Rowley Pup
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.05.15 19:36:00 -
[1] - Quote
low genius wrote:this smacks of bs to me. no long-time eve player would think you should be able to jump into a tank with less than 20 million skillpoints.
that's like creating an eve account and jumping into a battleship.
and the last line of your post betrays you. you're no eve player.
I would actually question your EVE credentials. EVE is more balanced, with regard to progression than DUST is. His comments about the strictly linear progression is quite accurate, and when compared to EVE, very out of character for the universe these two games reside in. A player can easily handle high tier pve scebario in a tier 1 boat, as can a player handle PvP quite spectacularly in one of the simplest tier 1 frigates. Scale and balance are far from linear in EVE, and are more about the scenario than a player's relative SP amount.
Additionally, EVE handles the vet vs newblood much better as well, in that it is much harder to leverage your higher SP amounts, amounts, as the balance between ships and tiers limit a vet's ability to leverage their 20 million SP while piloting a single, specialized ship. This is a primary balance issue, nothing in DUST limits the player with higher SP from driving the best tank money can buy, while wearing the best armor, best weapons, etc. Having trouble in your HAV? Hop out, recall, and do it on foot. Having trouble on foot? Call in your tank and hop inside. The skill differential is far more pronounced than it is in EVE (side note: this is why I believe some sort of vehicle based suit, with vehicle friendly equipment, should be added).
Ultimately, the OP is quite correct, and is frankly, very generous, as he could have easily trashed the game. We as a community must not allow our excitement for the potential of DUST to blind us from the realities. DUST has a fine foundation, but has a long way to go, and needs to work toward greater parity with EVE's intelligent systems toward balance. The core FPS elements need tobe crisp and of the best standards, with regard to similar games in the genre. Beyond that, the basics of progression and balance need to be balanced and fine tuned. I want DUST to succeed and thrive, but in its current state, it has serious issues, and failing to address these in an intelligent, and impactful manner only serves to encourage these problems. |
Rowley Pup
Kang Lo Directorate Gallente Federation
47
|
Posted - 2013.05.15 19:45:00 -
[2] - Quote
Sete Clifton wrote:We should have been running around the entire beta with nothing but meta level 1 (or 11) gear, and waited for that game to be satisfactorily balanced before introducing different tiers. The EVE mentality does not mesh super well with FPS PvP, and that leads to all this whack-a-mole nerfing.
This is too true. Being new to the genre, CCP should have worked out the entire FPS mechanic before creating the RPG elements. FPS gamers are amazingly picky these days, they are spoiled by 60fps gameplay, robust mechanics, engaging modes, and a variety ofmaps. DUST, does not deliver in these areas, due to a lack of focus on core FPS elements. |