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bacon blaster
VENGEANCE FOR HIRE
30
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Posted - 2013.05.13 19:34:00 -
[1] - Quote
Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this?
Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller? |
Malkai Inos
The Vanguardians Orion Empire
52
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Posted - 2013.05.13 19:54:00 -
[2] - Quote
bacon blaster wrote:Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this?
Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller?
Although there's no official statement regarding modded controllers that i'm aware of, i think we can safely assume that usage of non standard input methods in order to gain an unfair advantage is considered cheating.
This thread discusses general balance and possible cheating with the tar so i'd advise you to contribute there if you haven't already.
Also don't spec into OP gear because it's OP, as you will cry when it gets fixed. You've been warned
ps.In theory, even militia ARs are perfectly capable of killing a proto heavy within two seconds. |
bacon blaster
VENGEANCE FOR HIRE
30
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Posted - 2013.05.13 20:36:00 -
[3] - Quote
Malkai Inos wrote:bacon blaster wrote:Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this?
Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller? Although there's no official statement regarding modded controllers that i'm aware of, i think we can safely assume that usage of non standard input methods in order to gain an unfair advantage is considered cheating. This thread discusses general balance and possible cheating with the tar so i'd advise you to contribute there if you haven't already. Also don't spec into OP gear because it's OP, as you will cry when it gets fixed. You've been warned ps.In theory, even militia ARs are perfectly capable of killing a proto heavy within two seconds. In theory, the hmg is capable of killing anything in seconds, with the mh-82 having something like 3,600 theoretical dps. That said, effective dps of both the militia ar and the 82 is really low because of the despersion (like 10 meters for the hmg)
Also, I agree that the modded controller should be considered blatant cheating, although I see nothing from the devs about taking action. They might get on it, but they should have done so by now. |
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CCP Hybrid
C C P C C P Alliance
4
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Posted - 2013.05.14 06:28:00 -
[4] - Quote
Hi,
Thanks for the feedback! We're planning on looking into disabling the use of modded controllers as soon as possible, in the hope of removing the unfair advantage that this gives. |
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DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
83
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Posted - 2013.05.14 06:33:00 -
[5] - Quote
the Modded contollers arent the problem, its the Rate of fire in generall.
I know people that can shoot the Tac faster then my Modded controller can |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
894
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Posted - 2013.05.14 06:54:00 -
[6] - Quote
It's too effective in CQC too. That's way to tight of a hip fire spread. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
279
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Posted - 2013.05.14 08:25:00 -
[7] - Quote
DropKickSuicide wrote:the Modded contollers arent the problem, its the Rate of fire in generall.
I know people that can shoot the Tac faster then my Modded controller can
This.
CCP you.can fix the Tac AR lowering the rof to 200.
No need to do weird **** that will take 10 times the time and resouces and then will not work anyway.
Just Change The Rof Value. |
Liam Helm
OSG Planetary Operations Covert Intervention
1
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Posted - 2013.05.14 09:40:00 -
[8] - Quote
Cosgar wrote:It's too effective in CQC too. That's way to tight of a hip fire spread.
Agreed The hip fire spread is too accurate for fast sustainable fire. I think the faster you pull the trigger the wider the spread should be. I think this would be an easier alternative than trying to cancel out the effects of Modded controls. This should also help reduce the use of Hip fire with TAC ARs. So the faster you pull your trigger the wider the spread, However I think while ADS with the TACAR the spread should be tighter regardless of trigger pull, at close ranges, but this will also diminish the use of TACAR's in close range situations since ADS reduces movement speed. In turn, making the user more susceptible to fire, as well as, making it more difficult for the user to track opponents in close quarters environments.
So if you increase the spread of the TAC ARs Hip fire in relation to how fast you pull the trigger, and at the same time giving a spread reduction bonus to the TAC ARs ADS mode. I believe the problem would be solved in a well balanced manor. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1377
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Posted - 2013.05.14 09:46:00 -
[9] - Quote
bacon blaster wrote:Some people are using special, modified controllers to make the tactical rifle fire at it's near maximum rof. The result is that even heavies melt in a second or two. Is this cheating? Are there plans to fix this?
Should I drop heavy (which still has bullshit for range, btw) and go for a scout with tar and a modded controller?
Thus why i insist on saying the only thing that needs to be changed with the TAR is its freakin ROF. Easy fix, makes it a pretty usefull long range weapon but a pile of crap at close range.
SHould be lower than the Breach Ar.
Also, Why not add a fixed damage output to TAR between all the tiers, and give a ROF increase from tier 1 to 3 ?
Like 400 -> 425 -> 450. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
909
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Posted - 2013.05.14 09:49:00 -
[10] - Quote
Liam Helm wrote:Cosgar wrote:It's too effective in CQC too. That's way to tight of a hip fire spread. Agreed The hip fire spread is too accurate for fast sustainable fire. I think the faster you pull the trigger the wider the spread should be. I think this would be an easier alternative than trying to cancel out the effects of Modded controls. This should also help reduce the use of Hip fire with TAC ARs. So the faster you pull your trigger the wider the spread, However I think while ADS with the TACAR the spread should be tighter regardless of trigger pull, at close ranges, but this will also diminish the use of TACAR's in close range situations since ADS reduces movement speed. In turn, making the user more susceptible to fire, as well as, making it more difficult for the user to track opponents in close quarters environments. So if you increase the spread of the TAC ARs Hip fire in relation to how fast you pull the trigger, and at the same time giving a spread reduction bonus to the TAC ARs ADS mode. I believe the problem would be solved in a well balanced manor. Screw that, it needs to have a sniper rifle's hipfire spread. It's a rifle and should be treated as such. If you want a CQC AR, use the breach, you use the TAR for range. That way the damn thing has a weakness and the user will have to play the range game or need a sidearm. As of right now, there's no real incentive to use the other rifles because the TAR is too good, just like the standards were better in chrome. Limit the guns versatility to add incentive for variety. |
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Liam Helm
OSG Planetary Operations Covert Intervention
1
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Posted - 2013.05.14 10:01:00 -
[11] - Quote
Ok, Cosgar but what I just explained would fix the problem. if you can't just squeeze off rounds and drill your opponent with every shot, problem solved because the TAC AR would not be the best choice for CQB anymore. Thus CCP can keep the rate of fire, and players will have to control their trigger happy fingers. By picking their shots while in CQB if the want to survive. I personally believe it will give the gun a good balance. Battles always get close in Dust and if a TAC AR user can't stand a chance in close quarters no one will ever use the gun.
Besides thats how guns work, guns fire as fast as you can pull the trigger, but the more you pull the trigger the more the guns sights are going to move around. especially if your shooting from the hip. But if your shouldering your weapon aiming down the sights steadily squeezing the trigger the more you'll be able to stay on target |
Inhabitant77
IMPSwarm Negative-Feedback
0
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Posted - 2013.05.14 10:17:00 -
[12] - Quote
Careful! If you start taking away devices and in game objects that some people can/will/do abuse to gain an advantage over others then they will go back to sucking, get pissed off, bash the game and quit. Then the population of Dust 514 will sadly continue to plummet since the Uprising exodus. :( |
gabriel login
Dead Six Initiative Lokun Listamenn
20
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Posted - 2013.05.14 10:44:00 -
[13] - Quote
Liam Helm wrote: Besides thats how guns work, guns fire as fast as you can pull the trigger, but the more you pull the trigger the more the guns sights are going to move around. especially if your shooting from the hip. So if your shouldering your weapon aiming down the sights steadily squeezing the trigger the more you'll be able to stay on target, and that is exactly how the TAC AR should work
if that is the case why does the burst not let you fire it in to fullauto because on a real 3 round burst ar you can do that. but if thay did that it would just be 1 more gun that can be used with a mod. but just saying |
Mossellia Delt
Militaires Sans Jeux
16
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Posted - 2013.05.14 11:11:00 -
[14] - Quote
The problem is not with modded controllers, its with mice, using a mouse I can theoreticly empty a TAR in 3 seconds. I havent spec'd into them yet but being a bass guitar player I know my index and middle finger can reach that speed. Could maybe do it on a controller if the bumper was slightly bigger.
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