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        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  bacon blaster
 VENGEANCE FOR HIRE
 
 30
 
 
      | Posted - 2013.05.13 19:34:00 -
          [1] - Quote 
 Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this?
 
 Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller?
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        |  Malkai Inos
 The Vanguardians
 Orion Empire
 
 52
 
 
      | Posted - 2013.05.13 19:54:00 -
          [2] - Quote 
 
 bacon blaster wrote:Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this? 
 Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller?
 
 Although there's no official statement regarding modded controllers that i'm aware of, i think we can safely assume that usage of non standard input methods in order to gain an unfair advantage is considered cheating.
 
 This thread discusses general balance and possible cheating with the tar so i'd advise you to contribute there if you haven't already.
 
 Also don't spec into OP gear because it's OP, as you will cry when it gets fixed. You've been warned
  
 ps.In theory, even militia ARs are perfectly capable of killing a proto heavy within two seconds.
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        |  bacon blaster
 VENGEANCE FOR HIRE
 
 30
 
 
      | Posted - 2013.05.13 20:36:00 -
          [3] - Quote 
 
 Malkai Inos wrote:bacon blaster wrote:Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this? 
 Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller?
 Although there's no official statement regarding modded controllers that i'm aware of, i think we can safely assume that usage of non standard input methods in order to gain an unfair advantage is considered cheating.This  thread discusses general balance and possible cheating with the tar so i'd advise you to contribute there if you haven't already. Also don't spec into OP gear because it's OP, as you will cry when it gets fixed. You've been warned   ps.In theory, even militia ARs are perfectly capable of killing a proto heavy within two seconds. In theory, the hmg is capable of killing anything in seconds, with the mh-82 having something like 3,600 theoretical dps.
 That said, effective dps of both the militia ar and the 82 is really low because of the despersion (like 10 meters for the hmg)
 
 Also, I agree that the modded controller should be considered blatant cheating, although I see nothing from the devs about taking action. They might get on it, but they should have done so by now.
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        |  CCP Hybrid
 C C P
 C C P Alliance
 
 4
 
 
  
 
      | Posted - 2013.05.14 06:28:00 -
          [4] - Quote 
 Hi,
 
 Thanks for the feedback! We're planning on looking into disabling the use of modded controllers as soon as possible, in the hope of removing the unfair advantage that this gives.
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        |  DropKickSuicide
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 83
 
 
      | Posted - 2013.05.14 06:33:00 -
          [5] - Quote 
 the Modded contollers arent the problem, its the Rate of fire in generall.
 
 I know people that can shoot the Tac faster then my Modded controller can
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        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 894
 
 
      | Posted - 2013.05.14 06:54:00 -
          [6] - Quote 
 It's too effective in CQC too. That's way to tight of a hip fire spread.
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        |  Martin0 Brancaleone
 Maphia Clan Corporation
 CRONOS.
 
 279
 
 
      | Posted - 2013.05.14 08:25:00 -
          [7] - Quote 
 
 DropKickSuicide wrote:the Modded contollers arent the problem, its the Rate of fire in generall.
 I know people that can shoot the Tac faster then my Modded controller can
 
 This.
 
 CCP you.can fix the Tac AR lowering the rof to 200.
 
 No need to do weird **** that will take 10 times the time and resouces and then will not work anyway.
 
 Just Change The Rof Value.
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        |  Liam Helm
 OSG Planetary Operations
 Covert Intervention
 
 1
 
 
      | Posted - 2013.05.14 09:40:00 -
          [8] - Quote 
 
 Cosgar wrote:It's too effective in CQC too. That's way to tight of a hip fire spread. 
 Agreed The hip fire spread is too accurate for fast sustainable fire. I think the faster you pull the trigger the wider the spread should be. I think this would be an easier alternative than trying to cancel out the effects of Modded controls. This should also help reduce the use of Hip fire with TAC ARs. So the faster you pull your trigger the wider the spread, However I think while ADS with the TACAR the spread should be tighter regardless of trigger pull, at close ranges, but this will also diminish the use of TACAR's in close range situations since ADS reduces movement speed. In turn, making the user more susceptible to fire, as well as, making it more difficult for the user to track opponents in close quarters environments.
 
 So if you increase the spread of the TAC ARs Hip fire in relation to how fast you pull the trigger, and at the same time giving a spread reduction bonus to the TAC ARs ADS mode. I believe the problem would be solved in a well balanced manor.
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        |  Laurent Cazaderon
 Villore Sec Ops
 Gallente Federation
 
 1377
 
 
      | Posted - 2013.05.14 09:46:00 -
          [9] - Quote 
 
 bacon blaster wrote:Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this? 
 Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller?
 
 Thus why i insist on saying the only thing that needs to be changed with the TAR is its freakin ROF. Easy fix, makes it a pretty usefull long range weapon but a pile of crap at close range.
 
 SHould be lower than the Breach Ar.
 
 Also, Why not add a fixed damage output to TAR between all the tiers, and give a ROF increase from tier 1 to 3 ?
 
 Like 400 -> 425 -> 450.
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        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 909
 
 
      | Posted - 2013.05.14 09:49:00 -
          [10] - Quote 
 
 Liam Helm wrote:Cosgar wrote:It's too effective in CQC too. That's way to tight of a hip fire spread. Agreed The hip fire spread is too accurate for fast sustainable fire. I think the faster you pull the trigger the wider the spread should be. I think this would be an easier alternative than trying to cancel out the effects of Modded controls. This should also help reduce the use of Hip fire with TAC ARs. So the faster you pull your trigger the wider the spread, However I think while ADS with the TACAR the spread should be tighter regardless of trigger pull, at close ranges, but this will also diminish the use of TACAR's in close range situations since ADS reduces movement speed. In turn, making the user more susceptible to fire, as well as, making it more difficult for the user to track opponents in close quarters environments.   So if you increase the spread of the TAC ARs Hip fire in relation to how fast you pull the trigger, and at the same time giving a spread reduction bonus to the TAC ARs ADS mode. I believe the problem would be solved in a well balanced manor. Screw that, it needs to have a sniper rifle's hipfire spread. It's a rifle and should be treated as such. If you want a CQC AR, use the breach, you use the TAR for range. That way the damn thing has a weakness and the user will have to play the range game or need a sidearm. As of right now, there's no real incentive to use the other rifles because the TAR is too good, just like the standards were better in chrome. Limit the guns versatility to add incentive for variety.
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        |  Liam Helm
 OSG Planetary Operations
 Covert Intervention
 
 1
 
 
      | Posted - 2013.05.14 10:01:00 -
          [11] - Quote 
 Ok, Cosgar but what I just explained would fix the problem. if you can't just squeeze off rounds and drill your opponent with every shot, problem solved because the TAC AR would not be the best choice for CQB anymore. Thus CCP can keep the rate of fire, and players will have to control their trigger happy fingers. By picking their shots while in CQB if the want to survive. I personally believe it will give the gun a good balance. Battles always get close in Dust and if a TAC AR user can't stand a chance in close quarters no one will ever use the gun.
 
 Besides thats how guns work, guns fire as fast as you can pull the trigger, but the more you pull the trigger the more the guns sights are going to move around. especially if your shooting from the hip. But if your shouldering your weapon aiming down the sights steadily squeezing the trigger the more you'll be able to stay on target
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        |  Inhabitant77
 IMPSwarm
 Negative-Feedback
 
 0
 
 
      | Posted - 2013.05.14 10:17:00 -
          [12] - Quote 
 Careful! If you start taking away devices and in game objects that some people can/will/do abuse to gain an advantage over others then they will go back to sucking, get pissed off, bash the game and quit. Then the population of Dust 514 will sadly continue to plummet since the Uprising exodus. :(
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        |  gabriel login
 Dead Six Initiative
 Lokun Listamenn
 
 20
 
 
      | Posted - 2013.05.14 10:44:00 -
          [13] - Quote 
 
 Liam Helm wrote:Besides thats how guns work, guns fire as fast as you can pull the trigger, but the more you pull the trigger the more the guns sights are going to move around. especially if your shooting from the hip. So if your shouldering your weapon aiming down the sights steadily squeezing the trigger the more you'll be able to stay on target, and that is exactly how the TAC AR should work
 if that is the case why does the burst not let you fire it in to fullauto because on a real 3 round burst ar you can do that. but if thay did that it would just be 1 more gun that can be used with a mod. but just saying
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        |  Mossellia Delt
 Militaires Sans Jeux
 
 16
 
 
      | Posted - 2013.05.14 11:11:00 -
          [14] - Quote 
 The problem is not with modded controllers, its with mice, using a mouse I can theoreticly empty a TAR in 3 seconds. I havent spec'd into them yet but being a bass guitar player I know my index and middle finger can reach that speed. Could maybe do it on a controller if the bumper was slightly bigger.
 
 
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