|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
1
|
Posted - 2013.05.15 08:35:00 -
[1] - Quote
The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
3
|
Posted - 2013.05.15 08:40:00 -
[2] - Quote
Deadeye Dic wrote:Icy Xenosmilus wrote:You honestly think it's fair for a sniper to be able to look at an objective? You honestly think that fairness applies to a CCP game? Since most objectives are "inside" and out of view of snipers to begin with, I think being able to snipe into an objective is pretty reasonable.
Fair or unfair are not a factor of game design with CCP, risks and consequences of actions are. The risk of taking an objective is that it is defendable by the enemy. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
4
|
Posted - 2013.05.15 08:50:00 -
[3] - Quote
Makyre Vahliha wrote:Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. Brilliantly written! This is something I am going to keep in mind for future matches. I've been a COD player for so long it has numbed my mind, but this has opened my eyes. I have learned something new. You should write more tactics for snipers. Also, I think the other sniper wannabes should read this too. I agree that it's not about trying to rake in kills, but to watch the area and give support to the squad to keep enemies off their backs. +1!
A lot of people are coming in from COD and BF not realising that you can't just pick up your favourite weapon and expect it to do the same thing it does in other shooters. This is no 'other shooters'. But I see people complaining about things as if they expect everything to be just as capable as killing everything else as everything else is. It's not, and it's not meant to be. It's like a very complex game of paper-scissors-rock, and what complicates it is sometimes paper can kill scissors, but it has to be roled for it. It's the same in EVE - you might come from a game expecting to be able to just skill straight into a battleship and be uber-baws at everything, but it's nothing like that at all. Battleships have roles, and my corp and I have killed enough battleships and battlecruisers in frigate wolfpacks to know that. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
4
|
Posted - 2013.05.15 08:53:00 -
[4] - Quote
BRAIN-MATTER-SPLATTERER NEURALGIA wrote:Jaron Pollard wrote:The role of the sniper is not to take objectives, it is infantry area denial and observation. While the sniper role may appeal to some because it seems like an easy way to get kills from a distance without being spotted, a sniper is actually a static role that is meant to cover a particular area and keep it clear of the enemy. This might be a large open area on approach to an objective, or a particular point of the battlespace that represents a threat to your own troops. Your role, as a sniper, is not to go looking for kills, but to wait patiently for them to come into that area that you have covered. It is also as a spotter, for observation, so you can report enemy movements to your team.
The goal of a sniper is to remain unseen, hence why you use sig dampers and the like, and a light suit, so you can relocate quickly if you need to. Once your position is known, you need to be prepared with a secondary position to relocate to, quickly. Range bonus mods are handy, particularly the range precision one (I think that's what it is) because it allows you to spot enemy snipers at longer ranges for you to take out if they are also sig tanking. However, if you are relocating to where the kills are, then you are giving up ground (your area of infantry denial) to the enemy just to move to one they are already in, which is what your infantry assault units are most likely already doing.
At the end of the day, the least likely anti-infantry role to get kills should be the sniper, but he should also be the least likely to die, and if he is well hidden, and well placed, then you have a valuable infantry area denial and observation tool. A 16-man team should need no more than 3-4 snipers at a time. Which is why I quit matches in which there are just too many people who want the 'glory' of being a master sniper. It's not meant to be a 'glorious' role, and while it takes a certain degree of skill to score deflection headshots on rapidly moving infantry, that's just another reason why the sniper role should be limited to only a few individuals on the team who can set up positions that cover particular strategic 'coldspots' on the map where you want to deny an enemy presence. I'm so glad that you know what being a Sniper is all about! Not being one of those easily spotted idiots causing a bunch of heat to be shifted towards him. Except after awhile you do get 3 man squads attacking you But with our professionalism & knowledge we always outsmart, out-shoot, & outlast the enemy.
SMG for sidearm, be ready to move quickly. If you're well looked after by squad mates keeping an eye on your position, and you have a good eye on the approaches to your position, you can be gone by the time enemies show up to hit you, or someone else will take them out and let you know you've been spotted, so you can relocate. Also, good idea for a sniper to make sure they pack a nanohive with rep so if you do get dropped, and you do manage to defend yourself, you can move, then reload and rep if needed. |
|
|
|