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Laheon
Osmon Surveillance Caldari State
481
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Posted - 2013.05.15 12:28:00 -
[1] - Quote
There are currently 66,856 planets in Eve Online. Let's take two fifths of those away for being in highsec - that leaves approximately 40,000 planets in low and nullsec waiting to be discovered. Multiply by an average of, what, 8 districts? 320,000 districts to be taken over, across all planet types.
I'm sure there will be room in lowsec for some of the smaller corps. Maybe not nullsec, but definitely lowsec.
That said, once the population of the game hits critical mass, I can imagine that all those planets will be quite crowded.
Also, don't expect to be able to take and hold a district with just 30 people. There will obviously be some inactivity, meaning active player count could be down as low as 20. Then, people have jobs and need to sleep, so expect attacks when your player count is down at around 5. This would result in a 5v16 or 5v24 match. Absolute slaughter. |
Laheon
Osmon Surveillance Caldari State
481
|
Posted - 2013.05.15 13:48:00 -
[2] - Quote
SUGAR-BOO-BOO wrote:Dust 514 needs to have some sort of "Merc 4 Hire" aspect with the Planetary Conquest portion of this game - in fact an entire Battle section devoted to it. For example, if a battle on District X is about to occur and that Corp only have 5 players online to defend, they should be able to send out invites (hire for a price) to other players to fight for them. I am not saying those hired players will give it their all, but still, it would be a nice option and addition to this game. And rather realistic too.
THAT is what the MERCENARY BATTLE SECTION should be instead of the NPC led system it currently is.
Agreed. Well, sort of.
You have 24 hours notice from the start of the wardec to the battle. You can easily put out a request for more mercs (e.g. contact a mercenary corporation, should be some of those popping up soon), have them join your corp, fight the battle, then pay them afterwards. And them kick them.
That kind of thing is allowed by game mechanics. It isn't optimal by any means, but it IS possible. Just need to think outside the box. |
Laheon
Osmon Surveillance Caldari State
486
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Posted - 2013.05.15 20:18:00 -
[3] - Quote
RINON114 wrote:because we're civilised.
Oh really? Explain the cutthroat tactics used in hostile takeovers. Explain bank robberies, murders, even petty thefts, if we're "civilised". Explain piracy of all kinds, from that in Somalia to that which happens in the home.
Explain business cartels, which conspire to unfairly raise prices. Explain riots. Explain North Korea's nuclear weapons, the Arab Spring, anything, really, if our world is "civilised".
Wars are very well documented over territory. World War I and II, Boer Wars, the American Revolution, American Civil War. There is nothing different about it here, apart from it's a cutthroat universe in an area of space where there are few laws and no one to enforce them.
Mercenaries, lore-wise, are being brought in to police those planets, bringing order to chaos.
Out of the lore... Why the **** are you playing a shooter if you don't intend to use force to get the things you want? |
Laheon
Osmon Surveillance Caldari State
509
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Posted - 2013.05.16 01:11:00 -
[4] - Quote
RINON114 wrote:Anyway, this is not so much a case of wanting a piece of the pie. My complaint is that the big corps are just going to get exponentially bigger, meaning that when the next area(s) of space open up, they'll be in a much greater position to take that too because GÇ£they got there firstGÇ¥.
I disagree. Corps will need 16 people per district, at the bare minimum, to keep going. Well, I exaggerate, but that's an extreme scenario. Large corps will tend to have a fairly large range of talents, ranging from the extremely good, to the godawful.
Smaller corps may have the same range, but it will be less noticeable. For example, Corp A has 30 districts, and 400 active people to defend them.
Corp B has 5 districts, but has 300 active people. It wants to take some new districts. It sets attacks for, say, 15 districts. That's 230 of their active people taken. A good idea will have been to launch all the attacks at the same time, so as to ensure that corp A can't use their best players in each match. This will mean that corp A has to use 230 of their players to defend against corp B. They'll also assume that they're good players, and can't afford to hedge bets, due to the fact that corp A has no idea which district corp B is going to attack with their best players.
Corp C somehow gets wind of this attack, and launches an attack at the same time. Corp C has no districts, but has 30 active players. It sends its best 16 players, but corp A doesn't know anything about corp C, so sends a ragtag group along, pretty much ensuring defeat.
In the end, smaller corps have some really good chances to expand, especially if the larger corporations overexpand. It's not only about how many players a corporation has, but also about quality. |
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