way the smaller corps can own some land as we can afford the buy in but need the districts to earn it back. Let me put it like this:
Our current model supports big corps. The big corp buys land, earns isk through districts and instant pub matches. The only option small corps have is to earn isk through instand pub matches. This model allows for the big corps to get bigger, faster with everyone else left is the dust (514).
My proposed model would be to open all districts and allow everybody a chance to at least keep up with the big corps to some degree. That's it really. However, this is likely impossible as the load on tranquility will be too great and it feels like CCP are engineering us to fight each other. This would not be a problem but it still leaves out the little guy.
Another thing that comes to mind is that CCP will actually exacerbate this situation, perhaps only opening up one or two systems at a time over a long period of time, allowing the big corps who are already growing bigger from their current districts, to conquer these new systems instantly.
I hope some of you share these concerns.
Dude..... your overthinking it. The area we have now is a limited testing ground that they put in place for us to play with so they can get some good numbers. Eventually they will open up MUCH more space, but all of that needs time., and you cant expect a game like this to lean towards smaller weaker corps simply because "they want a piece of the pie" People SHOULD have to work for it! |
RINON114
B.S.A.A.
157
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Posted - 2013.05.16 01:05:00 -
[34] - Quote
Laheon wrote:RINON114 wrote:because we're civilised.
Oh really? Explain the cutthroat tactics used in hostile takeovers. Explain bank robberies, murders, even petty thefts, if we're "civilised". Explain piracy of all kinds, from that in Somalia to that which happens in the home. Explain business cartels, which conspire to unfairly raise prices. Explain riots. Explain North Korea's nuclear weapons, the Arab Spring, anything, really, if our world is "civilised". Wars are very well documented over territory. World War I and II, Boer Wars, the American Revolution, American Civil War. There is nothing different about it here, apart from it's a cutthroat universe in an area of space where there are few laws and no one to enforce them. Mercenaries, lore-wise, are being brought in to police those planets, bringing order to chaos. Out of the lore... Why the **** are you playing a shooter if you don't intend to use force to get the things you want? Pardon me, what I should have said was:
GÇ£Because, in general, we're civilised.GÇ¥
Yes there are a few lunatics and heinous people that populate this world wanting to do heinous things but, on the whole, we are civilised. There's a reason the majority of people pay rent and bills...
Anyway, this is not so much a case of wanting a piece of the pie. My complaint is that the big corps are just going to get exponentially bigger, meaning that when the next area(s) of space open up, they'll be in a much greater position to take that too because GÇ£they got there firstGÇ¥. |
Laheon
Osmon Surveillance Caldari State
509
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Posted - 2013.05.16 01:11:00 -
[35] - Quote
RINON114 wrote:Anyway, this is not so much a case of wanting a piece of the pie. My complaint is that the big corps are just going to get exponentially bigger, meaning that when the next area(s) of space open up, they'll be in a much greater position to take that too because GÇ£they got there firstGÇ¥.
I disagree. Corps will need 16 people per district, at the bare minimum, to keep going. Well, I exaggerate, but that's an extreme scenario. Large corps will tend to have a fairly large range of talents, ranging from the extremely good, to the godawful.
Smaller corps may have the same range, but it will be less noticeable. For example, Corp A has 30 districts, and 400 active people to defend them.
Corp B has 5 districts, but has 300 active people. It wants to take some new districts. It sets attacks for, say, 15 districts. That's 230 of their active people taken. A good idea will have been to launch all the attacks at the same time, so as to ensure that corp A can't use their best players in each match. This will mean that corp A has to use 230 of their players to defend against corp B. They'll also assume that they're good players, and can't afford to hedge bets, due to the fact that corp A has no idea which district corp B is going to attack with their best players.
Corp C somehow gets wind of this attack, and launches an attack at the same time. Corp C has no districts, but has 30 active players. It sends its best 16 players, but corp A doesn't know anything about corp C, so sends a ragtag group along, pretty much ensuring defeat.
In the end, smaller corps have some really good chances to expand, especially if the larger corporations overexpand. It's not only about how many players a corporation has, but also about quality. |
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