Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Papillon Leblanc
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.05.12 03:54:00 -
[1] - Quote
Hello everyone.
Longtime EVE player, wanted to make a transition out of a traditional MMO environment into something that was more pick up and play but still had depth and structure.
I found out about DUST, did a little reading about planned features, invested in a PS3 and got into the meat of it. After playing for about a week now, I thought I'd share some thoughts:
1. Weapon diversity needs to change. Honestly, 90% of my deaths are from assault rifles, specifically the highest tiered "Duvolle" variant, because at least 90% of the players seem to use this weapon. I understand the desire to use what is best, most encompassing, but it's annoying that there's so much variety in this game that goes unused.
2. Vehicles, or lack thereof. There is a huge ceiling for a new player trying to use these, the skill and ISK investment is crazy and also makes your basic ground abilities lackluster compared to equally skilled opponents. HAVs, when I do see them, seem to do okay, but only because most players won't switch to an AT role to deal with them.
3. Dropships, similar to above. Crazy hard to fly, in every sense of the word. Expensive. Role needs to be expanded or better defined.
4. Tier systems in a F2P... Makes me a nervous man. I understand it's related to the way of doing things in EVE, but I think it's bad game design to have high skill investments rewarded with objectively superior weapons (DUVOLLE I AM LOOKING AT YOU). There needs to be side grades rather than Milita < Standard < Mid < Highest. Higher investment should be rewarded with more exotic possibilities, maybe even attachments? I find it annoying I can't put a decent optic on say, a laser rifle, but an SMG? Sure, have a nice Holo scope.
As for some strengths:
1. Time to kill. I think this is the single most important factor for a shooter, and I think DUST (generally) hits it pretty well. The game gives you enough time to retreat, recover, and continue to fight, while still punishing you for making mistakes. Except Duvolles, they **** out a trillion damage a minute. It shows that DUST isn't designed for the casual, because you have to think, as opposed to the classic example of COD that is designed to allow any player to win based on who shoots first without the other person seeing.
2. Aesthetic. Very pretty, well designed and unique per race, though I feel like all I see are gallente mediums (they are the coolest, I swear).
3. The EVE connection. I think the factional warfare systems and EVE involvement are the saving grace, and I also understand that I can't expect this game to be flawless so soon in its development cycle. I think the potential to evolve and grow along EVE is massive, if crossplatform play is properly rewarded.
4. Teamplay. I think the strongest teams seem to be that way because of hard working interaction between roles, I especially like the kind of "trench" warfare that goes on when you have a decent logistics player on your side, it sets up a good hub for the whole team to conduct warfare with.
Lastly, here are my major concerns:
I had to re-roll my every character for the first three days I played, because it is that easy to gimp yourself with bad skill choices. There needs to be a grace period or something where a new player can respec within their first month, or whatever, because It's not exactly going to be in every player's head that they need to go extensive research on a forum or wiki to skill for a playstyle which at least sounds like it's playable for them. I had the experience of trying several roles that sounded good only to find them not what I expected. I don't see how else to approach this besides respec.
Matchmaking tiers. It needs this bad. It is different in EVE when you don't have to go play with the big boys in nullsec until you're further along into your character. Day one of DUST you're fighting protos with the highest tier weapon in their class. It's frustrating, because the engagements are symmetrical. A 16 man team with 16 million SP among them is objectively better and well rounded than a 16 man team with only 8 million SP among them. More damage, more health, better weapons with better parameters. For this reason, its vital that the game try to average out SP between teams, or set limits per pool. Punishing players for being new (not for individual skill) is not a good way to retain a strong and loyal base. I would rather lose to an equal SP player 10 times rather than a multi-million SP player once, because at least I know which death was because of a deficit of skill on my part.
So, tl;dr:
The game is very promising, and has strong fundamentals that set it apart from your typical shooter fair. The game occupies a strange niche between accessible and super hardcore, and the symmetry of match ups punishes new players to a high degree. The game needs to undergo some balancing and diversification, or community retention will be a huge problem for the game and it's future.
I am curious to hear the thoughts of other new and also more experienced players. I ask both parties to consider what it's like to be on the other side of the fence, so to speak. |
RHYTHMIK Designs
BetaMax. CRONOS.
63
|
Posted - 2013.05.12 04:01:00 -
[2] - Quote
In regards to scopes, CCP has talked implementing gun customization in the future. |
The dark cloud
Seraphim Initiative. CRONOS.
1400
|
Posted - 2013.05.12 04:04:00 -
[3] - Quote
oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million. |
Papillon Leblanc
Mannar Focused Warfare Gallente Federation
4
|
Posted - 2013.05.12 04:10:00 -
[4] - Quote
The dark cloud wrote:oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million.
Hi there,
The fact I (used) to play EVE is incidental; my points stand apart from that, I am merely speaking from the point of view of someone who has played a lot of vidya, and wants to see DUST succeed and be an amazing world and game that I know CCP can make out of it. I think they're one of the best developers in the world because of their unique origins and inspirations.
The point about SP was just for an example, yours is even more frightening. You're objectively better with your character than I am. I understand that's a part of the game, but the fact that new players regularly can go up against people like you is not really a testament to player skill. It's like beating pawns in chess with bishops, knights, and queens. Your piece can do more than mine, and is better at what it does than mine too. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
715
|
Posted - 2013.05.12 04:10:00 -
[5] - Quote
The dark cloud wrote:oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million. Why the EVE hate? Dust is in the EVE universe last I checked. This isn't just your game, it's everyone's game. If you give a **** you would welcome more players into our community. Unless you want Dust 514 or the FPS genera in general to continue on as an enclosed niche novelty like fighting games were before SFIV. Mellow out, you're making us all look bad. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
715
|
Posted - 2013.05.12 04:11:00 -
[6] - Quote
Papillon Leblanc wrote:The dark cloud wrote:oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million. Hi there, The fact I (used) to play EVE is incidental; my points stand apart from that, I am merely speaking from the point of view of someone who has played a lot of vidya, and wants to see DUST succeed and be an amazing world and game that I know CCP can make out of it. I think they're one of the best developers in the world because of their unique origins and inspirations. The point about SP was just for an example, yours is even more frightening. You're objectively better with your character than I am. I understand that's a part of the game, but the fact that new players regularly can go up against people like you is not really a testament to player skill. It's like beating pawns in chess with bishops, knights, and queens. Your piece can do more than mine, and is better at what it does than mine too. Ignore him. People like him are the reasons we have some of the ongoing issues we have in this game. |
Ryanki
VENGEANCE FOR HIRE
35
|
Posted - 2013.05.12 04:25:00 -
[7] - Quote
Cosgar wrote:The dark cloud wrote:oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million. Why the EVE hate? Dust is in the EVE universe last I checked. This isn't just your game, it's everyone's game. If you give a **** you would welcome more players into our community. Unless you want Dust 514 or the FPS genera in general to continue on as an enclosed niche novelty like fighting games were before SFIV. Mellow out, you're making us all look bad. Yeah and he's not even trashing on us or console games like the others, so i don't even know how his post could have possibly made you upset |
Avinash Decker
BetaMax. CRONOS.
39
|
Posted - 2013.05.12 05:15:00 -
[8] - Quote
Papillon Leblanc wrote:Hello everyone.
Longtime EVE player, wanted to make a transition out of a traditional MMO environment into something that was more pick up and play but still had depth and structure.
I found out about DUST, did a little reading about planned features, invested in a PS3 and got into the meat of it. After playing for about a week now, I thought I'd share some thoughts:
1. Weapon diversity needs to change. Honestly, 90% of my deaths are from assault rifles, specifically the highest tiered "Duvolle" variant, because at least 90% of the players seem to use this weapon. I understand the desire to use what is best, most encompassing, but it's annoying that there's so much variety in this game that goes unused.
2. Vehicles, or lack thereof. There is a huge ceiling for a new player trying to use these, the skill and ISK investment is crazy and also makes your basic ground abilities lackluster compared to equally skilled opponents. HAVs, when I do see them, seem to do okay, but only because most players won't switch to an AT role to deal with them.
3. Dropships, similar to above. Crazy hard to fly, in every sense of the word. Expensive. Role needs to be expanded or better defined.
4. Tier systems in a F2P... Makes me a nervous man. I understand it's related to the way of doing things in EVE, but I think it's bad game design to have high skill investments rewarded with objectively superior weapons (DUVOLLE I AM LOOKING AT YOU). There needs to be side grades rather than Milita < Standard < Mid < Highest. Higher investment should be rewarded with more exotic possibilities, maybe even attachments? I find it annoying I can't put a decent optic on say, a laser rifle, but an SMG? Sure, have a nice Holo scope.
As for some strengths:
1. Time to kill. I think this is the single most important factor for a shooter, and I think DUST (generally) hits it pretty well. The game gives you enough time to retreat, recover, and continue to fight, while still punishing you for making mistakes. Except Duvolles, they **** out a trillion damage a minute. It shows that DUST isn't designed for the casual, because you have to think, as opposed to the classic example of COD that is designed to allow any player to win based on who shoots first without the other person seeing.
2. Aesthetic. Very pretty, well designed and unique per race, though I feel like all I see are gallente mediums (they are the coolest, I swear).
3. The EVE connection. I think the factional warfare systems and EVE involvement are the saving grace, and I also understand that I can't expect this game to be flawless so soon in its development cycle. I think the potential to evolve and grow along EVE is massive, if crossplatform play is properly rewarded.
4. Teamplay. I think the strongest teams seem to be that way because of hard working interaction between roles, I especially like the kind of "trench" warfare that goes on when you have a decent logistics player on your side, it sets up a good hub for the whole team to conduct warfare with.
Lastly, here are my major concerns:
I had to re-roll my every character for the first three days I played, because it is that easy to gimp yourself with bad skill choices. There needs to be a grace period or something where a new player can respec within their first month, or whatever, because It's not exactly going to be in every player's head that they need to go extensive research on a forum or wiki to skill for a playstyle which at least sounds like it's playable for them. I had the experience of trying several roles that sounded good only to find them not what I expected. I don't see how else to approach this besides respec.
Matchmaking tiers. It needs this bad. It is different in EVE when you don't have to go play with the big boys in nullsec until you're further along into your character. Day one of DUST you're fighting protos with the highest tier weapon in their class. It's frustrating, because the engagements are symmetrical. A 16 man team with 16 million SP among them is objectively better and well rounded than a 16 man team with only 8 million SP among them. More damage, more health, better weapons with better parameters. For this reason, its vital that the game try to average out SP between teams, or set limits per pool. Punishing players for being new (not for individual skill) is not a good way to retain a strong and loyal base. I would rather lose to an equal SP player 10 times rather than a multi-million SP player once, because at least I know which death was because of a deficit of skill on my part.
So, tl;dr:
The game is very promising, and has strong fundamentals that set it apart from your typical shooter fair. The game occupies a strange niche between accessible and super hardcore, and the symmetry of match ups punishes new players to a high degree. The game needs to undergo some balancing and diversification, or community retention will be a huge problem for the game and it's future.
I am curious to hear the thoughts of other new and also more experienced players. I ask both parties to consider what it's like to be on the other side of the fence, so to speak.
EDIT:
One last complaint, but it's very important. There is no, no, no, no reason why every character on an account shouldn't be able to gain passive SP. All you're encouraging is for people to make multiple PSN accounts, which brings nothing to the game besides increased server load, because the game is free to play. It makes sense, fiscally, in EVE to have it this way, but not here.
You concerns are very sound and is right on the money. I experience this a lot when I get into matches( every one using the best AR, I use them too from time to time) . To me it seems that Dust has some sort of a identity crisis
|
low genius
The Sound Of Freedom Renegade Alliance
90
|
Posted - 2013.05.12 05:17:00 -
[9] - Quote
this smacks of bs to me. no long-time eve player would think you should be able to jump into a tank with less than 20 million skillpoints.
that's like creating an eve account and jumping into a battleship.
and the last line of your post betrays you. you're no eve player. |
low genius
The Sound Of Freedom Renegade Alliance
90
|
Posted - 2013.05.12 05:21:00 -
[10] - Quote
The dark cloud wrote:oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million.
disrespect eve players and you might find the space above your district very unpleasant.
we have to read these console-qq forums, you know? |
|
Moejoe Omnipotent
Imperfects Negative-Feedback
389
|
Posted - 2013.05.12 05:22:00 -
[11] - Quote
If you've played Eve you're not a new player and your experiences do not represent that of the core gamer who finds this game on the PS Store. |
Spunty
Dead Six Initiative Lokun Listamenn
14
|
Posted - 2013.05.12 05:37:00 -
[12] - Quote
Well said +1 |
Aythadis Smith
The Generals EoN.
12
|
Posted - 2013.05.12 05:56:00 -
[13] - Quote
Strange enough, if there were rooms for the new berries, I would have to give this room a limit on gear and war points. SP can be passive. WP you have to earn.
Bad idea but..at least a gear limited room, maybe an orbital ambush with out vehicles. While I may be (not maybe) a vehicle driver/ pilot, my gear is 3rd tier, my weapon is first tier. So I can understand the pain.
If im not flying, tanking, or LAV, I might as well be a nub. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
73
|
Posted - 2013.05.12 06:03:00 -
[14] - Quote
Good grief, there are some real twats on these forums with hairy palms and PlayStation tans. Open the window once in awhile. It doesn't take long to be reminded why I don't frequent this place so much. lol
Nice OP, I agree with most of your points there. I think the game has promise. |
Sete Clifton
PSU GHOST SYNDICATE
130
|
Posted - 2013.05.12 06:06:00 -
[15] - Quote
THE GREY CARDINAL wrote:Good grief, there are some real twats on these forums with hairy palms and PlayStation tans. Open the window once in awhile. It doesn't take long to be reminded why I don't frequent this place so much. lol
Nice OP, I agree with most of your points there. I think the game has promise. Join us, it's the only way.
|
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
363
|
Posted - 2013.05.12 06:10:00 -
[16] - Quote
Papillon Leblanc wrote:There is no, no, no, no reason why every character on an account shouldn't be able to gain passive SP. That was pointed out to CCP a long time ago. They should have changed it then, but now there's no point to. Everyone I know has alts, and you should too. It would also have saved you having to redo skills on your main a bit ago. You can just AFK farm on your main if you wanted to.
Remember that it's a FPS game, not a MMO. There were many problems in the last build because all of the MMOers came on forums and said stuff like, "I've been killed by xxxxx too many times". In PvE that's fine, but FPS games are PvP. Just because you die a lot to one gun does not mean that it's OP, it just means that many players are using it.
A great example was the Exile AR. Many people used to use the Exile AR because it was a BPO that was the same as the basic AR. People saw that they died more times to Exile AR than the Basic AR, so they QQd on forums. The Exile somehow resisted a nerf because the Devs came on and said they were exactly the same. It didn't stop forum QQ, but bad players are bad.
That being said, the other weapons were QQd about, so CCP nerfd everything. The tac AR is pretty much the only gun that CCP decided not to destroy. It used to suck last build because people QQd, but since it was terrible last build everyone wanted to give it a buff in the next. You can see how well that turned out =] |
Aythadis Smith
The Generals EoN.
12
|
Posted - 2013.05.12 06:14:00 -
[17] - Quote
Balance. Not weapon balance but game. A middle ground for MMO and FPS. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
74
|
Posted - 2013.05.12 06:16:00 -
[18] - Quote
Sete Clifton wrote:THE GREY CARDINAL wrote:Good grief, there are some real twats on these forums with hairy palms and PlayStation tans. Open the window once in awhile. It doesn't take long to be reminded why I don't frequent this place so much. lol
Nice OP, I agree with most of your points there. I think the game has promise. Join us, it's the only way.
Hahaha :D You had me at 'join', where do I sign up? |
Snaps Tremor
The Tritan Industries RISE of LEGION
187
|
Posted - 2013.05.12 06:29:00 -
[19] - Quote
The biggest war in Dust right now is the fight to keep these forums free from bittertrolls. We have more territory but they have a lot of clones.
(Good OP, hope you stick around and help Dust reach some measure of the potential it has.) |
Crash Monster
Snipers Anonymous
235
|
Posted - 2013.05.12 07:08:00 -
[20] - Quote
0 Try Harder wrote:Remember that it's a FPS game, not a MMO. There were many problems in the last build because all of the MMOers came on forums and said stuff like, "I've been killed by xxxxx too many times". In PvE that's fine, but FPS games are PvP. Just because you die a lot to one gun does not mean that it's OP, it just means that many players are using it.
I see this type of statement a lot.
Frankly, I don't know how you can speak for CCP. Have they said they want a pure FPS? Or is it just that you want a pure/core FPS without MMO or RPG elements intruding.
Also, I have to say, a lot of the people whining for nerfs and OP are the FPS players. They find they can't rule and kill everyone, or worse yet they get killed by something, and they cry like babies. Don't blame that on non-FPS players. There is a difference between wanting to give new players a fair shot at enjoying the game and growing the player base and whining like a ***** because your proto gear doesn't protect you from getting dead.
If this has been clarified anywhere, other than forum rants by the opinionated, please drop an uplink to the thread. |
|
Sete Clifton
PSU GHOST SYNDICATE
131
|
Posted - 2013.05.12 07:31:00 -
[21] - Quote
Crash Monster wrote:0 Try Harder wrote:Remember that it's a FPS game, not a MMO. There were many problems in the last build because all of the MMOers came on forums and said stuff like, "I've been killed by xxxxx too many times". In PvE that's fine, but FPS games are PvP. Just because you die a lot to one gun does not mean that it's OP, it just means that many players are using it.
I see this type of statement a lot. Frankly, I don't know how you can speak for CCP. Have they said they want a pure FPS? Or is it just that you want a pure/core FPS without MMO or RPG elements intruding. Also, I have to say, a lot of the people whining for nerfs and OP are the FPS players. They find they can't rule and kill everyone, or worse yet they get killed by something, and they cry like babies. Don't blame that on non-FPS players. There is a difference between wanting to give new players a fair shot at enjoying the game and growing the player base and whining like a ***** because your proto gear doesn't protect you from getting dead. If this has been clarified anywhere, other than forum rants by the opinionated, please drop an uplink to the thread. For the record, true FPS players believe in a level playing field with minimal leveling/tiered equipment. We think player skill and teamwork should be the only factor in determining who wins. If it were up to me there would be no proto gear or SP. I think it's pretty safe to say its the RPG elements that are the primary source of balancing issues. |
Oxskull Duncarino
Shadow Company HQ
185
|
Posted - 2013.05.12 08:19:00 -
[22] - Quote
The dark cloud wrote:oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million. You, are a douchebag. |
Oxskull Duncarino
Shadow Company HQ
185
|
Posted - 2013.05.12 08:28:00 -
[23] - Quote
Papillon Leblanc wrote:Hello everyone.
Longtime EVE player, wanted to make a transition out of a traditional MMO environment into something that was more pick up and play but still had depth and structure.
I found out about DUST, did a little reading about planned features, invested in a PS3 and got into the meat of it. After playing for about a week now, I thought I'd share some thoughts:
1. Weapon diversity needs to change. Honestly, 90% of my deaths are from assault rifles, specifically the highest tiered "Duvolle" variant, because at least 90% of the players seem to use this weapon. I understand the desire to use what is best, most encompassing, but it's annoying that there's so much variety in this game that goes unused.
2. Vehicles, or lack thereof. There is a huge ceiling for a new player trying to use these, the skill and ISK investment is crazy and also makes your basic ground abilities lackluster compared to equally skilled opponents. HAVs, when I do see them, seem to do okay, but only because most players won't switch to an AT role to deal with them.
3. Dropships, similar to above. Crazy hard to fly, in every sense of the word. Expensive. Role needs to be expanded or better defined.
4. Tier systems in a F2P... Makes me a nervous man. I understand it's related to the way of doing things in EVE, but I think it's bad game design to have high skill investments rewarded with objectively superior weapons (DUVOLLE I AM LOOKING AT YOU). There needs to be side grades rather than Milita < Standard < Mid < Highest. Higher investment should be rewarded with more exotic possibilities, maybe even attachments? I find it annoying I can't put a decent optic on say, a laser rifle, but an SMG? Sure, have a nice Holo scope.
As for some strengths:
1. Time to kill. I think this is the single most important factor for a shooter, and I think DUST (generally) hits it pretty well. The game gives you enough time to retreat, recover, and continue to fight, while still punishing you for making mistakes. Except Duvolles, they **** out a trillion damage a minute. It shows that DUST isn't designed for the casual, because you have to think, as opposed to the classic example of COD that is designed to allow any player to win based on who shoots first without the other person seeing.
2. Aesthetic. Very pretty, well designed and unique per race, though I feel like all I see are gallente mediums (they are the coolest, I swear).
3. The EVE connection. I think the factional warfare systems and EVE involvement are the saving grace, and I also understand that I can't expect this game to be flawless so soon in its development cycle. I think the potential to evolve and grow along EVE is massive, if crossplatform play is properly rewarded.
4. Teamplay. I think the strongest teams seem to be that way because of hard working interaction between roles, I especially like the kind of "trench" warfare that goes on when you have a decent logistics player on your side, it sets up a good hub for the whole team to conduct warfare with.
Lastly, here are my major concerns:
I had to re-roll my every character for the first three days I played, because it is that easy to gimp yourself with bad skill choices. There needs to be a grace period or something where a new player can respec within their first month, or whatever, because It's not exactly going to be in every player's head that they need to go extensive research on a forum or wiki to skill for a playstyle which at least sounds like it's playable for them. I had the experience of trying several roles that sounded good only to find them not what I expected. I don't see how else to approach this besides respec.
Matchmaking tiers. It needs this bad. It is different in EVE when you don't have to go play with the big boys in nullsec until you're further along into your character. Day one of DUST you're fighting protos with the highest tier weapon in their class. It's frustrating, because the engagements are symmetrical. A 16 man team with 16 million SP among them is objectively better and well rounded than a 16 man team with only 8 million SP among them. More damage, more health, better weapons with better parameters. For this reason, its vital that the game try to average out SP between teams, or set limits per pool. Punishing players for being new (not for individual skill) is not a good way to retain a strong and loyal base. I would rather lose to an equal SP player 10 times rather than a multi-million SP player once, because at least I know which death was because of a deficit of skill on my part.
So, tl;dr:
The game is very promising, and has strong fundamentals that set it apart from your typical shooter fair. The game occupies a strange niche between accessible and super hardcore, and the symmetry of match ups punishes new players to a high degree. The game needs to undergo some balancing and diversification, or community retention will be a huge problem for the game and it's future.
I am curious to hear the thoughts of other new and also more experienced players. I ask both parties to consider what it's like to be on the other side of the fence, so to speak.
EDIT:
One last complaint, but it's very important. There is no, no, no, no reason why every character on an account shouldn't be able to gain passive SP. All you're encouraging is for people to make multiple PSN accounts, which brings nothing to the game besides increased server load, because the game is free to play. It makes sense, fiscally, in EVE to have it this way, but not here. Good points. CCP are setting a new mechanic where beginner players will only be able to fight amount themselves. Total warpoints will more than likely be used to decide who these players are.
Weapon attachments are nearly finished but it's not definite as to when we'll see them.
|
Avinash Decker
BetaMax. CRONOS.
39
|
Posted - 2013.05.12 21:43:00 -
[24] - Quote
Papillon Leblanc wrote:Hello everyone.
Longtime EVE player, wanted to make a transition out of a traditional MMO environment into something that was more pick up and play but still had depth and structure.
I found out about DUST, did a little reading about planned features, invested in a PS3 and got into the meat of it. After playing for about a week now, I thought I'd share some thoughts:
1. Weapon diversity needs to change. Honestly, 90% of my deaths are from assault rifles, specifically the highest tiered "Duvolle" variant, because at least 90% of the players seem to use this weapon. I understand the desire to use what is best, most encompassing, but it's annoying that there's so much variety in this game that goes unused.
2. Vehicles, or lack thereof. There is a huge ceiling for a new player trying to use these, the skill and ISK investment is crazy and also makes your basic ground abilities lackluster compared to equally skilled opponents. HAVs, when I do see them, seem to do okay, but only because most players won't switch to an AT role to deal with them.
3. Dropships, similar to above. Crazy hard to fly, in every sense of the word. Expensive. Role needs to be expanded or better defined.
4. Tier systems in a F2P... Makes me a nervous man. I understand it's related to the way of doing things in EVE, but I think it's bad game design to have high skill investments rewarded with objectively superior weapons (DUVOLLE I AM LOOKING AT YOU). There needs to be side grades rather than Milita < Standard < Mid < Highest. Higher investment should be rewarded with more exotic possibilities, maybe even attachments? I find it annoying I can't put a decent optic on say, a laser rifle, but an SMG? Sure, have a nice Holo scope.
As for some strengths:
1. Time to kill. I think this is the single most important factor for a shooter, and I think DUST (generally) hits it pretty well. The game gives you enough time to retreat, recover, and continue to fight, while still punishing you for making mistakes. Except Duvolles, they **** out a trillion damage a minute. It shows that DUST isn't designed for the casual, because you have to think, as opposed to the classic example of COD that is designed to allow any player to win based on who shoots first without the other person seeing.
2. Aesthetic. Very pretty, well designed and unique per race, though I feel like all I see are gallente mediums (they are the coolest, I swear).
3. The EVE connection. I think the factional warfare systems and EVE involvement are the saving grace, and I also understand that I can't expect this game to be flawless so soon in its development cycle. I think the potential to evolve and grow along EVE is massive, if crossplatform play is properly rewarded.
4. Teamplay. I think the strongest teams seem to be that way because of hard working interaction between roles, I especially like the kind of "trench" warfare that goes on when you have a decent logistics player on your side, it sets up a good hub for the whole team to conduct warfare with.
Lastly, here are my major concerns:
I had to re-roll my every character for the first three days I played, because it is that easy to gimp yourself with bad skill choices. There needs to be a grace period or something where a new player can respec within their first month, or whatever, because It's not exactly going to be in every player's head that they need to go extensive research on a forum or wiki to skill for a playstyle which at least sounds like it's playable for them. I had the experience of trying several roles that sounded good only to find them not what I expected. I don't see how else to approach this besides respec.
Matchmaking tiers. It needs this bad. It is different in EVE when you don't have to go play with the big boys in nullsec until you're further along into your character. Day one of DUST you're fighting protos with the highest tier weapon in their class. It's frustrating, because the engagements are symmetrical. A 16 man team with 16 million SP among them is objectively better and well rounded than a 16 man team with only 8 million SP among them. More damage, more health, better weapons with better parameters. For this reason, its vital that the game try to average out SP between teams, or set limits per pool. Punishing players for being new (not for individual skill) is not a good way to retain a strong and loyal base. I would rather lose to an equal SP player 10 times rather than a multi-million SP player once, because at least I know which death was because of a deficit of skill on my part.
So, tl;dr:
The game is very promising, and has strong fundamentals that set it apart from your typical shooter fair. The game occupies a strange niche between accessible and super hardcore, and the symmetry of match ups punishes new players to a high degree. The game needs to undergo some balancing and diversification, or community retention will be a huge problem for the game and it's future.
I am curious to hear the thoughts of other new and also more experienced players. I ask both parties to consider what it's like to be on the other side of the fence, so to speak.
EDIT:
One last complaint, but it's very important. There is no, no, no, no reason why every character on an account shouldn't be able to gain passive SP. All you're encouraging is for people to make multiple PSN accounts, which brings nothing to the game besides increased server load, because the game is free to play. It makes sense, fiscally, in EVE to have it this way, but not here.
Forgot to add that weapon customization might not be here for awhile http://www.youtube.com/watch?v=aKYglEoJyNc 11:40 , but it might come sooner. |
RedRebelCork
Ahrendee Mercenaries
43
|
Posted - 2013.05.12 21:50:00 -
[25] - Quote
Great post Papillon. Agree with pretty much everything.
Take no notice of the haters, they don't like reasoned thought or constructive criticism. |
Laheon
Osmon Surveillance Caldari State
443
|
Posted - 2013.05.12 22:13:00 -
[26] - Quote
Great post, I've been seeing more complain threads than actual thought-out constructive posts like this one. Agree with all points, especially the SP respec. |
Chojine Dentetsu
Hellstorm Inc League of Infamy
28
|
Posted - 2013.05.12 22:42:00 -
[27] - Quote
Crash Monster wrote:0 Try Harder wrote:Remember that it's a FPS game, not a MMO. There were many problems in the last build because all of the MMOers came on forums and said stuff like, "I've been killed by xxxxx too many times". In PvE that's fine, but FPS games are PvP. Just because you die a lot to one gun does not mean that it's OP, it just means that many players are using it.
I see this type of statement a lot. Frankly, I don't know how you can speak for CCP. Have they said they want a pure FPS? Or is it just that you want a pure/core FPS without MMO or RPG elements intruding. Also, I have to say, a lot of the people whining for nerfs and OP are the FPS players. They find they can't rule and kill everyone, or worse yet they get killed by something, and they cry like babies. Don't blame that on non-FPS players. There is a difference between wanting to give new players a fair shot at enjoying the game and growing the player base and whining like a ***** because your proto gear doesn't protect you from getting dead. If this has been clarified anywhere, other than forum rants by the opinionated, please drop an uplink to the thread.
The RPG element will be what you make of it.
It will never change the fact that at its core, Dust is a FPS title, tied into lore and a universe, where, if you so choose to, you can get an RPG experience from it. |
Otoky
DIOS EX. Gentlemen's Agreement
67
|
Posted - 2013.05.13 05:04:00 -
[28] - Quote
Best new player opinion so far. |
CharCharOdell
Ametat Security Amarr Empire
31
|
Posted - 2013.05.13 05:10:00 -
[29] - Quote
The dark cloud wrote:oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million.
Ignore him. I appreciate your feedback because it's almost all the same 300 people posting on the forums everyday. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
795
|
Posted - 2013.05.13 05:23:00 -
[30] - Quote
Aythadis Smith wrote:Balance. Not weapon balance but game. A middle ground for MMO and FPS. But with that, weapons should be deadly in the right hands to the point that if someone dies to it, they're not going to be able to get the same results with that same weapon without practice and invested SP. Other weapons need to be effective counters to fittings or each other if you're playing the range game. A weapon should be just as enjoyable for the person it's being used on as it is for the person using it by giving the person it's being used on meaningful choices they can make to counter said weapon.
Now take everything I just said above and replace weapon with game mechanic. If every single aspect of Dust 514 worked that way instead of a handful. We would have balance. |
|
Buster Friently
Rosen Association
412
|
Posted - 2013.05.13 05:29:00 -
[31] - Quote
Aythadis Smith wrote:Strange enough, if there were rooms for the new berries, I would have to give this room a limit on gear and war points. SP can be passive. WP you have to earn.
Bad idea but..at least a gear limited room, maybe an orbital ambush with out vehicles. While I may be (not maybe) a vehicle driver/ pilot, my gear is 3rd tier, my weapon is first tier. So I can understand the pain.
If im not flying, tanking, or LAV, I might as well be a nub.
The newbie room will initially be WP limited. I wouldn't be surprised to see them implement an additional SP limitation if people abuse the WP limitation. |
Otoky
DIOS EX. Gentlemen's Agreement
67
|
Posted - 2013.05.13 07:00:00 -
[32] - Quote
I understand that CCP doing things differently but (as this threat highlight) newberryes need care and some praticefield. Its good to know that they working on it, I hope they will do it right. |
Draco Dustflier
Planetary Response Organisation
50
|
Posted - 2013.05.13 07:25:00 -
[33] - Quote
Crash Monster wrote:0 Try Harder wrote:Remember that it's a FPS game, not a MMO. There were many problems in the last build because all of the MMOers came on forums and said stuff like, "I've been killed by xxxxx too many times". In PvE that's fine, but FPS games are PvP. Just because you die a lot to one gun does not mean that it's OP, it just means that many players are using it.
I see this type of statement a lot. Frankly, I don't know how you can speak for CCP. Have they said they want a pure FPS? Or is it just that you want a pure/core FPS without MMO or RPG elements intruding. Also, I have to say, a lot of the people whining for nerfs and OP are the FPS players. They find they can't rule and kill everyone, or worse yet they get killed by something, and they cry like babies. Don't blame that on non-FPS players. There is a difference between wanting to give new players a fair shot at enjoying the game and growing the player base and whining like a ***** because your proto gear doesn't protect you from getting dead. If this has been clarified anywhere, other than forum rants by the opinionated, please drop an uplink to the thread. you cannot make an mmofps with mmo rules unless its a persistent world. in an arena shooter, (face it, that is what this is), you cannot give people so much health that a new player can sneak up behind them, start shooting, and have the other player turn aroud and get wasted before the proto even bleeds into armor. and no, fps players arent the problem. we only complain when something is legitimately op, like the tac rifle (hqlf a swcond to kill? really)? also, i went 21 and 2 with scrambler pistols only last match i played. gonna start whining about how a 300,000 isk fit shouldnt die from a sidearm now? |
J'Hiera
Algintal Core Gallente Federation
0
|
Posted - 2013.05.13 07:31:00 -
[34] - Quote
DUST 514 should have a Certificate system like EVE does, so new players get an idea on what to spend skill points into, and get a future goal without having to look up on the Internet.
Or a simple Skill Planner that looks and functions like the Skill tree, but you don't spend skill points using it. That way, you can increase and decerease your "skills" before actually applying it, and know exactly what you get out of it. Or a simple Preview mode before clicking something to apply all skills.
As for the Duvolle rifle, it's not so much as the rifle itself, as it is the skills accumulated into getting it. The difference is there, but it's not night and day. |
Otoky
DIOS EX. Gentlemen's Agreement
68
|
Posted - 2013.05.13 07:42:00 -
[35] - Quote
J'Hiera wrote:DUST 514 should have a Certificate system like EVE does, so new players get an idea on what to spend skill points into, and get a future goal without having to look up on the Internet.
Or a simple Skill Planner that looks and functions like the Skill tree, but you don't spend skill points using it. That way, you can increase and decerease your "skills" before actually applying it, and know exactly what you get out of it. Or a simple Preview mode before clicking something to apply all skills.
As for the Duvolle rifle, it's not so much as the rifle itself, as it is the skills accumulated into getting it. The difference is there, but it's not night and day. +1 |
Papillon Leblanc
Mannar Focused Warfare Gallente Federation
39
|
Posted - 2013.05.15 18:24:00 -
[36] - Quote
I'd like to post the contents of my meta critic review here, and encourage you to rate it positively. I also would like to add the disclaimer that I really really really want to see DUST 514 and CCP as a whole continue to succeed.
DUST 514 is schizophrenic. It has awoken, nominally, on May 14th, not knowing who or what it is supposed to be, and as a result, is an unfortunately mediocre experience. Before I get into the meat of the discussion, let me give the following disclaimer:
I want to love this game, and I want to see it succeed.
The PS3 was, in my opinion, one of the worst decisions. Not because I dislike the console, or Sony, or because I prefer other platforms. It is at the end of its development cycle and lifespan, with the PS4 on the near horizon. More importantly, the core audience of people who would be receptive to a game like DUST don't own a PS3, or weren't willing to purchase one on the hope they would like one free to play game. I think it is fair to state that a hardcore, complexity-craving, long term audience is most likely to be found on the PC platform, a platform which is incidentally the most receptive to a FPS game.
The game on the PS3, with controller or KB and mouse just does not handle well. The movement is not visceral, the gunplay is stiff, and you feel as though you're struggling against the controls rather than the opponent you're fighting.
The game is set out to be a sort of a hybrid of MMO and FPS, and it excels at neither. Character progression in an FPS doesn't work in an MMO styled system, and it shows in DUST. Your starting mercenary will scantly be able to spec into a worthwhile build with the 500,000 SP that you are granted. You can specialize into a decent weapon or suit; not both simultaneously. This as been somewhat addressed with the introduction of the instant battle academy,a special match making queue for "new" players, but the problem runs deeper. Being objectively weak compared to older players is fine in say, EVE Online, because you don't contend with those players until you're ready, and EVE functions on an asymmetrical basis, where a dedicated swarm of new pilots could easily topple a more established player or players. That doesn't work in a 32 v 32 setting, simply put. If the other team has an SP advantage, they are objectively better suited to victory than you, something which does not sit well in the palate of an FPS player, where skill, tactics, and reflex should determine the winner.
Additionally, weapons have vertical progression. The militia variant is outclassed by standard, standard outclassed by advanced, and advanced outclassed by prototype. The seeming variety in the weapon and skill trees than is little more than flat upgrades with two possible "side" upgrades, usually an assault or tactical variant.
With the release of the game and the addition of Scrambler rifles, Flaylocks, and a few other toys, the weapon diversity has improved, but it is still the case that a the assault rifles rule supreme. They offer more versatility and damage than any other weapon class, and this imbalance stifles the unique and innovative weapon categories that CCP built, developed, deployed, and then decidedly handicapped.
Though the game doesn't have a class system, it does have specializations you as a player will move into, basically: Light, Medium, or Heavy, with sub groupings, such as Scout, Logistics, and Assault. Simply put, it's a long long road to end up into any reasonable specialization, which would be okay if you wouldn't be fighting players in these roles in the more meaningful factional warfare and planetary conquest game modes (which don't offer disparate gameplay from instant action, I might add).
Vehicles are present, though the ceiling to access them is quite high, except for a light scout vehicle which every player may employ for free. It is a testament to the poor fundamental gunplay that in public matches, it is often more effective to ram opponents to death with a free car than shoot them with the gun you've spent 500k SP to get to a playable level. Tanks have received a much needed buff, but along with the consistently nonperforming dropships, are basically only playable as luxury items a single HAV or Dropship loss can cost as much as 10 matches worth of rewards to replace.
I would continue, but am rapidly approaching the limit for this review. I will finish by stating the following:
DUST 514 tries to be an MMO with the depth and complexity of EVE, as well as a tactical "battlefield" shooter such as BF3 or Planetside, and in doing so excels at neither.
The gunplay will leave you wont to hop onto a more polished game, and MMO aspect is still shallow compared to EVE.
The reason I give this game a very very generous score of 7 is because of the promise. It is my hope that a lukewarm reception will for CCP to look long and hard at this game, and create a new niche that thrives on both the hardcore nature of their player base, buthas rewarding, enjoyable, and meaningful core gameplay.
Thanks for your time, and I hope this guides your decision before deciding to reward CCP with your hard-earned money.
http://www.metacritic.com/game/playstation-3/dust-514/user-reviews |
XSlor LaDispute
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.05.15 19:04:00 -
[37] - Quote
I'm fairly new to the EVE world. I played a little on my buds account and it's not my type of game.
I'm an FPS junkie and have been playing FPS' since my first fps - Wolfenstein 3D...
My first impression of the game as I logged in was... screw all the skills and crap... let's get into the action and I'll customize later when I get a feel for the game...
So I jumped into the game initially as a sniper... and WOW... it was terrible!!! It was incredibly difficult for me to get on target and I quickly jumped ship to an assault rifle - which made WAY more sense...
So here's what I think the reality of the game is...
a) this is their first FPS I believe??? So, good job! it's good... you can tell they have taken a little from everyone else and mashed it all together plus adding some extra awesomeness...
b) Has any company ever release a perfect shooter right off the bat??? HELLLLZZZZ NO!
What I think I will like about this game is that it will be familiar for a long time to come...
I hope it's like Counter-Strike in the sense that the game is over 10 years old and is STILL super popular...
I also Play COD and BF and I just don't like how bland it gets after a while... and instead of making the game better they just pump out a new game every year and hope the mechanics work together...
The problem with new games is that the balancing takes a long time to perfect...
All FPS games have had over powered over used guns, equipment, and "stuff"...
And for that reason you will see a lot of people using the best gear, because the game is so new...
Eventually the game should balance out... I hope...
I don't think I've encountered these OP guns everyone is talking about tho yet... so who knows...
I felt I was doing ok with the generic load outs the game gives you from the start...
The one thing for me though is the skill tree... I don't understand it yet lol... I don't know what I want or need... |
Knarf Black
Subdreddit Test Alliance Please Ignore
740
|
Posted - 2013.05.15 19:17:00 -
[38] - Quote
Sete Clifton wrote: For the record, true FPS players believe in a level playing field with minimal leveling/tiered equipment. We think player skill and teamwork should be the only factor in determining who wins. If it were up to me there would be no proto gear or SP. I think it's pretty safe to say its the RPG elements that are the primary source of balancing issues.
This is very true. CCP has decided to build a castle on shifting sands. We should have been running around the entire beta with nothing but meta level 1 (or 11) gear, and waited for that game to be satisfactorily balanced before introducing different tiers. The EVE mentality does not mesh super well with FPS PvP, and that leads to all this whack-a-mole nerfing.
The problem is that the RPG elements are also the game's main draw. It's just ****** Battlefield in space without them. |
Rowley Pup
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.05.15 19:36:00 -
[39] - Quote
low genius wrote:this smacks of bs to me. no long-time eve player would think you should be able to jump into a tank with less than 20 million skillpoints.
that's like creating an eve account and jumping into a battleship.
and the last line of your post betrays you. you're no eve player.
I would actually question your EVE credentials. EVE is more balanced, with regard to progression than DUST is. His comments about the strictly linear progression is quite accurate, and when compared to EVE, very out of character for the universe these two games reside in. A player can easily handle high tier pve scebario in a tier 1 boat, as can a player handle PvP quite spectacularly in one of the simplest tier 1 frigates. Scale and balance are far from linear in EVE, and are more about the scenario than a player's relative SP amount.
Additionally, EVE handles the vet vs newblood much better as well, in that it is much harder to leverage your higher SP amounts, amounts, as the balance between ships and tiers limit a vet's ability to leverage their 20 million SP while piloting a single, specialized ship. This is a primary balance issue, nothing in DUST limits the player with higher SP from driving the best tank money can buy, while wearing the best armor, best weapons, etc. Having trouble in your HAV? Hop out, recall, and do it on foot. Having trouble on foot? Call in your tank and hop inside. The skill differential is far more pronounced than it is in EVE (side note: this is why I believe some sort of vehicle based suit, with vehicle friendly equipment, should be added).
Ultimately, the OP is quite correct, and is frankly, very generous, as he could have easily trashed the game. We as a community must not allow our excitement for the potential of DUST to blind us from the realities. DUST has a fine foundation, but has a long way to go, and needs to work toward greater parity with EVE's intelligent systems toward balance. The core FPS elements need tobe crisp and of the best standards, with regard to similar games in the genre. Beyond that, the basics of progression and balance need to be balanced and fine tuned. I want DUST to succeed and thrive, but in its current state, it has serious issues, and failing to address these in an intelligent, and impactful manner only serves to encourage these problems. |
Rowley Pup
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.05.15 19:45:00 -
[40] - Quote
Sete Clifton wrote:We should have been running around the entire beta with nothing but meta level 1 (or 11) gear, and waited for that game to be satisfactorily balanced before introducing different tiers. The EVE mentality does not mesh super well with FPS PvP, and that leads to all this whack-a-mole nerfing.
This is too true. Being new to the genre, CCP should have worked out the entire FPS mechanic before creating the RPG elements. FPS gamers are amazingly picky these days, they are spoiled by 60fps gameplay, robust mechanics, engaging modes, and a variety ofmaps. DUST, does not deliver in these areas, due to a lack of focus on core FPS elements. |
|
|
|
|
Pages: 1 2 :: [one page] |