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Felix Faraday
Kirkinen Risk Control Caldari State
12
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Posted - 2013.05.15 00:16:00 -
[1] - Quote
Am I missing something? Is there a post somewhere with skill changes that I'm not seeing, or were these all silent?
Vehicle Shields and Armor changed from +5% to shield/armor resistance? Loss of hp on an already paper thin DS?
Small missle turrets changes from +2% to +1%? My nuerotic, ever-skywards pointing main turret was too strong?
HP buffs to every OTHER vehicle than DSs?
All this after they posted that they are looking into DSs to help them out?
I was excited about the new packs that came with the new patch... now I'm thinking I should just save my money.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
294
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Posted - 2013.05.15 00:19:00 -
[2] - Quote
Felix Faraday wrote:Am I missing something? Is there a post somewhere with skill changes that I'm not seeing, or were these all silent?
Vehicle Shields and Armor changed from +5% to shield/armor resistance? Loss of hp on an already paper thin DS?
Small missle turrets changes from +2% to +1%? My nuerotic, ever-skywards pointing main turret was too strong?
HP buffs to every OTHER vehicle than DSs?
All this after they posted that they are looking into DSs to help them out?
I was excited about the new packs that came with the new patch... now I'm thinking I should just save my money.
Last I checked they were looking into WP accrual for dropship pilots, since the only way to make money in one is to either get good gunners or have a day job. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
244
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Posted - 2013.05.15 00:20:00 -
[3] - Quote
Dude. Just don't use drop ships right now, they're just bad.
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Felix Faraday
Kirkinen Risk Control Caldari State
12
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Posted - 2013.05.15 00:24:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=75841&p=8
5 bullet points they are supposedly looking into... as they silently nerf all the useful vehicle skills.
I guess I'll be running militia assault for awhile. |
Nguruthos IX
Hellstorm Inc League of Infamy
442
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Posted - 2013.05.15 01:29:00 -
[5] - Quote
Felix Faraday wrote:Am I missing something? Is there a post somewhere with skill changes that I'm not seeing, or were these all silent?
Vehicle Shields and Armor changed from +5% to shield/armor resistance? Loss of hp on an already paper thin DS?
Small missle turrets changes from +2% to +1%? My nuerotic, ever-skywards pointing main turret was too strong?
HP buffs to every OTHER vehicle than DSs?
All this after they posted that they are looking into DSs to help them out?
I was excited about the new packs that came with the new patch... now I'm thinking I should just save my money.
LOL are you kidding me about the turrets?
Well. The decision about playing this game is getting easier and easier. |
Ysylla Mariner
DUST University Ivy League
6
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Posted - 2013.05.15 02:38:00 -
[6] - Quote
As much as I love flying, I am seriously considering quitting flying. You put your neck and wallet on the line and get paid next to nothing for it, which really sucks considering how easy it is for people to bring your dropship down. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3046
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Posted - 2013.05.15 02:50:00 -
[7] - Quote
Do yourself a favor as a pilot, don't: opt in for a respec, before it's too late |
Nguruthos IX
Hellstorm Inc League of Infamy
443
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Posted - 2013.05.15 03:18:00 -
[8] - Quote
How is it even possible that such a broken thing like DS can exist in this game?
CCP should just remove it before more players quit. After all a pilot would have to go through.
grinding in militia gear for a million games while skilling up DS. Running low to medium end ships for hundreds of thousands to millions of ISK thinking "Surely this will improve when I'm maxed".
Then after a couple months getting every vehicle skill and finding they're still absolute ****. Then get nerfed and nerfed and nerfed some more. Empty promises, dev double speak.
You really think anyone new is going to get into this role? DS will die out now. And likely won't return for a year or more. By which time maybe that fighter jet we saw a DEMO of over a year ago will be implemented and no pilot would waste their time, ISK, or SP on this flying piece of garbage.
I'm not one to rage quit games but they are literally giving me no reason to keep playing. |
Garrett Blacknova
Codex Troopers
2969
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Posted - 2013.05.15 03:52:00 -
[9] - Quote
If you focus on HP recovery modules and/or resistance mods on your DS, this buff can - with the right fit - actually increase your EHP.
It's a loss on the basic number for HP, but those modifiers actually count for a lot. With no HP or resistance modifiers on a shield Dropship, and with Shield Upgrades maxed out, you get +11% to your total EHP from the skill.
If you can bump your raw shield HP to 225% (that's total, not increase) of the baseline, you're getting the same EHP bonus as you got from the skill before the "nerf". With a vehicle that has 1000 shields, add 1250 HP and you're set.
Shield Boosters and Armour Repairers gain MUCH more benefit from resistance than raw HP, and combining HP recovery with a resistance module or two can get good results. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
16
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Posted - 2013.05.15 05:32:00 -
[10] - Quote
It is ridiculous. First they get rid of the great skill bonuses that helped. Afterwards they nerf missile damage (WTF!?) leaving dropships in a bad place with most everyone in agreement.
The thing that annoys me is they dont seem to show any sign of acknowledging that the dropship is very weak. |
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Skihids
The Tritan Industries RISE of LEGION
1316
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Posted - 2013.05.15 05:54:00 -
[11] - Quote
Do yourself a favor and opt for a respec, I am. I may as well fly a kite as a DS for all the good I can do my team. That's with months of practice and 9m SP invested.
WPs won't solve the lack of any viable mission. As a dedicated pilot you will never be invited to partake in PC where each player matters. You simply aren't an asset. The current game mode doesn't need the DS.
Now that isn't to say don't fly at all. Grab a militia DS, maybe equip an AB, and use it for the initial deployment. Recall it if you have the time or simply jump and let it crash if you don't, it's cheaper than the clone you are wearing so no worries.
That will be a valued extra skill that will get you an invite if you also have a solid ground game. The DS is a piece of equipment, not a role. For that go Assault or Logi. |
gbghg
L.O.T.I.S. RISE of LEGION
1656
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Posted - 2013.05.15 09:16:00 -
[12] - Quote
**** they nerfed turret damage as well? Missed that one, crap. Anyway flew a bit last night, the change from HP to resists didn't seem as bad as I thought it would be, but then I only came up against randoms so it's hardly a good thing to base off. I've decided to stay in vehicles, though I might invest in tanks and lav's more since they seem to be more useful these days. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
106
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Posted - 2013.05.15 09:18:00 -
[13] - Quote
Icy Xenosmilus wrote:Dude. Just don't use drop ships right now, they're just bad.
Then what am I going to do for all my super duper easy forge kills? |
Felix Faraday
Kirkinen Risk Control Caldari State
14
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Posted - 2013.05.15 12:27:00 -
[14] - Quote
Garrett Blacknova wrote:If you focus on HP recovery modules and/or resistance mods on your DS, this buff can - with the right fit - actually increase your EHP.
It's a loss on the basic number for HP, but those modifiers actually count for a lot. With no HP or resistance modifiers on a shield Dropship, and with Shield Upgrades maxed out, you get +11% to your total EHP from the skill.
If you can bump your raw shield HP to 225% (that's total, not increase) of the baseline, you're getting the same EHP bonus as you got from the skill before the "nerf". With a vehicle that has 1000 shields, add 1250 HP and you're set.
Shield Boosters and Armour Repairers gain MUCH more benefit from resistance than raw HP, and combining HP recovery with a resistance module or two can get good results.
Maybe I'm misunderstanding how the resistance works?
I'm running three +748 shield extenders, which puts me at 3,319 shields. +25% to that would be another 830 leaving me with 4,148. Instead now I'm getting 3,319 + 10% resistance... doesn't this mean all damage to shields is reduced by 10%? So instead of taking 3,319 damage before going boom, I can take 3,650?
I can understand how Shield Boosters gain more benefit, since 1 booster can heal (for example, not accurate) 2 swarm hits instead of one, since they are doing "less" damage each. This would actually work well for smaller hits.The real problem is the high end Forge Guns, that take us out in 2 shots.
Before, a FG would have to do a minimum of 2,074 damage to still be able to 2-shot my shields. Now they only need to do 1,825. And these FGs supposedly can do in the upwards of 3,700 damage, so we're in close range of being 1-shotted again, even with 3 shield extenders.
The resistance doesn't benefit as much since it takes so few shots to knock us out.
This also ignores the fact I'd have to go from 3 Shield Extenders down to 2 + a Shield Booster. Putting me even lower at 2,571, which would be very much in range of a 1-shot. (My 4th slot is an Afterburner, and is non-negotiable. It's saved more ships than any other module).
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Garrett Blacknova
Codex Troopers
2981
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Posted - 2013.05.15 12:40:00 -
[15] - Quote
Felix Faraday wrote:Maybe I'm misunderstanding how the resistance works?
I'm running three +748 shield extenders, which puts me at 3,319 shields. +25% to that would be another 830 leaving me with 4,148. Instead now I'm getting 3,319 + 10% resistance... doesn't this mean all damage to shields is reduced by 10%? So instead of taking 3,319 damage before going boom, I can take 3,650?
I can understand how Shield Boosters gain more benefit, since 1 booster can heal (for example, not accurate) 2 swarm hits instead of one, since they are doing "less" damage each. This would actually work well for smaller hits.The real problem is the high end Forge Guns, that take us out in 2 shots.
Before, a FG would have to do a minimum of 2,074 damage to still be able to 2-shot my shields. Now they only need to do 1,825. And these FGs supposedly can do in the upwards of 3,700 damage, so we're in close range of being 1-shotted again, even with 3 shield extenders.
The resistance doesn't benefit as much since it takes so few shots to knock us out.
This also ignores the fact I'd have to go from 3 Shield Extenders down to 2 + a Shield Booster. Putting me even lower at 2,571, which would be very much in range of a 1-shot. (My 4th slot is an Afterburner, and is non-negotiable. It's saved more ships than any other module). The skill's +25% Shield HP applied BEFORE your Shield Extenders were added on. You have a base of 1075 Shields. Add 25% and you get 1344 (after rounding). Add the Shield Extenders you mentioned and you go up to 3588.
With Resistance, 10% resist means 11.11% increase to your EHP. And it applies to your total Shield HP, not just the base value.
3319 + 11.11% = 3688
You gained 100 EHP from this "nerf" to Dropships if you're running the 3 Shield Extenders.
Also, with the newly-modified Resistance bonus from skills, Boosters effectively provide 11.11% more benefit than they used to, because the resistance applies to any HP you currently have on your vehicle. And that's on top of you having taken less damage in the first place. |
Felix Faraday
Kirkinen Risk Control Caldari State
14
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Posted - 2013.05.15 14:10:00 -
[16] - Quote
Garrett Blacknova wrote:Felix Faraday wrote:Maybe I'm misunderstanding how the resistance works?
I'm running three +748 shield extenders, which puts me at 3,319 shields. +25% to that would be another 830 leaving me with 4,148. Instead now I'm getting 3,319 + 10% resistance... doesn't this mean all damage to shields is reduced by 10%? So instead of taking 3,319 damage before going boom, I can take 3,650?
I can understand how Shield Boosters gain more benefit, since 1 booster can heal (for example, not accurate) 2 swarm hits instead of one, since they are doing "less" damage each. This would actually work well for smaller hits.The real problem is the high end Forge Guns, that take us out in 2 shots.
Before, a FG would have to do a minimum of 2,074 damage to still be able to 2-shot my shields. Now they only need to do 1,825. And these FGs supposedly can do in the upwards of 3,700 damage, so we're in close range of being 1-shotted again, even with 3 shield extenders.
The resistance doesn't benefit as much since it takes so few shots to knock us out.
This also ignores the fact I'd have to go from 3 Shield Extenders down to 2 + a Shield Booster. Putting me even lower at 2,571, which would be very much in range of a 1-shot. (My 4th slot is an Afterburner, and is non-negotiable. It's saved more ships than any other module). The skill's +25% Shield HP applied BEFORE your Shield Extenders were added on. You have a base of 1075 Shields. Add 25% and you get 1344 (after rounding). Add the Shield Extenders you mentioned and you go up to 3588. With Resistance, 10% resist means 11.11% increase to your EHP. And it applies to your total Shield HP, not just the base value. 3319 + 11.11% = 3688 You gained 100 EHP from this "nerf" to Dropships if you're running the 3 Shield Extenders.
Also, with the newly-modified Resistance bonus from skills, Boosters effectively provide 11.11% more benefit than they used to, because the resistance applies to any HP you currently have on your vehicle. And that's on top of you having taken less damage in the first place.
Ok, so I was misunderstanding some things.
I could have sworn I had over 4k shields at one point... but maybe that was with a different module setup.
That's the problem with these silent, unannounced changes. I don't have my previous stats written down, so I'm left wondering what it used to be. |
Skihids
The Tritan Industries RISE of LEGION
1320
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Posted - 2013.05.15 14:15:00 -
[17] - Quote
DropKickSuicide wrote:Icy Xenosmilus wrote:Dude. Just don't use drop ships right now, they're just bad.
Then what am I going to do for all my super duper easy forge kills?
You hunted the DS to near extinction. You will have to find a new hobby now. |
Delirium Inferno
Edoras Corporation
271
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Posted - 2013.05.15 14:16:00 -
[18] - Quote
Dropship pilots at least have a good use right now - they are invaluable in Domination. They still don't do enough damage, get blown to shreds in the wind, and give no WP, but hey they have a good use now at least. |
Skihids
The Tritan Industries RISE of LEGION
1321
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Posted - 2013.05.15 14:55:00 -
[19] - Quote
Delirium Inferno wrote:Dropship pilots at least have a good use right now - they are invaluable in Domination. They still don't do enough damage, get blown to shreds in the wind, and give no WP, but hey they have a good use now at least.
They make a great throwaway transport, but you don't need to skill into them to use them that way. |
Delirium Inferno
Edoras Corporation
271
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Posted - 2013.05.15 15:14:00 -
[20] - Quote
Skihids wrote:Delirium Inferno wrote:Dropship pilots at least have a good use right now - they are invaluable in Domination. They still don't do enough damage, get blown to shreds in the wind, and give no WP, but hey they have a good use now at least. They make a great throwaway transport, but you don't need to skill into them to use them that way. I had one guy in a logi dropship and he kept spawning us into the base to capture it. You do need to skill into them to do that. Or at least skill into the CRU. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
3056
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Posted - 2013.05.15 15:17:00 -
[21] - Quote
Delirium Inferno wrote:Dropship pilots at least have a good use right now - they are invaluable in Domination. They still don't do enough damage, get blown to shreds in the wind, and give no WP, but hey they have a good use now at least.
Actually this is pretty much false. Domination tends to make your DS really vulnerable since the maps are pretty open, and the objective tends to be inside a complex, where they can funnel down your numbers so that advantage is pretty much nil.
Just equip a gauged uplink and gain some WP for your trouble for pretty much the same effect.
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Delirium Inferno
Edoras Corporation
271
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Posted - 2013.05.15 15:25:00 -
[22] - Quote
DUST Fiend wrote:Delirium Inferno wrote:Dropship pilots at least have a good use right now - they are invaluable in Domination. They still don't do enough damage, get blown to shreds in the wind, and give no WP, but hey they have a good use now at least. Actually this is pretty much false. Domination tends to make your DS really vulnerable since the maps are pretty open, and the objective tends to be inside a complex, where they can funnel down your numbers so that advantage is pretty much nil. Just equip a gauged uplink and gain some WP for your trouble for pretty much the same effect. myself
It's as if you didn't read my comment. I specifically said they still get blown to shreds, but at least they have a good use now. |
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