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I-X-I
Kinsho Swords Caldari State
1
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Posted - 2013.05.10 22:07:00 -
[1] - Quote
With the recent increase in HP for HAV's and LAV's maybe us pilots could get a little love too?
As it stands we get ripped up fast against one militia forge gunner. Now with added 10% increase "all around" it wouldn't hurt to buff our HP along with the others because we face the same things as HAV's and LAV's.
I drive around a 2 million dollar target, that one militia forge gun can crash and burn fast.
A little "buff" cannot hurt.
Right? |
Jason Pearson
Seraphim Initiative. CRONOS.
1044
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Posted - 2013.05.10 22:12:00 -
[2] - Quote
Dropships are too OP, soz. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 22:18:00 -
[3] - Quote
I've found that they've really made our dropships more durable. Properly fitted, you can survive militia forge guns like a boss. You may be mistaking Ishikone Assault Forge guns for the Militia variety. Those things hurt lol, but others are no probs. |
I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.10 22:22:00 -
[4] - Quote
Mary Sedillo wrote:I've found that they've really made our dropships more durable. Properly fitted, you can survive militia forge guns like a boss. You may be mistaking Ishikone Assault Forge guns for the Militia variety. Those things hurt lol, but others are no probs.
I agree they are much more durable. :)
My "problem" is the HP of LAV's and HAV's was just buffed like 40% because of the increase (10%) to anti vehicle weapons. As a pilot I face the same things that the ground vehicles do, so it would make sense that "we" get the same increase too. |
CLONE117
Planetary Response Organisation
2
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Posted - 2013.05.10 22:27:00 -
[5] - Quote
id rather have them get an increase in combat effectiveness.
they r still flying coffins as far as im concerned...
maybe the abillity to mow down tanks....from above... |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 22:28:00 -
[6] - Quote
CLONE117 wrote:id rather have them get an increase in combat effectiveness.
they r still flying coffins as far as im concerned...
maybe the abillity to mow down tanks....from above...
Dude, I mow down tanks like a boss with my Gallente dropship. Triple rocket damage mod with a turret gunner with maxed missile turret ability can mow down a tank like NOTHING. |
Ulysses Knapse
Bojo's School of the Trades
363
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Posted - 2013.05.10 22:29:00 -
[7] - Quote
Sure! After swarm launchers get a buff. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 22:31:00 -
[8] - Quote
Communication and great flight ability = one dead tank. Shield tanks take some time but die FAST when shield goes down. Armor tankers die even faster. The key is missile turrets. Blasters and rails are not very good on a drop ship. Blasters are ok vs infantry but must be very close and rail guns are VERY iffy with even the slightest jerk of the control stick.
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Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 22:35:00 -
[9] - Quote
Swarm Launchers are fine just as they are. They do moderate damage to a dropship, and force us to move after a few volleys. Multiple characters launching swarms at me will force me to react or die. They don't need a buff. |
I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.10 22:36:00 -
[10] - Quote
To me it just makes sense.
If you're going to increase the HP of a free vehicle because of changes made to damage output, why skip over dropships?
We already get hosed in every other department lol, even WP.
I can call in the free LAV and run over 10+ people a map now with 0 "risk" at all. The basic LAV's are beefy enough now take to alot of punishment and drive away to rep up.
My derpship is exspensive I tell you! :)
Or I can call in my assault dropship and maybe scoop 10 kills if I am lucky and get good gunners. |
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Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 22:41:00 -
[11] - Quote
I-X-I wrote:To me it just makes sense.
If you're going to increase the HP of a free vehicle because of changes made to damage output, why skip over dropships?
We already get hosed in every other department lol, even WP.
I can call in the free LAV and run over 10+ people a map now with 0 "risk" at all. The basic LAV's are beefy enough now take to alot of punishment and drive away to rep up.
My derpship is exspensive I tell you! :)
Or I can call in my assault dropship and maybe scoop 10 kills if I am lucky and get good gunners.
If you are looking for a group of experienced pilots, check out XERCORE. We have several dedicated pilots and turret specialists. We can help you turn that derpship to a pwnship.
I do agree with you on the WP thing. I still don't get why I don't get WP for spawn in on the CRU and oh how I wish I had an eject passenger button... lol
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I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.10 22:45:00 -
[12] - Quote
Mary Sedillo wrote:I-X-I wrote:To me it just makes sense.
If you're going to increase the HP of a free vehicle because of changes made to damage output, why skip over dropships?
We already get hosed in every other department lol, even WP.
I can call in the free LAV and run over 10+ people a map now with 0 "risk" at all. The basic LAV's are beefy enough now take to alot of punishment and drive away to rep up.
My derpship is exspensive I tell you! :)
Or I can call in my assault dropship and maybe scoop 10 kills if I am lucky and get good gunners. If you are looking for a group of experienced pilots, check out XERCORE. We have several dedicated pilots and turret specialists. We can help you turn that derpship to a pwnship. I do agree with you on the WP thing. I still don't get why I don't get WP for spawn in on the CRU and oh how I wish I had an eject passenger button... lol
I might do that. Thanks!
I know what you mean about thr WP..
My ALT is a Logi and if I chose I could throw 2 spawns out in the middle of the woods and then walk away and let them build up the WP.
BUT
If I hover over an actual objective with a 2 miilion Dropship I get nothing.
Actually I do get -75 WP when someone takes me down LOL
The first time I saw that it was confusing.. Do tanks lose WP too after they pop? |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 22:49:00 -
[13] - Quote
I-X-I wrote:Mary Sedillo wrote:I-X-I wrote:To me it just makes sense.
If you're going to increase the HP of a free vehicle because of changes made to damage output, why skip over dropships?
We already get hosed in every other department lol, even WP.
I can call in the free LAV and run over 10+ people a map now with 0 "risk" at all. The basic LAV's are beefy enough now take to alot of punishment and drive away to rep up.
My derpship is exspensive I tell you! :)
Or I can call in my assault dropship and maybe scoop 10 kills if I am lucky and get good gunners. If you are looking for a group of experienced pilots, check out XERCORE. We have several dedicated pilots and turret specialists. We can help you turn that derpship to a pwnship. I do agree with you on the WP thing. I still don't get why I don't get WP for spawn in on the CRU and oh how I wish I had an eject passenger button... lol I might do that. Thanks! I know what you mean about thr WP.. My ALT is a Logi and if I chose I could throw 2 spawns out in the middle of the woods and then walk away and let them build up the WP. BUT If I hover over an actual objective with a 2 miilion Dropship I get nothing. Actually I do get -75 WP when someone takes me down LOL The first time I saw that it was confusing.. Do tanks lose WP too after they pop?
That negative could have been when/if your ship, after crashing, crashed on top of a friendly blueberry. I have not noticed a WP decrease from DS destruction. Usually happens if it dies from you crashing with blueberries in your hold or under you.
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Samael Theosi
Shining Flame Amarr Empire
2
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Posted - 2013.05.10 22:52:00 -
[14] - Quote
Mary Sedillo wrote:Swarm Launchers are fine just as they are. They do moderate damage to a dropship, and force us to move after a few volleys. Multiple characters launching swarms at me will force me to react or die. They don't need a buff. The fact that you can avoid missiles simply by moving a short distance away from the source is proof positive that swarm launchers are awful against their intended target. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 22:55:00 -
[15] - Quote
Samael Theosi wrote:Mary Sedillo wrote:Swarm Launchers are fine just as they are. They do moderate damage to a dropship, and force us to move after a few volleys. Multiple characters launching swarms at me will force me to react or die. They don't need a buff. The fact that you can avoid missiles simply by moving a short distance away from the source is proof positive that swarm launchers are awful against their intended target.
Standard launchers and higher can hit me at a FAR distance. If I am moving around, I am spending less time providing ground fire or accurate drops. Standard and above rockets will hit me and force me to move. If I am lucky, I get out of the range. In Logistics, Standard, and Militia, one cannot easily outrun rockets without speed boosters. An assault dropship can avoid rockets when moving at speed. They are nimble craft.
One guy with a rocket should not be able to one hit kill a dropship. I am okay with them being able to hit me and doing moderate damage that cannot be ignored, which is how they are at the moment.
Militia Rockets are a joke by the way. Don't grade all rockets by their performance. |
Negris Albedo
Nuevo Atlas Corporation
10
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Posted - 2013.05.10 22:58:00 -
[16] - Quote
Mary Sedillo wrote:Samael Theosi wrote:Mary Sedillo wrote:Swarm Launchers are fine just as they are. They do moderate damage to a dropship, and force us to move after a few volleys. Multiple characters launching swarms at me will force me to react or die. They don't need a buff. The fact that you can avoid missiles simply by moving a short distance away from the source is proof positive that swarm launchers are awful against their intended target. Standard launchers and higher can hit me at a FAR distance. If I am moving around, I am spending less time providing ground fire or accurate drops. Standard and above rockets will hit me and force me to move. If I am lucky, I get out of the range. In Logistics, Standard, and Militia, one cannot easily outrun rockets without speed boosters. An assault dropship can avoid rockets when moving at speed. They are nimble craft. One guy with a rocket should not be able to one hit kill a dropship. I am okay with them being able to hit me and doing moderate damage that cannot be ignored, which is how they are at the moment. Militia Rockets are a joke by the way. Don't grade all rockets by their performance. The fact that any dropships at all can outrun an anti-aircraft missile is bad enough. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 23:01:00 -
[17] - Quote
Negris Albedo wrote:Mary Sedillo wrote:Samael Theosi wrote:Mary Sedillo wrote:Swarm Launchers are fine just as they are. They do moderate damage to a dropship, and force us to move after a few volleys. Multiple characters launching swarms at me will force me to react or die. They don't need a buff. The fact that you can avoid missiles simply by moving a short distance away from the source is proof positive that swarm launchers are awful against their intended target. Standard launchers and higher can hit me at a FAR distance. If I am moving around, I am spending less time providing ground fire or accurate drops. Standard and above rockets will hit me and force me to move. If I am lucky, I get out of the range. In Logistics, Standard, and Militia, one cannot easily outrun rockets without speed boosters. An assault dropship can avoid rockets when moving at speed. They are nimble craft. One guy with a rocket should not be able to one hit kill a dropship. I am okay with them being able to hit me and doing moderate damage that cannot be ignored, which is how they are at the moment. Militia Rockets are a joke by the way. Don't grade all rockets by their performance. The fact that any dropships at all can outrun an anti-aircraft missile is bad enough.
Have you flown a dropship at all? There is a plethora of ways we can be shot down. Should all AV woop our ass every time? By your logic, we should make it where we can't dodge forge guns and tanks rail shots? Rockets will hit when in range and being able to skirt their range is NOT something that is bad. With the costs of the Dropships being so high, it should take teamwork to take one down. One person shouldn't have an easy time taking a drop ship down, except for Forge Guns properly fitted. Lol, those guys and their Ishikone AF lol.
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Skihids
The Tritan Industries RISE of LEGION
1257
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Posted - 2013.05.10 23:29:00 -
[18] - Quote
I popped an Assault DS and forced another to recall his ship in the one match I ran on the ground yesterday.
That was solo with the starter AV fit CCP gives everyone (with stacked damage mods). I had the second flight of missiles on the way by the time the first wave hit because of the short 1.2 second lock-on time. I think the first one went down in four volleys while the second used structures and low flight to block my shots, but the starter fit proved to be too strong so he landed halfway into armor and was gone before I could hoof it over to finish him off.
I really should not have been able to do that. |
Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.10 23:48:00 -
[19] - Quote
Skihids wrote:I popped an Assault DS and forced another to recall his ship in the one match I ran on the ground yesterday.
That was solo with the starter AV fit CCP gives everyone (with stacked damage mods). I had the second flight of missiles on the way by the time the first wave hit because of the short 1.2 second lock-on time. I think the first one went down in four volleys while the second used structures and low flight to block my shots, but the starter fit proved to be too strong so he landed halfway into armor and was gone before I could hoof it over to finish him off.
I really should not have been able to do that.
The person you were shooting probably pushed hard to get to the Assault without having the requisite abilities to properly tank his craft. Good job on the Dropship kill, but that is definitely not the norm when it comes to durability of our craft. |
Thagmor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
0
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Posted - 2013.05.10 23:58:00 -
[20] - Quote
Increase to hit points should also decrease maximum achievable altitude |
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Mary Sedillo
XERCORE E X T E R M I N A T U S
55
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Posted - 2013.05.11 00:29:00 -
[21] - Quote
Thagmor wrote:Increase to hit points should also decrease maximum achievable altitude
Hell no. The increase in flight ceiling definitely helps us survive more encounters. |
I-X-I
Kinsho Swords Caldari State
2
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Posted - 2013.05.11 00:37:00 -
[22] - Quote
Thagmor wrote:Increase to hit points should also decrease maximum achievable altitude
So the other vehicles HAVs and LAVs get a huge HP bonus with no drawbacks because AV was buffed?
The dropship should get treated the same, unless we already have a passive bonus to AV damage that I didnt know about?
I dont think you guys realize what it is like being a pilot lol
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Thagmor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
0
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Posted - 2013.05.11 02:08:00 -
[23] - Quote
Mary Sedillo wrote:Thagmor wrote:Increase to hit points should also decrease maximum achievable altitude Hell no. The increase in flight ceiling definitely helps us survive more encounters.
Exactly |
CLONE117
Planetary Response Organisation
4
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Posted - 2013.05.11 02:46:00 -
[24] - Quote
i dont feel the lav was buffed with hit points i do think its physics were changed wich cause the dang thing to flip over at every tiny bumb in the road.
its alot harder to control too..
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Wojciak
Soldiers Of One Network Orion Empire
13
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Posted - 2013.05.11 03:40:00 -
[25] - Quote
A drop ship is the Dust equivalent to a Helicopter, one man should be able to kill a dropship. Drop ships do not need a hp boos but if they do then i would want to see the flight ceiling lowered.
Dropship Pilots should be happy that they can not be killed by a hmg anymore. |
Skihids
The Tritan Industries RISE of LEGION
1260
|
Posted - 2013.05.11 04:03:00 -
[26] - Quote
Wojciak wrote:A drop ship is the Dust equivalent to a Helicopter, one man should be able to kill a dropship. Drop ships do not need a hp boos but if they do then i would want to see the flight ceiling lowered.
Dropship Pilots should be happy that they can not be killed by a hmg anymore.
Keep in mind that you are most likely going to be riding in one in the not too distant future. Don't be in such a hurry to turn them into pi+Ķatas or you will find yourself dying in them and losing your expensive suits. |
Wojciak
Soldiers Of One Network Orion Empire
13
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Posted - 2013.05.11 04:13:00 -
[27] - Quote
Skihids wrote:Wojciak wrote:A drop ship is the Dust equivalent to a Helicopter, one man should be able to kill a dropship. Drop ships do not need a hp boos but if they do then i would want to see the flight ceiling lowered.
Dropship Pilots should be happy that they can not be killed by a hmg anymore. Keep in mind that you are most likely going to be riding in one in the not too distant future. Don't be in such a hurry to turn them into pi+Ķatas or you will find yourself dying in them and losing your expensive suits.
I am not saying that one volly of swarms should kill a dropship but one forge round should kill or almost kill a dropship and if it dose not kill the dropship every one in side should be like a bell for a few seconds. Dropships should have more defence to Swarms like flairs. if some one can hit a dropship with a forge gun then i would blame the pilot and that is because that the forge gun is a anti HAV/Instillation weapon and one must have skill to snipe with it. |
137H4RGIC
SVER True Blood Unclaimed.
31
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Posted - 2013.05.11 05:10:00 -
[28] - Quote
Dropships are way too mobile to receive an EHP Buff. They can fly around and use the terrain to their advantage as well as take off with great speed. If you get owned by forge guns, that's your fault for holding still for them and your gunners not looking for/spotting them. You can do your part and spot them too, but I know for a fact it takes more than 2 shots with a militia forge to take out a dropship. A mobile dropship is a hard thing for a forge to hit at range. If you're mobile and you're still being hit, one of two things are happening. 1) You're not a good dropship pilot. 2) The forge gun user is really good. |
Still blazn
Condotta Rouvenor Gallente Federation
11
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Posted - 2013.05.11 06:04:00 -
[29] - Quote
Well this happened to me day 2 after patch..
Had a drop ship hover above me...
I had just speccd all the way full proficiency etc.. Swarms... I was ready to go!
Now im sure this was a shielded dropship.. BUt I literally shot my entire clip with all reloads.. then Nanohive.. AGAIN emptied on him.. did this until I depleted a VERY NICE nanohive.. and the guy was hurt but in no way in danger ...
Now it just felt very wrong.. as if he had cheated somehow.. Are the reppers moving to fast? Armor stacks are invincible trick? I dont know.. BUt this prompted me to start a Swarms need more damage" thread..
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