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Deadeye Dic
IMPSwarm Negative-Feedback
47
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Posted - 2013.05.14 20:49:00 -
[1] - Quote
Do you hate snipers that much CCP?
1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 2. None of the suits benefit snipers. On top of that, none of the racial suits have anything snipers can really use. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. 4. Larger maps, decreased ranges. Need I say more? (Although I know CCP has addressed ranges.)
Snipers are a dying breed in Dust. What's the point of sniping? Can't be to counter snipe, since Uprising, the number of actual snipers has decreased. Gone are the days of finding snipers in the hills. In 7 matches, I have seen 4 snipers, 3 of those were on my team.
It's bad enough that scout suits are trash for defense (shield or armor) and I could deal with that if I wasn't forced to engage assault with ARs. So I had to get into assault suits just to be able to contend a little bit, but that's not any better. Sniper's spend points in sniping only to find out it was a waste, since none of the maps are sniper friendly anymore.
I'm not an elite sniper or player by any means, but since Uprising, I have gone from an average of 10-15 kills a match to 1-5 kills a match. That's not good mechanics for snipers at all.
For those who think I'm just QQ'ing....you bet your ass I am and IDGAF if you like it or not. |
Llan Heindell
One-Armed Bandits Heretic Initiative
96
|
Posted - 2013.05.14 20:53:00 -
[2] - Quote
Are you kidding me? You are not doing "sniper" right then.
Because good specialized snipers can hit for around 900 damage. I already got hit for 1500 damage by a Thale's sniper rifle...
Llan Heindell. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
234
|
Posted - 2013.05.14 20:54:00 -
[3] - Quote
You honestly think it's fair for a sniper to be able to look at an objective? |
Deadeye Dic
IMPSwarm Negative-Feedback
47
|
Posted - 2013.05.14 20:55:00 -
[4] - Quote
Llan Heindell wrote:Are you kidding me? You are not doing "sniper" right then.
Because good specialized snipers can hit for around 900 damage. I already got hit for 1500 damage by a Thale's sniper rifle...
Llan Heindell.
Who said anything about damage? Not one of my complaints was about damage. |
Akcinzol
WARRIORS 1NC
0
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Posted - 2013.05.14 20:56:00 -
[5] - Quote
so the other day i got sniped 4 times in a skirmish. the guy had a good spot and we didnt find him till the end of the match. we depleted all the clones. thus all the kills counted. he finished 30/0 with a charged sniper rifle. i think the problem is you. |
Deadeye Dic
IMPSwarm Negative-Feedback
47
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Posted - 2013.05.14 20:57:00 -
[6] - Quote
Icy Xenosmilus wrote:You honestly think it's fair for a sniper to be able to look at an objective?
You honestly think that fairness applies to a CCP game? Since most objectives are "inside" and out of view of snipers to begin with, I think being able to snipe into an objective is pretty reasonable.
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Kilmoor Valor 514
DISTRIBUTOR OF PAIN
9
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Posted - 2013.05.14 21:03:00 -
[7] - Quote
Objectives are more covered, but we have gained a significant amount of terrain, and baseline scan radius was nerfed, giving advantage back to snipers. I've not noticed a falloff in effective range. You are right about drop suits and zero perks for sniping specialists. I put a lot of SP into the sniper rifle skill set. I use assault suits, but feel hindered as a sniper now that I can't carry two infantry items. It would be nice to get some sort of skill specialization perk, like increased damp or scan radius... Maybe variable power scopes, something to bring back the utility of placing snipers on the field. |
Poonmunch
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.05.14 21:05:00 -
[8] - Quote
Deadeye Dic wrote:Do you hate snipers that much CCP?
1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 2. None of the suits benefit snipers. On top of that, none of the racial suits have anything snipers can really use. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. 4. Larger maps, decreased ranges. Need I say more? (Although I know CCP has addressed ranges.)
Snipers are a dying breed in Dust. What's the point of sniping? Can't be to counter snipe, since Uprising, the number of actual snipers has decreased. Gone are the days of finding snipers in the hills. In 7 matches, I have seen 4 snipers, 3 of those were on my team.
It's bad enough that scout suits are trash for defense (shield or armor) and I could deal with that if I wasn't forced to engage assault with ARs. So I had to get into assault suits just to be able to contend a little bit, but that's not any better. Sniper's spend points in sniping only to find out it was a waste, since none of the maps are sniper friendly anymore.
I'm not an elite sniper or player by any means, but since Uprising, I have gone from an average of 10-15 kills a match to 1-5 kills a match. That's not good mechanics for snipers at all.
For those who think I'm just QQ'ing....you bet your ass I am and IDGAF if you like it or not.
Are these things different than they were two days ago? I can't check because I'm at work right now. |
Crash Monster
Snipers Anonymous
259
|
Posted - 2013.05.14 21:07:00 -
[9] - Quote
Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on.
I certainly noticed these changes.
However, unless inside or occluded there is usually an angle that you can snipe effectively at. Just go into the object, look out both directions, and see if there is a hill or something you can use without being too close or too obvious.
As someone taking an objective I do think it is fair if you run in and don't bother taking a look around for either explosives or a sniper just waiting for you to start your hack so they can get a motion free shot that you die.
You don't have to like it. Snipers don't like it when they get killed either.
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Deadeye Dic
IMPSwarm Negative-Feedback
47
|
Posted - 2013.05.14 21:08:00 -
[10] - Quote
Akcinzol wrote:so the other day i got sniped 4 times in a skirmish. the guy had a good spot and we didnt find him till the end of the match. we depleted all the clones. thus all the kills counted. he finished 30/0 with a charged sniper rifle. i think the problem is you.
Oh I'd have to see proof of that! I know some fairly good snipers and before Uprising, yeah I could believe that in a heartbeat. Since Uprising, nope haven't seen it or heard of it until now. I have already said that I'm not an elite player, but since Uprising the numbers of snipers have gone down, the new maps released today and some of the old maps are very sniper unfriendly.
I never said that there weren't good snipers out there, all I said was that none of the changes in Uprising are beneficial to snipers. Every other class has something that benefits them in some manner or another, whether its gear or objective layout to improve CQC. Pick any map or any gear and tell me, what is the benefit to snipers?
As long range killers, don't really need shields since most players either can't find us or can't get to us.
Armor is useless, slows us down.
They made the Charge Sniper Rifle a Proto weapon. (Not that I really care, since I'm into proto weapons anyway)
Overheating, not an issue.
Scan profile and such...no reason to have it for the same reason that shield mods aren't needed.
The point is, other than sniper rifles, snipers have nothing that works specifically to their favor. I'm not saying cater to snipers by any means, I'm saying that compared to other classes, snipers didn't benefit from this Expansion. Nothing more, nothing less.
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Chinduko
KILL-EM-QUICK RISE of LEGION
56
|
Posted - 2013.05.14 21:09:00 -
[11] - Quote
CCP has increased the dmg to SR's as it appears. How can anyone complain about SRs anymore. A charge SR single shot me for over 640 dmg. It seems like CCP likes the SR enough to give it that kind of power. The redline has even been brought forward so snipers could get closer to the action without recourse as they can remain behind the redline. In Chromosome build, the redline was so far back, snipers had to worry about being snuck up on. I think CCP has done good things for the sniper. |
Deadeye Dic
IMPSwarm Negative-Feedback
47
|
Posted - 2013.05.14 21:10:00 -
[12] - Quote
Poonmunch wrote:Deadeye Dic wrote:Do you hate snipers that much CCP?
1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 2. None of the suits benefit snipers. On top of that, none of the racial suits have anything snipers can really use. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. 4. Larger maps, decreased ranges. Need I say more? (Although I know CCP has addressed ranges.)
Snipers are a dying breed in Dust. What's the point of sniping? Can't be to counter snipe, since Uprising, the number of actual snipers has decreased. Gone are the days of finding snipers in the hills. In 7 matches, I have seen 4 snipers, 3 of those were on my team.
It's bad enough that scout suits are trash for defense (shield or armor) and I could deal with that if I wasn't forced to engage assault with ARs. So I had to get into assault suits just to be able to contend a little bit, but that's not any better. Sniper's spend points in sniping only to find out it was a waste, since none of the maps are sniper friendly anymore.
I'm not an elite sniper or player by any means, but since Uprising, I have gone from an average of 10-15 kills a match to 1-5 kills a match. That's not good mechanics for snipers at all.
For those who think I'm just QQ'ing....you bet your ass I am and IDGAF if you like it or not. Are these things different than they were two days ago? I can't check because I'm at work right now.
Not really, I was just waiting for the new maps to come out before I said anything and I was waiting to see exactly what changes were going to happen overall.
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Johnny Guilt
Algintal Core Gallente Federation
86
|
Posted - 2013.05.14 21:10:00 -
[13] - Quote
I was sniping pretty good from 400M away and i could cover 3,that right 3 Objectives,am i doing it right?
Edit:the gallente and caldari dropsuits have race specific bonuses that apply to snipers being hybrid weapons |
Deadeye Dic
IMPSwarm Negative-Feedback
47
|
Posted - 2013.05.14 21:17:00 -
[14] - Quote
Chinduko wrote:CCP has increased the dmg to SR's as it appears. How can anyone complain about SRs anymore. A charge SR single shot me for over 640 dmg. It seems like CCP like the SR. The redline has even been brought forward so snipers could get close to the action without recourse. In Chromosome build, the redline was so far back, snipers had to worry about being snuck up on. I think CCP has done good things for you.
The redline has only been brought forward on a few maps.
As far as damage goes, the charge had the same base damage it had before uprising, it wasn't until after they gave EVERYONE a blanket 10% increase in damage the other day that the base dmg of the sniper rifle went up. Which it is like 312 now, up from 299. As far as being hit, yeah I can do it too. All I have to do is get in a Proto assault suit, stack 5 Complex Damage mods and max out my max my proficiency and any sniper can hit that hard. But it doesn't matter how hard they can hit if they have nothing to shot at. I have spent entire matches and not seen anything to shoot at, except on Manus Peak (or whatever they are calling ti now). With exception of maybe 3 or 4 players who wandered out to the outside objectives like D and E, otherwise most players are "inside" where objectives A-C are, meaning snipers can't get to those players.
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Re-FLeX
Internal Error. Negative-Feedback
224
|
Posted - 2013.05.14 21:20:00 -
[15] - Quote
Any damage over 500 is from a single body sniper shot or a fast two shot because with the charge i can reach a maximum of ~490 damage with a pure dmg mod caldari logi setup.
With the thale this bumps it up to around 550 damage per shot but i think most thale snipers out there will want to spec for survivability since thales are pretty hard to come by.
Sniping is a specialization, i like the quirks of it and that not just anyone can go out and go 20/0 every match. as it stands right now sniping is fine in my opinion. the only thing they need to buff if you really want me to name something is not really a buff but a fix because the hit detection is still *Kittened for everyone. |
Deadeye Dic
IMPSwarm Negative-Feedback
47
|
Posted - 2013.05.14 21:38:00 -
[16] - Quote
Oh I see what you are all saying. I'm a **** poor player and should play CoD instead.
Gotcha, my bad. WTF, was I thinking trying to analyze sniping for god sakes. I am so sorry, I have lost my mind. I retract it all and will spec into an OP Logi cookie cutter build to compete.
I am so stupid for thinking that snipers didn't get any love with Uprising. I mean we get massive damage hits and we get.....oh we got places to hide and we got......hmmmmm.....
Wait a minute, snipers could always hit hard and we've always had places to snipe from, so we got nothing.
Re-Flex I agree that it is a specialization and some of the quirks are fine, but the fact remains that there are fewer snipers now overall, the larger maps and lower range, along with disappearing players(not a sniper complaint, but a real issues for all players), the fact that all of the new maps have so much clutter on them that you can't snipe into anything, the exposed objectives are now more protected from snipers because of the QQ about that before Uprising.
It's not impossible to play as a sniper, by any means, but snipers are having to work a lot harder than everyone else just to stay competitive. |
Kilmoor Valor 514
DISTRIBUTOR OF PAIN
11
|
Posted - 2013.05.15 04:53:00 -
[17] - Quote
Deadeye Dic wrote: It's not impossible to play as a sniper, by any means, but snipers are having to work a lot harder than everyone else just to stay competitive.
Now that you mention it, there really is only one way to earn WP in a sniper role... Even with a great 20-kill battle, that is nowhere near the WP you can earn in other roles. Team resupply and spawn don't do much to up the WP options for sniping. |
DigiOps
Kirkinen Risk Control Caldari State
241
|
Posted - 2013.05.15 04:55:00 -
[18] - Quote
No other sniper I've seen has ever had this problem. Maybe you should pick some different spots. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 07:16:00 -
[19] - Quote
I'm an Elite Sniper, & can hit anyone on any objective so long as i pay attention to the map & my advantage points. You sir should go play battlefield or something. Which isn't all that different from Dust in the Sniping aspect either. Marine Snipers don't just go around b1tching about ''oh why is there so many cars passing by!?'' ''Why are these people inside buildings?!''' Well i don't fuk1ing know, maybe because they know it's not safe to be out in the open. It's called a base, & perimeter of defense for a reason.. True Snipers Stalk their prey, if you can't do that then you're not cut out for the kind of duties i perform & are a disgrace to all Snipers on the field. I'm the reason Medics get pissed. Because their running around trying to save people, but their domes are being popped & there won't be any revives for that nano injector they keep forking up wastes of isk on. Don't even ***** about heavies either, because as a lone wolf. I've had my share of run ins with them & they had backup! So me Vs. 3 guys 1 heavy, 1 assault, 1 dumb guy with a shotgun. Who do you shoot first? Well let's see the heavy runs slow so it's between both the assault rifle & the shotgun. I've got a clip-size of 6 in my scrambler pistol. Let's stay calm & think tactically for a split second. Heavy= Really Slow, at both aiming & movement speed. Assault Rifle Class= Fast character that deals a good amount of damage.Shotgunner= Guy who likes to get in close for a kill. Run around a corner or mountain, flee if you must. But what i did is turned around. Popped the shotgun guy first, because they're the most egotistical players out there, thinking ''oh this sniper won't stand a chance against my close range weapons he's going to be scared & miss his shot'' Like ho! I'm a Sniper! Trained to handle myself in any given scenario.. Psh.. Pop went the weasel 2 shots to the dome he was dead..
Next assault character runs around, over the mountain, align my shot right then pop pop pop pop 4 shots he's dead.
Now we have the heavy & about half armor, RUN AS FAST AS YOU CAN MAKING THE MOST AWKWARD RUNNING PATTERS THE HUMAN EYES HAVE EVER SEEN! Or climb a ladder,.. What i did was jump off a mountain while reloading my scrambler pistol in an angle to slide down the side of the slope. Took out my charger rifle, waited till he popped his head over the ridge of that mountain, then POP! But we all know heavies are stubborn & some head shots don't kill them so with most of his life gone, you pull out that scrambler pistol.. Run back up that mountain in a view not visible to his eyes. (Making him believe you're still down there & scared shitless that he's gonna die if he pops his head over, waiting for his armor to repair), by the time his armor is fully healed, or healed enough to where he start getting cocky & wants to pock his head off the ridge thinking your there is when you pop up behind him ssaying ''Asta La Vista Baby'' & unleash that clip into his dome! xD If you want to learn Sniper Tactics hmu on Dust |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 07:24:00 -
[20] - Quote
Cloaking Suits for Snipers, or Chameleon Suits for Snipers would not be that bad though come to think of it. Yeah, i'll help you complain in the end! WE WANT CLOAKING SUITS OR CHAMELEON SUITS THAT BLEND WITH THE BACKGROUND!!!! |
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GLiMPSE X
Elite Gamers Militia
18
|
Posted - 2013.05.15 07:37:00 -
[21] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Cloaking Suits for Snipers, or Chameleon Suits for Snipers would not be that bad though come to think of it. Yeah, i'll help you complain in the end! WE WANT CLOAKING SUITS OR CHAMELEON SUITS THAT BLEND WITH THE BACKGROUND!!!!
Sniping is fine. It's what it should be. There's no reason to give snipers the ability to run around like the snipers of cod, cs, or battlefield.
That all being said, there is limited room for it on a team. One sniper is fine, Two is pushing it, anything more and you're doing your team a disservice.
Most map vantage points allow coverage for something like 50% of the map... really don't see your problem unless you're unable to get shots off on moving targets. |
Garrett Blacknova
Codex Troopers
2973
|
Posted - 2013.05.15 07:42:00 -
[22] - Quote
Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons solo against a coordinated squad. You forgot the end of that sentence. Fixed. And working as intended.
Quote:2. None of the suits benefit snipers. On top of that, none of the racial suits have anything snipers can really use. ALL the suits benefit different approaches to sniping. Gallente Scout and Caldari Assault are particularly good examples of Sniper-focused suits.
Gallente Scout has reduced Scan Profile, which makes it less vulnerable to being located, and good speed and stamina stats so you can take advantage of the stealth as a high-mobility sniper. The Scan Radius buff means you have a chance to see approaching enemies at longer ranges, giving you an early warning that other suits don't have.
Caldari Assault gives you a lot of High Slots to both tank AND add Damage Modifiers, and Sniper Rifles are Hybrid weapons, so they benefit from the increased reload speed.
Quote:3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. Most routes between the objectives are exposed from multiple directions though. And there's always Ambush - you aren't limited to only one game mode, you know.
Quote:4. Larger maps, decreased ranges. Need I say more? (Although I know CCP has addressed ranges.) Snipers may have reduced range from previous builds, but they still outrange EVERYTHING ELSE by a huge margin. This change is a BUFF, not a NERF for Snipers. |
CLANDESTINE ESPIE
CLOAK-OF-DAGGERS
0
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Posted - 2013.05.15 07:46:00 -
[23] - Quote
GLiMPSE X wrote:BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Cloaking Suits for Snipers, or Chameleon Suits for Snipers would not be that bad though come to think of it. Yeah, i'll help you complain in the end! WE WANT CLOAKING SUITS OR CHAMELEON SUITS THAT BLEND WITH THE BACKGROUND!!!! Sniping is fine. It's what it should be. There's no reason to give snipers the ability to run around like the snipers of cod, cs, or battlefield. That all being said, there is limited room for it on a team. One sniper is fine, Two is pushing it, anything more and you're doing your team a disservice. Most map vantage points allow coverage for something like 50% of the map... really don't see your problem unless you're unable to get shots off on moving targets.
Noo Noo! I was thinking more on the note of Killzone, Snipers don't have really anything special besides their rifles though. |
GLiMPSE X
Elite Gamers Militia
18
|
Posted - 2013.05.15 07:49:00 -
[24] - Quote
CLANDESTINE ESPIE wrote:GLiMPSE X wrote:BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Cloaking Suits for Snipers, or Chameleon Suits for Snipers would not be that bad though come to think of it. Yeah, i'll help you complain in the end! WE WANT CLOAKING SUITS OR CHAMELEON SUITS THAT BLEND WITH THE BACKGROUND!!!! Sniping is fine. It's what it should be. There's no reason to give snipers the ability to run around like the snipers of cod, cs, or battlefield. That all being said, there is limited room for it on a team. One sniper is fine, Two is pushing it, anything more and you're doing your team a disservice. Most map vantage points allow coverage for something like 50% of the map... really don't see your problem unless you're unable to get shots off on moving targets. Noo Noo! I was thinking more on the note of Killzone, Snipers don't have really anything special besides their rifles though.
A sniper is his rifle.... |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2013.05.15 07:52:00 -
[25] - Quote
Honestly with all the b****ing that went on and on about sniping in the past it's no wonder maps have/are becoming sniper unfriendly. Though I took a good long break from the game, I came back last week and had to figure out the new angles and points of access/egress from the objectives. It took me awhile but it's slowly coming together. I went with the "if I can't cover the actual objective then I'll cover the routes in and out" mentality. Seemed to work for me but "do what thou wilt shall be the whole of the law." |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 07:53:00 -
[26] - Quote
Your just scared of Snipers like me, it's okay i understand, I'd be scared of me running around with a cloaking device that last for a few seconds as well.
When's the last time you seen UAV's flying over your head & bullet drops being accounted for? Humph, are you alright there? I don't even know what CS is though. |
Repe Susi
Rautaleijona
394
|
Posted - 2013.05.15 08:00:00 -
[27] - Quote
Crash Monster wrote:Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. I certainly noticed these changes. However, unless inside or occluded there is usually an angle that you can snipe effectively at. Just go into the object, look out both directions, and see if there is a hill or something you can use without being too close or too obvious.
Oh, so you guys think it's ok for one sniper to cover an objective, effectively denying the hack in 90% of cases, if not more?
Quote: As someone taking an objective I do think it is fair if you run in and don't bother taking a look around for either explosives or a sniper just waiting for you to start your hack so they can get a motion free shot that you die.
Ehh, so, I look around and see a sniper (which takes time and even then there's a good chance you don't notice him at all), what's the next step? Countersnipe him? With my flaylock pistol? With my... what? Suppressing fire? With what? Call out the enemy sniper position, hoping a) there's a sniper on my team b) hoping he does have LOS?
No, faggothillcampers camping have it easy enough as it is.
Add MCC roof camping to all this and I say you are just whining.
Good snipers contribute in much more meaningful fashion.
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BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:04:00 -
[28] - Quote
Repe Susi wrote:Crash Monster wrote:Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. I certainly noticed these changes. However, unless inside or occluded there is usually an angle that you can snipe effectively at. Just go into the object, look out both directions, and see if there is a hill or something you can use without being too close or too obvious. Oh, so you guys think it's ok for one sniper to cover an objective, effectively denying the hack in 90% of cases, if not more? Quote: As someone taking an objective I do think it is fair if you run in and don't bother taking a look around for either explosives or a sniper just waiting for you to start your hack so they can get a motion free shot that you die.
Ehh, so, I look around and see a sniper (which takes time and even then there's a good chance you don't notice him at all), what's the next step? Countersnipe him? With my flaylock pistol? With my... what? Suppressing fire? With what? Call out the enemy sniper position, hoping a) there's a sniper on my team b) hoping he does have LOS? No, faggothillcampers camping have it easy enough as it is. Add MCC roof camping to all this and I say you are just whining. Good snipers contribute in much more meaningful fashion.
You're responding to that guy who first posted this right? Cause well, as an assault guy, you didn't know a sniper was even on that mountain until i started cappin off their heads while you duck for cover & call in a car hoping that it lands successfully so you can flank me. While i counter flank you with my scrambler pistol x)
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Llan Heindell
One-Armed Bandits Heretic Initiative
108
|
Posted - 2013.05.15 08:06:00 -
[29] - Quote
Deadeye Dic wrote:Llan Heindell wrote:Are you kidding me? You are not doing "sniper" right then.
Because good specialized snipers can hit for around 900 damage. I already got hit for 1500 damage by a Thale's sniper rifle...
Llan Heindell. Who said anything about damage? Not one of my complaints was about damage.
If it's not damage, then, the problem lies within. Have fun practicing your location.
Llan Heindell. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:08:00 -
[30] - Quote
Repe Susi wrote:Crash Monster wrote:Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. I certainly noticed these changes. However, unless inside or occluded there is usually an angle that you can snipe effectively at. Just go into the object, look out both directions, and see if there is a hill or something you can use without being too close or too obvious. Oh, so you guys think it's ok for one sniper to cover an objective, effectively denying the hack in 90% of cases, if not more? Quote: As someone taking an objective I do think it is fair if you run in and don't bother taking a look around for either explosives or a sniper just waiting for you to start your hack so they can get a motion free shot that you die.
Ehh, so, I look around and see a sniper (which takes time and even then there's a good chance you don't notice him at all), what's the next step? Countersnipe him? With my flaylock pistol? With my... what? Suppressing fire? With what? Call out the enemy sniper position, hoping a) there's a sniper on my team b) hoping he does have LOS? No, faggothillcampers camping have it easy enough as it is. Add MCC roof camping to all this and I say you are just whining. Good snipers contribute in much more meaningful fashion.
Also, yeah i think it's completely okay, on the maps that allow it YES. It's called critical thinking & being innovative. I know if it was happening to me I'd have a counter to that. If you don't well then that's your fault for being a dumb dumb (Said like a Super Mutant from Fallout) |
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Lag Killed You
Namtar Elite Gallente Federation
0
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Posted - 2013.05.15 08:12:00 -
[31] - Quote
Ahh snipers, the cowards of DUST 514. |
Rusty Shallows
Black Jackals
70
|
Posted - 2013.05.15 08:17:00 -
[32] - Quote
Repe Susi wrote:Crash Monster wrote:Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. I certainly noticed these changes. However, unless inside or occluded there is usually an angle that you can snipe effectively at. Just go into the object, look out both directions, and see if there is a hill or something you can use without being too close or too obvious. Oh, so you guys think it's ok for one sniper to cover an objective, effectively denying the hack in 90% of cases, if not more?
The people in the map design team learned the hack-point objective camping lesson back last year. The only question now is did they learn this years lesson from the last Magnus Peak map of, "Overly exploitable sniping positions will be used, even by rail HAVs." |
Makyre Vahliha
Edimmu Warfighters Gallente Federation
26
|
Posted - 2013.05.15 08:23:00 -
[33] - Quote
Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons.
That may be, but as a sniper I watch for the targets that come and go out of the objectives nearby. The point for snipers is to provide support to keep them off the squad's back. I don't think anything that's valuable should be exposed out in the open, so it would make sense for it to have "walls."
Deadeye Dic wrote:2. None of the suits benefit snipers. On top of that, none of the racial suits have anything snipers can really use.
You should really study the suits and the racial bonuses they provide for the dropsuits...take the Gallente for instance. The Gallente has a great bonus of +10% to scanning and +5% reduction to scanning profile per level. With these bonuses for the dropsuits, it gives snipers hawkeyes to watch the targets better. It helps a lot.
Deadeye Dic wrote:3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on.
See answer on #1.
Deadeye Dic wrote:4. Larger maps, decreased ranges. Need I say more? (Although I know CCP has addressed ranges.)
I'm not sure about this, but I seem to shoot far enough just fine. I know for a fact that the bullets drop in real life after a certain range even for sniper rifles, so this would make sense. I wouldn't want snipers shooting at each other without moving to the center of the map since everyone would be at the end of the maps.
I don't think snipers are decreasing that much. It may be that Dust 514 is still going through changes and many more people are trying out the game, so after it's stable the snipers will gradually increase. I believe there will be even much more snipers in the future. Snipers are hated and loved, but they won't be going away. I know I won't since I'm very adaptable with a sniper rifle. I'm no elite, but I try my best.
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BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.15 08:26:00 -
[34] - Quote
Snipers Cowards? More like your stress & lifesaver when placed on your team.
You people really need to shut already.. I mean all it takes is getting a tank or car(Basically Stop Being A Lazy A$$) & place it in front of the objective. IF you are really having that hard of a time capping it then maybe you should start making a Sniper Class yourself & learn some diversity. Besides that. didn't you hear from the trailer of this game? Every time your clone dies you're supposed to be enlightened with new ideas on how not to die the same way again, So maybe your guy's clones a straight mentally disabled or something. |
Makyre Vahliha
Edimmu Warfighters Gallente Federation
26
|
Posted - 2013.05.15 08:30:00 -
[35] - Quote
Lag Killed You wrote:Ahh snipers, the cowards of DUST 514.
You must be getting hit a lot by snipers to whine about it, hmm? People cry about it on COD when they get hit, but the same people who become snipers feel invincible. Likewise for this game. I believe the snipers are fairly balanced here, so it's not a coward position. They are powerful if trained and practiced correctly. |
Khal V'Rani
Nephilim Initiative
92
|
Posted - 2013.05.15 08:33:00 -
[36] - Quote
Let the sniper haters hate... If the enemy hates me for being a sniper I'm doing my job. If my team hates me for being a sniper then we're losing. If my squad hates me for being a sniper than I need to find another job. |
Jack McReady
DUST University Ivy League
206
|
Posted - 2013.05.15 08:34:00 -
[37] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote: Every time your clone dies you're supposed to be enlightened with new ideas on how not to die the same way again, So maybe your guy's clones are straight mentally disabled or something. you havent read between the lines bro, every time your clone dies you suffer from the trauma and slowly get insane.
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
1
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Posted - 2013.05.15 08:35:00 -
[38] - Quote
The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
3
|
Posted - 2013.05.15 08:40:00 -
[39] - Quote
Deadeye Dic wrote:Icy Xenosmilus wrote:You honestly think it's fair for a sniper to be able to look at an objective? You honestly think that fairness applies to a CCP game? Since most objectives are "inside" and out of view of snipers to begin with, I think being able to snipe into an objective is pretty reasonable.
Fair or unfair are not a factor of game design with CCP, risks and consequences of actions are. The risk of taking an objective is that it is defendable by the enemy. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:43:00 -
[40] - Quote
Khal V'Rani wrote:Let the sniper haters hate... If the enemy hates me for being a sniper I'm doing my job. If my team hates me for being a sniper then we're losing. If my squad hates me for being a sniper than I need to find another job.
Katt Williams! |
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Makyre Vahliha
Edimmu Warfighters Gallente Federation
26
|
Posted - 2013.05.15 08:43:00 -
[41] - Quote
Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence.
Brilliantly written! This is something I am going to keep in mind for future matches. I've been a COD player for so long it has numbed my mind, but this has opened my eyes. I have learned something new. You should write more tactics for snipers. Also, I think the other sniper wannabes should read this too. I agree that it's not about trying to rake in kills, but to watch the area and give support to the squad to keep enemies off their backs. +1! |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:44:00 -
[42] - Quote
Jack McReady wrote:BRAIN-MATTER-SPLATTERER NEURALGIA wrote: Every time your clone dies you're supposed to be enlightened with new ideas on how not to die the same way again, So maybe your guy's clones are straight mentally disabled or something. you havent read between the lines bro, every time your clone dies you suffer from the trauma and slowly get insane.
Well sh!t that would explain why everyone's so mad about Snipers then! I'm driving them literally insane! |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:49:00 -
[43] - Quote
Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence.
I'm so glad that you know what being a Sniper is all about! Not being one of those easily spotted idiots causing a bunch of heat to be shifted towards him. Except after awhile you do get 3 man squads attacking you But with our professionalism & knowledge we always outsmart, out-shoot, & outlast the enemy.
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
4
|
Posted - 2013.05.15 08:50:00 -
[44] - Quote
Makyre Vahliha wrote:Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. Brilliantly written! This is something I am going to keep in mind for future matches. I've been a COD player for so long it has numbed my mind, but this has opened my eyes. I have learned something new. You should write more tactics for snipers. Also, I think the other sniper wannabes should read this too. I agree that it's not about trying to rake in kills, but to watch the area and give support to the squad to keep enemies off their backs. +1!
A lot of people are coming in from COD and BF not realising that you can't just pick up your favourite weapon and expect it to do the same thing it does in other shooters. This is no 'other shooters'. But I see people complaining about things as if they expect everything to be just as capable as killing everything else as everything else is. It's not, and it's not meant to be. It's like a very complex game of paper-scissors-rock, and what complicates it is sometimes paper can kill scissors, but it has to be roled for it. It's the same in EVE - you might come from a game expecting to be able to just skill straight into a battleship and be uber-baws at everything, but it's nothing like that at all. Battleships have roles, and my corp and I have killed enough battleships and battlecruisers in frigate wolfpacks to know that. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
4
|
Posted - 2013.05.15 08:53:00 -
[45] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. I'm so glad that you know what being a Sniper is all about! Not being one of those easily spotted idiots causing a bunch of heat to be shifted towards him. Except after awhile you do get 3 man squads attacking you But with our professionalism & knowledge we always outsmart, out-shoot, & outlast the enemy.
SMG for sidearm, be ready to move quickly. If you're well looked after by squad mates keeping an eye on your position, and you have a good eye on the approaches to your position, you can be gone by the time enemies show up to hit you, or someone else will take them out and let you know you've been spotted, so you can relocate. Also, good idea for a sniper to make sure they pack a nanohive with rep so if you do get dropped, and you do manage to defend yourself, you can move, then reload and rep if needed. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
|
Posted - 2013.05.15 08:59:00 -
[46] - Quote
Eh.. Not my style but i get the vision of that. I'm more of a Scrambler Pistol kinda guy. Like checkmating my targets to slumber. Usually i make sure my position isn't that far from a suppy depot so that i can quickly switch out gear to my Scrambler Rifle if needed, Or have a car already spawned at the back somewhere hidden so that i can ditch out in a quick escape. Really it all depends on the scenario i'm given. But there's always a plan A,B,C, & D.. E is just the last shred of hope for helping my team win. & that would be straight suicide switch into an assault class then going back & doing what i couldn't do with my pistol lol |
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