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Lag Killed You
Namtar Elite Gallente Federation
0
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Posted - 2013.05.15 08:12:00 -
[31] - Quote
Ahh snipers, the cowards of DUST 514. |
Rusty Shallows
Black Jackals
70
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Posted - 2013.05.15 08:17:00 -
[32] - Quote
Repe Susi wrote:Crash Monster wrote:Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons. 3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on. I certainly noticed these changes. However, unless inside or occluded there is usually an angle that you can snipe effectively at. Just go into the object, look out both directions, and see if there is a hill or something you can use without being too close or too obvious. Oh, so you guys think it's ok for one sniper to cover an objective, effectively denying the hack in 90% of cases, if not more?
The people in the map design team learned the hack-point objective camping lesson back last year. The only question now is did they learn this years lesson from the last Magnus Peak map of, "Overly exploitable sniping positions will be used, even by rail HAVs." |
Makyre Vahliha
Edimmu Warfighters Gallente Federation
26
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Posted - 2013.05.15 08:23:00 -
[33] - Quote
Deadeye Dic wrote:1. Objectives now have "walls" around them making it harder for snipers to defend NULL Cannons.
That may be, but as a sniper I watch for the targets that come and go out of the objectives nearby. The point for snipers is to provide support to keep them off the squad's back. I don't think anything that's valuable should be exposed out in the open, so it would make sense for it to have "walls."
Deadeye Dic wrote:2. None of the suits benefit snipers. On top of that, none of the racial suits have anything snipers can really use.
You should really study the suits and the racial bonuses they provide for the dropsuits...take the Gallente for instance. The Gallente has a great bonus of +10% to scanning and +5% reduction to scanning profile per level. With these bonuses for the dropsuits, it gives snipers hawkeyes to watch the targets better. It helps a lot.
Deadeye Dic wrote:3. With rare exception, most objectives are behind or inside areas that snipers can't even get a clear shot on.
See answer on #1.
Deadeye Dic wrote:4. Larger maps, decreased ranges. Need I say more? (Although I know CCP has addressed ranges.)
I'm not sure about this, but I seem to shoot far enough just fine. I know for a fact that the bullets drop in real life after a certain range even for sniper rifles, so this would make sense. I wouldn't want snipers shooting at each other without moving to the center of the map since everyone would be at the end of the maps.
I don't think snipers are decreasing that much. It may be that Dust 514 is still going through changes and many more people are trying out the game, so after it's stable the snipers will gradually increase. I believe there will be even much more snipers in the future. Snipers are hated and loved, but they won't be going away. I know I won't since I'm very adaptable with a sniper rifle. I'm no elite, but I try my best.
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BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.15 08:26:00 -
[34] - Quote
Snipers Cowards? More like your stress & lifesaver when placed on your team.
You people really need to shut already.. I mean all it takes is getting a tank or car(Basically Stop Being A Lazy A$$) & place it in front of the objective. IF you are really having that hard of a time capping it then maybe you should start making a Sniper Class yourself & learn some diversity. Besides that. didn't you hear from the trailer of this game? Every time your clone dies you're supposed to be enlightened with new ideas on how not to die the same way again, So maybe your guy's clones a straight mentally disabled or something. |
Makyre Vahliha
Edimmu Warfighters Gallente Federation
26
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Posted - 2013.05.15 08:30:00 -
[35] - Quote
Lag Killed You wrote:Ahh snipers, the cowards of DUST 514.
You must be getting hit a lot by snipers to whine about it, hmm? People cry about it on COD when they get hit, but the same people who become snipers feel invincible. Likewise for this game. I believe the snipers are fairly balanced here, so it's not a coward position. They are powerful if trained and practiced correctly. |
Khal V'Rani
Nephilim Initiative
92
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Posted - 2013.05.15 08:33:00 -
[36] - Quote
Let the sniper haters hate... If the enemy hates me for being a sniper I'm doing my job. If my team hates me for being a sniper then we're losing. If my squad hates me for being a sniper than I need to find another job. |
Jack McReady
DUST University Ivy League
206
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Posted - 2013.05.15 08:34:00 -
[37] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote: Every time your clone dies you're supposed to be enlightened with new ideas on how not to die the same way again, So maybe your guy's clones are straight mentally disabled or something. you havent read between the lines bro, every time your clone dies you suffer from the trauma and slowly get insane.
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
1
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Posted - 2013.05.15 08:35:00 -
[38] - Quote
The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
3
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Posted - 2013.05.15 08:40:00 -
[39] - Quote
Deadeye Dic wrote:Icy Xenosmilus wrote:You honestly think it's fair for a sniper to be able to look at an objective? You honestly think that fairness applies to a CCP game? Since most objectives are "inside" and out of view of snipers to begin with, I think being able to snipe into an objective is pretty reasonable.
Fair or unfair are not a factor of game design with CCP, risks and consequences of actions are. The risk of taking an objective is that it is defendable by the enemy. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.15 08:43:00 -
[40] - Quote
Khal V'Rani wrote:Let the sniper haters hate... If the enemy hates me for being a sniper I'm doing my job. If my team hates me for being a sniper then we're losing. If my squad hates me for being a sniper than I need to find another job.
Katt Williams! |
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Makyre Vahliha
Edimmu Warfighters Gallente Federation
26
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Posted - 2013.05.15 08:43:00 -
[41] - Quote
Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence.
Brilliantly written! This is something I am going to keep in mind for future matches. I've been a COD player for so long it has numbed my mind, but this has opened my eyes. I have learned something new. You should write more tactics for snipers. Also, I think the other sniper wannabes should read this too. I agree that it's not about trying to rake in kills, but to watch the area and give support to the squad to keep enemies off their backs. +1! |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.15 08:44:00 -
[42] - Quote
Jack McReady wrote:BRAIN-MATTER-SPLATTERER NEURALGIA wrote: Every time your clone dies you're supposed to be enlightened with new ideas on how not to die the same way again, So maybe your guy's clones are straight mentally disabled or something. you havent read between the lines bro, every time your clone dies you suffer from the trauma and slowly get insane.
Well sh!t that would explain why everyone's so mad about Snipers then! I'm driving them literally insane! |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.15 08:49:00 -
[43] - Quote
Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence.
I'm so glad that you know what being a Sniper is all about! Not being one of those easily spotted idiots causing a bunch of heat to be shifted towards him. Except after awhile you do get 3 man squads attacking you But with our professionalism & knowledge we always outsmart, out-shoot, & outlast the enemy.
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
4
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Posted - 2013.05.15 08:50:00 -
[44] - Quote
Makyre Vahliha wrote:Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. Brilliantly written! This is something I am going to keep in mind for future matches. I've been a COD player for so long it has numbed my mind, but this has opened my eyes. I have learned something new. You should write more tactics for snipers. Also, I think the other sniper wannabes should read this too. I agree that it's not about trying to rake in kills, but to watch the area and give support to the squad to keep enemies off their backs. +1!
A lot of people are coming in from COD and BF not realising that you can't just pick up your favourite weapon and expect it to do the same thing it does in other shooters. This is no 'other shooters'. But I see people complaining about things as if they expect everything to be just as capable as killing everything else as everything else is. It's not, and it's not meant to be. It's like a very complex game of paper-scissors-rock, and what complicates it is sometimes paper can kill scissors, but it has to be roled for it. It's the same in EVE - you might come from a game expecting to be able to just skill straight into a battleship and be uber-baws at everything, but it's nothing like that at all. Battleships have roles, and my corp and I have killed enough battleships and battlecruisers in frigate wolfpacks to know that. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
4
|
Posted - 2013.05.15 08:53:00 -
[45] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. I'm so glad that you know what being a Sniper is all about! Not being one of those easily spotted idiots causing a bunch of heat to be shifted towards him. Except after awhile you do get 3 man squads attacking you But with our professionalism & knowledge we always outsmart, out-shoot, & outlast the enemy.
SMG for sidearm, be ready to move quickly. If you're well looked after by squad mates keeping an eye on your position, and you have a good eye on the approaches to your position, you can be gone by the time enemies show up to hit you, or someone else will take them out and let you know you've been spotted, so you can relocate. Also, good idea for a sniper to make sure they pack a nanohive with rep so if you do get dropped, and you do manage to defend yourself, you can move, then reload and rep if needed. |
BRAIN-MATTER-SPLATTERER NEURALGIA
D3LTA FORC3 Orion Empire
1
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Posted - 2013.05.15 08:59:00 -
[46] - Quote
Eh.. Not my style but i get the vision of that. I'm more of a Scrambler Pistol kinda guy. Like checkmating my targets to slumber. Usually i make sure my position isn't that far from a suppy depot so that i can quickly switch out gear to my Scrambler Rifle if needed, Or have a car already spawned at the back somewhere hidden so that i can ditch out in a quick escape. Really it all depends on the scenario i'm given. But there's always a plan A,B,C, & D.. E is just the last shred of hope for helping my team win. & that would be straight suicide switch into an assault class then going back & doing what i couldn't do with my pistol lol |
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